Welcome to Gaia! :: View User's Journal | Gaia Journals

 
 

View User's Journal

User Image
Final Fantasy III cheats Part 1
Crystal Cave_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[STRT]
This is an extremely linear level, but whatever.

Immediately after hitting New Game, Luneth will plummet straight down onto the
lower screen. You'll be prompted to enter his name. Afterwards, he'll run
forward and be attacked by Goblins. This is a basic battle, you can just attack
them and they'll die.

Move up and snag the two chests on either side. Continue upward and Luneth will
spot a strange rock. Yeah, it's strange, it's sparkling... Press A on it and
it'll remove the right wall. Continue through and snag the Longsword in the
chest. Then head through the door.

Once again, there is a chest to each side. One has a potion and the other has an
Antarctic Wind, save it for later. Move up and take the right fork first. You'll
find an odd-colored spring. What to do: drink it! Note: please do not drink
funny-colored water in reality, you'll get Hepatitis or something.

Now go back and head left. Go through the door to the next area.

Wind Crystal_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[WIND]
All you can do is move up. You'll be ambushed by an evil creature; Boss time!

Boss: Land Turtle
My Level: 2
Rewards: 500 gil
20 exp
All you can do here is attack and heal when you hit critical. You should only
need 1 potion.

After you beat it, Text will start appearing on the upper screen. Luneth will,
of course, look up to read it. Oy. He'll turn around and figure out the
Crystal's talking to him. After some talk about darkness and equilibrium, he'll
be told to find the others who share his destiny. He'll then be warped out of
the level.

Dazed and confused, you'll find yourself to the world map. SAVE! Head south and
enter the village.

Ur_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[BABL]
Weapon Store: Armor Store:
Dagger 60 Leather Armor 90
Longsword 100 Leather Shield 40
Staff 40 Leather Cap 15
Bow 100 Bronze Bracers 80
Wooden Arrow 4

Item Store: Magic Store:
Potion 50 Poisona 100
Eyedrops 40
Antidote 80

Inn price: Free

Talk to the old guy to the left. The Elders are looking for you. Head through
the door and go into the back room. Talk to the old guy there. More stuff about
destiny. Now you can go outside and explore the village.

There are a few potions in the well, and there is a storehouse to the north
along a path with monsters. Inside the storehouse, yet another old guy will tell
you how to identify switches. Use the switch he points out for you and head up
the stairs to a bunch of chests. Loot away.

Now head back into town and take the east path. You'll get a scene and be able
to name Arc. Or just call him Arc like everyone else. If you have to change his
name, call him "Target" because even the enemies pick on him.

The three punks will run away, obviously in fear of Luneth's feminine charm, er,
menacing presence... Arc will run off, too.

Leave town and head to the town further south.

Kazus_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [GOST]
You'll meet Arc and he'll join the party. Now explore this strange town, just
don't enter the cave n back. You'll die. Really quickly and really painfully.

Talk to the people/ghosts in town. They’re cursed: all they are now is an
outline. The blacksmith will say something about his daughter, but the Inn is
where the real excitement is.

Talk to the guy by the bar. He'll introduce himself as Cid. Know what that
means? He'll tell you that his airship is in the desert to the west.

Leave town and head west.

Cid's Airship_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [AIRS]
Talk to the girl by the steering wheel. She'll introduce herself as whatever
rude name you give her, but let's just call her Refia. Luneth will ask her to
make a mythril ring, but little truant girl Refia didn't study that far. Oh
well.

"Slacking off saved her from the curse, so maybe that 'luck' will rub off
on us!"

Luneth... Anyway, grab the wheel and prepare to start flying. Yes, this is the
earliest you get the Airship in any Final Fantasy game. Not like you can do much
with it, though. Fly west and land at the castle.

Castle Sasune_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [KING]
Walk up and talk to the guard, who'll mope on about the curse. He'll arrange an
audience with the king. Head up and through the doors to the king's chamber.
You'll have plenty of time to loot later.

Run up and talk with the king, who'll babble more about Djinn's curse. The
guard will call your party younglings (he's not much older...). Ingus, that's
his name, will accompany you brave souls. Objections?

"Of course not! His sword is with twice that of these two."

Refia's turn. Tension mounts... The king will say something about a hidden
passage and a skeleton...key. Now you can go around looting. There are too many
chests to list here, so just use the trick you learned from that old guy in Ur
(Which old guy?...) and look for cracked ceiling tiles, which designate
hidden passages.

The East Tower has a bow and some arrows, and the West Tower has enemy
encounters and a really good sword, which you'll have to fight a tough enemy
for. You can, however, get *really* good experience form the monsters, so run
around in circles on the first floor for some easy levels.

You can also head back to Ur to equip. I'd recommend it. When you're done, fly
the airship over the lake and enter the cave. You should be at least level 5.

Sealed Cave_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [JINN]
Now, a real dungeon. Start off by heading south along the beaten path. The south
fork leads to a Potion and the east path continues the level. The next fork
north leads tom another Cure spell. Equip it to whomever. Continue along and go
down the stairs.

The next area has another chest and two skeletons. Zoom in and hit the switch in
the sparkly pile of bones. Go through the passageway and meet Princess Sara, who
decides to come with you.

"No harm will come to Lady Sara as long as I live and breathe."

Well, that settles it then. You now have your first guest character.

Continue down the stairs and follow the path. The south fork leads to another
Antarctic Wind. Continue on the linear path until you see a red platform up
ahead. Prepare your party for a scene and a boss.

Sara will use her ring to seal off Djinn... Or not.

Boss: Djinn
My Level: 6
Rewards: 1400 gil
50 exp
Start out by casting Blizzard (if you have it) and using the two Antarctic
Winds you've been saving. If that doesn't kill him, his attacks (he has two per
turn) are Fire and regular physical attacks. Heal if necessary.

Once you beat him, Sara will seal him in the ring and your band of three merry
men and one woman will be warped to the crystal.

