NAME: Lila Tora ALIAS: LEVEL: [ 1 ] AGE: [ 22 ] BIRTHDATE: [ 11/12 ] GENDER: [ Female ] HANDEDNESS: [ Left ] PERSONALITY: [ Lila can be described as rather cat-like in her personality. Aloof and rather hard to get close to, most tend to think of her as stand off-ish and a hard a**. But she has a generally good heart, even if she tends to seem harsh due to her own ability to focus in on her task. At the end of the day, however, Lila is altruistic, doing her best to make sure that everyone can come out of an issue unharmed. ]
FACTIONS: [ DWMA ] PARTNER: [ N/A ] STAR RANK: โ One Star
BIOGRAPHY: [ Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. ]
CLASS: [ Meister ] โจโจโจโจ[ Traditionalist ] โจ [ Meisters of this path are traditionalists who have an exceptionally strong wavelength with their Demon Weapon. Traditionalists gain two additional perks for the Soul Resonance skill. Can resonate with their partner at double the distance and one level higher. They are also able to perform Soul Resonance techniques at one level higher while wielding their Demon Weapon. While remaining loyal to one Demon Weapon partner, the meister gains one additional perk per level. ] ARCHETYPE: [ Everyman ] โจโจโจโจ [ The Everyman or Everywoman is a highly flexible archetype that is adaptable to their situation with an agreeable hum to it. The Everyman receives two additional perks in any of their skill trees. Additionally, the everyman earns one additional custom technique for every level up. They gain an additional 25 to any resource they have per level. The Everyman is highly compatible with sages and rulers but incompatible with innocents. They are neutral with all other archetypes. ] RESOURCE POOL: [ 125/125 Spirit ] SOUL COLOR: [ Pick a color for your soul that determines the color of your Stamina, Mana, or Spirit manifestations in spells and techniques. ]
{This spoiler is where you'll link to your character's relevant claim posts for missions and events.} Missions Claim: [ x ] Events Claim: [ x ]
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Soul Mirage Tier One โฏDunce โฏ [ The user can use the Dummy technique once every five posts for no cost or action. ] โฉ โฏ Trickster โฏ [ The user's clone technique can make noise and talk. This enhancement doesn't apply to any other mirage technique. ] โฉ โฏ Sustained โฏ [ The user's mirage techniques can last two posts longer than normal. This effect can apply to one technique every five posts. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
Cleric Tier One โฏ Oh Lawd โฏ [ The most common perk of Clerics is this one. Madness techniques influence Clerics at one level lower at a minimum of level one; however, this does not stack in any way with any other kind of passive resistance to Madness, even that given by soul archetype. ] โฉ โฏ In Arms โฏ [ An ally targeted by a Cleric's technique gains a temporary invincibility to Madness. In the same post they're effected by one of the Cleric's techniques, their Madness cannot be raised by any technique in any circumstance. This only lasts until their next post. This perk cannot be altered by Kyrie Eleison and is only applicable once every three posts. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
Soul Resonance Tier One โฏ Ghostbusters โฏ [ The user is able to pay an additional level in resource during any kind of attack to stun the opposing Meister from using any soul abilities; the opponent is unable to use any soul abilities for two posts. This is usable once per opponent with an overall five post cooldown. ] โฉ โฏ We're not Lovers, We're Soulmates โฏ [ Members of a Soul Resonance team with this perk are able to lend resource to another member of the Soul Resonance team. The limit is 50 resource per post. This does not cost an action. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
โฏโพโฏ ๐ธโโโโโ๐ตโโโโโ๐ชโโโโโ๐ฑโโโโโ๐ฑโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐นโโโโโ๐ชโโโโโ๐จโโโโโ๐ญโโโโโ๐ณโโโโโ๐ฎโโโโโ๐ถโโโโโ๐บโโโโโ๐ชโโโโโ๐ธโโโโโโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Magic Skill Tree Name โพ Spell Name | Level | Tier | Resource Description here.
Soul Resonance โจ Resonance Barrier | Scaled Level | Tier 1 | Spirit The Meister channels the Soul Resonance energy outward, producing a visible barrier around their person and that of each other team member. The tier of this technique determines its strength, although the barrier will act one level higher in strength if the Soul Resonance includes three or more people.
โจ Resonance Wavelength | Level 1 | Tier 1 | Spirit Even if the Meister is uninitiated in the art of fighting with a wavelength directly, experienced Soul Resonance Meisters are capable of channeling their wavelength and their partners' wavelength easily, producing a radial blast from their person that is twenty feet wide.
โจ Soul Piercer | Level 2 | Tier 1 | Spirit Even if the Meister is uninitiated in the art of fighting with a wavelength directly, experienced Soul Resonance Meisters are capable of channeling their wavelength and their partners' wavelength easily, producing a radial blast from their person that is twenty feet wide.
โจ Witch Hunter | Level 2 | Tier 1 | Spirit Named after the famed scythe Meister technique, this skill uses the same concept of sharply channeling resonating soul wavelength energy through the weapon to grow it in size and strength. The Meister is able to produce a basic attack or swing with this technique active, which will treat magic-based defenses and techniques one level lower in strength. Lasts for two posts.
Soul Mirage โจ Dummy | Level 1 | Tier 1 | Spirit The user generates a copy of themselves. It doesn't move or react, but serves well as bait for different traps.
