NAME: Elyas ALIAS: Raging Bull LEVEL: Level 1 AGE: 222 BIRTHDATE: 9/7 GENDER: Male HANDEDNESS: Left PERSONALITY: Elyas is an angry, hot headed, adamant, and stubborn person. Commonly doing things his own way instead of the way that is likely the right way. He is a man of action, quickly choosing what to do and almost immediately doing it despite the wishes of his friends, allies, and the like.
BIOGRAPHY: Elyas was born many years ago. Son of a beautiful union between two witches. Or so many seem to think at least. In truth Elyas' mother cheated on her husband with a man who was unbeknownst to her a kishin egg. It became quite obvious when Elyas was born that he was not the son of the man who was there to witness his birth. Skin color darker, eyes a crimson red with black sclera, and he was quite big for a newborn as well. This sent the man into despair, realizing his wife had cheated on him, and the worst part about it? She died during childbirth so the man had no way to get answers or closure. Of course, within the community of witches he was a well respected and looked up to man. He had to keep his image, so he chose to raise Elyas.
That being said, in public eye everything might have seemed fine. However behind the scenes were the seeds of abuse. Mental and Physical. The man couldn't stand the sight of Elyas, anytime the boy did anything even remotely wrong he would be beaten. Elyas became hardened from this. Although unfortunately for the man raising him, Elyas was growing rather big, rather quickly. By the time he was 10, he was already about the size of the man. This caused fear to course through the man....and attempt to take the boy's life. Of course Elyas quickly took care of the man, killing him instead. Years of abuse had caught up to him and it was over for the man. Elyas was now on his own for the most part. Much like the man had done, Elyas hid the truth. He was still only 10 after all, he was afraid of what would happen if anyone found out what he did. He claimed someone came in and killed his father.
Through the years, Elyas had trained with many different witches. However Elyas has never learned anything from them in particular really. He is stubborn, and learns what he chooses on his own time it seems. Unwilling to move away from his own ideals, although not necessarily unwilling to help fellow witches.
CLASS: Witch โจโจโจโจOccultist โจ Occultist witches focus on the esoteric magical arts of the occult as Werewolves, Bloodsuckers, or Transformation Mages. Occultists unlock either the Werewolf, Bloodsucker, or Transformation magic trees of their choosing. Werewolves transform into human-wolf hybrids and have a unique mastery over wind magic. Bloodsuckers transform into bats and are the only ones who can master blood magic. Finally, Transformation Mages can transform into any animal form of their choosing and are uniquely talented in shadow magic. Occultists start with an additional two perks in the Werewolf, Bloodsucker, or Transformation magic trees. You can only choose to access one of these trees. ARCHETYPE: Hero โจโจโจโจ Everyone is the hero of their own story, even villains. Heroic souls have a slow but loud hum to their wavelength. Hero souls tend to be brave and convicted but foolhardy at times. Heroes gain 1 point to their strength stat and lose 1 point to their wisdom. Heroes start with two additional perks for heavy weapon skills if of the Weapon class. If of the Witch or Meister class then two more perks are given for a strength skill. Once every five posts, Heroes may cause an offensive heavy weapon or strength-based technique/spell to overwhelm an enemy technique or spell of the same level. In soul resonance, heroes are highly compatible with rulers, sages, and lovers and are incompatible with artists. They are neutral with all other archetypes. MANA: 100 SOUL COLOR: Red
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Martial Arts Tier One โฏ Enter the Dragon โฏ The martial artist is able to channel a spell or technique through their body. For instance, a Witch can cast a spell through a punch and a Weapon or Meister could use a technique through the legs. โฉ โฏ Everybody was Kung Fu Fighting โฏ When performing Punch or Kick, a copy of their fist or foot will appear as an after image. This allows them to perform the technique twice for only one action and resource cost. This copy is one level lower than the original technique at a minimum of level one. This perk has a five post cooldown. โฉ โฏ Crouching Tiger โฏ The energy cloaks from all the five animal style techniques will protect against techniques or spells one level above the level of the technique to a maximum of level five. This ability has a five post cooldown. โฉ โฏ Rock Lee โฏ The force generated by the Punch and Kick techniques doubles in range. Tier Two โฏ Fists as Fast as Lightning โฏ Martial artist techniques refund 1/2 the stamina once every five posts. โฉ โฏ Hitmonchan โฏ Once per five posts, the shockwave created by the Punch technique is one level above the level of the punch performed to a maximum of level five. Tier Three โฏ Dragon Warrior โฏ Three times a battle, a martial artist technique can overwhelm same level techniques.
Transformation Tier One โฏ Reserved โฏ Soul Guard, when broken for whatever reason, refunds 1/2 the mana cost the witch once every five posts. โฉ โฏ Not Mad, just Fun โฏ This perk enables the witch to passively heal herself of up to two tiers of Madness when transforming. This perk is usable once every five posts. โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
(Replacing Previous Witch Character with this one cuz don't wanna be a lowkey solo witch.)
Posted: Tue Sep 07, 2021 9:08 pm
way-to-dawn-xx
Approved but, by my count, you have two additional perks to distribute. Add them where you want; you don't need to resubmit for approval.
pyrategross
Ichengo Angelus
Approved. Remind me tomorrow in the evening to add you guys to the roster if you're not there. I'm heading off of gaia right after these approvals so it won't be up tonight. xx
NAME: Kasumi Fujisawa ALIAS: --- LEVEL: 1. AGE: 17 BIRTHDATE: 10/24 GENDER: Female HANDEDNESS: Left handed. PERSONALITY: On the outside, first impression of the dementor speaks volume; a loud, aggressive, spoiled figure who speaks with fists than mouth--- well, it's mostly right. In reality, Kasumi lends on having strong-will; pride in dreams; she also doesn't mind lending a hand or two for those. Being athlete, being healthy is one of the key(s) for having a strong soul: even times you'll spot her meditating, excising or even balancing on a pole 50ft above; however, it's not just her own body, anytime she catches an individual not taking self-care no matter who they are (Student/Teacher/Witch). It might sound too much though, the brunette only does it for good reasons. Though... there is a downsize; impulsive from the get go on pushing her body over it's limits, too much in fact that she'll go unconscious due from her past sensei's harsh treatment which was classified under training. Another con is how much passion she has in dreams; her friends', partner and everyone's dreams; it can be fix easily but, what if the pieces stayed missing forever? Within her power to make new ones. An individual breaking the pieces? Enough to send Kasumi into blinding rage.
On the calm side, she's also a heavy sleepwalker, so if anyone knows how to fight... stay away from her close view. Quite of fond of food, mostly dumpling and if you catch this one lounging around, it's just her relaxing.
HAIR COLOR: Brown EYE COLOR: Brown HEIGHT: 5'8''' WEIGHT: 141lb ATTIRE: As a born fighter, Kasumi's casual ware tends to vary in athlete loose/tight fitting; attires that grants her ease mobility. In school, usually the DWMA school uniform. During missions, she wears a Chinese-style gear, [ Pajamas ]
FACTIONS: Death Weapon Meister Academy PARTNER: ----- STAR RANK: โ One Star
BIOGRAPHY:"Between a blade of grass and a tree, keep your eyes open even if it hurts."
Born in the Fujisawa family of Hiroshi & Asuka --- their branch consist of martial arts meisters; making names for themselves throughout history. The newest member would fulfill it so that their legacy would not in vain. Raised under strict rules, they only wanted what's best for their family future without telling her the real reason. If she's going to become this guiding light for the next gen, she must understand respect --- it sorta worked out. Due to her young rebellious side at home/school, they hired old help, Shichirล; a master meister who's well-known among for his practice within the family. Over the years, she wondered why everyone in the circle fond usage of normal weapons instead of hybrid-weapons; harboring mix feelings towards Lord Death's school idea -- involving the hybrids. Even Shichirล's viewpoints on it were advance by his own word: though, to her... it felt one-sided. Even her parents had the similar outlooks despite being former students of the latter.
It took some trails & errors to convince her parents in letting her attend DWMA; in exchange, their daughter would focus on the family tradition knowing how against Kasumi is from their word so she had to accept it. After joining, the brunette went through hard shape, from different weapons to another, her wavelength wasn't able to sync. It didn't stop her spirt and her determination in proving that a meister and weapon can work out together.