After a brief scene about destiny, a Moogle will come on screen and describe the
job system. I won't tell you what jobs to choose, for a full guide to job
changing, see the Jobs section. ________________
______________________________________________________________/[CHP1] Chapter 1
The Journey Begins|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Walk your newly-jobbed selves to Ur and equip properly, then head to Sasune.

Castle Sasune_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [SARA]
Sara will greet you at the castle entrance. You'll follow her inside and she'll
unceremoniously chuck the ring into the spring.

After an audience with the king you’ll be presented with a canoe. And not just
any old canoe, a magical folding canoe. Next time just leave them as outlines.
Sheesh.

Now you can go to the east tower and fight a miniboss for a Wightslayer, which
does double damage to undead. Only Red Mages can equip it, though. You can also
go talk to Sara for a scene between her and Ingus.

Despite that scene, she'll cheerfully wave as you depart. Then take your canoe
across the lake and retrieve your airship. Fly it to Kazus.

Kazus_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [RFIA]
Weapon Store: Armor Store:
Mythril Rod 400 Mythril Armor 350
Mythril Knife 500 Mythril Shield 180
Mythril Sword 500 Mythril Helm 130
Mythril Gloves 120
Mythril Bracers 120

Item Store: Magic Store:
Potion 50 Fire 100
Eyedrops 40 Blizzard 100
Antidote 80 Sleep 100

Inn price: Free

Takka will be pacing at the entrance when you arrive. He'll drag Refia off home.

Head to the Inn for now and talk to Cid again. He'll join the party with the
request that you bring him home to Canaan. If you talk to him with Y, he'll
mention that Takka can build a ram for the airship. Go visit Takka and Refia for
a scene.

Takka will return and announce that it's completed. Board your airship to run
into Refia, who'll chew you out for being late. The expression on Luneth's face
is priceless. It will be revealed that all four heroes are orphans. Rather,
Luneth, Arc and Refia are orphans while Ingus "has no parents".

Fly the airship into the rock. Boom! Walk southeast to the next village, Canaan.

Canaan_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[CIDH]

Weapon Store: Armor Store:
Mythril Rod 400 Mythril Armor 350
Mythril Knife 500 Mythril Shield 180
Mythril Sword 500 Mythril Helm 130
Great Bow 1200 Mythril Gloves 120
Iron Arrow 8 Mythril Bracers 120

Item Store: Magic Store:
Potion 50 Cure 100
Eyedrops 40 Thunder 700
Antidote 80 Poison 700
Echo Herbs 100 Blind 700
Gold Needle 100

Inn price: 40

Cid will leave the party, telling you to find King Argus if you want a new one.

Explore the village. Enter the house adjoining the Inn and talk to Salina, the
girl crying on the bed. Luneth and Refia will decide to go to the mountain and
bring back this Desch guy.

Enter the house to the far northwest. It's Cid's house. He'll wish he had an
Elixir for his wife. leave and go up the stairs at the northeast end of town.
Wade through the pond, down the waterfall, and along the stream to reach a
chest. Open it to receive an Elixir. Bring it to Cid's wife. Cid'll let you
access his old hangar, which you can loot.

After you've talked to everyone, healed up, and equipped, head off to Dragon's
Peak. This time I'd recommend level 9 or so, though you're probably only about
level 7 by this point...

Dragon's Peak_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [BHAM]
Make your way up the linear path. Be wary of the enemies here, as they can
petrify with a single hit. Be sure to snag Aero from the chest at the second
fork. When you reach the end, Bahamut will snag you and plop you in his nest.

After you land, go talk to the guy in blue. He'll introduce himself as Desch,
after first mocking your capture. You'll then wind up in a boss fight against
Bahamut.

Boss: Bahamut
My Level: irrelevant
Rewards: who knows?
who cares?
RUN AWAY! USE THE FRIGGIN RUN COMMAND! RUN! One of your party members will get
hit and most likely get knocked out. The escape will still be successful.

After running like the yellow cowards you are, Desch will give you the Mini
spell. He'll also join the party. He'll be with you for a while. You'll all jump
off the cliff.

Once on the World Map, head into the first forest you see. You can heal up here,
were you not already. Talk to the gnome and he'll tell you how to reach Tozus.
Head south and to the southern end of the forest, then shrink yourself and
wander around for a bit to reach Tozus.

Tozus_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [MIDG]
Item Stores: Magic Store:
Potion 50 Fire 100
Eyedrops 40 Blizzard 100
Antidote 80 Sleep 100
Thunder 700
Poison 700
Blind 700
Gnomish Bread 150 Aero 700

Inn price: 80

The first thing you'll be reminded of is The Minish Cap. Tozus is tiny. Really
tiny.

What you'll want to do first is check your stats as a gnome. All at 1 except
Intellect and Mind. What that means: you've gotta be mages when mini. That's the
only way to survive. Equipment doesn't matter much, your defense is either 1 or
0.

If you haven't already, go and buy 99 potions. You'll never use them all, so you
won't have to buy as many in the future.

Go into the northwest house and give an antidote to Doctor Shelco. He'll open a
path for you. You can and should snag Cura from a vase by the new path. Go down
when you're ready.

Tozus Tunnel_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[SMAL]
Now, for the first of many of what I call Mini Mazes, as you must be Mini to
explore them. Hah. It's not an affectionate term. Fortunately, this one's fairly
short. There will be others.

Just run on through both areas. as long as everyone has spells you should be
fine.

When you reach the world map, don't undo Mini just yet. Just head into the cave
to reach the Viking's Cove.

Vikings' Cove_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [VIKS]
Item Store: Magic Store:
Potion 50 Fire 100
Eyedrops 40 Blizzard 100
Antidote 80 Sleep 100
Echo Herbs 100 Thunder 700
Gold Needle 100 Poison 700
Blind 700
Mini 1000

Inn price: 40

The Vikings have a problem. It's big and scary and goes by the name of Nepto.
As Warriors of the Light, their problem is your problem.

Head through the Cove and talk with the boss. Hell offer the a ship as a reward
for defeating the Nepto Dragon.