โจ Clone | Level 2 | Tier 1 | Spirit The user generates a copy of themselves or another person (in demon weapon form, animal transformation, etc. if desired). This copied entity can move but cannot make any noise. It can act like it's going to interact with someone but obviously won't touch them because it's all an illusion.
Cleric โจ Praise Be | Level 1 | Tier 1 | Resource The Cleric enhances an ally's abilities. Using language or movement, the Cleric enables one target to use one technique in their next post at one level higher for no additional resource, up to five.
โจ Prayer | Level 2 | Tier 1 | Resource The Cleric speaks truth to power. General speech can be enhanced with this technique, but the Cleric can also recite mantras that reinforce their strength if they so choose. This ability cleanses one target of all Madness. If used on the self, it can only heal one tier of Madness per application.
NAME: Izavet Rajak ALIAS: Almethorn's Eye LEVEL: 1 AGE: 82... he thinks BIRTHDATE: 6/1 GENDER: Male HANDEDNESS: Left PERSONALITY: Soft mallow wifu yum_puddi who gets scared easily and doesn't like madness or people getting hurt. comes off stupid, but maybe that's just an act to try and protect himself from being used more than he already is. -shrugs-
HAIR COLOR: Dark brown/Black/purple (depends on light) EYE COLOR: Gold COMPLEXION: Almond to golden tan HEIGHT: 5'7" WEIGHT: 180 ATTIRE: His normal day to day is a very wide range, but when he releases the seal that's hiding his witches spirit he looks like this (but with his tanned skin)
BIOGRAPHY: Izavets background was simply that an older witch found out that he possessed healing magic, and had him 'adopted' into his family. Even though a snake doesn't make sense for this healer of a witch, a snake is what he was given. He's hoping to one day break free from the witch family that took him in, and until then, he's only simply known as "Almethorn's Eye" for the third eye he gains when he's not attempting to blend in.
Izavet attempts to keep himself out gathering 'medical supplies' as much as possible. Traveling a lot, and attempting to be nice to the world. However, the fear he holds from other witches, and the fact that he himself can't fight and very much can't defend himself. Sure, healing is fantastic... however when it's all you can do...
Lets say he isn't hopeful for freedom and takes it where he can... perhaps one day a better choice in living will free him from his 'servitude' to the Almethorn's .
CLASS: Witch โจโจโจโจSorcerer โจ Those who follow the Sorcerer/Sorceress path specialize in the traditional arcane arts using a demon tool or demon book that is particular to their individual soul. All sorcerers unlock exclusive access to the arcane magic skill tree and can control magic circles as a result. Sorcerers also gain two additional perks for arcane magic or an elemental magic of their choosing. Sorcerers are unique among witches because they rely on magical items that are particular to their souls called Demon Tools or Demon Books that are common sources of their magical power. Sorcerers may make one custom perk at level 3 that is individual to their Demon Tool or Demon Book. ARCHETYPE: Lover โจโจโจโจ The soul of the lover is incredibly passionate and intent on pursuing their dreams. The hum of their wavelength has the high highs and low lows of romance. As a result, lovers cast spells or perform techniques that are one level harder to dodge once every five posts. They gain one point in Guts but lose one point in Strength. Lovers also gain two perks in a Guts skill. Lovers are highly compatible with heroes, artists, and sages and incompatible with explorers. They are neutral with all other archetypes. RESOURCE POOL: Mana 100/100 SOUL COLOR: โโโผSP OFFโผโโ โโโฒSP ONโฒโโ
{This spoiler is where you'll link to your character's relevant claim posts for missions and events.} Missions Claim: [ x ] Events Claim: [ x ]
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Regeneration Magic Tree Tier One โฏ Healz โฏ The healer is able to heal damage on an ally up to one level higher than the amount of mana applied to the Healing spell. This perk has a five post cooldown. โฉ โฏ Deadpool โฏ The Healing spell is automatically performed on the regeneration witch without them having to cast it up to two levels below the Witch's level at a minimum of level one. This is the only way that the Healing spell can be used on oneself and it does not cost an action or any mana. This ability can only be used twice per battle. โฉ โฏ Dr. Feelgood โฏ After performing a regeneration spell, the Witch has a more sound mind and reduces their Madness by two tiers down to zero if applicable. โฉ โฏ Orihime โฏ Healing an ally also gives them the ability to dodge for one level lower in resource on the next attack coming their way. This can never applied to the witch herself. Tier Two โฏ Chi โฏ A regeneration spell can be used in the same post as a defensive technique and one of the techniques will not cost an action. This perk is usable once every five posts. โฉ โฏ Witch Doctor โฏ Able to use the Madness Therapy spell to reduce a higher tier of madness than the level of the spell once per five posts. โฉ โฏ Doctor Love โฏ The Healing spell is automatically performed on the regeneration witch without them having to cast it up to one level below the Witch's level at a minimum of level one. This ability can only be used twice per battle. This is the only way that the Healing spell can be used on oneself and it does not cost an action or any mana. Requires the Deadpool perk and renders the Deadpool perk only usable once per battle. Tier Three โฏ Immortal โฏ The Healing spell is automatically performed on the master regeneration witch without them having to cast it up to the same level as the Witch. This ability can only be used twice per battle. This is the only way that the Healing spell can be used on oneself and it does not cost an action or any mana. Requires the Doctor Love perk and renders the Doctor Love perk only usable once per battle.