CLASS: Meister โจโจโจโจTraditionalist โจ Meisters of this path are traditionalists who have an exceptionally strong wavelength with their Demon Weapon. Traditionalists gain two additional perks for the Soul Resonance skill. Can resonate with their partner at double the distance and one level higher. They are also able to perform Soul Perception techniques at one level higher while wielding their Demon Weapon. While remaining loyal to one Demon Weapon partner, the meister gains one additional perk per level. ARCHETYPE: Artist โจโจโจโจ The Artist has by far the most colorful soul wavelength with a high level of instant inspiration that tends to taper off over time. During their journey, artists can obtain one extra soul for all missions until they reach level five. After level five, the artistic inspiration dies and they lose one soul in all missions to a minimum of one soul per mission. Additionally, artists gain two perks in one skill that they are most passionate about. Artists are highly compatible with lovers and are incompatible with heroes. They are neutral with all other archetypes. RESOURCE POOL: Spirit : 100 SOUL COLOR:Ruby
Soul Resonance Tier One โฏ We're not Lovers, We're Soulmates โฏ Members of a Soul Resonance team with this perk are able to lend resource to another member of the Soul Resonance team. The limit is 50 resource per post. This does not cost an action. โฉ
Soul Perception Tier One โฏ Passivity โฏ The Meister's perception detects souls passively around them. At this point in their development, the Meister can determine what type of soul is around them (human (M/W), witch, demon, reaper) within ten feet. โฉ โฏTwo of a Kind โฏ Perception used on a Meister or Weapon will reveal the soul they're closest to. This is decided by who they Soul Resonance with the most, but M/W pairs who haven't achieved Resonance but still have worked together will be revealed. The partner's location isn't revealed, but the user becomes familiar with their soul imprint, allowing them to identify the target's partner by the sense of the partner's soul in the future.
Soul Wavelength Tier One โฏ Wavelength Waves โฏ [ The Meister is able to inflict their wavelength ten feet outward from their palms in a half-circle shape five feet wide. ]
Soul Constructs Tier One โฏ Repeating โฏ The Meister is able to generate a second identical construction for no action or cost in the same post as their first. This is usable once every five posts.
Martial Arts Tier One โฏ Enter The Dragon โฏ The martial artist is able to channel a spell or technique through their body. For instance, a Witch can cast a spell through a punch and a Weapon or Meister could use a technique through the legs. โฉ โฏ Kung Fu Panda โฏ The martial artist gains a custom technique based on this skill tree. โฉ โฏ Rock Lee โฏ The force generated by the Punch and Kick techniques doubles in range.
Soul Resonance Tier One โฏ We're not Lovers, We're Soulmates โฏ Members of a Soul Resonance team with this perk are able to lend resource to another member of the Soul Resonance team. The limit is 50 resource per post. This does not cost an action.
Soul Perception Tier One โฏ Passivity โฏ The Meister's perception detects souls passively around them. At this point in their development, the Meister can determine what type of soul is around them (human (M/W), witch, demon, reaper) within ten feet. โฉ โฏTwo of a Kind โฏ Perception used on a Meister or Weapon will reveal the soul they're closest to. This is decided by who they Soul Resonance with the most, but M/W pairs who haven't achieved Resonance but still have worked together will be revealed. The partner's location isn't revealed, but the user becomes familiar with their soul imprint, allowing them to identify the target's partner by the sense of the partner's soul in the future.
Soul Wavelength Tier One โฏ Wavelength Waves โฏ The Meister is able to inflict their wavelength ten feet outward from their palms in a half-circle shape five feet wide.
Soul Constructs Tier One โฏ Repeating โฏ The Meister is able to generate a second identical construction for no action or cost in the same post as their first. This is usable once every five posts.
Martial Arts Tier One โฏ Enter The Dragon โฏ The martial artist is able to channel a spell or technique through their body. For instance, a Witch can cast a spell through a punch and a Weapon or Meister could use a technique through the legs. โฉ โฏ Kung Fu Panda โฏ The martial artist gains a custom technique based on this skill tree. โฉ โฏ Rock Lee โฏ The force generated by the Punch and Kick techniques doubles in range.
Soul Resonance โจ Resonance Wavelength | Level 1 | Tier 1 | Spirit Even if the Meister is uninitiated in the art of fighting with a wavelength directly, experienced Soul Resonance Meisters are capable of channeling their wavelength and their partners' wavelength easily, producing a radial blast from their person that is twenty feet wide.
Soul Perception โจ Clairvoyance I | Level 1 | Tier 1 | Spirit The Meister expends their energy outward, using their mind's eye to detect souls within twenty feet. This technique can be augmented with perks that specify different types of information. There is no cooldown for this technique, but it only lasts for two posts. โฉ โจ Body Check | Level 2 | Tier 1 | Spirit The Meister expends their energy outward, augmented their physical vision with the power of their mind's eye. This permits them to analyze someone's body language and determine what kind of attack is about to come their way. This grants an unstackable resource reduction of one level to dodge or defend against. If in Soul Resonance or otherwise in telepathic communication with a teammate, the teammate receives a singular resource reduction to a dodge or defense if the Meister senses it. There is a three post cooldown for this technique and it only lasts for one post.
Soul Wavelength โจ Aggressive Shock | Scaled Level | Tier 1 | Spirit โจ Aggressive Shock | Scaled Level | Tier 1 | Spirit This shock is designed to hurt. On top of doing damage appropriate to its level, this kind of shock tends to disorient the opponent and frequently leaves them seeing double. The opponent's next attack misses if they've gathered less souls than their opponent.
Soul Constructs โจ Soul Armor | Scaled Level | Tier 1 | Resource This technique is created only in contact with the Meister's body. Soul construct energy surrounds the Meister to protect the body. The armor can look, aesthetically, however is desired. This armor lasts two posts per level.
Martial Arts โจ Punch | Scaled Level | Tier 1 | Stamina, Mana, or Spirit The martial artist throws a simple punch with a scaled level of force behind it. Upon contact, the fist will release a shockwave of force behind it and spread the damage to a five foot radius per level of the technique. โฉ โจ Kick | Scaled Level | Tier 1 | Stamina, Mana, or Spirit The martial artist unleashes a simple kick with a scaled level of force behind it. When the kick lands, the force is such that it cuts through the air. The kick then applies cutting damage to all within five feet per level of the technique. โฉ โจ Tiger | Level 2 | Tier 1 | Stamina, Mana, or Spirit The user channels the ferocity of the tiger and folds their knuckles in such a way to form tiger claws. Energy leaves the martial artist's body and forms a protective cloak around them resembling tiger stripes. This armor lasts for two posts or until destroyed.
NAME: Li Zhang ALIAS: LEVEL: Level 1 AGE: 17 BIRTHDATE: 9/9 GENDER: Male HANDEDNESS: Left PERSONALITY: Li is a fairly warm-hearted person who appreciates the efforts put forth by those around him. His upbringing was quite great, despite what some stereotypes involving those of his ethnicity, which he greatly appreciates. When it comes to assisting those around him, Li puts himself in the other's shoes. Imagining how much effort he would want put forth towards him and putting that much effort to who he is helping. Li is also not quite afraid of or reluctant to be serious and hard when he absolutely needs to.
FACTIONS: DWMA PARTNER: N/A STAR RANK: โ One Star
BIOGRAPHY: Living a mostly normal life in China, he is the only son of his mother and father. At a young age his father passed away and he was left with only his mother to care for him for a while. Of course she looked towards her parents for support and assistance however they were not very reliable. Instead, much to her own surprise, her late husband's parents instead took on the responsibilities she wished from her own parents. They helped in taking care of the young Li and his mother. Li always knew he wanted to do something big with his life, and his family was supportive of all things he did. It seemed like no matter what he did, he never really felt like he fit somewhere though. Recently however that has changed, as he suddenly became capable of changing into a weapon. Realizing that part of his family seemed to have some sort of latent ability of such, he would determine what he would do. Moving to the United States in order to join the DWMA. Of course supported by his family he would do exactly that. Due to his age when he realized what he was capable of before he could take any official classes at DWMA he had a sort of specialized "Late Bloomers" type of class some might call it. Where he excelled at learning how to control his weapon form and overall abilities as a whole. Likely due to the bit of disciplines he'd learned prior to his knowledge of weapon things. He's now begun taking normal classes, and is looking for a Meister Partner.