Take him up on his offer, head to the world map and go north to the Nepto
Temple. You can alternately get on the boat now and fight Nepto, but it won't
be pretty.

Nepto Temple_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[NEPT]
Enter the temple and approach the statue. One of the ruby eyes is missing. Go
in through the mouth.

Follow the path until you reach a hole. Go town it and grab Shell Armor and a
Shell Helm, or just go down the second hole. Snag a Serpent Sword from the chest
and continue going down.

Head to the end of the hallway and grab the eye. Or you could, but there’s a
giant rat in the way. Or is it a normal rat and you're just tiny...

Boss: Giant Rat
My Level: 10
Rewards: 1500 gil
300 exp
Cut loose with Level 2 magic like Thunder and Aero. When you run out of that,
switch to Fire and Blizzard. His attacks can inflict poison and he can cast
Fire.

One he's beaten, you'll snag the Nepto Eye. You'll also be fully healed for the
run out. Yes, you have to leave manually this time.

Put the eye where it belongs. Nepto will thank you and give you the Water Fang.
You may now return triumphantly to the Vikings' Cove. UnMini your party, too.
________________
______________________________________________________________/[CHP2] Chapter 2
Desch's Destiny|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Vikings' Cove_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [STRK]
The Boss will formally give you the Enterprise as thanks. Yay. Go rest up and
restock, then head out to the sea.

Talk to his wife, she'll name their children after you...

Anyway, board the Enterprise and sail around the cape, landing by the town.

Tokkul_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[RUIN]
You know what that song means... This town has a problem, too. Try talking to
either of those people out front.

You'll get the same basic response: "No! Don't eat me!" as they flee in terror.
Go through the door. A kid will flee form you, and his mother will beg you to
spare him. They really have the wrong idea.

Things will get cleared up and the townsfolk will explain their dire plight.
Head into the other open house and speak with the elder. You can then go into
the fire place and... loot! You horrible person, taking what's openly offered to
you.

This town's pretty dead, so cross the desert to the village of the Ancients, on
the edge of the world. Yup, FFIII's so old they still thought the world was
flat when they made it...

Village of the Ancients_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [CTRA]
Weapon Store: Armor Store:
Serpent Sword 1500 Shell Armor 1250
Fire Staff 3500 Flame Mail 2400
Ice Staff 3500 Headband 1200
Light Staff 3500 Kenpo Gi 2000
Killer Bow 4000 Mage Robe 2000
Fire Arrow 150
Ice Arrow 150
Light Arrow 150

Item Store: Magic Store:
Potion 50 Sight 100
Hi-Potion 600 Fira 1500
Gold Needle 100 Blizzara 1500
Maiden's Kiss 100 Thundara 1500
Echo Herbs 150 Cura 1500
Mallet 100 Teleport 1500
Eye Drops 40 Blindna 1500
Antidote 80

Inn price: 120

Finally, a town that doesn't come with its own problem. Equipment's not bad,
either. The people here will quite cheerful explain what the hell's been going
on. Other than that, the place's optional.

You can take the kid up on his offer and ride a chocobo around the continent,
but all you'll get is a Gnomish Bread, which doesn't do much as of yet. When
you're done with civilization, hop on a chocobo or walk up the path north of the
desert and enter the Living Woods.

Living Woods_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[FAER]
The fairies here will talk about their cursed tree and the wizard Hein (he's
called Hyne in FF cool . They will explain how to defeat him, but you can't just
yet.

You've done all you can here. Board your boat and sail north to Castle Argus.

Castle Argus_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[EMPT]
Change one of your characters to Thief class for this area and have them lead.
The locked doors can be easily unlocked by a Thief. All this place is is one
huge area for you to loot. You won't be able to equip much of it yet, but it's
still good to have.

When you're done, head northwest by land, through the small valley and enter the
Gulgan Gulch.

Gulgan Gulch_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[SEER]
Go down the stairs in the center and talk with the Gulgan standing in the middle
of the ring. He'll give you the scroll for Toad. There are two Staves and a Mage
Robe in the back room if you don't have them already.

Go reequip in the Village of the Ancients if you'd like, then go to the Tower of
Owen when you're ready. It's the tower at the end of the northeast peninsula.

Tower of Owen_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [TOUR]
The monsters here are nasty in that "We love status ailments" way.

Starting out, head south, west, then north at the first fork. Make a right and
continue on until you reach a dead end. A scene. Now you have to turn into
Toads, so use that new spell you got. Head forward to dive to the next area.

Press Y for the greatest dialogue in the game, as Toads of course.

On the other side, unToad your party and continue forward. You'll be welcomed
warmly, but keep going anyway. Go up the stairs.

On the second floor, go alaong the walkway and to the left. Go up the stairs to
the next floor.

Just follow the path on the third floor. What looks like a path to treasure
leads to nothing. Go up the stairs to floor four.

On this floor, walk forward a ways and you'll get another message from the
beyond. On the other side of the walkway, the left path leads to some stairs and
the right path goes to a chest with a Spark Dagger.

Floor five, now. Another message. A hidden switch along the top wall opens a
path below it. follow it and go up the stairs.

Another floor, another linear path. Just go up the stairs at the end.

Floor seven! Right leads to some chests and left goes to the way up.

Eighth floor, still no progress. Follow the walkway to a fork. right goes to a
chest with Sonic Knuckles, but the Monk still does better unarmed. Left leads
around to yet another set of stairs.

Go up and head to the left. Follow the path down and go right for a Salamand
Sword and left for Flame Mail and a path down. Follow it, snag the chest if you
want, and go up the stairs.

Last floor, I promise. Heal up and go forward when ready. Medusa will say
something about tower destruction and Xande. Boss time.

Boss: Medusa
My Level: 14
Rewards: 2600 gil
420 exp
Cut loose with spells like Aero and Fira. You can use some attack items, but
make sure to keep one of each element for later. She'll use physical attacks,
Stare, and Blizzara. Like most bosses, she attacks twice per turn.

