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zack's picture book!
i will put any pictures i can sneak in here!
amata characters
Name: Kari Blackstone

Age: 19

Race: Half-Orc

Gender: Female

Class: Druid

Profession: Herbalist

Religion: Druidic/Shamanic

Appearance: brown skin with a slight greenish hue, almost like dieing moss. her eyes are a bright green, and her hair is a lovely silky black, which she wears in a high ponytail, with bangs falling over one side of her face. there is a slight frizz to her hair. she is lean, with visibly strong muscles, and a square jaw. she dresses in leathers, always covering her legs, and has blue tribal sleeve tattoos on her arms and a stylized tattoo on the right side of her face, around her eye and on her cheek. she will often wear a brimmed hat of some kind (typically a sun hat), both to keep her face shaded from the sun and because it makes her feel a little safer around people.

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Personality: Kari is stoic, but shy. she is gruff and reserved, and no-nonsense. she is often considered anti-social, and to some people, mean. she would rather be alone in the woods than have to dal with people. Kari is very self-consious, and fully aware of how most people think of Orc women (half-breeds or not). she considers herself ugly despite the beauty she has (and even despite the fact that she has softer features than most Half-Orc women), and knows that she is socially awkward. she lives mostly isolated, and prefers it that way for it's simplicity, though she struggles with desires both to be a strong independant woman and to be loved and accepted by a man.

Background History: Kari's father, Karl Blackstone, was an Orc exile from a warrior culture. he travaled vast distances until settling down in a rural village and marrying a human woman from that community named Bethany. Bethany was Druid of the region who was loved and respected for her knowledge and services. she was great with animals, and could treat any ailment. she was the village's wise-woman. Karl was not initially welcomed into the community, but it was Bethany's decision to remain with him that allowed him a life there; the village could not afford to lose her. the two eventually gave birth to their Daughter, Kari, who was raised with love and care despite being mocked and disliked by the neighbors. this treatment led Kari to shelter herself from her community, and her parents agreed that an early induction to the Druid Circle her mother was part of would be best. Kari was not nearly as good with animals as she was with plants, though she still preferred their company to that of the villagers. in time, her botanical knowledge surpassed that of her mother's, and she gladly accepted the inheritance of her mother's apothecary. this set-up allowed the mother and daughter to work together for the community, and greatly enhanced the service provided by allowing them to both focus more on one thing. most interaction Kari has with other people is when she is treating some illness or providing some natural drug.

Items: a small harvesting sickle, a gardening shovel, a dagger.

Combat: Kari isn't much of a fighter. she can hold her own in combat, thanks to her strength and stamina and her athletic nature. however she has little formal training.

Weaponry: Sickle, Dagger.

Skills or Powers: can identify almost any plant and it's medicinal or harmful uses; Minor Healing; can speak to animals and plants.

Combat Weakness: realy isn't trained to fight.

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Name: Varior Ansvir

Age: 173 years.

Race: Elf

Gender: Male

Class: Bard

Profession: Street Performer

Religion:

Appearance: Varior is about 5'5" and weighs 109 lbs. he has pale skin and blue eyes, and his hair is a luscious curtain of silky silver. he dresses in suede and silk and other soft, lightweight clothes, and wears bangles and bells and shells which jingle during his performances. he has a collection of masks that he uses in his performance, but he always wears one; even when he is not performing. the secret reason behind this is that half his face is horribly burned, and he fears the reactions from those who would see him.

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Background History: varior grew up in an elven city, where he was raised and trained according to the norms for his society. as a child, and into his adolescent years, he attended a school for the performing arts. there he learned the skills of Dance, Theatre, Acrobatics, Singing and Juggling. of course, he also had some training with weapons, throwing, and Magic as well, but these were basic classes. after graduation, Varior travelled with a troupe to Amata, where they toured and performed for a while. when the rest of the troupe was ready to leave, Varior stayed behind to become apprentice to a Guild Performer and improve on some of his weaker areas of performance. after breaking away from the guild, he remained in Amata as a street performer, earning his living on the donations of the spectators.
his choice to leave the guild was after a jealous rival student attempted to sabotage his performance by oiling the juggling torches. the flames from the torch burned his hands and half his face, as well as caught most of the stage on fire. the offending apprentice was identified and expelled from the guild, and Varior left in shame. he had gone into seclusion for a short time, and resurfaced with a new costume and a passion for masks and miming.

Items: blank grey half-mask; white crescent-moon half-mask with gold filigree; several character masks and expression masks; throwing knives.

Combat: though Varior is athletic and nimble, with perfect balance and precision, he prefers fighting at a range, employing throwing knives he hides on his person.

Weaponry: uses 8 throwing knives which he hides on his body expertly, so as to be reached in a flash.

Skills or Powers: dabbles in magic, being able to produce small flames or cold breezes, levitate of the ground a few feet, or move light objects around at a short distance. he can also sustain minor illusions, and imbue his knives with his spells for a short period of time.

Combat Weakness: despite his athleticism, Varior is not very strong, nor is he skilled at fighting close-up. if you can keep the distance closed you could easily defeat him in combat.





 
 
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