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The Journal of Blackthorne
This is the journal of Lieutenant Blackthorne
My Characters


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Blackthorne  
 

Age 
30 Years since Rebirth 

Height 
6'01" 

Weight 
210 lbs 

Eye Color 
Blue 

Hair Color 
White 

Race 
Dragonkin (formerly Human) 

Occupation 
Unemployed Vagabond  

Birthplace 
Eldridge Hold (Birth), Underworld (Rebirth) 

Other Titles 
Lieutenant Blackthorne, Sir Blackthorne, James Blackthorne 

Appearance Description 
Blackthorne has many different appearances due to his multiple forms. Each appearance will be covered specifically in said form’s information. In his human form he wears a maroon duster over a red tabard. Upon his neck is a crimson scarf and a large scar crosses his right eye. His pants are black and his boots are made of dark leather. His face is stoic, but wise with experience. However, he does not appear old despite this and his white hair. 
 
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Fighting Style 
Blackthorne’s fighting style varies between his forms but he primarily uses melee damage along with fire-based magic.

Abilities and Special Attacks
Human Form: 
Fireball, Firebreathing, Flame Manipulation, Flame Blade, Dragonskin, Change Form

Dragonkin Form:
Firebreathing, Bloodlust, Sword and Shield Mastery, Agility, Dragonskin, Change Form

Elder Form:
Great Strength, Tactical Mind, Firebreathing, Controlled Rage, Weapons Mastery, Fire Manipulation, Fireball, Pyroblast, Dragonskin, Change Form

Wyrm Form: 
Flight, Great Speed, Firebreathing, Dragonskin, Change Form

Weapons/Equipment 
Toothed Blade (Dragonfang) – This blade was forged by the Dragonlord himself and given to Blackthorne as a gift. The sword isn’t necessarily used for a quick and painless death; more often the “teeth” of the sword get caught on the enemy’s body before being yanked out, inflicting terrible pain.

Spiked Shield – This was given as a gift alongside Dragonfang to Blackthorne. It's appearance looks bronze and it has limited magic resisting capabilities

Dragon Dagger – The dagger hangs from a belt under Blackthorne’s tabard. It has a similar belt design to that of the Acinaces Dagger; however, it isn’t used or shaped the same way. For a good comparison, see the Fairbairn-Sykes Fighting Knife as that is as close to the design of Blackthorne’s dagger.

Mortalwound and Great Shield (Elder Form) – This sword and shield combination contains much power in its large size.
 
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Likes 
Intelligence
Silence
Power 

Dislikes 
Stupidity
Noise
Savages 

Personal Treasure 
His mere existence is his treasure, for without the help of the Dark Gods he would still be dead.  

I rarely roleplay as Blackthorne due to his obvious over-empowerment and such is why his profile is less developed than most others. 


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Nathaniel Journ

Age
33 

Height
6'02" 

Weight
190 lbs 

Eye Color
Green 

Hair Color

Gray-Brown 

Race

Half-Elf 

Occupation
Elven General 

Birthplace
Eldinvale 

Other Titles
General of Elven Forces

Appearance Description

Nathaniel has an average build of a military man. He wears a combination of leather and plate armor which is colored brown and green. Upon his back is a wolf-hide cloak. Nathaniel has grayish-brown hair. He is often seen wielding a naginata or spear. One might also note that Nathaniel has tall Elf ears that heighten his hearing beyond the levels of a normal human.

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Fighting Style
Nathaniel's fighting style is military based with hints of magic incorporated in an often unpredictable manner. He has a very strategic mind and tries to out think his opponents. He uses a variety of Elven nature magic as well as ranged weapons, swords, and polearms. He fights best when his enemies as far away as possible, but he is skilled at close combat as well.

Abilities and Special Attacks:
Being a Half-Elf, Nathaniel has a natural connection to magic, especially nature based. In his many years serving the Elven Military, Nathaniel became adept in biomancy and the earth magics. Nathaniel has roughly 375 Mana, impressive for someone who is only Half-Elven and thus only has half of the mystical lifeblood endowed to the Elven race. 