After she's defeated, Desch will remember. He'll also jump into the furnace.
________________
______________________________________________________________/[CHP3] Chapter 3
The Crystal of Fire|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Desch's last message was to go to the dwarves' island. Do so after you land on
your boat. It lies to the northwest of the tower, you'll see it on the map. You
can also visit Gysahl, an optional village to the far east on a small peninsula.
By east, I mean, east edge of the map east.

Gysahl_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[SHEP]
Item Stores: Magic Store:
Gysahl Greens 150 Toad 1000
Mini 1000
Magic Key 100 Break 3000
Shade 3000
Libra 3000
Confuse 3000
Silence 3000

Inn price: 120

The first thing that hits you about this place: SHEEP! Another good old-fasioned
optional town, but they sell Level 4 magic here, as well as Gysahl Greens, which
have a nefarious purpose you probably don't need yet, but I'll explain it
anyway:

In any chocobo forest, using Gysahl Greens on the tree in the center calls the
Fat Chocobo (who shows up on the game logo in the main DS menu...) who can
compensate for your lack of inventory space by storing items for you. As for HOW
and WHERE the items are stored...

THere is also a man in a secret room in the pub who will let you view the
Bestiary and your Acievements.

Buy many Greens, get your new spells, and head to the dwarves' island. There are
two caves, enter the south one first.

Dwarven Hollows_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [LALI]
Weapon Store: Armor Store:
Tyrfing 1500 Ice Armor 2400
Fire Staff 3500 Ice Helm 1200
Ice Staff 3500 Ice Shield 1800
Diamond Bell 4500 Mage Robe 2000
Iron Arrow 8 Kenpo Gi 2000
Fire Arrow 10

Item Store: Magic Store:
Potion 50 N/A
Hi-Potion 600
Gold Needle 100
Maiden's Kiss 100
Echo Herbs 150
Mallet 100
Eye Drops 40
Antidote 80

Inn price: 80

You know that song... It's problem time. Go down the stairs and talk with the
dwarf by the altar.Apparently, someone took the Horn of Ice. You'll be asked to
go into the lake and get it.

Before you do anything drastic, go inside the rooms to the north and buy new
equipment. You'll need it.

When all's said and done, take the west stairs down, turn into frogs and in you
go.

Subterranean Lake_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [LOCH]
Enemy note: Bombs! And they hurt, lots.

Once you're inside, unToad and follow the path to the end. Go through the "door"
to the next area. In the next area, just go continue forward and go down the
stairs.

This area's fairly linear, too. Just follow the path along the bridges and go up
the stairs when you reach them. Be sure to snag the chests, as a few of them
have Gold Needles.

Keep following the path until you see a pile of gold. Heal up and go forward to
encounter Gutsco, the rogue.

Boss: Gutsco
My Level: 15
Rewards: 3500 gil
576 exp
Mercifully, all he starts out with are physical attacks. Cut loose with high
level spells and heal often. He'll Cure himself as his health gets low, but you
do more damage than he can heal. He'll also start casting Mini, but you can cure
that easily enough with Mallets or Mini again.

Arc will grab the Horn of Ice and Gutsco will vanish. Weird. Now you can run
out or just use teleport. You may notice an extra shadow following you.
Curiouser and curiouser.

Dwarven Hollows_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [HOHO]
Talk to the elder, who'll drop the ward so you can put the horn back on the
altar. Put it back, and Gutsco will materialize and take both horns.

Aww, now you have to get them again. Leave the Hollows when you're ready and
enter the cave to the north.

Molten Cave_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [MAGM]
Another day, another linear-as-hell cave level. Follow the path until it forks.
Yes, lava constitutes a fork in the road. You can ignore it to reach a dead end
and an Antarctic Wind, or you can walk across molten rock in your travel-worn
shoes. Excuse me, wade through molten rock.

The lava hurts you by the second, so run down and take the right fork for an
Antarctic Wind, and the left for stairs down to another lava pit. Joy.

Run through this pit and take the lower path for a Freezing Blade and the left
path for a scenic trip past a lavafall and more forks. South leads to a
Hi-Potion (whee...), north leads to a Phoenix Down (WHEE!), and west leads to
the way down.

MORE LAVA! Just run through, snag the chests if you want. The second one has
another Phoenix Down. Hit the switch on the Overt Rock to open a path. Go
through for...

An empty room. Use the opportunity to heal and go through the door to...

Fire Crystal_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[FIRE]
Gutsco will be waiting for you. Don't be alarmed by his shaking the ground with
every step, just take him out.

Boss: Salamander
My Level: 17
Rewards: 3700 gil
686 exp
This guy's a pain. After the first round, have someone heal the party every
single round. Attack him with small stuff like Blizzard, Advance, and Retaliate.
After about 6 or 7 turns, when he should be about half dead, unload with
Blizzara and Antarctic Winds. After about 3000 damage, he'll fall. A Red Mage
works well here because they have the M-Def to survive his Fire Breath attack,
and the Magic to do 600 damage per Blizzara. You'll probably only have one or
two party members left at the end.

Once he's gone for good, you'll receive the Horns of Ice. The crystal will grant
you four additional Jobs as well.

Once you've equipped your new classes (a Scholar is mandatory for the trials
ahead, see Jobs section), return to the dwarves.
________________
______________________________________________________________/[CHP4] Chapter 4
The Tyrant and the Tree|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dwarven Hollows_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [LAHO]
The Dwarf Elder will give you a Magic Key. Woo. If you have a Thief, it's
useless. You'll get a double reward from the Treasury Guard, though: access,
and, I kid you not, a once-in-a-lifetime look at the dwarven moonwalk. The
treasury has equipment for your new classes, so gear up.

After you've robbed them blind, leave town. A man from Tokkul will tell you with
his dying breath that the village is in danger, and that a Scholar can see
Hein's weakness. Sail for Tokkul.

Save outside the village. Upon entering, the party will be captured and taken to
Castle Hein.

Castle Hein_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [HYNE]
You'll regain control inside the "castle". A somewhat secret passage to the
right will take you to King Argus' cell. Talk to him. He'll ask you to defeat
Hein, so it's a good thing that task was already on the Agenda of the Light.

