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Yoshimaru Bokuden

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Ariana baa chan

PostPosted: Thu Mar 11, 2021 8:39 am


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                        ▰ PERSONAL DATA

                        Full Name: Yoshimaru Bokuden
                        Nickname: Yuuji
                        Age: Child
                        Birthdate: Undocumented
                        Gender: M


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E-Rank

                        Hair Color: Purple-blue Fluorescent Tint
                        Eye Color: Violet-blue Fluorescent Tint
                        Height: Child | Teen:12'
                        Weight: Child: | Teen: 600LBS

                        Bloodline:

                        Non-Combat Outfit:
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                        Combat Outfit:
                        User Image - Blocked by "Display Image" Settings. Click to show.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Very convincing.... Let's see if you're as persuasive with your dying breath."

                        Personality: Boils on the inside with murderous intent nearly 24/7 but is as a cool as a cucumber. Well behaved but will hold nothing back when triggered thoroughly. Hard working but nearly commits to nothing.

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Infancy
                        Born a nobody among others in Konohagakure in a middle class society barely surviving. His parents work several jobs forcing him to rear himself daily as an infant. This meant climbing walls to get vitamins and food when they were gone. He often did as told and never answered the door for authorities, but usually ate all the vitamins in one sitting because they were "tasty". His mother would often sigh and just say, "well at least you always take them. I'm going to go buy more but this time only take one and if it's 'tasty' take one more later but thats it. Okay?" He would nod and eat the whole bottle the next day. He never acted out much but when he did it was like he had a monster in him. However, his excellent composure never allowed anyone to see it even though he did throw fits time from time like any infant. What really made it difficult to see this inner murderous intent and rage was his ability to quickly recompose. He faced harsh and sudden conditioning whenever he was with his mother. His father was hardly ever around between working on end and drinking. He often was cheating and vanished for a few days to a week at a time. They had an abusive relationship. More than his parents he often was raised by his big brother, "Brokken". He was at times a like a sibling and parent in one, but mostly a friend with a bad temper that you had to walk on egg shells with. Often if you "fit in" or were "cool"Brokken was okay... that and if you bit your tongue whenever he made outlandish statements. Brokken was very affectionate of his little brother though and often dropped and picked him up from the academy on his back and other times racing him home. Whenever Yoshimaru lost he threw his worst tantrums, he did this when his father would pick him up and race him. They hardly ever let him win and he had to really work for it even though they obviously let him win. Brokken cared for Yoshimaru and many people thought Brokken was his father. Although everything seemed fine, Brokken often abandoned or forgot Yoshimaru places or at home. Brokken was often caught up with cheating, bad crowds, drugs, court, and fights.

                        Home was never an easy place to be with his entire family there. When he was alone was when he felt most at ease. The only person who did not add pressure being at home was his father. He was scary looking and grew up very rough, the entire family feared him except Yoshimaru. Brokken would once state to an adult Yoshimaru, "When you were 2 I saw you sit in dads lap and I was like oh my god... he's dead". However, Yoshimaru would later grow to find when he was born his dead immediately developed a warm side, but used to live as if he could not die and even proved it. Yoshimaru hardly ever saw his dad smile unless he played with him and as much as his father loved playing with him... after awhile Yuuji became a bit too affectionate and exhibited a display of rough housing with volatile aggression to a significant degree. He knew Brokken was and him were playing too much and the academy even noticed Yoshimaru was not too concerned with class but play. Yuuji would do what you told him to, he would not say everything you told him to, he would not stay quiet ONLY because you want him to, but he won't interfere in anything if he knows better UNLESS someones livelihood is needlessly at risk or it affects his agenda. This was largely caused by abuse but also abuse was the response or often times the reaction to his strong willed acts. Often beat to the point of where she had to wonder when to stop short of killing him for he stuck to everything he meant unless reasoned with. His monstrous rage, superior composure, and wisdom came from this woman who clearly had mental problems, a history of abuse, no parents, no formal education, and two families (one hidden with 2 other kids). He had no understanding of what she could have gone through as much as her pain was molding his intelligence. He hoped at times to one day grow up and defeat this woman who often hurt him for days at work were rough. She was barely getting by as they had migrated to Konohagakure in their Middle Ages with nothing but the clothes on their backs if you could call it clothes. They bought a house before Yoshimaru was born because they loved him. When his mom was okay, she was very affectionate and loving. It was a surprise she would change one day forever. She used to always let him chase the ice cream truck to get something, walk him to the store (he always wanted something), and he'd run back and forth while she sprayed him with the garden hose. When he hurt himself it was time to go inside, she would bathe him, and then nurture his "boo-boo". It was time to eat then bed time some time later. The house had no real structure but everyones ego made the house rigid. Most walked on egg shells around each other but more so around his mother. She was very critical because she was very sensitive to critique, causing her over react. Her comprehension was poor and as time went on, Yoshimaru would teach her to understand and accept. A lot of Yoshimaru's poor behavior qualities come from the lack of reflection in his environment that went on for years until he would come to an age where he did not just accept everything he was told even if he could not find the truth himself. It would be the source of his abuse all the way into teenage years. Him chasing this clarity would lead to the environment changing. Often we are told that we are just one person and that others will bring us down if we try to bring them down. However, Yoshimaru would grow to prove that wrong in house even though everyone eventually went their own ways except for his parents.