*Name 
--- Pyroverde
*Effect 
--- an Elven fireball with a green flame. It can be thrown or held in the hand and lunged at the opponent. 
*Equipment 
--- N/A 
*Cost 
--- ~30 Mana 
*Charge 
---Instantaneous 
*Duration 
---2 posts 
*Recharge 
---3 posts 
*Maximum 
---4 times

*Name 
---Accelerated Plant Growth and Manipulation 
*Effect 
--- Through rigorous training in nature magic, Nathaniel has gained the ability to grow plants by infusing his mana into the ground. The more mana used, the larger the plant. Examples include trees, shrubbery, flowers, etc.
*Equipment 
--- N/A 
*Cost 
---20-50 Mana +20 if there are obstructions to the growing environment
*Charge 
---Instantaneous-1 post
*Duration 
---Entire battle or until destroyed 
*Recharge 
---3 posts 
*Maximum 
---4 times

*Name 
---Bark Armor 
*Effect 
---Nathaniel fuses a tree with his armor to create a stronger armor with all of the defensive properties of tree bark that is stronger than steel. The armor can be ignited by the wearer without any damage being inflicted upon him. 
*Equipment 
---Tree
*Cost 
---55 Mana 
*Charge 
---1 post 
*Duration 
---7 posts 
*Recharge 
---10 posts
*Maximum 
---1 time

*Name 
---Wildfire Bark Armor 
*Effect 
---Nathaniel ignites his Bark Armor with the green flame of the Pyroverde. By controlling his Mana he can prevent the flame from damaging his body in any way. 
*Equipment 
---Bark Armor 
*Cost 
---30 Mana 
*Charge 
---Instantaneous 
*Duration 
---7 posts 
*Recharge 
---10 posts 
*Maximum 
---1 time

*Name 
---Entangling Roots 
*Effect 
---Roots spring forth from the ground to constrict the enemy and root them to the ground. For longer duration Nathaniel’s mana must be continuously channeled into the earth. 
*Equipment 
---N/A 
*Cost 
---40 Mana +20 if there are obstructions to the growing environment 
*Charge 
---Instantaneous-Channeled 
*Duration 
---2 turns or until destroyed, possibly more if channeled 
*Recharge 
---4 posts 
*Maximum 
---3 times

Weapons/Equipment
Nathaniel's main weapon is a naginata which he usually holds in his hand. He also has a compact crossbow on his back (long reload time), 10 steel bolts in a satchel on his upper right thigh, and 4 throwing knives for ranged fighting. On his waist are a shortsword and a longsword. 

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Likes
War 
Justice
Spells 
Women 

Dislikes

Magi 
Thieves 
Lawbreakers 

Personal Treasure

His Naginata given to him by his father. It has an etching in Elven on the side that reads “Elehun dryan vun hevian freihus” which roughly translates to, “Live free or die trying.”


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Snapdragon & Lilythorn


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From left to right: Snapdragon, Lily, Thorn



Ethan "Snapdragon" Drelmoore


Age
27

Height
6'01"

Weight
210 lbs

Eye Color
Blue

Hair Color
White

Race
Human

Occupation
Bard

Birthplace
Eastridge

Appearance Description
Ethan wears a garb that, although uncommon for most people, suits his job as an entertainer and bard. He wears a sable vest over a loose white shirt. Around his neck he wears a black bowtie and on his breast he wears a snapdragon corsage. Under his shirt, he wears a talisman upon a necklace. Upon his back he carries a guitar as well as some other belongings. He also wears a gray belt over his dark gray pinstriped pants. Ethan wears dark leather boots as well as many gold rings on fingers. Upon his face are a pair of silver glasses and often he carries a black top-hat.

_________________________________



Fighting Style
Ethan uses a combination of melee weapons, thrown weapons, and basic magic spells. In a fight he usually goes for flair rather than ferocity. He enjoys playing with his opponents and entertaining the crowd. Ethan is very nimble and agile, however, this is often impaired by him carrying around his guitar. His class is best described as a Spellsword.