Continue to the right. Talk with both soldiers, the one furthest right will
attack you. Once he's disposed of, continue out the open cell door and into the
next one. A dying soldier will give you Mini (which you should already have).
Use it and enter the hole. You can also heal on the pot next to it.

UnMini yourselves on the other side, and make your way down the hallway. You'll
come to a room with many paths. East leads to a dead end, southeast leads to
Holy Arrows, northwest leads to two Phoenix Downs, southwest to another dead
end, and west to the door to the next area.

This are has two paths north. The right path is a dead end with another Phoenix
Down, and the left goes to the next area.

In this area, you'll find rooms with various and sundry treasures (Gil and
attack items). Take either path north and go through the top door.

Grab the chest north for a Royal Sword. Go through the west door. Continue
through this unremarkable area to reach the outside of the tree.

Follow the branch up, snagging the Phoenix Down along the way, and go through
the door.

This area's a complicated maze. West leads to an Elixir, and east leads to
another fork. At that fork, north leads to a Rune Bow and west leads to the next
area.

In this area, heal up and walk onto the ominous platform when you're ready. Now
you get to meet Hein. Time to die!

Boss: Hein
My Level: 19
Rewards: 4300 gil
866 exp
Have your Scholar study Hein once he uses Barrier Shift. When you know his
weakness, use the corresponding Attack Item to deal major damage. A Scholar can
do 1700 damage with a well-aimed item. He'll shift Barriers every third round,
so you'll only have two rounds in a row to attack him at any given time.

Hein will fall over and die, and the tree will thank you in a split-screen
dialogue. The tree will return to the Living Woods and you'll get the Fang of
Wind.

You will be commanded to leave the Floating Continent and return to the Surface
World. How to do that? Go ask Argus. You can also return to Tokkul, but there's
nothing of plot importance there.

Castle Argus_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[EOTW]
Go inside and talk to King Argus at his round table. He'll give you the Wheel of
Time, which has nothing to do with the never-ending epic by Robert Jordan.

Take it to Cid in Canaan.

Canaan_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[FLYF]
Talk to Cid. He'll upgrade the Enterprise to an Airship, but it can only land in
water. He'll also tell you a story:

It was a day like any other, until darkness engulfed the world and his airship
crashed. The only survivors were himself and four children, you can guess who.

It's time to fly off and see what's become of the world. The Enterprise's little
landing quirk won't be a problem...
________________
______________________________________________________________/[CHP5] Chapter 5
Aria, the Maiden of Water|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You'll reach the surface after short scene. It's... flooded in really cool
looking water. On the Famicom, that was all just the same old Ocean tile. Go
SquEnix visual staff. welcome to the real World Map.

You'll see a few islands on the upper screen map. Fly to the small on e to the
north. Note that it's actually faster to go to the southeast, the world is
round. You'll see a wrecked ship. Go pay a visit.

Wrecked Ship_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[ARIA]
Another unfamiliar song will play. Head into the cabin and down the stairs.
Snag a Zeus' Wrath and a Blood Sword form the chests and approach the old man.
You'll meet Aria, called Elia in the fan-translation of the original.

Use a healing item on her. She'll wake up and ask you to bring her to the Temple
of Water. It's that Temple on the large island to the south.

Temple of Water_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [KRBY]
Take Aria up the central hall and through the door. She'll grab the Crystal
Shard off the altar. Now you'll have to go to the Cave of Tides, your next
Crystal Cave.

Cave of Tides_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [TIDE]
Follow the path down and around and Aria will open the Sealed Portal. Head
through the door to enter the real level. Head along the loooong bridge and go
through the south door.

Follow the path along the bridge and go down the stairs. Follow the path until
it splits. the south path leads to a dead end and west leads to another south
path. Follow it to another set of stairs down.

In this area, you'll see a bridge and stairs up to another bridge. Take the
upper looooonng path to the Blizzaga spell, and the lower path to stairs down,
again.

Down the stairs, you'll be in an area flooded with shallow water. Follow the
path around and climb up the stairs. Heal, and step in the door.

Water Crystal_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [WATR]
Approach the crystal. Aria will restore the light of the crystal using the
Shard. As Luneth and co. walk away to prepare their part of the ritual, Aria
will shout and shove Luneth. You'll see a serious look on Luneth's face as the
Boss fight starts.

Boss: Kraken
My Level: 22
Rewards: 5500 gil
1320 exp
This guy doesn't hit much harder than the enemies outside, but he single- and
multi-casts Blizzara, which can quickly become a pain. He also casts Blind on
all party members, but that's not much of an issue when you're using spells.
Being an octopus, Lightning attacks work extremely well, especially Zeus' Wraths
in the hands of a Scholar. As long as you keep your party healed, he should fall
easily.

Ariaaaaa... After receiving the power of water, an earthquake will occur. The
water covering the world will recede, and an old woman will implore you to seek
out Doga, as he is the only one who can help you defeat Xande.
________________
______________________________________________________________/[CHP6] Chapter 6
The Man in Gold|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Amur_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[AWAK]
Weapon Store: Armor Store:
Battleaxe 7400 Viking Helm 5500
Main Gauche 7000 Viking Mail 8000
Thunder Spear 8000 Heroic Shield 3500
Selene Bow 16000 Thief Gloves 2500
Boomerang 9000 Black Garb 5000
Iron Arrow 8 Black Cowl 4000
Holy Arrow 10 Black Belt Gi 6000
Madhura Harp 10000 Chakra Band 4500

Item Store: Magic Store:
Potion 50 N/A
Hi-Potion 600
Gold Needle 100
Echo Herbs 100
Gysahl Greens 150
Eye Drops 40
Antidote 50

Inn price: 200

The party will awaken, after three days, in Amur. All you can do now is explore.

Not much to do here, except the usual: shop, loot, harass the natives. You can
go upstairs in the Inn and play the Piano to get the enter Pub to dance.