โฏโพโฏ ๐ธโโโโโ๐ตโโโโโ๐ชโโโโโ๐ฑโโโโโ๐ฑโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐นโโโโโ๐ชโโโโโ๐จโโโโโ๐ญโโโโโ๐ณโโโโโ๐ฎโโโโโ๐ถโโโโโ๐บโโโโโ๐ชโโโโโ๐ธโโโโโโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Magic Skill Tree Name โพ Soul Guard | Scaled Level | Tier 1 | Mana Every magical creature knows how to cast a spell to protect their soul from prying eyes. This ability hides the soul's magical inclinations and makes it appear human. This ability lasts until the witch uses magic or by their own will. It can be pierced by Soul Perception techniques. When broken by the witch or pierced by Soul Perception, Soul Guard cannot be replaced for four posts.
โพ Healing | Scaled Level | Tier 1 | Mana The Witch channels a scaled level of mana over a wound or injury on the body of an ally. This spell cannot be performed on oneself. Level one healing repairs injuries on the level of headaches, breakage of skin, and superficial cuts. Level two healing repairs pulled muscles and dislocation tier injuries. Level three healing repairs injuries such as deep slash wounds, second degree burns, and deep bruising level injuries. Level four healing will relieve broken bones, deep weapon impalement, third-degree burns, and severe blunt force trauma level injuries. Finally, level five healing will regenerate missing limbs, life-threatening visceral injuries, and any other type of serious injury that does not immediately kill the patient. These levels are a rough outline and ultimately it is up to the reasonable discretion of the Witch.
โพ Bolster | Scaled Level | Tier 2 | Mana If a defensive spell is damaged then this spell can be used to repair it or make it even stronger. The amount of mana applied to this spell must be at least one level lower to repair or at least one level higher to empower the barrier. Can be applied to one's own defenses as well as allies.
โพ Madness Therapy | Scaled Level | Tier 2 | Mana By applying mana to an ally, the Witch is able to relieve them of madness depending on the amount of mana used. Cannot be applied to oneself. This spell will relieve first-tier madness at level one or two. At level three or four, second-tier madness is reversed. Finally, at level five, third-tier madness is relieved.
NAME: Evangeline Crowther ALIAS: Crimson Brush LEVEL: 1 AGE: 16 BIRTHDATE: October 15 GENDER: Female HANDEDNESS: Right PERSONALITY: Sheโs basically having two faces. Externally, sheโs known to be a sweet, energetic and cheerful girl. One can tell by the way she smiles when interacting with people, the way she twirls around when being vivacious, or even helping out while keeping a joyous expression. Not to mention that sheโs curious, and a tad too nosey, always popping out unexpectedly. Unfortunately, the beautiful external face of hers may be a facade when her dark side, her second face, is unleashed during a fight. Her insatiable thirst for violence and sadism, more so with her angry, insane expression, may go a bit too off the roof. Also enjoys having a bloody mess while in that state, like killing is an art form for her.
FACTIONS: DWMA PARTNER: None (for now) STAR RANK: โ One Star BIOGRAPHY: (put in spoiler because CW: blood, though not extremely graphic)
One may say that Evangelineโs life was not withoutโฆ her own set of challenges. Losing both her parents at a young age, she ended up being raised by a distant relative. The interesting thing was that the distant relative was actually a former patient from a mental institution. And they were the main reason why she discovered that even a bloody mess, even if it was through tearing enemies down, could be an art form by itself. Though still, the actual applications would have to wait till she was all set to be enrolled in DWMA.
Until then, the distant relative kept her busy with some exercises to extend her knowledge about a few principles of art. One of them being that any medium can be used as an art form when one has her mind set to it. The end results of such exercises were mostly messy blotches of ink or paint on paper. The first time that blood became an actual art medium was when she was thirteen. There was a fresh carcass of an animal that her relative had slain for food. Evangeline has her paper and brush ready for her artwork. By the time she was done, some of the blood was dried up, but at least it left a good impression, more so with a cheerful smile on her face. Though unfortunately, she may not be aware of the potential consequences with such an fascination that would become her new way of life.
And so, the exercises continued on until Evangeline was all set to become a student in DWMA. Her artbook of crimson is yet to be etched on the first page.