CLASS: Weapon โจโจโจโจDual Alterer โจ Weapons of the Dual Alterer Path are demon weapons focused on serving as the sole weapon for one meister. Dual Alterers gain two additional perks for their primary weapon type. Additionally, the Dual Alterer receives one extra perk for every level attained when they remain loyal to only one meister. ARCHETYPE: Lover โจโจโจโจ The soul of the lover is incredibly passionate and intent on pursuing their dreams. The hum of their wavelength has the high highs and low lows of romance. As a result, lovers cast spells or perform techniques that are one level harder to dodge once every five posts. They gain one point in Guts but lose one point in Strength. Lovers also gain two perks in a Guts skill. Lovers are highly compatible with heroes, artists, and sages and incompatible with explorers. They are neutral with all other archetypes. STAMINA: 100 SOUL COLOR: Gold
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Scythe Tier One โฏ Slasher Flick โฏ A technique will function one level higher up to level five once per five posts. โฉ โฏ Scyther โฏ The Sickle Slash technique will slice through equal level and lower defensive techniques or spells once per five posts. โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Jashin โฏ The cost of a scythe technique in stamina is refunded once per five posts. โฉ โฏ Phantom Slice โฏ A slash of the scythe can produce a swipe of energy afterwards that functions at the same level as the original technique. This perk is usable once per five posts. Tier Three โฏ Perk Name โฏ [ Description here. ]
Martial Arts Tier One โฏ Ka-Ra-Tay โฏ The punch technique can be substituted by Karate chops that then apply the cutting effect demonstrated by the kick technique. โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Hitmonlee โฏ Once per five posts, the cutting air created by the Kick technique is one level above the level of the kick performed to a maximum of level five. โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
Soul Resonance Tier One โฏ We're not Lovers, We're Soulmates โฏ Members of a Soul Resonance team with this perk are able to lend resource to another member of the Soul Resonance team. The limit is 50 resource per post. This does not cost an action โฉ โฏ Determined โฏ The user is able to split a single attack against two targets without reducing the strength of the technique once every five posts. โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
NAME: Bimothy Chungledown a.k.a Chung ALIAS: Big Chungus LEVEL: 1 AGE: 22 BIRTHDATE: 10/3 GENDER: Nonbinary , Sex: M HANDEDNESS: Right PERSONALITY: Chung as described by those that know him is typically called and I quote 'A ******** degenerate'. To which Chung corrects them in stating that they are THE ******** degenerate. Crass but with a roll off the shoulder attitude towards all things, they live in the moment, making a living by jumping into the hands of some poor sap to either begin dumpstering or getting dumpstered. Chung is easy to talk to although may not always be listening. They are encouraging almost to the fault of enabling reckless behavior along with being reckless themselves. Multi-talented but also at times a bit 'much' to be around as conversations go into wild tangents often as it seems they have an attention span of a rodent. All actions have consequences and Chung is the type of person who braves those consequences. The most common being attacked for slapping hot chicks and dude booties.
HEIGHT: 6'5 WEIGHT: 198 TRANSFORMATION: [Come on and Slam] Chung is actually an anchor but due to their proportions classifies and is wielded as a scythe and blunt weapon. Their unwieldiness contributes to why they typically can't find a permanent meister.
FACTIONS: [ DWMA ] PARTNER: [ N/A ] STAR RANK: โ One Star
BIOGRAPHY: Chung wasn't always the rag tag hand hopper he was today. No as a matter of fact Chung is several of years old...well rather a portion of them is. Chung was once a Death Scythe. Forged from the witches soul known as Calypso, a Death Scythe that belonged to one particularly notorious Meister known as 'David Jones'. A pirate and sea captain who was said to rival Lord Death when it came to collecting souls especially at sea. However, David's behavior and carelessness eventually led to their madness. This eventually angered a particular individual who was sworn protectorate of the sea. A Meister of godlike prowess, Poseidon. Poseidon would bring a supposed end to David Jones and his reign of terror on the high seas but his Death Scythe the then Bimothy would additionally be destroyed in the process and fragmented. Poseidon would fade into memory from their wounds their status unknown and David Jones would be 'lost at sea'.
However, fragmented Bimothy and their soul clung to life simply due to the fact that they did not know if David was still alive or dead. As time passed, and years went by Bimothy would slowly loose more and more of themselves and their memories as everything became a blue blur but still...they clung to the belief they would see David again. After a diving expedition found Bimothy and the weak trace of their soul still flickering they would bring the fragmented Bimothy back to the DWA. Lord Death bearing witness to Bimothy and that they were still holding on being a testament to their former Death Scythe status would be reforged...with questionable results. Bimothy would return to the world with hardly any memory of David in tact which was a blessing in disguise as Death was well aware of David's fall to madness and teetered on the edge of becoming Kishin. Being reforged came with side effects however. Bimothy when manifesting in their humanoid form has no legs. As such they are replaced with mechanical prosthetics the prosthetics a representation of them having been reforged but the main side effect was Bimothy becoming a shape more akin to an actual Anchor as opposed to the Aesthetic massive Anchorlike Scythe they once were.
Bimothy's new form was unwieldy, heavy, and awkward to use. As most weapons had the ease of conventional use allowing most Meister's to pick them up and adapt quickly. This was never the case for Bimothy. Additionally Bimothy's soul resonance still clung to David as if longingly despite not remembering who they were and because of this Bimothy was considered 'cursed' as every Meister that opted to take them as their partner for any long period of time found themselves succumbing to unfortunate circumstances either be it critical injury or even death either do to their unwieldiness or because despite being a type that was neutrally compatible with most still demonstrated slight signs of rejection. Yet Bimothy has always been eager to please whomever takes them up.
Bimothy has retained one thing from his past life which was the 'pirates life' euphemism. Do what you want, be who you want, savor the moments, and face any of the consequences like a man. Their multitude of experiences with rejection and being the cause for several accidents has left them jaded albeit optimistically. Bimothy knows their a ******** up and at this point embraces it. Relishing in the smallest of victories and brushing off the most crippling defeats. Now that there's a race to collect Kishin eggs Bimothy sees it as an opportunity to quite possibly become whole again. What that implies or entails for future...who can tell.
CLASS: [ Weapon ] โจโจโจโจ[ Team Player ] โจ [Followers of the Team Player path gain two perks from the Soul Resonance skill tree and use the skill at one level higher. Team players can use stamina in place of spirit for Soul Resonance techniques. They can also partner with one additional Meister. Soul Wavelength attacks from enemy Meister's impact them at one level lower at a minimum of level one. ARCHETYPE: [ Everyman ] โจโจโจโจ [ The Everyman or Everywoman is a highly flexible archetype that is adaptable to their situation with an agreeable hum to it. The Everyman receives two additional perks in any of their skill trees. Additionally, the everyman earns one additional custom technique for every level up. They gain an additional 25 to any resource they have per level. The Everyman is highly compatible with sages and rulers but incompatible with innocents. They are neutral with all other archetypes.] RESOURCE POOL: [ 125/125 Stamina ] SOUL COLOR:limegreen
{This spoiler is where you'll link to your character's relevant claim posts for missions and events.} Missions Claim: [ x ] Events Claim: [ x ]
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ {{Perks: Everyman: 2 perks, Soul Resonance 2 Perks(TeamPlayer), 4 Perks Base}} Soul Resonance Tier One โฏ Soul Reaper โฏ The user is able to sustain one technique for an additional post without paying an additional resource cost once every five posts. โฉ โฏ Determined โฏ The user is able to split a single attack against two targets without reducing the strength of the technique once every five posts. โฉ โฏ We're not Lovers, We're Soulmates โฏ Members of a Soul Resonance team with this perk are able to lend resource to another member of the Soul Resonance team. The limit is 50 resource per post. This does not cost an action. โฉ โฏ Polyamory โฏ The user is able to borrow a technique from a member of the Soul Resonance technique and use it themselves if it's something they could theoretically learn themselves. This technique is borrowed for three posts and usable only within that window. Another technique may not be borrowed in the same battle. โฉ โฏ Overreaction โฏ The user is able to use one technique twice in a post for the same action. Both costs are paid. This perk is usable once per Soul Resonance partner in the Soul Resonance team. โฉ โฏ Ghostbusters โฏ The user is able to pay an additional level in resource during any kind of attack to stun the opposing Meister from using any soul abilities; the opponent is unable to use any soul abilities for two posts. This is usable once per opponent with an overall five post cooldown.
Blunt Weapons โจโพโจ Tier One Perks โฆโฝโฆ โฏ Mjolnir โฏ When the blunt weapon flies through the air through a technique a shockwave is created by the technique that is one level lower than the technique at a minimum of level one. This perk has a five post cooldown. โฉ โฏ Vikings โฏ A blunt weapon functions one level higher in strength at a maximum of level five. This perk has a five post cooldown. โฉ โฏ Size Matters โฏ Range of Blunt Weapon attacks are doubled. โฉ โฏ Mace of Molag Bal โฏ The user can combine a blunt weapon technique with another weapon skill tree technique for one action. This perk has a five post cooldown. โฉ โฏ Thor: The Dark World โฏ Once per five posts, half of the amount of stamina used in a blunt weapons technique can be refunded to the user. โฉ โฏ Odin Son โฏ The user can dodge or defend an opponent's attack for one level lower in resource. This perk has a five post cooldown.
Scythe โฏ Scyther โฏ The Sickle Slash technique will slice through equal level and lower defensive techniques or spells once per five posts. โฉ โฏ Slasher Flick โฏ A technique will function one level higher up to level five once per five posts. โฉ โฏ Dead Like Me โฏ A slash delivered by the scythe is able to release an additional crescent blade of energy that is one level lower than the original technique at a minimum of level one. This perk has a five post cooldown. โฉ โฏ All Hallows Eve 2 โฏ The range of all scythe techniques is doubled. โฉ โฏ This Is Holloween โฏ As scythes are known for Witch hunting, once per five posts the scythe technique has a one level advantage against a magic spell. โฉ โฏ The Tell Tale Heart โฏ If a scythe technique is used along with another weapon skill tree technique then one of the techniques doesn't cost an action. This has a five post cooldown.
