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Thoughts from Veldrin
Basic Information
Name - Valagh Godemtor

Age - 325

Race - Half-fiend drow

Class - Eldritch Theurge (Warlock/Evoker)

Religion - Lolth

Appearance
He appears as a Drow male of average height and above average looks, supporting a small pair of horns extending out of his forehead, just below the hairline; a short, neatly trimmed snow-white goatee; and a large pair of leathery wings growing from his back. He is meticulously groomed, wearing his hair below shoulder length tied in a neat pony tail, and freshly pressed ornate grey robes. On the few patches of exposed skin, you can occasionally see a slight scale formation. His fingers end in razor sharp, talon-like claws. His dress robes are heavily ensorcelled, providing him with protection equivalent to full plate armor, along with the ability to generate a barrier of whirling blades that will tear anything that enters it to ribbons. A thick pair of gem-studded leather gloves adorn his hands, the magic they contain allows him to augment the terrible blasts of dark eldritch energy at his disposal.
User Image
(Art by Gabe Ragnarok)

Background History - Born in the outpost of Ust Natha, Valagh was the first surviving son of the Matron of the Second House...a house renowned for its summoners. His mother managed to summon a Balor who was allied with Lolth (before she removed The Demonweb Pits from the 66th layer of the Abyss) and formed a pact with the powerful demon, sacrificing a number of commoners to him in exchange for the eldritch powers of a warlock. The matron mated with the demon to complete the contract, gaining the dark power...as well as a son.

She was rather displeased with the fact that she gave birth to a cambion, rather than a draegloth, though she left him alive knowing that he would still grow to become a powerful asset to the house. He was treated like dirt growing up because of being a halfbreed, but that changed once puberty hit and the young cambion's own eldritch powers began to manifest. Valagh was then sent to his uncle, the House Mage, to learn to control his new abilities.

Valagh soon began to grow resentful of his teacher when he refused to teach Valagh the arcane arts, even going so far as to block his applications to the academy. When his sister approached him with plans to overthrow their mother and seize control of the House, he readily accepted when she promised to secure him admission to The Tower. The coup was a success, and the warlock soon began training to become a wizard as well.

Some years later, after Valagh had graduated from the academy, a summoning went horribly awry. His sister, the new Matron, had attempted to summon a demon to unleash on the First House, but due to a sabotaged summoning circle, the fiend broke free and slaughtered everyone in the room before returning to the Abyss...all the while, Valagh was well on his way out of the city, embarking on a quest to uncover lost arcana and learn to combine powers both eldritch and arcane.

Weaponry - His primary attack form uses the baleful blasts of raw arcane energy flowing through his veins, augmenting them with the invocations at his disposal, infusing the blast with either fire, cold, acid, negative energy (the very essence of death and unlife). He also wields potent arcane spells, specializing in the school of evocation. He tries to avoid engaging in melee at all costs, but when left with no alternative, he will attack with his razor sharp teeth and claws.

Skills and/or powers:
Innate
Darkness - (4/day)
Dancing Lights - (1/day)
Faerie Fire - (1/day)
Desecrate - (1/day)
Poison - (3/day)
Unholy Blight - (1/day)
Unhallow - (1/day)
Unholy Aura - (3/day)
Contagion - (1/day)
Blasphemy - (1/day)
Horrid Wilting - (1/day)
Summon Fiend - (1/day)
Smite Good - (1/day)
Immune to poison and magical sleep
Spell Resistance
Damage Resistance
Darkvision
Detect Magic at will
Resistant to acid, fire, cold and electricity
Fiendish Resilience - Valagh's demonic heritage allows him to enter a state of accelerated healing for a short period of time once each day.

Trained
Eldritch Blast - Valagh can channel the dark eldritch power within him into a destructive beam of raw magical energy that can be shaped by force of will and infused with eldritch essences, primitive pseudo-magical powers that can either add lingering effects to the blast or alter the very substance of it.
Spellcasting and Warlock Invocations
Eldritch Spellweave - Valagh has learned over the course of his career how to weave the raw primal eldritch essences into his arcane spells, and -in so doing- altering the very nature of the spell or adding to its power, depending on the essence used. This ability is usable up to six times per day.
Spellblast - Valagh has learned how to convert certain arcane spells, specifically ones that affect an area, into an eldritch essence and use his eldritch blasts to carry the spell's effect, centering it on the target of his blast.
Greatreach Blast - Valagh has learned how to convert arcane spells into an eldritch essence and use his eldritch blast to deliver touch range spells, such as Shocking Grasp.

Valagh has spent a good portion of his training focusing on learning to penetrate the resistance to magic that certain creatures -namely drow- possess, with both his arcane and eldritch magicks.

Weakness - Valagh, like others of drow lineage, is extremely photosensitive. In addition, he is vulnerable to magicks that are designed to combat fiendish creatures and holy items.

Also, the casting time for his arcane spells is dramatically increased when utilizing his Spellblast, Greatreach Blast and Eldritch Spellweave abilities. He cannot cast spells from the schools of Enchantment (Charm) and Abjuration (Protection), nor use any charged magical items (i.e wands, rods, staffs, etc.) or scrolls that contain spells from these schools.


Invocations known:
Least -
Eldritch Spear (increase eldritch blast range to 250 ft.)
Hammer Blast (eldritch blast does full damage to constructs and objects)
Hideous Blow (channels eldritch blast into a melee attack)
Lesser -
Brimstone Blast (eldritch blast deals fire damage and target must make Reflex save or catch fire)
Hellrime Blast (blast does cold damage and target must make Fortitude save or be slowed)
Eldritch Chain (blast jumps from primary target to multiple secondary targets)
Penetrating Blast (eldritch blast has a greater chance of overcoming magic resistance, and target may have magic resistance lowered temporarily)
Walk Unseen (invisibility, self only)
Greater -
Vitriolic Blast (eldritch blast ignores spell resistance and deals acid damage for several rounds)
Eldritch Line (eldritch blast effects all creatures within a 60 foot line. Reflex save for half damage)
Dark -
Utterdark Blast (eldritch blast deals negative energy damage, and target may suffer energy drain. heals undead instead of harming them.)
Path of Shadow (Use shadow walk as the spell and speed up natural healing)

All invocations usable at will





 
 
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