By interrogating the people here, you'll learn that Goldor, some greedy b*****d,
locked up your ship so you couldn't get to his crystal. Intrigued? You'll also
learn about the bottomless swamp, the location of the shoes that can cross it,
and who has the key to said location. Your next stop is the village entrance.

Talk to the woman standing there, a scene will occur. Apparently, there are four
old guys who are going around calling themselves the legendary warriors. As
legendary warriors themselves, Luneth and co. are quite offended.

Follow them in the direction they ran and enter the large house. Talk to the
elder inside. The four old guys will be watching and head off to the sewers
ahead of you. "Good luck, and mind the stench." The sewer entrance is in the
southeast corner of town.

Sewers_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[FOUR]
This level involves a lot of wading, so I hope you don't mind wet polygons.
Wade across the stream and go down the stairs on the other side.

Walk down and wade across to the platform. Follow it and wade across to the
next platform. Pass the stairs down and grab the chest for Cat Claws, or just
head down to the next floor.

Follow the path (I say that a lot) and cross the bridge for a scene. The Four
Old Guys will be surrounded by Gigantoads. You'll have to fight all four off at
once, the largest enemy party yet. Afterwards, they'll realize that they aren't
the warriors of legend. No, really? Head down to the next floor.

On this floor, you'll se a door to the side and a bridge opposite it. The first
door has a Diamond Bell and a Hammer, and the door across the bridge has Kaiser
Knuckles, Power Bracers, and a Poison Dagger. Follow the platform until you see
stairs up. Go inside and head east for another scene.

Delilah will try and fake you out by tossing a fake pair of Levigrass shoes, but
the FOG will warn you before the bomb explodes. They'll convince Delilah to give
you the real shoes. One of the FOG will Teleport you out.

For once you don't have to fight a Boss. Nice, isn't it? Leave town and head
south, continuing along the coast until you see a swamp. Cross it and enter
Goldor Manor.

Goldor Manor_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[GOLD]
This place... is SOLID GOLD! It's also the most confusing maze in the game.
While I may have listed chests in the past, this are is too confusing to explain
them with any accuracy, there aren't too many, anyway.

The first area has four locked doors and a large door at the top. Head up the
central aisle and enter the locked door on the top right. All other doors and
paths are dead ends. If you don't have a key, switch someone temporarily to the
thief job to open it.

In this area, head left and up and through the side door. Follow the hallway
around and go through the door.

Ignore the path up and head west until you hit the wall. Head down and continue
heading west as far as you can go. Head up and climb the large staircase to the
next area.

Heal up and head into the large room to meet Goldor.

Boss: Goldor
My Level: 24
Rewards: 9900 gil
2186 exp
Minor note: this guy's armor makes him immune to magic, so any Attack Items or
high-level spells you may have been saving are useless against him. His defense
against physical attacks, however, is pitiful. Hit him hard with skills like
Jump and Souleater, with two characters reserved for healing and Hi-Potions.
He has the standard two moves per round, and he has a high critical ratio. His
spells are just Blind and Confuse, which won't affect you that much. He'll
occasionally cast Thundara as well. I had to use a few Phoenix Downs.
Alternately, if you still have a Geomancer, Terrain is physical, not magical, so
it does damage as normal.

Sore loser Goldor will destroy the crystal upon his defeat. Oh crap, there goes
the neighborhood. And the world. Maybe. Grab the key and Teleport out. Free your
airship and fly around for a while.
________________
______________________________________________________________/[CHP7] Chapter 7
Siege From Within|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Fly to the northwest and land by the small island. Enter the town of Duster.

Duster_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[BARD]
Weapon Store: Armor Store:
Diamond Bell 4500 Gaia Vest 5500
Madhura Harp 10000 Bard Vest 8000
Loki Harp 10000 Feathered Hat 3500
Lamia Harp 12000 Rune Bracers 2500
Dream Harp 12000

Item Store: Magic Store:
Hi-Potion 600 N/A
Gold Needle 100
Maiden's Kiss 100
Echo Herbs 100
Mallet 100
Eye Drops 40
Antidote 80
Gysahl Greens 150


Inn price: 320

Duster is a town of bards, so what kind of equipment will you find here? Bard
equipment (And Geomancer stuff they forgot to change).

You can also talk to the bards as a sort of mini sound-test. Nothing good,
though. The information, though (for the most part) will be useful. Later. When
you're done here, fly further northwest and over the large city you'll see.

Fly towards the castle and you'll be shot down.

Saronia_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [CVIL]
It's a good thing our intrepid heroes are old hands at surviving airship
crashes. They couldn't have picked a better spot to crash, either: the middle of
a CIVIL WAR! It's a stalemate, though, so just walk south to the world map.

It's a sort of world map, anyway. The world's all there, but you're stuck inside
the city walls. I'll briefly describe each section of town:

Northwest:
The Saronia Library and magic shop are here; both are closed. The Inn, however,
is open for business. I won't try to explain why the inn is open when the city
gates are tightly shut to outsiders.

Southwest:
A man in the southeast house will call the fat chocobo free of charge, so be
sure to swap around items. Unfortunately, the Armor Shop is closed, "by royal
decree". What, does the king *want* the economy to crash? The Revification
Spring is in this district as well.

Southeast:
The Dragon Spire is here, as well as a pair of chocobos you can catch to make
traveling the large city less of a pain.

Northeast:
The Weapon shop here is open for business! It only has two weapons though. The
second weapon shop and both magic shops are closed.

When you're all done, or even before, enter the northeast building of the
southwest district. You'll fight three Gold Knights and rescue the young prince,
Alus. Don't take him to the castle yet; you're not ready for the trials ahead.
For the moment, you'll want to go to the Dragon Spire.

Dragon Spire_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[DRAG]
Make your way up the tower, fighting the enemies and reaping the benefits of
more money and experience. You'll eventually come to the top floor.

The left path leads to two sets of Dragon Mail, a Thunder Spear, and a Phoenix
Down. The right path leads to one set of Dragon Mail, but two Dragon Helms.
Dilemma: Three armors, four helms.