                        ▰ CLASSES AND STATS

                        First Class: {The first of your two chosen classes, it doesn't matter which is first or second. Academy Students do not have classes to begin with, but may choose them ahead of time for the purpose of approval and use a strike tag to indicate this information is temporarily void.}
                        ▱▰▱ {Discipline Name Here}{Discipline Description Here}
                        Second Class: {The second of your two chosen classes, it doesn't matter which is first or second.}
                        ▱▰▱ {Discipline Name Here}{Discipline Description Here}
                        ▱▰▱ Cross Class or Specialization:First Class – Second Class: If using two different classes then list the cross-class benefits here and if using the same class twice then include the specialization bonus here.

                        Chakra Pool: {100 if Academy Student, otherwise determined by class, bloodline, and PAs.}
                        Stamina Pool: {100 if Academy Student, otherwise determined by class, bloodline, and PAs.}
                        Chakra Element: Water & Wind
                        Chakra Color: Fluorescent green to purple
                        Chakra Materialization: Ethereal

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Phasing living organisms with just his disposition
                        • Only has one fear: Missing everyone when we die
                        Weaknesses:
                        • When highly irritated he tends to recede into himself and may stone face someone
                        • Has very poor communication outside of expressing rage and may resort to violence if he doesn't stone face you.
                        Fears:
                        • He doesn't know what happiness is and he is afraid he never will
                        • He's afraid no one will feel as horrible as he does day in and day out
                        • He's afraid of how many bodies he'll pile up because inside he wants to be like the other kids.

                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }

                        Personal Attributes:
                        {Each RPC gets two personal attributes by default, with options for more depending on their choice of classes and bloodlines. Read carefully and consult the Personal Attributes System for more information.}
                        ▱▰▱ Name of First Personal Attribute | Insert description here.
                        ▱▰▱ Name of Second Personal Attribute | Insert description here.
                        ▱▰▱ Name of Bloodline Attribute | Insert description here. (Choose at least one if you have a bloodline)


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 00

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Hyoton


                        Destined to Wind: Creates a dense and solidified support and an air path that cuts through the air to not only optimize the users attack power, but makes accuracy near perfect. This technique is so cold, it casts darkness over the area while in usage.


                        One Cold Summer's Hell: Deep freeze a specific area so that it becomes extremely cold and dense around the target. After capturing the target the next post will implode the specified area under the extreme density. It gets so cold that the surrounding area turns to darkness.


                        So Cold... But NO ONE CARES!!!!: Temperatures drop causing cold shock, nothing can survive in this area but for a few moments. It gets so cold that the surrounding area turns to darkness.


                        Shoots a line of water droplets that deep freezes anything it makes contact with. It gets so cold... that the area around the object itself turns to darkness.
PostPosted: Thu Mar 11, 2021 9:32 am


Ice tether: The user creates ice crystals in the air around them that are tethered by a line of smaller crystals that work as a sensory network. Signals are sent through the molecules alerting the user of movement.

Iced out: The user can manipulate the water molecules in their body and freeze the composition of their body parts becoming homologous with ice, water, and air molecules without the bringing damage onto oneself or causing death to the user.