CLASS: Meister โจโจโจโจ Oracle โจ Those of the Oracle Path are Meisters who can easily resonate with multiple weapon partners and are particularly talented with Soul Perception. Oracles start with two additional perks in Soul Perception. Can perform Soul Perception techniques at one level higher while wielding a Demon Weapon. Additionally, Oracles can partner with one additional Demon Weapon without drawbacks. ARCHETYPE: Jester โจโจโจโจ Jester souls tend to be agents of chaos and are complete wildcards. Their wavelength is a constant bombastic explosion and they are not inherently compatible or incompatible with any other archetypal wavelength. Jesters gain two perks in the Madness skill. Jesters who have succumbed to madness gain yet another perk in the Madness skill tree. Jesters are neutrally compatible with other archetypes. Jesters gain +25 to any one resource pool for their choosing up to 125 at level 5. RESOURCE POOL: 125 Spirit (100 + 25 w/ Jester archetype) SOUL COLOR: Blood Orange
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Note: Those with strike are the perks chosen but still locked. Strike will be removed once stat points are added to unlock such perks.) Madness (2 w/ Jester + 1 base) Tier One โฏ Unsettling โฏ Regardless of the Madness tier of any opponents (or lack thereof), the user can generate baseball-sized abstract, incomprehensible visual-only illusions that confuse the opponent. This generation isn't an ability and doesn't cost an action, nor does it induce Madness, but it can cause confusion and distract opponents. These can be things like the untrackable 'eye squiggle' that some people get in the corner of their vision, but can also be things like vague doodles that can't be looked at directly or even visual glitches in the environment that fix themselves once the opponent(s) look at it. โฉ โฏ Renaming โฏ Techniques of the user that take a form of some type, particularly magical summons but also including any visual alteration of themselves, can always aesthetically change to some horrifying visage or fear. It also grants a resource discount of one level to techniques altered by this perk once every five posts, not stacking with any other discount. โฉ โฏ Disordering โฏ The user emits a screech which disturbs the souls in the area prevents opponents from entering soul resonance for one post. This does not effect opponents already in soul resonance. This can be used once every five posts. โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
Soul Perception (2 w/ Oracle + 1 base) Tier One โฏ Passivity โฏ The Meister's perception detects souls passively around them. At this point in their development, the Meister can determine what type of soul is around them (human (M/W), witch, demon, reaper) within ten feet. โฉ โฏ Two of a Kind โฏ Perception used on a Meister or Weapon will reveal the soul they're closest to. This is decided by who they Soul Resonance with the most, but M/W pairs who haven't achieved Resonance but still have worked together will be revealed. The partner's location isn't revealed, but the user becomes familiar with their soul imprint, allowing them to identify the target's partner by the sense of the partner's soul in the future. โฉ โฏ Relatability โฏ This perk reveals information about soul archetypes without needing to attempt Soul Resonance with the soul in question. This information is so easily detected by those with this ability that the soul archetype of a soul under Soul Guard is still revealed. In addition, this perk enables the Meister to determine what weapon(s) the Weapon turns into or, if perceiving a Meister, this perk determines if they have learned any skills in Soul Perception as well. It can reveal what branch the Witch belongs to, but not if Soul Guard is in place. โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
Soul Resonance (2 base) Tier One โฏ Soul Reaper โฏ The user is able to sustain one technique for an additional post without paying an additional resource cost once every five posts. โฉ โฏ Determined โฏ The user is able to split a single attack against two targets without reducing the strength of the technique once every five posts. โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
โฏโพโฏ ๐ธโโโโโ๐ตโโโโโ๐ชโโโโโ๐ฑโโโโโ๐ฑโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐นโโโโโ๐ชโโโโโ๐จโโโโโ๐ญโโโโโ๐ณโโโโโ๐ฎโโโโโ๐ถโโโโโ๐บโโโโโ๐ชโโโโโ๐ธโโโโโโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Madness โจ Madness Sting | Level 1 | Tier 1 | 10 Spirit The user holds a hand out and shoots a condense beam of Madness out. The aesthetic appearance of the attack can change into anything the user desires. The sting inflicts a raised tier of Madness on the opponent.
Soul Perception โจ Clairvoyance I | Level 1 | Tier 1 | 10 Spirit The Meister expends their energy outward, using their mind's eye to detect souls within twenty feet. This technique can be augmented with perks that specify different types of information. There is no cooldown for this technique, but it only lasts for two posts.
Approved but you have 2 perks from your class to spend on an arcane/elemental tree. No need to resubmit, but edit when you've picked just so they're accounted for.
Kurisuchin Saiyuki
You have 2 more stat points to distribute and 4 base perks to apply on top of the 4 you've applied that you received for free because of your character build.
Apologies, I should have added a lil note sooner, but the perks with the strike are the ones I chose but have to be unlocked through stat points later on. Will remove the strike once the perks are unlocked one by one.
NAME: Lilyth Lyn ALIAS: Lily LEVEL: 1 AGE: 11 BIRTHDATE: GENDER: Female PERSONALITY: Absent-minded and constantly hungry. Where all that food goes is anyone's guess. Nonetheless, she's what one might call a good girl, or at least, an obedient one. Lily's memory is erratically faulty, and she is prone to either blankly staring or making up something on the fly when faced with having to remember something she had forgotten. When attempting the latter, it is so glaringly yet innocently obvious that many don't have it in their heart to agree with her.
Lily desires most to be safe and well-fed. She likes cute things that are soft and warm.
HAIR COLOR: Light purple EYE COLOR: Magenta HEIGHT: 4' 1" WEIGHT: 69 lbs ATTIRE: A loose-fitting outfit of loosely Chinese attire. The sealing tags are necessary, at least according to Lilyth. TRANSFORMATION: A large, heavy cross. Almost as big as a full grown man.
FACTIONS: Death Weapon Meister Academy PARTNER: Evelyn DโAramitz STAR RANK: โ One Star
BIOGRAPHY: Her family and past is anyone's guess. All Lily remembers is that she should stay in "boxes" to be safe. Good girls stay safe in their boxes. If she was a good girl, she would be given the food she loves so much. At least, this was the case until a couple months ago, when some people took her out of her box and to this big, new city instead. She ate delicious food for the first time, and they only told her that she needed to go into a box and stay in the box when it was dark outside. Plus, the box they told her to go into was this huuuuge box with plenty of little boxes in it and plenty of room for lots of people, more people than she had ever seen before. Despite all that has changed, though, boxes are still a comfort to Lily, much like a security blanket. When she doesn't know what to do, she'd still find a box to stay in.