โจโพโจ Tier Two Perks โฆโฝโฆ
โฏ Phantom Slice โฏ A slash of the scythe can produce a swipe of energy afterwards that functions at the same level as the original technique. This perk is usable once per five posts. โฉ โฏ Hidan โฏ The range of all scythe techniques is tripled. Requires the All Hallows Eve 2 perk. โฉ โฏ Jashin โฏ The cost of a scythe technique in stamina is refunded once per five posts. โฉ โฏ Slice โฏ If a scythe technique is used along with another weapon skill tree technique then they can combine to create an attack that is one level higher than they normally would function as when combined, at a maximum of level five. This has a five post cooldown. This requires The Tell Tale Heart perk
NAME: Fannar Shiva Valkoinen ALIAS: LEVEL: 1 AGE: 191 BIRTHDATE: 12/25 GENDER: Male HANDEDNESS: Right-handed PERSONALITY: A stern and sharp-tongued individual; who's known for how strict he can be when comes to order with a two-face side. One side, Fannar can come off as a pleasant, humble and down-to-earth; quite fond of tea but, if anyone/anything makes him snap, that warm comfort then shifts into a dead, cold atmosphere due to years of negative experience at youth. he's a waking, breathing death obsession witch; luring victims into a false space of protection before removing their own life without notice. Aside from his split-personality, in real-time; he is an observing figure, listening in conversations within darkness. Holding a small grudge against the human race towards, plus the lack of understanding human emotions, seeing them unnecessary and rather meaningless for the species while putting on a caring faรงade
HAIR COLOR: Green-blonde, Platinum-white (If angry) EYE COLOR: Pale magenta, Bright magenta (If angry) HEIGHT: 5'4" WEIGHT: 117lb ATTIRE: In general, Fannar's attires has a formal look while maintaining two different forms. A Civilian (When under detection among the humans) & Witch form (When among other magical users). TRANSFORMATION:Fox Form
BIOGRAPHY: Over 100+ years ago, Fannar was the third child out of four in the Valkoinen's siblings, having everything he wanted due to his family wealthy, depending on how extreme his demands are. At age 12, life soon took a toll on him; after subjecting to physically abuse by his uncle for years on end, he developed a violent side which lead him into murdering his own uncle only to fled from the crime scene. Eventually, the young witch was caught and place in imprisonment by an unknown figure, through the years; this person was a magical user as well though, his method were unknown --- teaching the kid about his transformation ability, helping him achieve it as well as learning more about him. centuries pass on by, now an adult.
Soon later, the figure then let him go only for an exchange; To become his spy and only against the DWMA; a school built by Death himself to prevent the world from drowning into evil. At first, the offer was clear; however something echo in his mind which made him go silent. Something about that cause a fuse to start by the other, calling him his tool before preparing to strike. In return, Fannar quietly struck him back as his body stump backwards in a folding manner, telling the deceased that he follows the GC.... not a weakling like himself. Retuning home and explaining what happen. the vice then came up with an idea a good reason for the green haired plus his role; making the latter a spy toward Death --- hide in sight. They need any info they can get for the future.
Residing in Death City, the latter pose himself as an only child who's sent him oversea to live with his aunt with a great interest in knowledge. Soon after he got the role of the City's librarian. His formal speaking and warm aura give him positivity points in the community, with his reputation of a humble yet classic person. Behind close doors, what matters on seeing everybody in the palm of hands, wickedly smirking within the darkness.
CLASS: Witch โจโจโจโจOccultist โจ Occultist witches focus on the esoteric magical arts of the occult as Werewolves, Bloodsuckers, or Transformation Mages. Occultists unlock either the Werewolf, Bloodsucker, or Transformation magic trees of their choosing. Werewolves transform into human-wolf hybrids and have a unique mastery over wind magic. Bloodsuckers transform into bats and are the only ones who can master blood magic. Finally, Transformation Mages can transform into any animal form of their choosing and are uniquely talented in shadow magic. Occultists start with an additional two perks in the Werewolf, Bloodsucker, or Transformation magic trees. You can only choose to access one of these trees. ARCHETYPE: Jester โจโจโจโจ Jester souls tend to be agents of chaos and are complete wildcards. Their wavelength is a constant bombastic explosion and they are not inherently compatible or incompatible with any other archetypal wavelength. Jesters gain two perks in the Madness skill. Jesters who have succumbed to madness gain yet another perk in the Madness skill tree. Jesters are neutrally compatible with other archetypes. Jesters gain +25 to any one resource pool for their choosing up to 125 at level 5. RESOURCE POOL: Mana: 125 SOUL COLOR:Magenta
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Cryomancy Tier One โฏ Let It Go โฏ When the Ice Pillar spell is cast and used as a shield, an ice castle surrounds the cryomancer at one level lower than the parent spell and protects them from incoming techniques and spells for two posts or until destroyed. This perk has a five post cooldown. โฉ โฏ Frozen โฏ When an ice spell makes contact with a target, their body begins to freeze and the next technique coming their way from the cyromancer is one level harder to dodge up to level five. This perk has a five post cooldown.
Transformation Tier One โฏ Reserved โฏ Soul Guard, when broken for whatever reason, refunds 1/2 the mana cost the witch once every five posts. โฉ โฏ Soul Savant โฏ When using Soul Guard, this perk enables the Transformation witch to change their information to generic civilian human soul to anything they desire. Their Soul Guard can make them appear to be a reaper or a demon, too. Additionally, this perk enables them to feed other information instead of it being randomly generated - enabling them to establish that they're a Weapon, they're under the effect of Black Blood, or anything else they desire.
Madness Tier One โฏ Unsettling โฏ Regardless of the Madness tier of any opponents (or lack thereof), the user can generate baseball-sized abstract, incomprehensible visual-only illusions that confuse the opponent. This generation isn't an ability and doesn't cost an action, nor does it induce Madness, but it can cause confusion and distract opponents. These can be things like the untrackable 'eye squiggle' that some people get in the corner of their vision, but can also be things like vague doodles that can't be looked at directly or even visual glitches in the environment that fix themselves once the opponent(s) look at it. โฉ โฏ Renaming โฏ Techniques of the user that take a form of some type, particularly magical summons but also including any visual alteration of themselves, can always aesthetically change to some horrifying visage or fear. It also grants a resource discount of one level to techniques altered by this perk once every five posts, not stacking with any other discount.
Madness โพ Distortion | Level 1 | Tier 1 | Stamina, Mana, or Spirit This ability allows the user to change their physical size. Techniques used scale to the user. This ability allows the user to make themselves the size of 3 feet tall to the size of a two story building. Efficacy of techniques are unaffected. This ability lasts for three posts.
โพ Madness Sting | Level 1 | Tier 1 | Stamina, Mana, or Spirit The user holds a hand out and shoots a condense beam of Madness out. The aesthetic appearance of the attack can change into anything the user desires. The sting inflicts a raised tier of Madness on the opponent.
Transformation โพ [ Transformation ] Soul Guard | Scaled Level | Tier 1 | Mana Every magical creature knows how to cast a spell to protect their soul from prying eyes. This ability hides the soul's magical inclinations and makes it appear human. For Transformation witches, those loyal to the pure occult magic, their Soul Guard is particularly powerful. This Soul Guard passively functions one level than paid, meaning a level five Soul Guard cast by a Transformation witch cannot be pierced. Finally, this replaces the generic Soul Guard.
โพ Transformation | Level 1 | Tier 1 | Mana This is the ability to turn into an animal. This may also be used to turn into a human. Finally, this ability can be used to turn into something in between the two, frequently just a human with animal ears and tail, but possibly something more animal than that. This ability can always be used without breaking Soul Guard. It may not be used more than once in one post while in combat.
โพ Charm | Level 2 | Tier 1 | Mana In any form, a Transformation witch can use her greatest assets: her versatility and charm. This ability allows a Transformation witch to enhance her words with mana. This is frequently used for seduction outside of combat, for the witch's amusement, or to sneak in somewhere they shouldn't be. In combat, however, this technique robs a single opponent of an activation, not stacking with anything else that can do so. As such, this technique is usable twice a battle and is not repeatable in the same post.
โพ Trick and Treat | Level 2 | Tier 1 | Mana The witch generates a manifestation or enchantment with her magic that is designed to fool Soul Perception. If a manifestation, the witch will create an animal of her family that reads as a level five witch soul for three posts. She can direct the manifestation at will. If an enchantment, then the witch is casting this trick on someone else, typically an unsuspecting human. The target's soul information will switch to that of a level five witch soul for three posts.