Murderous intent: The user glances over their target with steeled over eyes and it brings forth their negativity and scarcity mindset but basis it all in general anxiety that progresses to other mental disorders.

atmospheric bang: By using "Destined To Wind" the user travels unaffected by atmospheric conditions, but instead assisted by them... This technique does the opposite. The user's strikes unload an icy atmospheric blast with their strikes that turns the ground into a gigantic area of frail ice sheets. The area below the ice is dark, bottomless, and pulls everything down once there is an opening in the ice. [ S+ ]

▰▰▰ Hyōton Knowledge:
Ice Release (氷遁, Hyōton; Viz "Ice Style" ) is the advanced nature kekkei genkai of the Yuki clan, and allows the users to combine wind and water-based chakra to create ice which they can manipulate through willpower alone. The ice created by Hyoton users is resistant to fire-based attacks, only melting slightly when coming into contact with flames.

▰▰▰ Hyōton Traits:
• All Ice release users must have the Water and Wind Elements.
• All ice techniques apply frostbite hazards at the rankings listed in the Status and Poison System.
• Ice has no inherent elemental weakness or advantage.

▰▰▰ Bloodline Attributes:
▱▰▱ Deep Freeze | Water and Wind release techniques of the user may apply frostbite status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules). Finally, all enemy frostbite affect the user at 1 tier lower at a minimum of Tier 1.
▱▰▱ Winter's Visage | Each time an ice release technique is utilized, ambient ice crystals form in the air surrounding the user within a five foot radius starting at E Rank. Each time the ice release is used, an additional rank is applied to these ice crystals with a maximum of S+ rank. The ice travels with the user, acting as a shield to any attacks entering this five foot radius around them, reducing the rank remaining after the collision. Alternatively, the user may utilize these ice crystals to replace a ranked amount of chakra for an ice, wind or water technique as a supplementary action.
▱▰▱ Frost Reaper | The user's body has become as cold as ice, even turning their veins ice cold. The user's taijutsu, bukijutsu and basic combat variants of the two allow the user to transmit frostbite at the convsion rate following this sentence. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.In addition, the user gains two style slots of their choosing at creation.

▰▰▰ Hyōton Techniques:
▰ Ice Release [Hyōton ]
The act of combining wind and water chakra in order to generate water-composed ice and snow. This method can be performed on existing bodies of water, or by manipulating the minute amount of water molecules in the air, either way, it is an impressive and powerful feat that requires only a single hand. Ice created this way lays dormant as they they are not attacks on their own. Any interactions against this ice treat it as simple, allowing the strength stat to affect the opposing rank.
• Must learn before proceeding to other techniques.
• These body ranks determine the maximum amount of ice a Hyoton user can manipulate:
▱▰▱Rank D | Small to medium amounts of water to ice or snow. (Deep puddles, pools, etc.)
▱▰▱Rank B: Large amounts of water to ice or snow. (Can fill half of a topic.)
▱▰▱Rank S: Massive amounts of water to ice or snow. (Can fill an entire topic.)

▰ Snowball [Yukimari ] | Rank E
The user holds their hands together, forming a snowball between them. This can either be cast directly toward a target within ten feet or alternatively used to conceal a small projectile weapon within it, preventing sensory techniques equal to the user's body rank from detecting the weapon. When used in the alternate manner this technique is supplemental.

▰ Hiding in Frost Technique [ Shimogakure no Jutsu ] | Rank D
The user forms a single hand sign, cloaking a twenty foot area in a thick ice cold mist. Opponents within the mist suffer tier one blindness and those outside it cannot see within or sense within it unless a sensory ability is used above the user's body rank.

▰ Ice Weapon Technique [ Higu no Jutsu ] | Rank D | Variable
The user performs a single hand sign, forming the desired ice weapon in their opposite hand. Up to to five small projectile weapons may be created per rank. Projectile techniques created in this manner may be launched at the target upon creation or thrown as a supplementary basic combat action, applying the rank of this technique to it's collisions. The strength of these weapons is equal in power to it's creation. This technique is only treated as X-ranked for the production of ranged weapons. For close quarter weapons used in conjunction with weapon techniques the weapons are all treated as E-ranked, and add a tier of frostbite to any bukijutsu technique (both from styles and basic combat) the weapon is used with. If the weapon is then thrown it would use the rank of the technique which throws the weapon. If the projectile version of this technique comes into direct contact with a technique of equal rank, then from the collision five new ice weapons, two ranks lower than the rank of the original barrage, will fire forth at no cost of the user toward a desired target.