Abilities and Special Attacks:
Ethan has a large variety of spells that he has learned from Lily, but can only cast one per turn at the most. He has 300 Magic Potential and his MP recovers when resting outside of combat. Around his neck is a talisman that he uses as a focus for his magic. His variety of spells keep the fight interesting for himself as well as the crowd.

Spell List:

Fireball
Water Whip
Thunderstrike
Wind Blast
Wall of Stone
Dove Storm
Fire Blade
Sphere of Aether
Healing Wave

Information:

Fireball
Description: Sparks dance between Ethan's fingers before combining to form a small sphere of fire in his hand. The fireball is then cast from his hand towards the opponent. 
Size: The fireball is slightly larger than a baseball but not completely round; it often flares in different directions but never grows in size. This technique is capable of being cast with a single hand.
Casting Time: Instant
Duration: Flame stays ignited for 2 turns after being conjured or until put out
Power: This is a fairly basic spell that doesn't do much damage but burns over time. It is not capable of knocking back any enemies but it will cause the pain of a second degree (possibly third degree depending on how armored the area is) burn to where it impacts. After impact the fires that still burn are considerably less powerful.
Range: 25ft
MP Cost: 30 MP
Requirements: Oxygen
Cooldown (before next using this spell): 4 Turns after activation
Maximum uses per fight: 4 Times
Exceptions: Does not affect water or stone-based enemies.

Water Whip
Description: By using nearby water, Ethan manipulates the liquid into the shape of a whip that can be used as a weapon against enemies.
Size: The whip is 7 feet long when fully extended. This technique can be cast with a single hand.
Casting Time: Instant
Duration: 3 Turns, can be diminished by user but MP remains lost
Power: The whip strikes with the pain of an average leather bullwhip. However, it doesn't make the distinctive whip cracking sound.
Range: 7ft
MP Cost: 30 MP
Requirements: Water
Cooldown (before next using this spell): 6 Turns after activation
Maximum uses per fight: 2 Times
Exceptions: This attack doesn't effect enemies in heavy armor, water-based enemies, stone-based enemies, or enemies with incredibly tough skin.

Thunderstrike
Description: Ethan extends his arms and blue lightning erupts from each of his fingers rushing toward the enemy.
Size: The strands of lightning are pencil thin but there are ten of them when cast properly. It can be cast with one hand for five strands of lightning or two hands for ten strands of lightning.
Casting Time: Instant
Duration: 1 Turn
Power: Although more powerful than the Fireball, Thunderstrike still doesn't have the power to knock an enemy back. Thuderstrike is not anywhere near as powerful as regular lightning that occurs in nature. The pain closer to being hit with five tasers.
Range: 15ft
MP Cost: 40 MP
Requirements: None
Cooldown (before next using this spell): 4 Turns
Maximum uses per fight: 2 Times
Exceptions: This attack doesn't affect lightning, wind, or stone-based enemies. It also doesn't deal as much damage to enemies wearing rubber.

Wind Blast
Description: Ethan creates a large burst of wind from both of his hands enough to knock a 250lbs person back eight feet. 
Size: None
Casting Time: Instant
Duration: 1 Turn
Power: The Wind Blast deals no damage to the enemy other than possible damage from being knocked back or falling over.
Range: 10ft
MP Cost: 35 MP
Requirements: Air
Cooldown (before next using this spell): 5 Turns
Maximum uses per fight: 3 Times
Exceptions: Enemies weighing over 250lbs will receive less knock back or no knock back at all depending on their weight.