Cryomancy โพ Ice Bolt | Scaled Level | Tier 1 | Mana The cryomancer forms a blast of frigid mana and launches it at an opponent. The power of the ice bolt depends on the amount of mana applied to the spell.
โพ Ice Pillar | Scaled Level | Tier 1 | Mana By flicking their finger upwards, the user creates a large pillar of ice at a given destination depending on the user's intent. The pillar is typically used as a defensive spell.
NAME: Ignacious Nissian ALIAS: Ignis LEVEL: 1 AGE: 1000+? Current: 32 BIRTHDATE: 12/25 GENDER: Male HANDEDNESS: Right-handed PERSONALITY: Ignis is the antithesis of hot-headed. Passive and laid back but stern when needed. More often than not they habitually try and preach manners, chivalry, and humbleness. That said, he isn't a stick in the mud. He knows when to tighten the gloves and put their foot down. He has no greater desire for power but an individual who craves knowledge and experiences over things such a strength and god complexes. This makes him the yin to otherwise yang of Apotheosis. As both seem to favor flames but one soul is less hot than the other. Insightful and with a goal of diagnosing people whom he believes are 'unique'. Although he is no therapist, but will boldly tell individuals if he detects a problem in their personage that they should correct. Despite being a sorcerer he does not get along with Necromancers or any individual that carries trace amounts of madness. Believing the second to be a step away from becoming deranged clowns.
BIOGRAPHY: Ignis was a sorcerer that believed that flame was indicative of life. They used that knowledge to pursue what was believed to be 'the first flame' this quest was fruitless but opened Ignis's eyes to a greater understanding of magic. While he may not have found the first flame he was able to harness the fire of a phoenix. With that flame he was able to document countless lifetimes and experiences as whenever he would die from old age he would rise again. Eventually he would find a way to consume the flame maintaining its reincarnate powers a testament to his age so that whenever he feels near the point of his age getting to him he may shed his human outsides as ash an be born again at a more preferable age. Despite his age and wisdom gained from a long life every incarnation came with the caveat of essentially resetting his magical aptitude. This did not bother Ignis however, as every time was an opportunity to find new ways of relearning. Now with a belief in having perfected the reincarnation process Ignis continues their pursuits in the arcana.
Ignis and their past however, while documented somewhere amidst his notes which could fill a small library has been personally lost due to his many less than perfect reincarnations. They are kept in a place that he does not look, as there are constant reminders in its place of keeping from his previous iterations not to view them. Whatever is contained in Ignis's past life before he learned how to retain his memories were labeled as better left forgotten. Ignis has been good at one thing and that is burning things slowly and surely...and for some painfully and agonizingly.
CLASS: Witch โจโจโจโจSorcerer โจ Those who follow the Sorcerer/Sorceress path specialize in the traditional arcane arts using a demon tool or demon book that is particular to their individual soul. All sorcerers unlock exclusive access to the arcane magic skill tree and can control magic circles as a result. Sorcerers also gain two additional perks for arcane magic or an elemental magic of their choosing. Sorcerers are unique among witches because they rely on magical items that are particular to their souls called Demon Tools or Demon Books that are common sources of their magical power. Sorcerers may make one custom perk at level 3 that is individual to their Demon Tool or Demon Book. ARCHETYPE: Sage โจโจโจโจ Sage souls strive to learn as much as possible and they tend to have a deep sense of insight. As such, the sage wavelength is slow and calming. Sages gain one point in wisdom and lose one point in strength. Sages are highly compatible with most archetypes which gives them a special advantage in finding a Meister or Weapon match. If the sage is a Witch then they gain two perks in a magic skill. If the sage is a Meister or Weapon then they can gain two perks in a wisdom skill. In soul resonance, sages are highly compatible with all archetypes except neutrality with jesters. RESOURCE POOL: Mana: 100 SOUL COLOR:Maroon
Ignacious approved, Chung is pending til you pick a hand. No need to resubmit, just edit and reconsider being a bad egg smh my head.
Nyandianda
Approved, nice transformation witch!
& general note --- y'all don't need to quote ozy anywhere in the guild cuz he made like every thread and gets notified without it && we didn't put quotes in the profile code since we look at the guild daily anyways c:
NAME: Emily & Evan Knox ALIAS: Knox Twins, Em and Ev -short for their names- (they haven't come up with an official Alias for themselves) LEVEL: 1 AGE: 24 BIRTHDATE: August 28 GENDER: Evan: Male || Emily: Female HANDEDNESS: They are both left handed PERSONALITY: Though the twins are rather remarkable similar in a lot of ways, their personalities are of their own. Both can keep their composure when it is needed. Both attend to the needs of others rather rapidly. Both can put on a strong face to almost anything. And both share the same dry humor. โA lot of normally known jokes fly over their heads-
However, Emily is more of the touchy person. She gives lots of hugs, and pats and ruffles. She always has a big smile when itโs appropriate, and uses her hands to talk. Emily is the social half of the twins.
Evan on the other hand, is more of the guy you go to if you need an ear to talk to. Heโs more reserved, kept, and in check all the time. His movements can come off as stiff and standoffish, but he burns through energy much faster than his sister โmore so when he must keep up with that social butterfly-.
With the two unique personalities, the twins help each other. Emily can do all the talking so Evan can reserve energy, and when Emily is so over whelmed by all her energy Evan is there to help calm it down and reset it back into balance. They are very much a yin-yan set of twins, which might be why itโs so hard for a meister to comply with both of them.
Perhaps the more private part of their personalities is when Evan takes a strong front against their not so supportive extended family, while Emily breaks down. Emily can't understand why they are being treated as such, and Evan - for the sake of them both- has already accepted that their future is unknown and distant, but there would be one certain. As long as he protect his sister from their family, she'd always be with him. Any 'family' talk that isn't controlled can bring out such a turn of emotions with them both. Evan will become defensive while Emily will retreat as if trying to fit inside some hidden box.
HEIGHT: 5'9" WEIGHT: 154 ATTIRE: Nothing but the best. Usually suits for Evan, and either a skirted more lady like suit for Emily, or some other form of proper, fit, and flattering ladies wear. Typically if they go more relaxed, it is of all the latest and newest things on the market. Only a well kept appearance is seen. They have also trained diligently to keep up appearances in fights as well. If they are seen with tattered or unruly clothing, one instantly knows there is a story to be told! Though they do not hide that they are of a high class, they do not boast either -If one doesn't count wearing huge perfect gems all the time as 'not boasting' that is-. They simple are hardly seen without some sort of stone or expensive looking ornament. They are after all part of the Knox family. TRANSFORMATION: Each are half of this pair of scissors. They can be used as one piece as a normal light blade, or together as a great sword/giant scissors. Alt look
FACTIONS: Death Weapon Meister Academy PARTNER: They can utilize each other on a basic level, will be partnered with Lila Tora (Melody's the writer) STAR RANK: โ One Star
BIOGRAPHY: The Knox family is simplistic in a first class rich and wealthy kind of way. The Knox family line wasnโt always employed by Lord Death, rather their father was the first of the Knox line to act upon his weapon abilities. Partnering up with their mother, the twins parents were married and hosting high ranks among Lord Death's crew prior to starting their family. Even with all their glorious success, the Knox's view on this... job wasn't so successful. Itโs rather unknown if any other family members also have these sorts of abilities, as the Knox line is known for one thing: Jewelry. The box with the Knox on it was everything everyone craved all over the lands, and they only sold the purest and highest quality of basically anything that was jewelry. And their parents weren't exactly perfectly boxed up Knox's.
The twins once introduced to the family, spent most of their life with their Grandparents who housed their ever traveling son and his wife. Taking in the twins so their parents could just continue their work was of no issue at all. Their parents did think long and hard about this, as not all the family members wereโฆ acceptingโฆ of the choice to become something not in the line of the Knox Jeweler kind of something. The twinโs grandparents however, were just so happy to see their son practically busting at the seams with happiness, that they learned to adapt, and adapt they did.
Emily and Evan developed their close bond in the womb, and it had only grown since then. They noticed their abilities to transform and wield each other at a fairly young age โand lucky for them, so did their grandparents-. The kids gained a new teacher along with all their other private lessons, a tutor to assist in allowing them to grow and expand with their abilities. Years passed, and they grew, and they discovered.
What they discovered was though they can wield each other, they were indeed just weapons, and not meisters. They would need one in order to complete their witch hunter. Devastated at the idea of being torn apart, the Twins accepted their fates as they entered the academy, their fist actual experience with a school setting. Adjusting and learning, they discovered many things including one heart lifting detail. To perform at their top abilities, they couldnโt be separated. To some a curse, but to the twins a blessing, they traveled the years together. Always on the search for a meister who could wield both of them at the same time. Pairings usually were few and far in between and jokes about how the Knox twins had impenetrable spirit pressure rose up. These claims caused even fewer meisters to step up to the Knox Twins challenge. However, the twins are still hopeful, and ever open to possibilities.
