Dave M
(?)Community Member
- Posted: Thu, 12 Jun 2008 15:19:37 +0000
Hi!
So, this is the starting framework for the mechanics so far:
In order to resolve a conflict, we need to know 3 things:
1) What Traits your character is using
2) What Traits the other character is using
3) The Scope of the conflict. This determines what dice is rolled. For instance, a Personal conflict might be no die or 1d4, a conflict that effects a nation might be 1d20 and a global conflict might be 1d100.
To see how these Traits are made, see this thread:
http://gaiaonline.com/forum/table-top-gaming/feedback-requested-dnawesome-my-new-supers-game/t.40936711/
So, each side adds up the following:
100 for each Super Power used
10 for each Power used
1 for each Ability used
-1 for each Mark in play
-10 for each Weakness in play
-100 for each Super Weakness in play
and adds their die roll (Players always troll the same size die).
The winner gets a number of effect points equal to the amount that they won by (Their total-the other total). They spend those points to affect the game world:
Target:
One person - 0
Self - 10 (Add 10 to the other cost if you are not the only person affected)
2-100 people - 10
101-1,000 people - 20
1,001-1,000,000 people - 50
1,000,001+ people - 100
Effect
Add a Standard trait - 1
Add an Ability/Mark - 2
Add Power/Weakness - 20 per Arena Tag
Add a Super Power/Super Weakness - 100 per Arena Tag
Hospitalize - Net Value*
Incapacitate - Gross Value*
Duration
One Scene - 0
One Day - 1
One Week - 2
One Month - 5
One Year - 10
Permanent - 100
Notes:
Net Value = (100 x Super Powers) + (10 x Powers) + Abilities - Marks - (10 x Weaknesses) - (100 x Super Weaknesses)
Gross Value = (100 x Super Powers) + (10 x Powers) + Abilities
Caveat
You cannot earn ANY Effect Points without having a conflict that involves both a PC and an NPC.
Example:
Uber Man faces Rex Ruthless. He uses Super Strength, X-Ray Vision and Observant. And Rex uses Green Rocks against him. Rex is trying to control Urbopolis with a mind control ray, so the scope is 1d10 (the city). Uber Man's player gets to roll 1d10 and add 100+10+1-10 (101) and gets 105. Rex rolls and adds up his Traits for a total of 43. So Uber Man gets 62 effect points. He decides that about 1 million people in Urbopolis (the ones that know he saved them) will gain the Standard Traits "Seeks Truth" and "Seeks Fairness" for a year (50 for 1 million people, 2 for traits and 10 for the year).
What do you guys think?
So, this is the starting framework for the mechanics so far:
In order to resolve a conflict, we need to know 3 things:
1) What Traits your character is using
2) What Traits the other character is using
3) The Scope of the conflict. This determines what dice is rolled. For instance, a Personal conflict might be no die or 1d4, a conflict that effects a nation might be 1d20 and a global conflict might be 1d100.
To see how these Traits are made, see this thread:
http://gaiaonline.com/forum/table-top-gaming/feedback-requested-dnawesome-my-new-supers-game/t.40936711/
So, each side adds up the following:
100 for each Super Power used
10 for each Power used
1 for each Ability used
-1 for each Mark in play
-10 for each Weakness in play
-100 for each Super Weakness in play
and adds their die roll (Players always troll the same size die).
The winner gets a number of effect points equal to the amount that they won by (Their total-the other total). They spend those points to affect the game world:
Target:
One person - 0
Self - 10 (Add 10 to the other cost if you are not the only person affected)
2-100 people - 10
101-1,000 people - 20
1,001-1,000,000 people - 50
1,000,001+ people - 100
Effect
Add a Standard trait - 1
Add an Ability/Mark - 2
Add Power/Weakness - 20 per Arena Tag
Add a Super Power/Super Weakness - 100 per Arena Tag
Hospitalize - Net Value*
Incapacitate - Gross Value*
Duration
One Scene - 0
One Day - 1
One Week - 2
One Month - 5
One Year - 10
Permanent - 100
Notes:
Net Value = (100 x Super Powers) + (10 x Powers) + Abilities - Marks - (10 x Weaknesses) - (100 x Super Weaknesses)
Gross Value = (100 x Super Powers) + (10 x Powers) + Abilities
Caveat
You cannot earn ANY Effect Points without having a conflict that involves both a PC and an NPC.
Example:
Uber Man faces Rex Ruthless. He uses Super Strength, X-Ray Vision and Observant. And Rex uses Green Rocks against him. Rex is trying to control Urbopolis with a mind control ray, so the scope is 1d10 (the city). Uber Man's player gets to roll 1d10 and add 100+10+1-10 (101) and gets 105. Rex rolls and adds up his Traits for a total of 43. So Uber Man gets 62 effect points. He decides that about 1 million people in Urbopolis (the ones that know he saved them) will gain the Standard Traits "Seeks Truth" and "Seeks Fairness" for a year (50 for 1 million people, 2 for traits and 10 for the year).
What do you guys think?