Saronia_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [NEMO]
An old guy in the southwest district will give you a Wind Spear, and another
will give you a fourth Dragon Mail, but you'll still need three more Spears,
which you can get form the weapon shop in the northeast district.

Hunt around in the forest outside town until the job transition phase wears off,
then head for the castle. You'll be greeted with open arms and taken inside.

A short scene between Arc and Alus will occur, then the king will try and kill
his own son. After some extra mayhem, and the arrival of Gigameth, you'll enter
a boss fight.

Boss: Garuda
My Level: 26
Rewards: 10200 gil
2200 exp
JUMP! He can kill you all in one hit if he wants to. Some characters may KO, but
KEEP JUMPING. He'll die quickly.

After he's dead, the king will be, too. Alus, being the heir, will become king.

Talk to him upstairs in his room and he'll grant you permission to loot the
castle. There's a secret passage along the east wall of the first room you were
in, follow it to a buttload of chests and a second passage to even more chests.

Now go outside and enter the building to the right. Talk to someone inside,
and they’ll give you the Nautilus, the fastest Airship in the world (and the
series...).
________________
______________________________________________________________/[CHP8] Chapter 8
The Apprentices of Noah|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can hop on and head to Dalg now, or you can go shopping in the city, your
choice. There is one town to stop by first, to the northwest of Saronia.

Replito_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [SUMN]
Item Store: Magic Store:
Hi-Potion 600 Escape 100
Gold Needle 100 Icen 7000
Echo Herbs 100 Spark 7000
Eye Drops 40 Heatra 7000
Antidote 80 Hyper 7000
Ottershroom 2000
Gysahl Greens 150
Gnomish Bread 200

Inn price: 200

The Gulgan here will give you more plot details. The Magic shop sells summons,
so be sure to stop by if you have an Evoker.

Leave town and head to the south continent. You'll be able to fly up the valley
and through the complex maze. There are random encounters here, even on your
airship. Take the left fork and land at Doga's Manor.

Doga's Manor_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[DOGA]
Item Store: Magic Store:
Hi-Potion 600 Firaga 10000
Gold Needle 100 Bio 10000
Maiden's Kiss 100 Warp 10000
Echo Herbs 100 Aeroga 10000
Mallet 100 Stona 10000
Eye Drops 40 Haste 5000
Antidote 80 Curaga 5000
Gysahl Greens 150 Raise 5000

Kupo! Kupopo! You'll be seized by moogles shortly after you enter. Doga will
come shortly afterwards and greet you as if he didn't try to detain you. He'll
reveal who's calling the darkness: Xande. Of course, you know that name by now.

Magus Noah, upon his death, granted his three apprentices their own gift. Doga
gained his magical power, Unei acquired the world of dreams, and Xande got
mortality. He was a little miffed, so he summoned darkness and stopped time.

After the explanation, Doga will join the party. You must escort him to the Cave
of the Circle. Head to the end of the hallway, up the stairs, and into a rather
decorated room. Hit the switch on the top right candle to open a door next to
it.

Go inside and shrink yourselves, then enter the small hole. Mini Maze time.

Cave of the Circle_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[TINY]
Actually, this place is extremely linear. Just keep heading left along the
straight path, warping to the next area as necessary, and you'll eventually
reach an area that screams Boss Fight! No boss fight, Doga will just cast a
spell to make the Nautilus seaworthy. He'll then tell you to seek Noah's Lute
underwater at Cape Twin Horn.

Sail to the bay south of Saronia, and press B to land in the water. You won't
land, rather, you'll keep going and be able to "fly" underwater. You can also go
to Doga's Village, where you can buy spells from level 3 to level 7. You can get
there through the narrow underwater passage on the eastern edge of Dalg.

Temple of Time_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[LUTE]
It's annoying, but you'll need to be about level 32 to survive the enemies here.
That, or have really high defense. I was only about level 28 after waltzing
through the last area, and the enemies here are merciless. My Dragoon with a
defense of 75 was taking 200-500 damage a hit.

The locked doors contain a Diamond Helm and Diamond Bracers. Grab them if you
want. The southwest corner has stairs to the flooded section. Wade north along
the east wall and climb the stairs. Head east and down to the next floor.

Snag the Defender from the chest and head down again.

Behemoths! Entirely too hard and not even worth the experience. Three Chimera
Mages are easier and more worth the effort.

Anyway, head east and down the stairs, then follow the east wall to dry land.
Alternately, the west platform has another locked door with Diamond Gloves and a
Behemoth Knife. Go inside the east locked door and head down the stairs.

Head down the many stairs and wade south, heading east once you reach dry land.
Go inside the locked door, snag the Lute off the altar, and Teleport out.

Fly northeast from the bay, make a left at the forest, and land in front of the
cave.

Unei's Shrine_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [UNNE]
Walk up and press A in front of the sleeping Unei. She'll wake up, stretch, and
join the party. She'll also give you the Fang of Fire.

Fly along the coast and through the complicated river maze. Land off to the side
of the swamp and cross it to the cave.

Ancient Ruins_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [WHAL]
A few monsters in this here cave have the abilities Multiply and Divide.
Multiply creates a duplicate at equal HP, and Divide halves the user's HP and
creates a duplicate at half HP. The monsters Divide whenever they are hit, so
if you manipulate it right, you can force them to divide into nearly endless
copies, and reap the EXP reward for doing so. Souleater works well here.

Once inside, talk with the Scholars and learn their plight. A cave in. This
doesn't pose much of a challenge to Unei, who will clear it in one blast.

Continue deeper inside and go through the first door you come across for a
spiffy new set of Reflect Mail. Go through the second for a hallway and another
roomful of Scholars. You'll also find three doors.

In the first (on the far right) you can buy Diamond armor and new Robes (at
last!). In the second, you can buy Defenders, Blood Lances, and Medusa Arrows.
The third is an Inn/Item Shop. Now if only they had a save point to go with it.

When you're done looting the ruins, head down the stairs to the south. Or you
could Teleport out, save, retrace your steps, then go down the stairs. Your
call.