The records at the DWMA paint a much clearer image than Lily's unreliable memory, including a note on the unreliability of said memory. A couple months back, just as Lily remembers, a team from DWMA found her after a successful witch hunt. She sat locked in a cage beneath the witch's hut and lucky to be alive considering how much was destroyed in the fight with the witch. Most of the records were too damage to read, but those that could be found gave the impression that the little girl was a subject to some kind or another of experimentation by the witch. Considering that her first reaction to seeing strangers was to T-pose and become a cross, the team easily learned she was a weapon and could only speculate that the witch's research took advantage or focused on this particular trait. She was, naturally, brought to the DWMA for her safety and so that she can be observed for any dangerous abnormalities. Further observations revealed that whatever it was the witch had done to her had likely stunted her growth, as the presumed 8 year old revealed that she was actually 11. Though, yet another note can be found in this section of the records that refers back to the earlier note on lapses in memory. After devouring a few souls with an almost horrific vigor, she aged slightly, pressing forward further theories. However, none could be tested as she displayed a dangerous affinity for the madness held within each soul she ingested, absorbing the insanity along with the soul and presenting it outwardly. Appropriate treatment followed this discovery, and as no further testing could be performed safely, the observer's approved of Lily's release under the conditions that she attends the DWMA as a civilian weapon.
CLASS: Weapon โจโจโจโจ[ Dual Alterer ] โจ [ Weapons of the Dual Alterer Path are demon weapons focused on serving as the sole weapon for one meister. Dual Alterers gain two additional perks for their primary weapon type. Additionally, the Dual Alterer receives one extra perk for every level attained when they remain loyal to only one meister. ] ARCHETYPE: Hero โจโจโจโจ Everyone is the hero of their own story, even villains. Heroic souls have a slow but loud hum to their wavelength. Hero souls tend to be brave and convicted but foolhardy at times. Heroes gain 1 point to their strength stat and lose 1 point to their wisdom. Heroes start with two additional perks for heavy weapon skills if of the Weapon class. If of the Witch or Meister class then two more perks are given for a strength skill. Once every five posts, Heroes may cause an offensive heavy weapon or strength-based technique/spell to overwhelm an enemy technique or spell of the same level. In soul resonance, heroes are highly compatible with rulers, sages, and lovers and are incompatible with artists. They are neutral with all other archetypes. RESOURCE POOL: 100 Stamina SOUL COLOR: Ice Blue
{This spoiler is where you'll link to your character's relevant claim posts for missions and events.} Missions Claim: [ x ] Events Claim: [ x ]
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ archetype [+2 heavy weapon] | class [+2 heavy weapon] [+4 any]
Blunt Weapons Tier One โฏ Mjolnir โฏ [ When the blunt weapon flies through the air through a technique a shockwave is created by the technique that is one level lower than the technique at a minimum of level one. This perk has a five post cooldown. ] โฉ โฏ Vikings โฏ [ A blunt weapon functions one level higher in strength at a maximum of level five. This perk has a five post cooldown. ] โฉ โฏ Mace of Molag Bal โฏ [ The user can combine a blunt weapon technique with another weapon skill tree technique for one action. This perk has a five post cooldown. ] โฉ โฏ Odin Son โฏ [ The user can dodge or defend an opponent's attack for one level lower in resource. This perk has a five post cooldown. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
Scythe Tier One โฏ All Hallows Eve 2 โฏ [ The range of all scythe techniques is doubled. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
Gunslinger Tier One โฏ Quick Hands โฏ [ A Gunslinger technique can be performed immediately before or after another weapon skill tree's technique. This allows the gun and paired techniques to be combined for only one combat action. This perk has a five post cooldown. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
Madness Tier One โฏ Reclaiming โฏ [ The user is able to brand their name or some symbol of their choosing on an opponent who is struck with one of their attacks directly (wavelength, physical attack, spell, etc.). This brand can appear anywhere on the opponent's body and, beyond its aesthetic value to the user, is also a mark that can be passively detected by the user so long as the marked one and the user are in the same topic. This knowledge of the user cannot be covered by any sensory or soul guarding technique, but the user can only mark one person at any given time; upon giving someone else a mark, the previous dissipates. ] โฉ โฏ Predicting โฏ [ The user is able to detect soul wavelength attacks just before they strike the user, allowing the user to defend against these attacks for one level lower in resource. The reduction doesn't stack with any other reductions, and this benefit is only applicable once every five posts. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
โฏโพโฏ ๐ธโโโโโ๐ตโโโโโ๐ชโโโโโ๐ฑโโโโโ๐ฑโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐นโโโโโ๐ชโโโโโ๐จโโโโโ๐ญโโโโโ๐ณโโโโโ๐ฎโโโโโ๐ถโโโโโ๐บโโโโโ๐ชโโโโโ๐ธโโโโโโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Class [+2 custom]
Blunt Weapons โพ Bludgeon | Scaled Level | Tier 1 | Stamina The user swings their blunt weapon and applies as much force behind the weapon as they find preferable. The higher the amount of stamina applied the more lower level spells and techniques that the blunt weapon will crush and destroy.