Wall of Stone
Description: Ethan raises a large wall of rock and stone from the ground by pressing his hands against the earth. This is used for mainly defensive purposes but it is possible for one to climb on top and use it for an aerial attack.
Size: The wall is as wide and tall as the average double-door. It's about 3 feet thick. To cast the spell takes two hands.
Casting Time: Instant
Duration: 3 Turns or until destroyed
Power: None
Range: 5ft
MP Cost: 45 MP
Requirements: Rock or Stone
Cooldown (before next using this spell): 6 Turns after activation
Maximum uses per fight: 2 Times
Exceptions: None

Dove Storm
Description: Doves erupt from the sleeves of Ethan's shirt to distract the enemy, as he raises his arms in front of him. The doves do not attack, but will try to get in the way of the enemy.
Size: The doves are of average size. Usually around ten to twelve are summoned. This spell takes two hands.
Casting Time: Instant
Duration: 1-2 Turns or until destroyed
Power: The doves' rush at the enemy is  like being hit by birds in the face.
Range: 15ft
MP Cost: 35 MP
Requirements: None
Cooldown (before next using this spell): None
Maximum uses per fight: 1 Time
Exceptions: There really are no exceptions to this attack. Even if the enemy is heavily armored or on fire, the birds will still fly towards them to no avail.

Fire Blade
Description: Ethan slides the side of his blade along the palm of his opposite hand, igniting the blade with a red flame. 
Size: The flame is about an inch thick over the entirety of the blade of the weapon. This spell obviously takes two hands to cast. 
Casting Time: Instant
Duration: 2-3 Turns or until put out by the enemy or user
Power: The blade maintains its same power but has the ability to catch enemies clothing on fire or cauterize the wounds it makes, as well as cause fire damage to the inside of enemies.
Range: None
MP Cost: 30 MP
Requirements: Sword or Dagger
Cooldown (before next using this spell): 6 Turns after activation
Maximum uses per fight: 2 Times
Exceptions: Does not affect water or stone-based enemies.

Sphere of Aether
Description: Ethan combines all elements to create aether in the form of a large sphere of energy. This is Ethan's strongest attack.
Size: The sphere is about 3 feet across upon reaching full size. This spell definitely takes two hands.
Casting Time: 1 turn to charge up
Duration: After the sphere has been created (on the user's second turn) it must be released immediately
Power: The power of this attack is like being hit by the immediate damage of 10 Fireballs. It takes two hands and deals mild burn damage to the users hands. After the attack is released it greatly exhausts the user. This attack is a combination of all of the elements and thus it can damage creatures of any element.
Range: 40ft
MP Cost: 100 MP
Requirements: None
Cooldown (before next using this spell): 7 turns
Maximum uses per fight: Recommended 1, if used twice, which is possible, the users arms will be greatly injured by the sheer raw power, it is possible to recover, but not to the same potential; the user's maximum MP will also decrease by 40. 
Exceptions: None

Healing Wave
Description: Ethan's hand illuminates with a green light. As he glides his hand over his injured regions it helps speed up the recovery process of his wounds there. It does not instantly heal any wound to perfect health. Heavier injuries must be addressed by medical professionals.
Size: The illumination is a green light slightly bigger than the user's hand.
Casting Time: Channeled
Duration: Channeled
Power: None
Range: 1 ft
MP Cost: 10 MP/Turn
Requirements: Hands in good condition
Cooldown (before next using this spell): 7 Turns
Maximum uses per fight: 2
Exceptions: This spell can only be used in moderation.

Weapons/Equipment
Steel Rapier - with a golden hilt, often carried on his right waist due to his originally being left handed. However, this is no longer the case as Ethan is now skilled in using either hand to hold his blade.

Brass Chakram (4) - Ethan is skilled with this Indian thrown weapon which he carries on the left side of his waist on hooks attached to his belt. Due to the lightness of the brass and his expertise with the weapon, Ethan can throw the chakrams nearly 100 Meters. With the tajani style he can maximize the range capabilities of this weapon.

Steel Dirk - with gold accents on the hilt. Carried on his right thigh.

Runed Ironbark Guitar - worn on his back, this instrument is imbued with mystic runes that give it the ability to sound like other instruments. The material from which it is made is as tough as any metal without ruining the sound of the instrument. In rare cases it may be used as a mace, however, it is primarily used to entertain crowds or boost morale.

Wineskin - carried over his shoulder, can be filled with wine or water for water magic.

Silver Glasses - although having no special properties they help Ethan's vision greatly.