Head down the long hallway and take the north branch when it presents itself,
follow it until the path turns right, then follow that and go down the stairs.
The other side rooms have miscellaneous treasures, mainly Black Belt stuff.

Head down this short hallway and go down the stairs again. Repeat the process
of linear-path-following in the next area.

In this next area, don't attack the Zombie Dragons with Blood weapons, the
effect reverses, they heal 200 points and you take 1500 (or whatever) damage.
Repeat the above process here.

At long last, you'll reach a hangar of sorts. Board the ship you find here.
Unei will explain how the ship works, then leave. Many places are open to you,
now. One of which is Falgabard, a town of Dark Knights.

Falgabard_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [KNGT]
Weapon Store: Armor Store:
Ashura 16000 Demon Mail 25000
Yoichi Bow 42000 Demon Shield 12500
Yoichi Arrow 500
Demon Axe 40000

Item Store: Magic Store:
Hi-Potion 600 (All L3) 1500 each
Gold Needle 100
Echo Herbs 100
Eye Drops 40
Antidote 50
Ottershroom 2000
Gysahl Greens 150
Gnomish Bread 200

The cave here gives a sampling of what the enemies are like in the next
mandatory area. There are side areas with easier monsters to cut your teeth on
before you venture into the dark depths.

After you've finished leveling, enter this small cave and grab a Blessed Hammer
and some Dark Knight equipment from the various chests. You'll also find a
Kotetsu, a better sword than the Ashura you can buy in stores.

If you've finished looting, Teleport or walk out, board the invincible, and take
it to the west continent. If you use Sight, you'll notice a cave north of Amur.
Fly there, using the Invincible's Overdrive to cross the mountains along the
rudimentary maze. Disembark in front of the cave and enter it.

Cave of Shadows_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [DARK]
A Dark Knight by the entrance will warn you of the monsters inside. A solution:
equip your Dark Knight (you should have one) with a Kotetsu and an Ashura (or
two Ashuras) and have them attack enemies while the other party members Guard.
The DK will probably kill enemies in one hit (15, rather smile .

Duplicating Enemies (all others can be attacked normally):
Valefor
Haniel
Vassago

Anyway, on with the cave. As you enter, head east through the fake wall and snag
the Black Musk from the chest. Go back the way you came and follow the south
path, snagging the Dark Claws along the way, and talking to the Dark Knight by
the stairs.

He'll give you another Kotetsu. Equip it to your Dark Knight if you wish. (You
could have a 4 DK party here, but the equips are expensive and it is no longer
as vital as it used to be.) Go down the stairs to the next area.

At the risk of sounding repetitive, follow the path until you reach a whole in
the wall. Follow the invisible walkway, grab the Lilith's Kiss if you wish, then
head south along another invisible path. Head west and go along the sort
invisible path to stairs down.

Go south through this wide corridor, ignoring the hidden path, and follow it
around to another false wall and more stairs down.

This next area starts a rather complicated invisible path maze. Go east, then
south at the first fork to Genji Gloves and the stairs down.

Go along the invisible path at the southwest corner of the room, then take the
invisible path at the south end of the room it leads to. Once again, the south
end of the room has an invisible path. Follow it, then take the path west to
another room, then take the south path in the opposite corner. You'll come to
stairs down.

In this area, take the invisible path to the east, follow the corridor down,
then go west to a Kiku-Ichimonji and more stairs down.

Snag the Genji Shield from the chest and take the path east, ignoring the rest
of the hallway. Head south along the next hallway and go along the invisible
path west at the end. You'll find... more stairs!

Now you can follow along the elaborate bridge to a Genji Helm and a door. Go
inside, heal up, and grab the Fang of earth! Or not...

Boss: Hecatonchier
My Level: 39
Rewards: 8000 gil
2600 exp
Jump and Odin are quite effective here, as is your Dark Knight with an attack of
220. All he'll do is attack twice per turn. Lame. Assuming you're doing at least
3000 damage per attack, Jump, etc., he'll drop in three or so rounds of combat.
Lameoid.

Now use Teleport and return to Doga's Manor. You’ll have to go fetch the
Nautilus first, though. As you enter the Manor, Doga will open a gate for the
party to enter.

Doga's Grotto_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______
¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [GADO]
Yay! Filler level! I hope you saved before entering, though. It's not easy. For
your own sake, please do not read the boss descriptions just yet. Don't say I
didn't warn you.

Finally, they really start playing with the 3D aspect of levels. This one slopes
gently downward. Anyway, follow the path until you reach stairs down.

In this next area, grab the freebie chest with 10000 Gil and continue following
the path down. Grab the next freebie, 10000 more Gil, and go down the stairs.

Take the west path, and snag the Rising Sun, Lust Dagger, and White Musk from
the chests in the small room. Continue down to . Lastly, grab the Chocobo's
Wrath from the chest and head down the stairs.

Grab the Phoenix Down and work your way down this latest windy path. Grab the
next Phoenix Down and enter the room at the end.

Heal up and walk up the path to meet Doga and Unei. They will tell you of the
weapons sealed in Eureka, and the method of repairing the key. How? A chain of
boss fights.

Boss: Doga
My Level: 40
Rewards: 12000 gil
3400 exp
Start out by using Protect on your party members (use the Defender, it's
cheaper). Use the usual high-damage attacks that you used against
Whatshisbucket (the last boss), they'll do even more damage now. Doga will use
Drain and Blizzaga as well as physical attacks. Drain can sting, especially if
he uses it twice.

After a hard battle, Unei will fight you next. She'll use a line that showed up
later in FF9, but it's translated differently this time.

Boss: Unei
My Level: 40
Rewards: 12600 gil
4000 exp
She'll use Tornado along with her physical attacks, which can reduce it's
target's health to 1. She'll also cast Protect on herself. She has much less
health than Doga, though.

They'll then give you the Eureka key and tell you of Xande's stronghold, the
Syrcus (ouch, translation...) Tower. Bonus! They'll have their Light's
identified Luneth: Courage, Arc: Kindness, Refia: Affection, Ingus:
Determination.

You can now Teleport out and save.





 
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum