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My comfort is a single hollowpoint in my M-9...


Jeshia
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Jeshia
((Very much a work in progress. Not to mention I've played a little too much Soul Calibur IV between missions to relax, so don't mind the somewhat meaningless abilities list.))

Jeshia – Goddess of natural and cosmic energies

Actual name – Agrithoda
Age – 132
Height – 6'11 ½”
Weight – As she wills it

History: She was the b*****d child of a titan from the Grecian Deity plane and a goddess of the Norwegian. Their love and trials is another story altogether, but what it lead to was the titan's destruction at the hands of the Goddess. The feelings of love still harbored by the titan after death and the goddess manifested itself as a child, born from her father's ashes.

Despising what she had done, the goddess refused to accept the child as her own responsibility and handed her off to the court within Asgard. There, the Gods raised her and sent her to various realms to visit with other deities to both help her learn and understand the various planes of existence as well as to keep her out of the way. She was, perhaps, wise to what was happening and how she was being passed off to the next person or deity almost as a burden, but she remained blissfully ignorant and made the most of it. And so she learned a great deal of the other religious icons and gods and goddesses and even how to live with mortals.

It wasn't until she was older that she did notice that she was taller than most and began to inquire about her lineage. That was the day she discovered her mother was Hel, the goddess of the underworld for the Norwegian realm, and her father was a Titanic beast of fire and lightning and had never held a name. Tracing it back further, she found that her grandfather and grandmother was Loki and Angriboda. This solidified her full, unappreciated race. Half titan, quarter deity, and quarter giant.

Combat:
Preference – She favors polearms and mainly uses her spear which was specially crafted for her as a brother to the fabled Gungnir lance. She also can use a wide variety of bladed and blunt weapons, however, more modern technology eludes her and, therefore, she keeps her distance from using such weapons.

She enjoys hand-to-hand as she wields monstrous strength despite her thin form. This is due to her affinity with energy and the effective pinpoint use of such destructive power.

Abilities:

Elemental
Tazer – She over flexes her muscles, her body sending more electrical pulses than needed to contract the area of the body and is forced out in an electrical wave much like a tazer.
Tazer field – The same as her tazer, only she contracts all her muscles and emanates a field of electricity that extends up to two meters from her body.
Ground lightning – Usually preceded by a stomp to the ground. She forces her energy into the ground around her and charges it. Lightning fires from the surface and will lance towards the target so long as they are within the area she has flooded with her energy.
Areal lightning – She drops a bolt of lightning from the heavens towards her target.
Lateral lightning – Fires a concentrated bolt of lightning from her palm towards her target.
Scorching touch – Converts her energy into heat that radiates from her skin and can cause up to second degree burns if contact is made with her target.
Fiery motion – Her movements become coated in flames that can ignite her target's clothing, hair, or can leave them severely burned.
Field Fire – A wave of flames is sent out in a circle from her feet as an explosive rate that can flash cook most creatures, as well as tear them asunder with the force of the blast.
Sulfur rain – Flaming meteors of ash are sent plummeting to the ground towards a mass area to annihilate an entire field with intense heat and explosive force.
Whip – Usually preceded by a jerk of her hand in a whip-wielding fashion. Flames lick out and strike with an unnatural force against a target for impact and burn damage.
Non-elemental
Push – She sends a wave of energy towards her target with the force to knock them off their feet.
Tumble – Similar to Push, only she pulls the energy towards her.
Strike – Sends forth a wave in a small concentrated area to deliver a strike from afar.
Crush – Usually preceded with a crouch or downwards motion. She drops a burst of energy from above her target to pin them to the ground or crush them into oblivion.
Rend – Sends a cutting wave of energy across the ground to bisect her target
Pleasure Rending – Must remain stationary. Sends a ripple of energy through the ground that spikes up at her target to pierce.
Tear – Same as rend, only sent horizontally
Tether – Requires her grabbing her target at least once. Allows her to pull whatever she's grabbed remotely by leaving a shaped form of her energy upon the target. Lasts for one use.
Harpoon Tether – When contact is made, if she breaks the skin, she can send her energy into and under the target's skin, keeping them tethered for much longer. Lasts for three uses.
Pleasure Rending Harpoon – If her Pleasure Rend connects, she can initiate her Harpoon Tether at that instant with slightly less of a result. Lasts two uses.
Cry – She emits a high pitches scream towards her target to decimate their eardrums and equilibrium as well as knock them back with a slight force from the energy she pushes through the assault.
Holy Crier – Preceded by a deep inhale. Air is stored within her and sent forth like Cry, however, it is laced with pure energies of a deity and can cause massive damage to unholy creatures.
Special
Holy Blend – She combines fire and lightning with Holy Crier fires a laser fast beam of thin lightning to shock her target immediately before the flames surge after and consume the target. The entire attack is laced with a pure energy that is devastating to unholy creatures.
Detonate – At any time, she can cancel one of her non-elemental moves and convert the energy used into a massive explosion.


Stages:

Level three – She is usually at this level at the beginning of combat, her lave limiting her to an ability level of a strong human with unreal abilities.

Level two – She is limited to a level akin to a demigod, more resilient to damage, heightened strength and more power in her attack.

Level one – She is free from limits and is the largest jump in her voluntary stages. She can now fully perform all of her abilities and has insane speed, power and strength. In this form, the energy around her, which is uncolored, becomes so dense that it is like looking through an inferno's heat. It also tinges a faint yellow at the edges and is a shadowy dark at the center. Though it can obscure her from full sight to her target, she can see clearly through the haze. She rarely touches the ground in this form as the density of her energy forces her to stay afloat.

Break – If her slave breaks from impact or an over flooding of emotion or energy use, all of the energy it has stored from limiting her abilities pours into her system. This is the largest jump as she can, if focused, annihilate a star, and thus, a solar system and its inhabitants. Her slave automatically repairs itself over the course of time and usually takes between five to seven turns. Once repaired, she returns to the level that she was previously at before she broke.

Titan Break – Unlike Break, she does not retain her sanity or mental presence. Just as well, her slave doesn't repair. She will fight until she is either killed, which is not a permanent state for her, or she defeats her target.

Equipment:

Slave – A bracelet chained to two rings given to her by the dwarfs of her world to keep her from accidentally causing damage to the realms and worlds she visits. It acts as an energy resistor and stores all energy not allowed through her in the chains. When the bracelet is broken, it will repair itself at a rapid rate. When the chains are broke, they will repair themselves only after high levels of energy cease to flow. This allows her to increase in levels without fear of being forced back to a lower level over time like in her Break stage.

Spear: Mygdrigar – A spear designed after Gungnir, the lance created for Odin. Just as Odin's spear is unable to miss when thrown at an opponent, her spear holds two special qualities. The first is that so long as she has contact with the weapon, she can teleport herself to any part of the shaft she wishes and visa versa. Also, she can use the Mygdrigar as a doppleganger and switch places, becoming the spear itself. If the doppleganger is 'killed,' Mygdrigar will be unusable until after the battle.




 
 
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