Gold Rings - rings collected over the years by Ethan. He has at least one on each finger although on some he might have two. In no way are the rings alike, each having their own unique pattern or stone.

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Likes
Music
Storytelling
Entertainment

Dislikes
Ignorance
Boredom
Sadness

Personal Treasure
Many gold rings on his person given to him by fans from the many places where he performed and the talisman given to him by Lily to help focus his powers.


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Ylsei "Lily" Sharon


Age
32

Height
5'11"

Weight
150 lbs

Eye Color
Purple

Hair Color
White

Race
Umbral

Occupation
Princess of the Sharoni Dominion, Refugee

Birthplace
Sharona

Appearance Description
Lily wears a white hooded cloak over a short-sleeve blue-gray dress. The sleeves are adorned with tan colored decals that resemble those on her boots. Upon her waist is a blue belt and on her right wrist are two silver bracelets. She wears knee-high white socks and tan boots.

_________________________________




Fighting Style
Lily's fighting style relies heavily on magic occasionally supplemented by dagger, shortsword, or crossbow.
Lily's magic is elemental and aura based.

Abilities and Special Attacks:
Lily has a large variety of spells that she uses through the resource of Mageyears. Lily has a total of 32 Mageyears that she can use to cast spells, but she generally tries to maintain having at least 5 to be safe.

Spell List:

Umbral Flame
Water Whip
Umbral Shock
Tempest Gale
Wall of Stone
Ice Shard
Umbral Blade
Umbral Bolt
Sphere of Aether
Healing Wave
Telekinesis
Magic Barrier

Information:

Umbral Flame
Description: A small ball of fire is formed in Lily's hand. The fire burns in an ultraviolet hue so as not to effect Lily's sensitive eyes. The fireball is then cast from her hand towards the opponent. 
Size: The fireball is slightly larger than a baseball but not completely round; it often flares in different directions but never grows in size. This technique is capable of being cast with a single hand.
Casting Time: Instant
Duration: Flame stays ignited for 2 turns after being conjured or until put out
Power: This is a basic spell that does minimal damage but burns over time. It is not capable of knocking back any enemies but it will cause the pain of a second degree (possibly third degree depending on how armored the area is) burn to where it impacts. After impact, the fires that still burn are considerably less powerful.
Range: 25ft
MP Cost: 1 Mageyear
Requirements: None
Cooldown (before next using this spell): 2 Turns after activation
Maximum uses per fight: 4 Times
Exceptions: Does not affect water or stone-based enemies.

Water Whip
Description: By using nearby water, Lily manipulates the liquid into the shape of a whip that can be used as a weapon against enemies.
Size: The whip is 8 feet long when fully extended. This technique can be cast with a single hand.
Casting Time: Instant
Duration: 3 Turns, can be diminished by user but MP remains lost
Power: The whip strikes with the pain of an average leather bullwhip. However, it doesn't make the distinctive whip cracking sound.
Range: 8ft
MP Cost: 2 Mageyears
Requirements: Water
Cooldown (before next using this spell): 6 Turns after activation
Maximum uses per fight: 2 Times
Exceptions: This attack doesn't effect enemies in heavy armor, water-based enemies, stone-based enemies, or enemies with incredibly tough skin.

Umbral Shock
Description: Lily extends her arms and ultraviolet lightning erupts from each of her fingers rushing toward the enemy.
Size: The strands of lightning are pencil thin but there are ten of them when cast properly. It can be cast with one hand for five strands of lightning or two hands for ten strands of lightning.
Casting Time: Instant
Duration: 1 Turn
Power: Umbral Shock doesn't have the power to knock an enemy back. However, it is a very powerful lightning attack capable of inflicting serious harm on those unprepared. 
Range: 15ft
MP Cost: 2 Mageyears
Requirements: None
Cooldown (before next using this spell): 3 Turns
Maximum uses per fight: 3 Times
Exceptions: This attack doesn't affect lightning, wind, or stone-based enemies. It also doesn't deal as much damage to enemies wearing rubber.