CLASS:Weapon โจโจโจโจDual Alterer โจ Weapons of the Dual Alterer Path are demon weapons focused on serving as the sole weapon for one meister. Dual Alterers gain two additional perks for their primary weapon type. Additionally, the Dual Alterer receives one extra perk for every level attained when they remain loyal to only one meister. ARCHETYPE: Ruler (both) โจโจโจโจ Ruler souls tend to value order and have the tenacity to defeat chaos. Their wavelength is generally quiet with an occasional blip. Rulers are tough but slow and inflexible. They gain 1 point to guts but lose 1 point in dexterity. Rulers gain two perks in a guts skill. Rulers gain +25 spirit per level up for a total of 125 at level 5 if Meister class. Weapon Class rulers gain 1 additional perk to any weapon skill. Witch Rulers are able to hide their soul from soul perception at 1 level higher once every five posts. Madness influence rulers at one tier lower, not stacking with anything else that grants this innate resistance. In soul resonance, rulers are highly compatible with heroes, sages, and everymen and incompatible with outlaws. They are neutral with all other archetypes. RESOURCE POOL: Stamina 100 SOUL COLOR:Evan: โพEmily: โถ
{This spoiler is where you'll link to your character's relevant claim posts for missions and events.} Missions Claim: [ x ] Events Claim: [ x ]
โฏโพโถโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Greatsword Skill Tree Tier One โฏ Getsuga Tensho โฏ If the Greatsword wielder slashes the air with Great Swing, half of the stamina cost of the technique is refunded back as a result of the wind amplifying the swing. This perk has a five post cooldown. โฉ โฏ Zabuza โฏ Greatsword technique range is doubled. โฉ โฏ Stormfang โฏ The Storm Gale technique can be boosted by one level once per five posts. This perk can be stacked with other greatsword perks. โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Executioner โฏ Using a Greatsword technique puts the user at such peace that their Madness is cured by two tiers. โฉ โฏ Dragonslayer โฏ When a Greatsword technique is performed, an additional slicing wave of wind will be dispatched from the sword that is the same level as the original technique for no stamina or action cost. This perk has a five post cooldown. Requires the Conan the Barbarian perk. Tier Three โฏ Rise of the Champion โฏ An additional Greatsword technique can be used for no action or cost during combat.
Soul Resonance Skill Tree Tier One โฏ Soul Reaper โฏ The user is able to sustain one technique for an additional post without paying an additional resource cost once every five posts. โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Relax, Dude โฏ Range of Soul Resonance techniques is doubled. โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
โฏโพโถโฏ ๐ธโโโโโ๐ตโโโโโ๐ชโโโโโ๐ฑโโโโโ๐ฑโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐นโโโโโ๐ชโโโโโ๐จโโโโโ๐ญโโโโโ๐ณโโโโโ๐ฎโโโโโ๐ถโโโโโ๐บโโโโโ๐ชโโโโโ๐ธโโโโโโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Greatsword Skill Tree โจ Great Swing | Scaled Level | Tier 1 | Stamina The wielder swings the greatsword with a scaled level of stamina behind the swing at an opponent. The higher the level of stamina applied the more powerful the swing will be against enemy techniques and spells. The greatsword is swung with so much force that it cuts the air and increases the range of the slice five feet per level.
โจ Sharp Gale | Level 2 | Tier 1 | Stamina The user swings the greatsword with so much force that it cuts through the air and generates a gust of wind. This gale takes the shape of the sword and travels forty feet, cutting down all in its path.
โจ Earth Severing Blade | Level 5 | Tier 3 | Stamina The greatsword is stabbed into the ground and causes the ground of the entire area (topic) to be destroyed as sharpened gusts leave the ground. The sharp gusts all appear to be copies of the blade as wind slashes. The greatsword is then ripped from the ground and is swung to create a one hundred foot tall greatsword gust slash. This technique can only be used once per battle. (not high enough lvl)
Soul Resonance Skill Tree โจ Soul Piercer | Level 2 | Tier 1 | Stamina The Meister weaponizes their resonating soul wavelength in a spear-like shape ahead of them. The spear of wavelength shoots out from their person up to fifty feet ahead.
โจ Witch Hunter | Level 2 | Tier 1 | Stamina Named after the famed scythe Meister technique, this skill uses the same concept of sharply channeling resonating soul wavelength energy through the weapon to grow it in size and strength. The Meister is able to produce a basic attack or swing with this technique active, which will treat magic-based defenses and techniques one level lower in strength. Lasts for two posts.
(Not sure where to put it, but the twins can communicate 'mentally' like how meister and weapon can communicate without talking when paired up in a fight. They can do this normally day to day outside of fighting, and when fighting can do so with their meister. This is why they can seem on the same page. They also do normal twin things, like accidently match, purchase the same food, and speak at the same time)
NAME: Evelyn DโAramitz ALIAS: Eve LEVEL: 1 AGE: 13 BIRTHDATE: 04/17 GENDER: Female PERSONALITY: Evelyn has a very posh and elegant demeanor, holding herself to high regard above all else as she walks with the air of a noblewoman. She prides herself on her accomplishments and is always pushing herself to do more and more, sometimes to unhealthy extents. While outgoing normally, Evelyn does let her age show on a few faucets of her personality. For one, she's very impatient when it comes to things affecting her and will grow restless if her needs aren't met.
Her stubborn ways do have a tendency to rub people wrong however, but she ultimately does care about them enough to believe that it's her job to make sure they'll get by just fine. Evelyn also hides most of her worries and fears when with others, often out of a fear of rejection. Her own family, older siblings included, often mocked her over the minute details, leading her to develop anxiety when things don't go the way she planned for them. If repressed too much, the cleric may suffer from an anxiety attack.
FACTIONS: Death Weapon Meister Academy PARTNER: ??? STAR RANK: โ One Star
BIOGRAPHY: Evelyn is the youngest member of the D'Aramitz family, a group of dedicated clerics whose conviction to cleansing the world of Madness and all who embrace it. They're well known as a zealot-like family. From its creation, all family members had been born in that same desire to seek to spread their names across the lands, taking up arms as clerics to this war against the unjust. Evelyn was no different, having wanted to follow in her father's footsteps since the tyke could even walk. So be it by some stroke of luck that the girl had a knack for utilizing her soul for the aid of others. It had been a constant in her life that Evelyn saw it as nothing more than a privilege to do her part in her family's legacy. When she was able to hold her own, the girl was welcomed into the family's more strenuous training methods. Her siblings, often larger and stronger than herself, would often remark about her progress until that fateful day she would crumble to the floor during her daily meditation.
The doctors had called it condition but she viewed it as anything but. Her family's insistence on training her from such a young age had reared its head, with Evelyn suffering from something most of her sisters would laugh at. Some would drop from the day's wounds or over-exhaustion, and her, the youngest in the family had been bested by a panic attack. Still, she ignored her condition and pushed herself even further than before, determined to not be thought of as a sand bag to the family. More hospital trips were made as a result, which only resulted in further teasing and outbursts. Evelyn would eventually be unable to stay at home anymore, and quietly left to attend the DWMA.
The girl took her studies rather seriously, wanting to start her meister career as quickly as possible. The girl wasted no time in passing class after class, until she had been besting her classmates in spars while they towered over her. It wasn't long after that Evelyn would receive word from the DWMA about attending after years of awaiting the fateful day she could walk through the halls, the youngest of her family to attend such a school. After arriving on her first day, she's hoping to find a permanent partner that will help her seek the fame and power that she sees as her birthright, though keeps her horrible secret to herself.
CLASS: Meister โจโจโจโจ[ Traditionalist ] โจ Meisters of this path are traditionalists who have an exceptionally strong wavelength with their Demon Weapon. Traditionalists gain two additional perks for the Soul Resonance skill. Can resonate with their partner at double the distance and one level higher. They are also able to perform Soul Perception techniques at one level higher while wielding their Demon Weapon. While remaining loyal to one Demon Weapon partner, the meister gains one additional perk per level. ARCHETYPE: Ruler โจโจโจโจ Ruler souls tend to value order and have the tenacity to defeat chaos. Their wavelength is generally quiet with an occasional blip. Rulers are tough but slow and inflexible. They gain 1 point to guts but lose 1 point in dexterity. Rulers gain two perks in a guts skill. Rulers gain +25 spirit per level up for a total of 125 at level 5 if Meister class. Madness influence rulers at one tier lower, not stacking with anything else that grants this innate resistance. In soul resonance, rulers are highly compatible with heroes, sages, and everymen and incompatible with outlaws. They are neutral with all other archetypes. RESOURCE POOL: 100 Spirit SOUL COLOR: Azure
CLERIC Tier One โฏ Holy Water โฏ A tier of Madness is cured in an ally when a Cleric technique is used on them. This can stack with a technique's innate Madness curing if applicable. This perk cannot apply to the user. โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Passive Cure โฏ This perk passively heals an ally's wounds while being targeted by one of the Cleric's techniques. โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Kyrie Eleison โฏ One Cleric technique is usable across an entire topic, effecting every one the Cleric desires except the user themselves within the topic. This perk can only be applied once per battle.
SOUL PERCEPTION Tier One โฏ Passivity โฏ The Meister's perception detects souls passively around them. At this point in their development, the Meister can determine what type of soul is around them (human (M/W), witch, demon, reaper) within ten feet. โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
Spells/Techniques List Cleric โจ Praise Be | Level 1 | Tier 1 | Resource The Cleric enhances an ally's abilities. Using language or movement, the Cleric enables one target to use one technique in their next post at one level higher for no additional resource, up to five.
โจ Prayer | Level 2 | Tier 1 | Resource The Cleric speaks truth to power. General speech can be enhanced with this technique, but the Cleric can also recite mantras that reinforce their strength if they so choose. This ability cleanses one target of all Madness. If used on the self, it can only heal one tier of Madness per application.
Soul Perception โจ Clairvoyance I | Level 1 | Tier 1 | Spirit The Meister expends their energy outward, using their mind's eye to detect souls within twenty feet. This technique can be augmented with perks that specify different types of information. There is no cooldown for this technique, but it only lasts for two posts.
โจ Body Check | Level 2 | Tier 1 | Spirit The Meister expends their energy outward, augmented their physical vision with the power of their mind's eye. This permits them to analyze someone's body language and determine what kind of attack is about to come their way. This grants an unstackable resource reduction of one level to dodge or defend against. If in Soul Resonance or otherwise in telepathic communication with a teammate, the teammate receives a singular resource reduction to a dodge or defense if the Meister senses it. There is a three post cooldown for this technique and it only lasts for one post.
โจ Soul Reveal | Scaled Level | Tier 2 | Spirit The Meister expends their energy outward, using their mind's eye to specifically target one entity. This ability allows them to see through a Soul Guard. This technique is only usable on one target at a time, and can be augmented with perks that specify different types of information. There is a three post cooldown for this technique. The Soul Guard is seen through, not outright broken, so anyone not using this technique to perceive through the Soul Guard is unable to see it. The cost paid is equal to the rank of the Soul Guard used.
NAME: Sho Spade ALIAS: Gravedigger LEVEL: Level 1 AGE: 16 BIRTHDATE: 19th of April, Aries GENDER: Male HANDEDNESS: right-handed PERSONALITY: As a boy of faith, Sho is raised to treat all with equal kindness and to accept death as a part of life. He is always in high spirits, optimistic, and takes a calm approach to most things. This can make him come off as aloof, but despite being absorbed in his own world, heโs an extrovert who loves making conversation and enjoys the company of others; even when they donโt share his values.
His sweetness, however, hides a fanatical upbringing that makes it hard for him to understand those outside of his cult or to bond with anyone not raised with the same beliefs. Sho struggles to understand people who fight to live and can come off as emotionally stunted when facing deadly situations or even mistake bad ones for something great. Despite his attachment to death, it doesnโt mean he seeks it actively and charging in recklessly isnโt on the itinerary. First and foremost, it is Shoโs job to help maintain balance and until the day that heโs destined to become a part of it, heโll take his task very seriously.
HAIR COLOR: Black EYE COLOR:Aquamarine blue [#2fb9a9] HEIGHT: 6ft 8in WEIGHT: 180lbs ATTIRE: Casual attire: t-shirt and shorts | Cult Attire | School attire | Formal attire: same as school | Training attire | Mission attire : probably something along the lines of training attire | TRANSFORMATION: Polearm - shovel
FACTIONS: Death Weapon Meister Academy PARTNER: none yet. STAR RANK: โ
BIOGRAPHY: Sho is born and raised in a cloister and boarding-house, surrounded by people only affiliated with the cult he became a part of, and taught only to truly love and adore the circle of life and Lord Death themself. While he does have parents, they werenโt the sole providers for him, nor the other kids, but the entire cult worked as a collective rather than separate small families.This means heโs been raised by many different people over the years and never had an ordinary family. The one thing that sets the genetic lines apart, is the tattoo given to each individual, usually passed on from the fatherโs line. Shoโs line is that of Spade (โ ๏ธ), the tattoo located on the right side of his head for all to see.
Everything was done together in the cult as a whole; eating, cooking, cleaning, sleeping, and many other things. School also mostly consisted of practical tasks and prayers, with little science or other subjects that were deemed unneeded for the greater good, and eventually he was pushed into Meister training.
The cultโs values lie only in raising great warriors to offer to Lord Death, usually in the form of Meisters, but weapons werenโt unheard of throughout their lines of arranged marriages. So when Sho turned out to be a demon weapon, he wasnโt shunned or treated like less-than even though other things had been expected of him. The form he took was of a shovel, a strange shape in the eyes of some, but to Sho it showed only his dedication towards being of use to the circle of life and death. To have a great foundation you will need to dig a hole before the concrete gets poured and sometimes you need to dig a grave. Being part of that process is the greatest honour.
Now that heโs of age to step out into the world, heโs been enrolled into DWMA and this is the first time heโs experiencing the world outside of the safe walls of his cloister. While he is green in many areas, he is excited and determined to work hard towards a better balance of all creation.
CLASS: Weapon โจโจโจโจTeam-Player (+2 soul res. Perks, cast at 1 higher level) โจ Followers of the Team Player path gain two perks from the Soul Resonance skill tree and use the skill at one level higher. Team players can use stamina in place of spirit for Soul Resonance techniques. They can also partner with one additional Meister. Soul Wavelength attacks from enemy Meisters impact them at one level lower at a minimum of level one.
ARCHETYPE: Caregiver (+2 points in wisdom skill, gain 1 level advantage when defending) โจโจโจโจ The soul of the caregiver has a wavelength that is extremely soothing and comforting. Witch caregivers gain two perks in regeneration magic. Meister caregivers get two perks in the cleric skill. Weapon caregivers gain two points in a guts or a wisdom skill. When using a technique or spell to defend an ally, all caregivers gain a one level advantage for that technique or spell once per 5 posts. Caregivers are highly compatible with sages and innocents. They are neutral with all other archetypes. RESOURCE POOL: Stamina|100 SOUL COLOR:Green - colour of tranquility and luck [#50c878]
{This spoiler is where you'll link to your character's relevant claim posts for missions and events.} Missions Claim: [ x ] Events Claim: [ x ]
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Polearms Tier One โฏ This Is Sparta! โฏ The wielder can use their polearm to pole vault themselves over an incoming technique or spell. Doing so allows them to dodge for one level less in cost. This has a five post cooldown. โฉ โฏ Achilles Sans Heel โฏ A second opponent can be targeted with a technique without dividing the strength. This perk has a five post cooldown. โฉ โฏ Double Penetration โฏ When the polearm is thrust, the tip of the spear is mirrored and a one level lower version of the thrust appears to double the attack at a minimum of level one. This ability has a five post cooldown.
Tier Two โฏ Donatello โฏ A Polearm technique can be used with a same level duplicate attack following it for no action or cost once every five posts. โฉ โฏ Joust โฏ A technique from this skill tree can overwhelm techniques of the same level once every five posts.
Blunt Weapons (from Caregiver) Tier One โฏ Mace of Molag Bal โฏ The user can combine a blunt weapon technique with another weapon skill tree technique for one action. This perk has a five post cooldown. โฉ โฏ Vikings โฏ A blunt weapon functions one level higher in strength at a maximum of level five. This perk has a five post cooldown.
Soul Resonance (From Team-player) Tier One โฏ Determined โฏ The user is able to split a single attack against two targets without reducing the strength of the technique once every five posts. โฉ โฏ Overreaction โฏ The user is able to use one technique twice in a post for the same action. Both costs are paid. This perk is usable once per Soul Resonance partner in the Soul Resonance team.
Polearm Weapon โจ Thrust | Scaled Level | Tier 1 | Stamina | Weapon The wielder stabs their polearm at a target. The force behind this stabbing motion is so powerful that it breaks the air and causes a shockwave. The amount of stamina applied to this technique determines the power and potency of the stab.
Blunt Weapon โจ Bludgeon | Scaled Level | Tier 1 | Stamina The user swings their blunt weapon and applies as much force behind the weapon as they find preferable. The higher the amount of stamina applied the more lower level spells and techniques that the blunt weapon will crush and destroy.
โจ Earthen Shield Smash | Level 2 | Tier 1 | Stamina The blunt weapon wielder smashes the ground and raises a chunk of the earth up as a shield that blocks against level two and lower techniques and spells.
Soul Resonance (from Team-player) โจ Resonance Barrier | Scaled Level | Tier 1 | Spirit The Meister channels the Soul Resonance energy outward, producing a visible barrier around their person and that of each other team member. The tier of this technique determines its strength, although the barrier will act one level higher in strength if the Soul Resonance includes three or more people.
โจ Resonance Wavelength | Level 1 | Tier 1 | Spirit Even if the Meister is uninitiated in the art of fighting with a wavelength directly, experienced Soul Resonance Meisters are capable of channeling their wavelength and their partners' wavelength easily, producing a radial blast from their person that is twenty feet wide.
โจ Soul Piercer | Level 2 | Tier 1 | Spirit The Meister weaponizes their resonating soul wavelength in a spear-like shape ahead of them. The spear of wavelength shoots out from their person up to fifty feet ahead.
โจ Witch Hunter | Level 2 | Tier 1 | Spirit Named after the famed scythe Meister technique, this skill uses the same concept of sharply channeling resonating soul wavelength energy through the weapon to grow it in size and strength. The Meister is able to produce a basic attack or swing with this technique active, which will treat magic-based defenses and techniques one level lower in strength. Lasts for two posts.
Posted: Fri Sep 17, 2021 11:42 am
Lordess_Avarnis
Approved
Novasse
Pending - Please remove the Safe and Sound, Faith in Health, and Clairvoyance II perks from your profile because Evelyn cannot learn them yet. Also, don't forget that you have more perks that you can choose if you want to.
Ashtail Foxclaw
Approved - It looks like you are having some size coding issues in your spells and techniques section but other than that the profile looks good.
NAME: Alex Sullivan ALIAS: LEVEL: Level 1 AGE: 11 BIRTHDATE: 9/17 GENDER: Genderfluid HANDEDNESS: Left or Right (Not specifically Ambidexterous, details in Personality.) PERSONALITY: Alex is a fairly caring and rather observant individual at times. Although their observational skills seem to only extend as far as assessing how people around them are feeling about anything in particular. This helps Alex with their attempts at being nice to everyone around them, and making sure everyone is comfortable. Although they typically struggle to cause harm or deal with harm themselves they are also well aware that in some cases if they don't do what they need to do then other people will also get hurt. At heart they are still very much a kid, and it shows in many cases.
Alex seems to also have a bit of a darker side as well. Although not evil, or directly harmful, Alex can sometimes be much less caring. Their emotional observation skills becomes more of a cold analysis instead. The lack of empathy they seem to show makes them become a bit more forceful in their endeavors, and ignorant to the potential strife they may be causing others. They're much more willing to cause harm, and dealing with harm becomes a lot easier for them. Although they don't enjoy being harmed when like this, they seem to react to pain a lot less, even to the extent of laughing and claiming something "didn't hurt" sometimes. While they are like this, they still have that childlike wonder that they have when they are 'normal' and although they will react slightly different to certain things it is still generally the same.
This change in personality doesn't seem to be drastic enough to be called a second personality. In many cases people can't even tell until Alex does something, and they would need to figure out how they are based on that. In many cases, if Alex feels as if they did something wrong while they are "dark" they will apologize for their actions. This indicates that Alex is aware of what they are doing at the time. Also, despite not truly being a split personality, Alex has minor physical changes depending on how they are at the time.
When Alex is their more caring self, they seem to have barely open eyes that some might mistake for being completely closed at times. They speak with a much warmer tone, and they are also right handed. When Alex is their less caring self, their eyes are completely open and visible. They speak with a bit of a colder tone, and they are left handed. They also have slightly rosier cheeks. Some people who know of this about Alex say that the caring Alex is "normal" which is why they are right handed and the uncaring Alex is "abnormal" which is why they are left handed. If one were to ask Alex in either state to write or use their non-dominant hand for that point in time they completely refuse, and likely if they actually tried they would be unable to use their other hand due to psychological interference. In addition to these, some of Alex's own abilities, while usable regardless, they will only use when they are a certain way.
Overall, everything about Alex is what causes many to view them as prodigal and grown up for their age. Alex accepts any pronouns.
HAIR COLOR: Brown EYE COLOR: Red HEIGHT: 4'5" WEIGHT: 74 lbs ATTIRE: Green and Yellow or Blue and Pink Striped Shirt and Brown, Blue, or Black Pants/Shorts.
FACTIONS: DWMA PARTNER: Sho Spade (Eventually) STAR RANK: โ One Star
BIOGRAPHY: Alex grew up in Death City, and is part of a Meister Family. Although their father specifically left the family, the city, and probably even the country due to some unknown shame that he supposedly brought upon his family. Although this didn't change much of the way their mother or other family members acted. They determined it was simply the man's choice, and moved on with their lives. Raised rather well, Alex was always destine to become a Meister and join the DWMA, which is why their mother and father had named them such. Believing they would be another defender of Death City and the world.
Alex began training...and excelled in training at a young age. Around 6 was when they were taught the workings of Soul Perception, due to it being a less taxing on the body sort of thing. At 8 they began learning how Soul Resonance works. Seemingly sometime between then and when they were 10 was when Alex had begun to exhibit differences in personality at times. People began realizing that Alex had two distinct ways of acting, but they still didn't treat them but differently. However this seemed to accelerate their learning by quite a bit. Even to the point of managing to get into the DWMA at a younger age than is normally allowed.
CLASS: Meister โจโจโจโจTraditionalist โจ Meisters of this path are traditionalists who have an exceptionally strong wavelength with their Demon Weapon. Traditionalists gain two additional perks for the Soul Resonance skill. Can resonate with their partner at double the distance and one level higher. They are also able to perform Soul Resonance techniques at one level higher while wielding their Demon Weapon. While remaining loyal to one Demon Weapon partner, the meister gains one additional perk per level. ARCHETYPE: Sage โจโจโจโจ Sage souls strive to learn as much as possible and they tend to have a deep sense of insight. As such, the sage wavelength is slow and calming. Sages gain one point in wisdom and lose one point in strength. Sages are highly compatible with most archetypes which gives them a special advantage in finding a Meister or Weapon match. If the sage is a Witch then they gain two perks in a magic skill. If the sage is a Meister or Weapon then they can gain two perks in a wisdom skill. In soul resonance, sages are highly compatible with all archetypes except neutrality with jesters. RESOURCE POOL: Spirit: 100 SOUL COLOR: Red
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Soul Resonance Tier One โฏ Determined โฏ The user is able to split a single attack against two targets without reducing the strength of the technique once every five posts โฉ โฏ We're not Lovers, We're Soulmates โฏ Members of a Soul Resonance team with this perk are able to lend resource to another member of the Soul Resonance team. The limit is 50 resource per post. This does not cost an action.
โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
Soul Perception Tier One โฏ Passivity โฏ โฉ โฏ Echolocation โฏ โฉ โฏ Are We All Mad Here? โฏ This perk enables the Meister to detect Madness while using all of their perception techniques. This does not affect Madness-ridden souls that are masked or otherwise guarded. This perk allows the Meister to passively ignore a single tier of Madness coming their way once every five posts. โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Passivity II โฏ The Meister's perception detects souls passively around them. At this point in their development, the meister can determine what type of soul is around them (human (M/W), witch, demon, reaper) within fifty feet. Requires "Passivity" โฉ โฏ Echolocation II โฏ This enables the Meister to receive environmental information. It reveals things like trap doors, false walls, and any other details like that. No environmental details evade the Meister unless specifically stated. This can determine environmental information within a topic. Requires "Echolocation I"] Tier Three โฏ Perk Name โฏ [ Description here. ]
Cleric Tier One โฏ Restore โฏ This perk restores an ally of 50 resource while receiving the effects of one Cleric technique. This is only ever applicable to one ally and only usable twice per battle.
โฉ โฏ Perk Name โฏ โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ]
Tier Two โฏ Beloved Boon โฏ This perk gives the ally - only ever a single ally, regardless of Kyrie Eleison - the ability to use one technique in their next post for half cost. The technique used for half-cost cannot be a Cleric technique.
โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]
Soul Wavelength Tier One โฏ Soul Wavelength Spear โฏ The Meister launches their soul wavelength outwards from a palm or foot. The wavelength is condensed and thin, about five inches wide, but shoots out ten feet long and doesn't dissipate for a hundred feet unless hitting an obstacle. โฉ โฏ Shock Value โฏ For Meisters who lack a healing wavelength, this is a rough, urgent solution. While this can augment any technique, this frequently shows up in the form of the Meister charging wavelength to their palms and hold them on either side of their head or the head of their target. The shock launches straight into the head and removes two tiers of Madness. Regardless of how its delivered, this rough treatment removes an action from the target for one post in exchange for the anti-Madness boon.
โฉ โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Two โฏ Perk Name โฏ [ Description here. ] โฉ โฏ Perk Name โฏ [ Description here. ] Tier Three โฏ Perk Name โฏ [ Description here. ]