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Veritas - A Soul Society

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Siemprestadt
Vice Captain

PostPosted: Mon Oct 19, 2026 3:07 pm


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PostPosted: Mon Oct 19, 2026 3:11 pm


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╔════════════*.Β·:Β·.✧ ✦ ✧.Β·:Β·.*════════════╗
𝐼 π“ˆπ“‰π’Ύπ“‰π’Έπ’½π‘’π’Ή π“Žπ‘œπ“Šπ“‡ π“‹π‘’π’Ύπ“ƒπ“ˆ π“Œπ’Ύπ“‰π’½ тяємвℓιηg Π½Ξ±Ξ·βˆ‚Ρ•
π’―π’½π‘œπ“Šπ‘”π’½π“‰ 𝐼 π’Έπ‘œπ“Šπ“π’Ή 𝓀𝑒𝑒𝓅 π“Žπ‘œπ“Šπ“‡ 𝔭𝔲𝔩𝔰𝔒 𝒢𝓁𝒾𝓋𝑒
𝐹𝑒𝒹 π“Žπ‘œπ“Šπ“‡ π•˜π•™π• π•€π•₯𝕀 π“Œπ’Ύπ“‰π’½ 𝒢𝓁𝓁 π“‚π“Ž ꯱ׁׅ֒κͺ±ΧΧ…α₯£ΧΧ…Φͺꫀׁׅܻκͺ€ΧΧ…ᝯׁꫀׁׅܻ
𝐿𝑒𝓉 𝓉𝒽𝑒𝓂 π“Œπ’½π’Ύπ“ˆπ“…π‘’π“‡ π“Œπ’½π‘’π“‡π‘’ 𝐼 𝒽𝒾𝒹𝑒
β•šβ•β•β•β•β•β•β•β•β•β•β•β•*.Β·:Β·.✧ ✦ ✧.Β·:Β·.*════════════╝


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Siemprestadt
Vice Captain


Siemprestadt
Vice Captain

PostPosted: Mon Oct 19, 2026 3:16 pm


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        A Manor rose from the ground in Valenti at the edge of a forest dark.

            α΄›Κœα΄‡ α΄…α΄€Κ€α΄‹ α΄„Ιͺᴛʏ α΄„α΄α΄œΚŸα΄… ɴᴏ ΚŸα΄Ι΄Ι’α΄‡Κ€ Κœα΄ΚŸα΄… Ιͺα΄›.
            Λ™Κ‡Δ± ploΙ₯ ɹǝɓuol ou plnoΙ” ΚŽΚ‡Δ±Ζ† ΚžΙΉΙα—‘ ǝΙ₯βŠ₯

        It stood where before nothing was.

                  Ρ”Β’Π½ΟƒΡ”Ρ• ΟƒΖ’ Ρ‚Π½Ρ” Ρ•Π½Ξ±βˆ‚ΟƒΟ‰Ρƒ яєαℓмѕ qυινєя Ξ±Ρ‚ Ρ‚Π½Ρ” Ρ”βˆ‚gΡ” ΟƒΖ’ νιѕιση.

        Is it haunted...?

        Or is it just π’»π‘œπ“‡π“ˆπ’Άπ“€π‘’π“ƒ by time...?
PostPosted: Mon Oct 19, 2026 3:29 pm


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Marble pillars stand tall, inlaid with veins of onyx.
Magic sweeps through every pore and breathes life into a manor that should have fallen thousands of years ago.

Large double doors stand at the end of a sweeping entry, the large wooden structures heavy.

When one steps through, they will find themselves in a grand entryway.
Halls extend to either side, heading to the east and west in dark black marble.
A large staircase rises in the center of the room.
Doors lay to the right and left of the stairs, leading to an office at the right, and a sitting room to the left.
Windows ring the room, letting in fading light from the trees that surround.

π’œπ“‰ 𝓉𝒽𝑒 π“‰π‘œπ“… π‘œπ’» 𝓉𝒽𝑒 π“ˆπ“‰π’Άπ’Ύπ“‡π“ˆ π“π’Άπ“Žπ“ˆ 𝒢 π“…π‘œπ“‡π“‰π“‡π’Άπ’Ύπ“‰.
      𝔸 𝕗𝕒π•₯𝕙𝕖𝕣: stern and unyielding.
      𝔸 π•žπ• π•₯𝕙𝕖𝕣: soft and ladylike.
      π”Έπ•Ÿ 𝕖𝕝𝕕𝕖𝕀π•₯ π•€π• π•Ÿ: the pride of a family.
      𝔸 π••π•’π•¦π•˜π•™π•₯𝕖𝕣: the Lost.
      𝕋𝕙𝕖 π•ͺπ• π•¦π•Ÿπ•˜π•–π•€π•₯ π•€π• π•Ÿ: the Betrayer.

Siemprestadt
Vice Captain


Siemprestadt
Vice Captain

PostPosted: Mon Oct 19, 2026 3:31 pm


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[...[ κ‹ͺκ‚¦κ‚¦κ‚΅κŒ— κ‚¦κŽ‡ κˆ€κ‚¦κ“„κŸ ]...]

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      The Office:
          To the right of the grand staircase.
          In here, the records of Valenti line the walls.
          Crumbling books and old relics.
          A large desk stands in the center of the room.
          Paper strewn across the surface as if the master had just left.
          Sigils line the walls in the empty spaces between shelves.
          The chair behind the desk is broken.
          The stained glass window behind the desk is shattered.

      The Sitting Room:
          To the left of the grand staircase.
          Two couches face each other in the center of the room.
          One chair lies in front of a large fireplace.
          Small tables rest on either side of the couches.
          Soft benches lay below large windows, overlooking the forest behind the manor.
          The walls have spots where paintings used to be.
          The paper that once lined the walls is peeling.

      The Conservatory:
          Down the hallway to the east
          Once you reach the end, glass fills your vision.
          A room for plants to grow.
          A greenhouse that had been made to keep a mother busy.
          The plants have taken over this area.
          They thrived in the dark of a cavern.
          An unnatural light glows from above.
          Lights made to keep the plants alive.
          Lights made to keep a mother from missing the sun.

      The Library:
          Down the hallway to the east.
          The first door as you step away from the grand entry.
          Bookshelves line every wall.
          Rolling ladders allow access to the tall of it.
          Tables and desks are scattered around a room.
          This is where a daughter researched magic and machines.
          This is where an eldest son learned his birthright.
          This is where a youngest son plotted the end of everything.

      User ImageThe Marquessate Quarters:
          At the top of the staircase, to the west.
          Stepping through the large double doors, three rooms connected remain.
          The first holds a desk, a sitting area with a couch in front of a fire, and shelves full of personal effects from a mother and a father.
          The second is a bedroom; holding a large bed with sweeping curtains and two wardrobes, full of crumbling clothes from a life that once was.
          The third is a bathroom with a large tub set into the floor, and running water.
          Everything run by sigils and magic.

      The Kitchens:
          Down the hallway to the west.
          At the end of the hallway lays the kitchens.
          A large tree grows in the middle, the fireplace in it's roots.
          Tables rest to either side.
          Large open windows show the forest outside.
          Counters with sinks and cupboards filled with cookware are against the wall with the door.

      The Laboratory:
          Down the hallway to the west.
          A door opens halfway down the hall.
          Stairs lay behind them.
          Following the stairs one will reach a basement.
          The laboratories exist down here.
          Down here is where a daughter learned to make Magispectra.
          Down here is where a daughter bonded with the love of her life.
          Down here is where she learned the cost of magic.

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PostPosted: Mon Oct 19, 2026 3:50 pm


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                                β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€ βˆ˜Β°β‰Β°βˆ˜ ──────────┐
                                  𝕋𝕙𝕖 β„‚π• π•Ÿπ•₯𝕣𝕠𝕝 β„π• π• π•ž
                                └─────────── Β°βˆ˜β‰βˆ˜Β° β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                                      At the top of the grand staircase, to the east.
                                      The first door you reach in the hall.
                                      If you continued past it, you would reach the bedrooms that belonged to the children of the manor.
                                      But this door, it is rather important.

                                      Behind the door lies the heart of the manor.
                                      Something that made it rather unique, in it's own way.

                                      A platform rises in the middle of the room.
                                      Two pedestals lie on either side.
                                      If a person stood in the middle, they could touch both.

                                      A large window rises in the back of the room.
                                      It glows with an unearthly blue light.
                                      A sigil lies in the stained glass.
                                      A sigil for travel.
                                      A symbol to move.

                                      A table lies between the platform and the window.
                                      A red cloth lies on the table.
                                      A candle rests in the middle.
                                      Dust and spiderwebs were it's only companion for a long time.

                                      But here... the manor was brought from the darkness again.

Siemprestadt
Vice Captain


Siemprestadt
Vice Captain

PostPosted: Mon Oct 19, 2026 4:04 pm


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╔════════════*.Β·:Β·.✧ ✦ ✧.Β·:Β·.*════════════╗
𝐼'𝓂 π’Ήπ“Žπ’Ύπ“ƒπ‘” π“‰π‘œ π“ˆπ’Άπ“‹π‘’ 𝒢 π’·π“‡π‘œπ“€π‘’π“ƒ 𝒽𝑒𝒢𝓇𝓉
𝒯𝒽𝒢𝓉 π“Œπ’Άπ“ˆ 𝓃𝑒𝓋𝑒𝓇 𝓂𝒾𝓃𝑒 π“‰π‘œ 𝒻𝒾𝓍
π΅π“Šπ“‡π’Ύπ‘’π’Ή 𝒷𝑒𝓃𝑒𝒢𝓉𝒽 π“Žπ‘œπ“Šπ“‡ 𝒷𝓁𝑒𝑒𝒹𝒾𝓃𝑔 𝒢𝓇𝓉
𝐼 𝒷𝑒𝒸𝒢𝓂𝑒 π’Άπ“ƒπ‘œπ“‰π’½π‘’π“‡ π’Έπ“‡π“Šπ’Έπ’Ύπ’»π’Ύπ“
π’΄π‘œπ“Š 𝒸𝒢𝓁𝓁𝑒𝒹 𝒾𝓉 π“π‘œπ“‹π‘’ . . . 𝐼 𝒸𝒢𝓁𝓁𝑒𝒹 𝒾𝓉 𝒹𝑒𝒢𝓉𝒽
π΅π“Šπ“‰ 𝐼 𝒸𝒢𝓃'𝓉 𝓉𝑒𝓁𝓁 𝓉𝒽𝑒 𝒹𝒾𝒻𝒻𝑒𝓇𝑒𝓃𝒸𝑒
𝐼'𝓂 π’Ήπ“Žπ’Ύπ“ƒπ‘” π“‰π‘œ π“ˆπ’Άπ“‹π‘’ 𝒢 π’·π“‡π‘œπ“€π‘’π“ƒ 𝒽𝑒𝒢𝓇𝓉
𝒯𝒽𝒢𝓉 π“Œπ’Άπ“ˆ 𝓃𝑒𝓋𝑒𝓇 𝓂𝒾𝓃𝑒 π“‰π‘œ 𝒻𝒾𝓍
β•šβ•β•β•β•β•β•β•β•β•β•β•β•*.Β·:Β·.✧ ✦ ✧.Β·:Β·.*════════════╝
PostPosted: Mon Oct 19, 2026 4:06 pm


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                  πΏπ“Šπ“‚π‘’π“ƒ 𝒸𝒢𝓃𝒹𝑒𝓁𝒢𝑒 - A sigil to make light.
                  Infused with magic so that Elysia's powerless servants could turn the lights on.




                  π’―π“‡π’Άπ“ƒπ“ˆπ“π‘œπ’Έπ’Άπ“‡π‘’ π’Ύπ“ƒπ‘”π“‡π‘’π“ˆπ“ˆπ“Šπ“ˆ - A phrase to activate movement in a control room.




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Siemprestadt
Vice Captain

Reply
Veritas - A Soul Society

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