Tempest Gale
Description: Lily creates a large burst of sharp wind from both of her hands strong enough to knock back most enemies and inflict mild cuts.
Size: None
Casting Time: Instant
Duration: 1 Turn
Power: Tempest Gale deals limited wind damage to the enemy, much of which could be blocked with heavy armor. However, The sheer force of the blast causes many to lose their footing if not    be knocked back.
Range: 10ft
MP Cost: 2 Mageyears
Requirements: Air
Cooldown (before next using this spell): 5 Turns
Maximum uses per fight: 3 Times
Exceptions: Enemies weighing over 300 pounds will receive less knock back or no knock back at all depending on their weight.

Wall of Stone
Description: Lily raises a large wall of rock and stone from the ground by pressing his hands against the earth. This is uses for mainly defensive purposes but it is possible for one to climb on top and use it for an aerial attack. In such a case, the wall would be raised beneath the caster. It could also be used to elevate opponents, too.
Size: The wall is as wide and tall as a double-door. It's about 4 feet thick. To cast the spell takes two hands.
Casting Time: Instant
Duration: 3 Turns or until destroyed
Power: None
Range: 5ft
MP Cost: 3 Mageyears
Requirements: Rock or Stone
Cooldown (before next using this spell): 6 Turns after activation
Maximum uses per fight: 2 Times
Exceptions: None

Frost Storm
Description: Lily condenses the water in the air, manipulates it into the shape of spikes, freezes it, and then propels it toward the enemy at a high speed.
Size: 20 ft diameter around the caster
Casting Time: Instant
Duration: 1 Turn
Power: Due to the way in which Lily formed the ice shards, they are much stronger than you might expect. Like being assaulted by arrows or knives, the sharp crystals can penetrate most defenses.
Range: 20ft
MP Cost: 4 Mageyears
Requirements: Humidity or Water
Cooldown (before next using this spell): 7 Turns
Maximum uses per fight: 2 Times
Exceptions: None

Umbral Blade
Description: Lily slides her hand along the length of the weapon igniting the blade with the Umbral Flame. 
Size: The flame is about an inch thick over the entirety of the blade of the weapon. This spell obviously takes two hands to cast. 
Casting Time: Instant
Duration: 2-3 Turns or until put out by the enemy or user
Power: The blade maintains its same power but has the ability to catch enemies clothing on fire or cauterize the wounds it makes, as well as cause fire damage to the inside of enemies.
Range: None
MP Cost: 2 Mageyears
Requirements: Sword or Dagger
Cooldown (before next using this spell): 6 Turns after activation
Maximum uses per fight: 3 Times
Exceptions: Does not affect water or stone-based enemies.

Umbral Bolt
Description: Lily coats her crossbow bolt in the Umbral Flame before firing it at the enemy.
Size: The flame is about a centimeter thick over the entirety of the crossbow bolt. 
Casting Time: Instant
Duration: 2 Turns or until put out by the enemy or user
Power: The crossbow maintains the same power but has the ability to catch enemies clothing on fire or cauterize the wounds it makes, as well as cause fire damage to the inside of enemies.
Range: None
MP Cost: 1 Mageyear
Requirements: Crossbow Bolt
Cooldown (before next using this spell): 2 Turns after activation
Maximum uses per fight: 3 Times
Exceptions: Does not affect water or stone-based enemies.

Sphere of Aether
Description: Lily combines all elements to create aether in the form of a large sphere of umbral energy. This is Lily's strongest attack.
Size: The sphere is a little over 5 feet across upon reaching full size. This spell definitely takes two hands.
Casting Time: 1 Turn to charge up
Duration: After the sphere has been created (on the user's second turn) it must be released immediately.
Power: The power of this attack is greater than all of Lily's other spell's combined. The attack is pure energy. It takes two hands and deals mild burn damage to the users hands. After the attack is released it staggers the user. This attack is a combination of all of the elements and thus it can damage creatures of any element.
Range: 40ft
MP Cost: 10 Mageyears
Requirements: None
Cooldown (before next using this spell): 7 Turns
Maximum uses per fight: Recommended 1, if used twice, which is possible, the users arms will be greatly injured by the sheer raw power and such a grand loss of Mageyears could leave an Umbral undefended or dead. 
Exceptions: None