โพ Earthen Shield Smash | Level 2 | Tier 1 | Stamina The blunt weapon wielder smashes the ground and raises a chunk of the earth up as a shield that blocks against level two and lower techniques and spells.
Scythe โพ Sickle Slash | Scaled Level | Tier 1 | Stamina The basic sickle slash allows the scythe to be swung at a target with a leveled amount of stamina applied to it. The scythe will slash through enemy techniques or spells that are lower in level. This slash has a range of ten feet per level.
โพ Rapid Twirl | Scaled Level | Tier 1 | Stamina The scythe is twirled rapidly three hundred and sixty degrees in all directions. This is a defensive technique that will protect the wielder.
Gunslinger โพ Gunshot | Scaled Level | Tier 1 | Stamina This technique is the simple staple of the gunslinger. Simply point and shoot and apply the level of the technique you want to use. While gunshots are quick, they are able to be dodged by meisters, weapons, and witches alike.
โพ Fancy Shootin' | Level 2 | Tier 1 | Stamina The user fires their gun into the ground before the bullet travels under the surface and resurfaces from the ground beneath the enemy.
Madness โพ Distortion | Level 1 | Tier 1 | Stamina, Mana, or Spirit This ability allows the user to change their physical size. Techniques used scale to the user. This ability allows the user to make themselves the size of 3 feet tall to the size of a two story building. Efficacy of techniques are unaffected. This ability lasts for three posts.
โพ Madness Sting | Level 1 | Tier 1 | Stamina, Mana, or Spirit The user holds a hand out and shoots a condense beam of Madness out. The aesthetic appearance of the attack can change into anything the user desires. The sting inflicts a raised tier of Madness on the opponent.
It's not a big deal to skip out on some of the smaller details but no soul color? That's kinda sus. Unless Ozy's determined a hard age limit for the DWMA, you're approved.
BIOGRAPHY: Karma began studying to be a witch at a young age, eventually finding the ability to control blood. They used their power to become a fully fledged member of the Grand Coven. (To add more later.)
CLASS: Witch โจโจโจโจOccultist โจ Occultist witches focus on the esoteric magical arts of the occult as Werewolves, Bloodsuckers, or Transformation Mages. Occultists unlock either the Werewolf, Bloodsucker, or Transformation magic trees of their choosing. Werewolves transform into human-wolf hybrids and have a unique mastery over wind magic. Bloodsuckers transform into bats and are the only ones who can master blood magic. Finally, Transformation Mages can transform into any animal form of their choosing and are uniquely talented in shadow magic. Occultists start with an additional two perks in the Werewolf, Bloodsucker, or Transformation magic trees. You can only choose to access one of these trees. ARCHETYPE: Outlaw โจโจโจโจ Outlaws tend to be individually minded and free-spirited but impulsive. These free souls have a quick and smooth tempo to their wavelength. Outlaws gain one point to their dexterity and lose one point in wisdom. They also start with two additional light weapon perks if of Weapon class. Alternatively, Witches and Meisters gain two additional perks in one dexterity skill. Once every five posts, Outlaws may cause an offensive light weapons or dexterity-based technique/spell that normally only has a single target to target two additional enemies without diminishing in power. In soul resonance, outlaws are highly compatible with sages and explorers and incompatible with rulers. They are neutral with all other archetypes. RESOURCE POOL: 100 Mana SOUL COLOR:Ruby Red
{This spoiler is where you'll link to your character's relevant claim posts for missions and events.} Missions Claim: [ x ] Events Claim: [ x ]
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Perk Amount: 4 [ Base ] + 2 [ Outlaw ] + 2 [ Bloodsucker ] Bloodsucker Tier One โฏ Blood Magic โฏ By manipulating the circulation of blood in the body, the bloodsucker is able to move faster and they can dodge for one level less in resource. This perk is usable once every five posts. โฉ โฏ Full Veins โฏ While in bats form, the bloodsucker can absorb 1/2 of the resource of a technique they dodge in this form, once every five posts. โฉ โฏ Vampires Suck โฏ A bloodsucker's technique can be recast for no action or cost at one level lower in strength. This perk is usable once every five posts. โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Count Chocula โฏ Once every five posts, the bloodsucker can use one magic technique from any known skill tree for no cost or action while in bats form. โฉ โฏ Nosferatuuuuuuu โฏ By applying mana to the blood vessels, the bloodsucker is able to defend against incoming attacks up to one level above the level of mana applied to the blood vessels. This ability has a five post cooldown. Tier Three โฏ Perk Name โฏ [ Description here. ]
Electromancy Tier One โฏ Thunderstruck โฏ When the electromancer performs the Thunderbolt spell, a copy of the technique can be sent out that functions one level lower in strength. This copy costs no action or mana, but this perk is only usable once every five posts. โฉ โฏ Mister Electricidad โฏ An electric technique can target an additional opponent without dividing the strength of the technique once every five posts. โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ I Was Shakin' In The Knees! โฏ When the electromancer performs the Thunderbolt spell, they can create a copied electric strike that costs no action or mana. This functions at the same level as the base technique and is usable every five posts. โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
โฏโพโฏ ๐ธโโโโโ๐ตโโโโโ๐ชโโโโโ๐ฑโโโโโ๐ฑโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐นโโโโโ๐ชโโโโโ๐จโโโโโ๐ญโโโโโ๐ณโโโโโ๐ฎโโโโโ๐ถโโโโโ๐บโโโโโ๐ชโโโโโ๐ธโโโโโโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Bloodsucker โพ Vampire Bats | Level 1 | Tier 1 | Mana The vampire channels mana throughout their body to transform into a cloud of two dozen bats. As a cloud of bats, the bloodsucker can fly quickly for travel purposes. In combat, dissipating into a cloud of bats lasts for five posts. In bats form, the bloodsucker forgoes their Soul Guard and embraces their undeniable magical creature origin. Soul Guard can be recast once outside of this bats form.