▰ Ice Prison Technique [ Hyōrō no Jutsu ] | Rank C
The user forms a hand sign, causing ice to explode from beneath a thirty foot radius at the location of their choosing within the topic. This ice rises up approximately ten feet in height and encases all within it's reach, effectively stopping the target in their tracks. To break free of this technique once encased, the user must use chakra equal to the rank and potency of this technique in addition to the grappling status.

▰ Breath of Winter [ Fuyu no Ibuki ] | Rank C
The user forms a hand sign, bringing their finger tips to their lips. Exhaling sharply, the user creates a thirty foot long vortex of fractal snow in a cone before the user, expanding it's with by five feet every five feet it travels. This cold wind knocks back targets to ten feet from the point they are impacted. This technique applies tier two vertigo in addition to other statuses.

▰ Water Release: Cold Sky Water Attack [ Suiton: Rekkū Suigeki ] | Rank C | Variable
For each rank of this technique the user expels twenty ice needles from their mouth in a ten foot range before them composed of ice. Upon contact with any surface of it's own rank and potency or lower, this technique creates a thick layer of ice that forms nearly instantaneously. This ice requires it's own rank in chakra to break free of it's hold for each needle that has successfully stricken the target. If this technique comes into direct contact with a technique of equal rank, then from the collision twenty new ice needles, two ranks lower than the rank of the original barrage, will fire forth at no cost of the user toward a desired target.

▰ Ice Release: Swallow Snow Storm [ Hyōton: Tsubame Fubuki ] | Rank C | Variable
The user forms a hand sign, using ice that has been created previously to morph it's shape or form to the user's liking in the same manner that the Ice Manipulation technique would. However, by paying chakra equal in rank to the cost of the ice technique they are altering, this manipulation remains spiritual in strength when interacting with techniques.

▰ Winter's Howl [ Fuyu no Unari ] | Rank X
The user forms a hand sign as they manipulate any existing ice or snow on the battlefield. From the appointed location, a twister forms that is up to five feet in width and ten feet in height per rank of the technique. This twister gives off a haunting howl that allows genjutsu or performer class ninja to apply the sound sense to a genjutsu, using the twister as it's trigger. This twister remains active for two posts per rank applied. Those trapped within the twister must pay the rank of the technique plus the grappled status to escape as they suffer one tier of vertigo for each post they are stuck within.

▰ Blizzard's Bellow [ Boufuusetsu no Unari ] | Rank B
Expelling a mighty breath, the user creates a strong icy wind. This icy wind carries concussive powers that force it's targets to go flying forty feet in the direction of the wind's travel from their point of impact within thirty feet of the user. If this wind impacts an existing ranked formation of ice, the ice is combined with this technique for no activation and treated separately in terms of damage, impacting those in it's path. Tier three vertigo is applied to this technique. Finally, all ground directly below this technique, or ground which is struck by this technique, is instantly frozen over with a thin layer of ice that reduces agility and speed of all opponents by 2 points in the affected area.

▰ Certain-Kill Ice Spears [ Hissatsu Hyōsō ] | Rank B
The user forms their hand signs, summoning thirty spikes of ice that measure one foot in width and ten feet in height. These icy spikes erupt from the ground at the user's desired location within forty feet of themselves, or from any of the user's Ice. If this technique impales a targets body, that part of the body is subject to tier 1 paralysis, treating techniques as one rank lower and armor as one tier lower.

▰ Ice Release: Permafrost Barrier [ Towa tōdo baria ] | Rank B
The user claps their hands together, causing an explosion of water to form around them and their allies within thirty feet. The water swirls around the user and allies and instantly freezes to create a thick ice dome to protect them. The user is requires to pay an upkeep cost of D Rank per post following the initial use. While costly, the user is able to repair the barrier by paying the cost of techniques that impact it passively. In addition, the user is capable of casting other techniques of the ice release from the surface of the dome, attacking while perfectly defended. Finally, this barrier can protect from higher ranked attacks by paying the cost as though you were dodging them, substituting chakra instead of stamina.

