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Tatsu Kinomiya Returns
im back
Character Systems

:: Showcase ::
Yakuza Dohyou
Tatsu Showcase V.1


Budokai-Arena
Shaman King
One Piece

LT_Inc Guide

One Piece
Ownership
Grimm_ and the OPCC crew
Template
One Piece CC Template
Energy Cost
Green - Physical
Orange - Devil Fruit
Purple - Special
Yellow - Combined
Black - Random
Classes
Instant, Action, Control
Physical,Special, Devil fruit, Zoan, Paramecia, Logia, Strategic, Affliction

Digimon
Orange - Elemental
Purple - Assault
Dark Blue - Mental
Yellow - Strategic
Black - Random
Classes
Instant, Action, Control
Solid, Elemental, Mentality, Psyhic, Close, Range

YuYu Hakusho
Template
YuYu Hakusho CC Template
Energy Cost
Black - Random
Red - Demon Energy
Green - Melee
Blue - Human Energy
White - Weapon
Classes
Instant, Action, Control
Physical, Weapon, Strategic, Affliction, Melee, Demonic Energy, Human Energy, Special

Street Fighter
Template
Street Fighter CC Template
Energy Cost
Black - Random
Red - Unique Trait
Green - Melee
Blue - Energy
White - Mental
Classes
Instant, Action, Control
Physical, Melee, Chi, Strategic, Special, Affliction

Shaman King
Ownership
SKCC
Template
Shaman King CC Template
Energy Cost
Red - Sword
Yellow - Soul
Blue - Magic
White - Paralyze
Black - Random
Classes
Instant, Action, Control
Physical, Power, Affliction, Magic

Pokemon
Template
Pokemon CC Template V.1
Pokemon CC Template V.2
Energy Cost
Green - Close Ranged (Mainly Melee)
Red - Elemental Speciality [ aka: Elemental Energy ]
Blue - Ranged
White - Special Trait [ aka: Trait ]
Black - Random [ Why not normal? Because it'd be spammed easily. ]
Classes
Instant, Action, Control
Physical, Strategic, Elemental, Melee, Affliction, Close-Ranged, Ranged

Katekyo Hitman Reborn
Template
KHR CC Template V.1
Energy Cost
Black - Random
Red - Weapon
Blue - Box Weapon
Green - Melee
White - Mental
Classes
Instant, Action, Control
Physical, Strategic, Affliction, Dying Will, Weapon, Box Weapon, Mental

Inuyasha
Template
Inuyasha CC Template
Energy Cost
Black - Random
Red - Special
Blue - Spiritual
Green - Physical
White - Tactic
Classes
Instant, Action, Control
Physical, Tactic, Weapon, Demonic, Spiritual, Ranged, Close-Ranged

Full Metal Alchemist
Ownership
LazyGenius
Template
FMA CC Template V.1
FMA Alt Template
Energy Cost
Blue - Strategy
Green - Weapon
Dark Yellow - Signature Move
Purple - Alchemy
Black - Random
Classes
Instant, Action, Control
Physical, Tactic, Weapon, Alchemy

Budokai-Arena
Ownership
B-A Staff
Template
DBZ CC Template
Energy Cost
White - Tactical
Green - Combat
Blue - Energy
Red - Unique
Black - Random
Classes
Main Class: The main class of a skill. For example, you can become invulnerable to these classes, and you can stun a character with a selection of these classes.

* Physical: Skills that involve brute force and melee attacks.
* Ki: Skills that involve energy.
* Intelligence: These skills don't deal damage. These skills improve/reduce defenses and attacks.
* Plan: Skills that involve counters, special abilities and items.


Distance:

* Melee : The skill is carried out a close range to the target and user.
* Ranged : The skill is carried out far away from the user.


Persistence Type: A class that describes the persistence of a skill.

* Instant: Instant skills are skills that do their work instantly, or are placed on the target on the first turn and have no connection to the caster for the rest of its duration.
* Action: Action skills are skills that last multiple turns and require the attention of the caster each turn anew. If the caster loses contact with the target, by a stun or an invulnerability, the action will have no effect. But since the skill is done each turn anew, the skill will continue once the caster has contact with its target again.
* Control: Controls require constant contact between caster and target. If the contact is broken, the skill will end. Controls are also only cast once, only at the start of the skill when they make contact with the target, much like instants

Extra Type:

* Affliction: An extra class of a skill that basically says it can be cured by affliction removals. On the icon descriptions shown ingame there is always a notice saying "This is an affliction".






 
 
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