โพ Bloody Slicer | Level 2 | Tier 1 | Mana This spell is executed by cutting the wrist and exposing their blood before flicking their wrist and/or arm. This causes blood to be spilled in the air and harden as a projectile blade towards an opponent. There is also a close-range variant of the attack in which instead of sending a projectile, a blade is created from the blood, capable of skewing the opponent.
Electromancy โพ Thunderbolt | Scaled Level | Tier 1 | Mana The electromancer fires a scaled level thunderbolt at a target. This bolt of lightning will destroy any technique or spell that is lower in level than it is.
โพ Lightning Storm | Level 2 | Tier 1 | Mana The electromancer fires a bolt of lightning into the sky and creates a lightning storm, which strikes the opponent. The storm lasts for four posts and during this time, thunderbolt can be cast from the heavens for 25% less resource cost, at a maximum of one cast per post for the storm duration.
Weapon/Soul Skill Tree Name โจ Technique Name | Level | Tier | Resource Description here.
NAME: Yata Genryusai Alkibiades ALIAS: Yoh LEVEL: 1 AGE: 427 BIRTHDATE: 02/14 GENDER: Male HANDEDNESS: Right handed PERSONALITY: Yata is a fairly apathetic witch. He has no interest in the mundane, and much prefers to seek knowledge than companionship, though he does crave affection in its various forms occasionally. Yata's singular drive when it comes to magic is to unlock the secrets of the universe, and, by extension, become the master of life and death. His attachment to the Grand Coven is tentative at best, but he associates with them merely as a means to his overall end. Whether they know this or not isn't of consequence to Yata so long as he is able to continue his work.
HAIR COLOR: Snow White EYE COLOR: Red HEIGHT: 5'11 WEIGHT: 165 lbs ATTIRE: Typically clad in a pinstripe suit and red tie. Outward appearance doesn't change when Soul Guard is in use, as he doesn't have a particularly witch-y visage to begin with.
BIOGRAPHY: Yata doesn't remember much of his early years; 'early years' referring to anything before he had been alive for 200 years or so. He spent a majority of that time in a bored and listless state, so the fact he doesn't remember is largely due to that. He's never much cared for much. Some of his colleagues within the Coven were concerned that he'd simply wither into nothingness without a drive. Then, something clicked.
All at once, it was like a light switched on in his head. Yata started spending hours pouring over ancient texts, researching various forms of magics and their evolution through history. He had taken notice of something that interested him, and it gave him enough interest to follow it down the rabbit hole to the bottom. His family, detached from Yata's life as they were, was a group of somewhat reputable necromancers. Given the nature of Yata's research, they were more than happy to supply him with some resources to help him along. Although he never truly felt aligned with the Grand Coven's desires, they did have the largest collection of information on magic and the resources Yata would need to reach his goal. For now, they were his biggest ally.
CLASS: Witch โจโจโจโจNecromancer โจ Witches of the Necromancer path focus on raising the dead and using minions such as mummies and evil spirits to fight on their behalf. Necromancers automatically gain exclusive access to the Necromancy skill tree. They also gain an additional two perks in any magic skill of their choosing. All necromancers use a special Book of the Dead that aids them in their dark arts. Necromancers may make one custom perk at level 3 that is individual to their Book of the Dead. ARCHETYPE: Everyman โจโจโจโจ The Everyman or Everywoman is a highly flexible archetype that is adaptable to their situation with an agreeable hum to it. The Everyman receives two additional perks in any of their skill trees. Additionally, the everyman earns one additional custom technique for every level up. They gain an additional 25 to any resource they have per level. The Everyman is highly compatible with sages and rulers but incompatible with innocents. They are neutral with all other archetypes. RESOURCE POOL: 125 Mana SOUL COLOR: Black, with a deep red outline. Any visible application of wavelength is seen as a bright red. STATS: โฏ STRENGTH โจ 0 โฏ DEXTERITY โจ 2 โฏ WISDOM โจ 2 โฏ GUTS โจ 2
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ [8 Total Perks: +4 Perks for Level 1, +2 Perks for Everyman Archetype, +2 Necromancer Perks] Necromancy
Tier One
โฏ I Am Become Death โฏ The necromancer is able to summon more potent evil spirits. When the apparitions are defeated they explode in a ray of energy over a thirty-foot radius for two levels lower than the level of the spell used to conjure them. This perk has a five post cooldown. โฉ โฏ Undeath โฏ The range minions can be summoned within doubles.
Regeneration
Tier One
โฏ Deadpool โฏ The Healing spell is automatically performed on the regeneration witch without them having to cast it up to two levels below the Witch's level at a minimum of level one. This is the only way that the Healing spell can be used on oneself and it does not cost an action or any mana. This ability can only be used twice per battle. โฉ โฏ Hydra โฏ The Witch gains access to one additional custom spell for the regeneration skill tree that may focus on self-regeneration.