▰ Vortex of the Northwinds [ Kitakaze no Yoroi ] | Rank B | Variable
The user casts this technique optionally with the Winter's Howl Technique for no activation; counting as an auto-korabo when utilizing this technique. As per the rules of Korabo this means this technique can only be used either at the same rank as Winter's Howl, or directly one rank lower. By doing so, the user creates either a knock back effect to those contacting the vortex of ten feet per rank of this technique, or may create a suction effect to pull everything into the cyclone. This suction effect only determines the strength of the pull and colliding techniques will only deal their damage to the cyclone itself. If the original cyclone is destroyed and its destruction clause is activated, this technique causes the destructive force of the wind blast to either be treated as one rank higher (provided that this technique was cast at the same rank as Winter's Howl), or it provides the second attack with the overwhelming property, (provided that it was cast one rank lower).

▰ Embrace of the Abominable Arctic Beast [ Gokkan no Hokkyoku-jū ] | Rank A
The user forms a string of hand signs, having a vortex of snow and ice tightly packed against their body, engulfing the user to create a fifty foot tall beast composed of ice and snow in whatever design the user imagines. This form moves at an A Ranked speed and is able to use all the user’s taijutsu, water, wind, ice and basic combat techniques. These techniques all cause a minimum of tier four frostbite on contact if they caused anything less and the sizing and scaling of their ninjutsu and ice release techniques effected are 50 feet larger. This technique requires a C ranked upkeep per post and can be repaired after taking damage as a supplementary action equal to the technique impacting it.

▰ Arctic Sea [ Hokkyoku Umi ] | Rank A
The user targets an existing body of water, (or creates one with their own chakra reserves) up to one hundred feet in size. The water moves at the user's command after forming the hand signs, causing it to rapidly surround a target and consume them in churning mass of water that levitates with the targeted opponent. This ice cold water quickly freezes, trapping the target within the ice As they suffer tier three suffocation. Those trapped within the ice must pay it's rank in chakra to free themselves and suffer tier three full body paralysis on release.

▰ Dead Man's Chains [ Deddomanzuchēn ] | Rank A
The user forms a hand sign, allowing chains composed of ice to explode forth from any existing ice formation or water formation. These chains expand up to fifty feet from their originating point, binding opponents tightly and dragging them towards their creation point. The painful binding and impact of these chains cause tier 3 trauma and apply the grappling status. For each tier of frostbite upon the target, they must pay an additional rank of chakra to free themselves, with a maximum of S+ Rank.

▰ Cone of Cold [ Samu-sa no Ensuigata ] | Rank A
The user swiftly preforms a fluid swipe of their hand horizontally before them, creating a rapid expanse of ice that covers a twenty foot half circle shape before them. Those who are stricken or trapped by this technique have a unique handicap placed upon them as their brain functions begin to slow. The target will be unable to use chakra at A rank or above for the next three posts. In addition, their body is covered with a firm layer of ice, and they suffer a 2 point loss in both speed and agility for six post. This can be relieved by expending an A-ranked amount of chakra.

▰ Ice Release: One Horned White Whale [ Hyōton: Ikkaku Hakugei ] | Rank A
After performing the needed hand signs, the user creates a fifty foot whale with single horn that measures twenty additional feet. This whale is formed entirely out of ice to form in the air. This whale is able to swim through any water and ice techniques on the field as though they were not there as well as the travel through the air itself to collide with the opponent. In addition to it’s dangerous size, the whale’s body is also incredibility slick, reducing agility and speed stats while standing upon it and requiring the walking on water technique to move successfully.

▰ Deep Shatter [ Dīpushatā ] | Rank A
Forming a single hand sign, the user causes all ice within a twenty foot radius of them per body rank to explode. This explosion releases a spherical wave of cold wind and ice shards that increases any active frostbite status by two tiers or renews the status to it’s full effect if tier 4. Additionally, the shrapnel shards of ice that are spewed in a twenty foot radius around their origin cause tier three paralysis on any limb they contact and inflict the bleeding of the trauma status.