Healing Wave
Description: Lily's hand illuminates with a violet light. As she glides her hand over her injured regions it helps speed up the recovery process of her wounds there. It does not instantly heal any wound to perfect health. Heavier injuries must be addressed by medical staff.
Size: The illumination is a purple light slightly bigger than the user's hand.
Casting Time: Channeled
Duration: Channeled
Power: None
Range: 1 ft
MP Cost: 1 Mageyear/Turn
Requirements: Hands in good condition
Cooldown (before next using this spell): 7 Turns
Maximum uses per fight: 2 Times
Exceptions: This spell can only be used in moderation.

Telekinesis
Description: Lily motions with her hand to move objects through the air. Two hands must be used to move heavier objects or multiple objects. Objects can then be thrown at the opponent at varying speeds depending on the weight of the object.
Size: None
Casting Time: Instant
Duration: 1 Turn
Power: None
Range: 10 ft
MP Cost: 1-3 Mageyears (depending on object weight and number)
Requirements: None
Cooldown (before next using this spell): 
3 Turns
Maximum uses per fight: 3 Times
Exceptions: Objects over 200 pounds can not be lifted.

Magic Barrier
Description: Lily holds both arms up and crates a spherical magic shield around herself to deflect magic or incoming projectiles.
Size: The sphere has a radius of 5 feet from the caster.
Casting Time: Instant (must be channeled first turn)
Duration: 2 Turns or until broken
Power: The magic barrier can block most weapons and magic on its first turn, but then becomes weaker on the second turn and more susceptible to breaking.
Range: 5 ft
MP Cost: 4 Mageyears
Requirements: Open area
Cooldown (before next using this spell): 6 Turns
Maximum uses per fight: 2 Times
Exceptions: Lily can dismiss the Magic Barrier or exit it at her will.

Weapons/Equipment
Silver Longsword - carried on left thigh

Silver Dirk - carried on right thigh

Steel Hand Crossbow - carried on back

Steel Bolts (x20) - carried on right thigh

_________________________________



Likes
Silence
Respect
Intelligence
Action
Night

Dislikes
Ignorance
Apathy
Sunlight
Disrespect
Loud noises

Personal Treasure
Lily's bracelets are the only thing she has to remember her mother by.


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David "Thorn" Lilythorn


Age
34

Height
7'07"

Weight
240 lbs

Eye Color
Brown

Hair Color
Black

Race
Presumed Human (rumored Half-Giant)

Occupation
Mercenary

Birthplace
Shearpoint

Appearance Description
Thorn wears dark leather boots, dirty white pants, and a small sash around his waist. Upon his back he carries a massive pack that holds many supplies and weapons. Around his neck are two tribal necklaces.

_________________________________




Fighting Style
Thorn is a barbaric fighter who believes that one hard hit should be enough to finish a fight. He is reckless and untrained but this unpredictability is what makes him so deadly. Thorn prefers the up close and personal approach in fighting and is skilled in most melee weapons. 

Abilities and Special Attacks:
If extremely angered, Thorn can enter a blood-frenzy and begin disregarding pain to become blindly intent on killing his opponent. His Giant's blood brings out an unnatural level of savagery that can attribute to strength and speed. This rarely happens though, because Thorn is not an easily angered man.

Weapons/Equipment
(2) Gladius
(1) Talwar
(1) Scimitar
(2) Battle Axe
(2) Morning Star
(2) Flail

(1) Claymore
(1) Maul
(1) Halberd
(1) Pike
(1) Trident
(1) War Scythe

(1) Buckler
(1) Tower Shield

_________________________________



Likes
Ale
Mead
Lily

Dislikes
People who mistreat women
Bounty hunters
Prostitutes

Personal Treasure
Thorn's necklaces are his treasures; one from his mother and one from his father.





Lieutenant Blackthorne
Community Member
Lieutenant Blackthorne
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