Madness
Tier One
โฏ Predicting โฏ The user is able to detect soul wavelength attacks just before they strike the user, allowing the user to defend against these attacks for one level lower in resource. The reduction doesn't stack with any other reductions, and this benefit is only applicable once every five posts.
Electromancy
Tier One
โฏ Eye of the Storm โฏ The range of all lightning spells doubles.
โฏ Mister Electricidad โฏ An electric technique can target an additional opponent without dividing the strength of the technique once every five posts.
Pyromancy
Tier One
โฏ Hot n' Heavy โฏ The Robe of the Phoenix spell is able to grow phoenix wings and allow flight for the pyromancer during the spell's duration.
โพ Soul Guard | Scaled Level | Tier 1 | Mana Every magical creature knows how to cast a spell to protect their soul from prying eyes. This ability hides the soul's magical inclinations and makes it appear human. This ability lasts until the witch uses magic or by their own will. It can be pierced by Soul Perception techniques. When broken by the witch or pierced by Soul Perception, Soul Guard cannot be replaced for four posts.
Necromancy
โพ Conjure Minion | Scaled Level [ 1-4 ] | Tier 1 | Mana The necromancer channels a scaled amount of mana into their book of death. Once they do so, a massive incantation circle surrounds the summoning area of a one hundred foot long circle and conjures either a mummy or a spirit. Mummies are able to ensnare targets in their bandages and spirits can be conduits for other spells. The level applied to this spell determines the level of technique that the conjured minions collectively can tank before being destroyed. In other words, power is divided amongst the number of minions. Level one characters can conjure up to two minions for two posts. Level two characters can conjure up to four minions for three posts. Level three characters can conjure up to six minions for four posts. Level four characters can conjure up to eight minions for four posts. Finally, level five characters can conjure up to ten minions for five posts. When a minion has been destroyed or has hit its expiration then it is reduced to ash and cannot be raised again. This spell does not consume an action for summoning the first minion and this only applies to one minion per post. If summoning more than one minion then they consume actions. Finally, 20 mana per level of this spell is given to the minion summoned and split evenly among multiple minions to cast spells the necromancer knows and minions are given one action collectively. A minion action and mana is at no cost to the necromancer. This spell has a three post cooldown. This spell cannot be used at level five.
โพ Bandage Binding | Level 1 | Tier 1 | Mana The conjurer uses magic channeled through the book of death to command a mummy to wrap bandages around a target's body. If the target is captured then it requires a spell or technique above level one to break out of the bandages.
โพ Phantom Blast | Level 2 | Tier 1 | Mana The necromancer can shoot magic through an evil spirit to transmute the spell into a dark orb of black magic. The orb will retain the effects of the original spell while also inflicting necrosis on enemies it comes into contact with. Regeneration magic can't be used against the effects of this orb until two posts pass after contact. This spell has a five post cooldown.
Regeneration
โพ Healing | Scaled Level | Tier 1 | Mana The Witch channels a scaled level of mana over a wound or injury on the body of an ally. This spell cannot be performed on oneself. Level one healing repairs injuries on the level of headaches, breakage of skin, and superficial cuts. Level two healing repairs pulled muscles and dislocation tier injuries. Level three healing repairs injuries such as deep slash wounds, second degree burns, and deep bruising level injuries. Level four healing will relieve broken bones, deep weapon impalement, third-degree burns, and severe blunt force trauma level injuries. Finally, level five healing will regenerate missing limbs, life-threatening visceral injuries, and any other type of serious injury that does not immediately kill the patient. These levels are a rough outline and ultimately it is up to the reasonable discretion of the Witch.
Electromancy
โพ Thunderbolt | Scaled Level | Tier 1 | Mana The electromancer fires a scaled level thunderbolt at a target. This bolt of lightning will destroy any technique or spell that is lower in level than it is.
โพ Lightning Storm | Level 2 | Tier 1 | Mana The electromancer fires a bolt of lightning into the sky and creates a lightning storm, which strikes the opponent. The storm lasts for four posts and during this time, thunderbolt can be cast from the heavens for 25% less resource cost, at a maximum of one cast per post for the storm duration.
Pyromancy
โพ Fireball | Scaled Level | Tier 1 | Mana The pyromancer generates a ball of flame and shoots it at the target. A scaled amount of mana is applied to create the fireball. The fire will destroy any enemy technique or spell that is lower level than it. The fireball is also ten feet wide per level of the spell to a maximum of fifty feet at level five.
โพ Robe of the Phoenix | Scaled Level | Tier 1 | Mana The pyromancer cloaks their body in flame to protect themselves from incoming techniques and spells. This spell lasts for three posts to protect the witch from same rank and lower spells, though it dissipates when it is struck with a same level attack or enough lower spells to match its resource cost. Targets that enter within three feet are instantly set alight.
Madness
โจ Distortion | Level 1 | Tier 1 | Mana This ability allows the user to change their physical size. Techniques used scale to the user. This ability allows the user to make themselves the size of 3 feet tall to the size of a two story building. Efficacy of techniques are unaffected. This ability lasts for three posts.
โจ Madness Sting | Level 1 | Tier 1 | Mana The user holds a hand out and shoots a condense beam of Madness out. The aesthetic appearance of the attack can change into anything the user desires. The sting inflicts a raised tier of Madness on the opponent.