▰ Cyclone Snowfall [ Teikiatsu Kousetsu ] | Rank S
The user creates a string of hand signs, forming thick black clouds over head. With these clouds, strong winds surround the user, causing those who attempt to approach thirty feet of them them to use the Act of Water Surface Walking Technique at the rank of this technique to remain grounded within fifty feet of the user. In addition, the user must hold a two handed sign that allows them to create a new twister at the rank of this technique once per post for no additional chakra for a duration of five posts. These twisters are fifty feet in width and extend into the heavens. Each twister once generated can be brought down directly upon a target, causing anything they contact to be frozen solid and providing a knock back effect of twenty five feet.

▰ Ice Release: Black Dragon Blizzard [ Hyōton: Kokuryū Bōfūsetsu ] | Rank S
After performing the needed handsigns, the user will thrust forward their arm, gathering ice and water to their fist. In the same motion, the user will send a coiling torrent of liquid black ice, whose rotation results in the front of the blizzard to take on the appearance of a dragon's head, at their target. What makes this dragon unique is that it does not consume chakra nor does it have a rank on it's own. Instead this technique consumes all of the user’s Hyōton ice on the battlefield by absorbing it into it’s winds. Jutsu absorbed are what determines the power level of this ninjutsu. If the combined might of those absorbed would go past S+ then this is treated as a multi attack, meaning it will do damage as an S+ level jutsu and then again as whatever amount of chakra is left. The max damage this technique can do is equal to three S+ ranked attacks.

▰ Demonic Mirroring Ice Crystals [ Makyō Hyōshō ] | Rank S
The user forms the required hand signs, creating a dome of twenty one floating mirrors composed of ice. These mirrors are large enough to comfortably display the user within as they meld into the reflective surface of one, appearing as a reflection within all created mirrors. Each mirror faces the center of the dome, creating a half spherical barrier that requires an S+ amount of chakra to escape from. Each mirror requires a dedicated activation and an A Rank minimum of chakra to completely shatter it. Lesser techniques will simply create multiple shards of reflective ice that are still usable. Those within it cannot use body flicker to escape, substitution and turning speed and agility bonuses into a negative bonus of equal number. The user is able to move freely within the mirrors, traveling from one to another without resource cost if not dodging a technique. If the user is moving to avoid an attack they must pay resources equal to the rank and potency of the incoming attack. Additionally, if the mirror is destroyed that the user resides within, the mirror absorbs the entirety of the damage so the user may move to their next mirror the following post.

▰ Gale Winds of the Frozen Sea [ Kōtta umi no kyōfū ] | Rank S+
The user forms a string of hand signs, releasing a monstrous and arctic wind that expands over a one hundred foot radius around the user. This unmatched cold causes everything it comes in contact with to be frozen to it's very core, freezing even chakra constructs at or below it's rank. Projectile techniques effected in this manner are frozen in place with whisps of ice holding them in place that connect to the nearest stable surface. Living beings frozen in this manner have paralyasis of tier three applied while frozen and must pay the rank of this technique to break free of it's frozen encasement.

▰ Wings of the Tundra [ Tsundora no Tsubasa ] | Rank S+
The user forms the required hand signs holding the final one, the user creates three fifty foot ice creations. While these creatures are active, the user must maintain the hand sign and are unable to use more than one defensive activation each post. These creations take the shape of any bird the user desires, but naturally resemble the puffin. These frozen avian creatures are allotted a single offensive and defensive activation while active, and are capable of using known wind, water, and ice release techniques the user has access to by drawing on the user's chakra pool. These creations have the natural ability to travel through any existing ice within the topic freely. When these creatures are destroyed with a technique A-ranked or higher, they fire forth from the collision one A-ranked attack at no additional cost to the user. This attack takes the form of a thirty foot long javelin made of ice.

▰ Final Frost [ Fainarufurosuto ] | Rank S+
The user forms a string of hand signs, summoning a blanket of frozen storm clouds that coat the topic. Due to the highly chakra saturated surroundings, sensory technique and dojutsu are unable to see in this area, even with the water release's Mist Vision technique. The user's fine chakra control allows them to manipulate the clouds to allow vision to themselves and their allies during the eight post duration of this technique. In addition, those within the range of the technique that are un-sheltered are pelted with hail stones equal in rank to an additional upkeep cost of X, which is determined by the user per post. These hail stones cost no activation and cause tiered trauma on impact.

Ariana baa chan

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