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Reply [Pack] The Sand Raiders (The Desert)
[OOC] Welcome to the Raiders! (Pack Info)

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Sand Raider

PostPosted: Wed Apr 01, 2020 2:26 pm
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ninja

There be rogues lurking about

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No wolf may raid from their Packmates.

Bounty raided together is shared together.

No wolf may give up the location of the Heart of the Pack.

There are no such things as Whispers~



OOC Owner: Kyrieko
(A HUGE thank you to Pandora Talie for helping with everything and putting up with my spazzing!)
 
PostPosted: Wed Apr 01, 2020 2:30 pm
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History of the Raiders
It started as a failed raid involving the first alpha, Night Fell, and his sly little raccoon companion. They got caught red pawed and were chased out of the territory they had been slinking about. But it hadn’t been the first time they’d been in this pack’s territory, so the chase was much more serious. It sent them straight on through the Kell’s Run and beyond, into a land that hardly anyone was familiar with. A hot land that turned their pursuers away. Yet they kept going, curious as to what they may find. Of course, being ill prepared for a desert trip, it didn’t take long before they found their paws sore and bodies weary from the constant heat. Fatigue lead the duo into desperately seeking out shade. And water. However, the desert land was unforgiving and water was not easily found.

Feeling the first strings of real despair, Night Fell almost gave up and let the sands take him. Until the duo made an unexpected find. There was another wolf out in the desert. One who had chosen to live in this torturous land. Proof that it was possible. And then their first Seer appeared. And with her, a vision. There was a place they were meant to find. A way to exist out in the desert land.

They searched for this desert oasis, beginning to give up the small bit of hope that had begun to grow. But the vision rang true. They found the oasis. But it was not uninhabited. A battle ensued between the raccoon tribe that had been protecting the oasis and the small band of misfits that were determined to find a home. However, before the battle could turn fierce, the raccoon tribe leader stopped, pointing to Night Fell. She lead them to a faded marking on one of the rock formations. Etched into the rock, by a Seer from the past, was a symbol the strangely mimicked the dyed paw that Night Fell wore.

This was meant to be their home.

And it was beautiful. Perfect. And theirs. They wouldn’t let anyone else have it. This was their greatest treasure. To be protected. But they couldn’t do it alone. Even with their allied raccoon tribe. So, they plotted. And began recruiting. But only those wolves that held a special skill set. For this would be their treasure trove. A place to store the valuables they raided and traded. And as they began to slowly grow, the small pack realized the potential to profit from those lost in the desert lands. They knew the desert. They had a source of water and shelter. And for a small price, they would share a piece of this treasure with you.

Welcome to a raiders paradise.



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Leadership
Leadership in the Sand Raiders can be broken down into three tiers: The Watchers, The Protectors, and The Eye.

  • The Watchers: This tier of leadership consists of the Alpha and his mate (should he have one) as well as the aforementioned Whispers (who totally don't exist, nope). These wolves report solely to the Alpha pair and are the most ruthless of the pack.

  • The Protectors: This tier of leadership consists of the Betas and the Sidewinders. Their priority is the protection of the Heart of the Pack as well as the borders of the territory.

  • The Eye: This tier is for the Seers of the pack (should they acquire any). As their name suggest, they are the “Eyes” of the pack. The Watchers rely heavily on the gifts of Seers to help protect the pack lands as well as detect when a wolf may be breaking the Code. Any pack member that a Seer accuses of such will face the Pit of Poison. Should they survive, they are exiled and best watch their back lest the Whispers get their paws on them.


Honoring the Code
Once an official member of the pack, a wolf is given their symbol of the Code they will honor. This can come in one of two forms: a necklace with a rattlesnake tail, or a dyed pawprint like the alpha proudly wears. This will serve as a constant reminder of what your duty is to your fellow packmates and the punishment that will befall you should you break that Code. (OOC Note: The necklace may become a customed item in the future, but for now it can be assumed pack members have one!)

Outsiders
Oh why hello, have you stumbled upon the territory of the Raiders? Well, they are a pretty laid back bunch of wolves. So long as you have something to trade with. Nothing comes for free in this territory. Want refuge from the heat? They require a 'gift' for every wolf seeking shelter. And the more valuable the item is to trade, the better welcome you shall receive from this ragtag pack! Outsiders are seen as the next unfortunate victim to be manipulated into gaining food, trinkets, information, and whatever the pack can use.

However, those that are seeking to join the Pack must prove themselves to the Alpha and his Betas. This usually comes in the form of a trial they will be tasked with completing. Fail to complete it, and you best be running with your tail between your legs or you might just get a poisoned needle to the rump!

    Trial of Thieves
    When an outsider wishes to join the pack, the Alpha and his Betas will require this wolf to prove their worth and dedication. This comes in the form of a solo raid. The Alpha and Betas will determine the territory to raid and expect their new recruit to bring back a valuable item - a larger prey animal not native to the desert, jewelry from other wolves, familiars, or important information, to name a few things - and return to the pack without giving up their location. This wolf will be under the watchful eyes of the Whispers (unbeknownst to them) and should they fail in some aspect, most likely will not be returning to the desert.

    Safe Passage Rights
    Any member of the Crows pack - and other allies they may make - have free and safe passage rights to come and go as they please through the Sand Raider's territory. There is a mutual alliance held between these packs. The Crows are welcome to den up as needed within the Heart of the Pack and even share in the packs meals and their water source.


Coat Colorations
The Sand Raiders have no restrictions on the color of ones coat. They are a motley bunch of misfits all banning together to find the best valuables. They care not what their packmates look like! All coat colors and dyes are welcome. (OOC Note: The Sand Raider's paw print logo is also available to add to your wolves as dye, if you so choose!)

Berserkers, Wolf-Dogs, & Ethereals
The Sand Raiders are a pretty open bunch and are accepting of most breeds of Kells! Berserkers are viewed highly for their strength and muscle, typically given jobs as Protectors. Wolf-Dogs, while a new discovery to the Raiders, are equally viewed highly for their smaller stature that could make them more stealthy... or fit in to smaller spaces. As for Ethereals, the Raiders are not as familiar with this species. They would be viewed uncertainly and would need the Alpha's approval before joining.

Mates & Breeding
Whomever sings the right tune to your heart is yours to do with as you please. The pack is quite accepting of all pairings as they consider everyone to be part of the 'family'. Their Code also protects packmates and mates from being the victim of a thievery from one of their own members. As for breedings, they are unrestricted at this time, however the Pack does frown upon rogue breedings as it risks the location of the Heart of the Pack. Currently, the only exception to the Pack's views on mateship and breedings is if your mate belongs to the Crows! They actually encourage mates from their allied pack as it helps the Pack's build their numbers and strengthen their relationship.

Hunting
Living among the desert is an unforgiving land and hunting is the most vital part of keeping the pack alive. However, due to the scorching land they call home, hunting is mostly done at night or early in the morning, when the sun isn't as brutal. There is higher ratio of small game (mice and ground squirrels mostly) that the pack tend to hunt freely for themselves. However, the larger game (javelinas, jackrabbits, and deer) are shared among the pack. There are also times when the pack will gather a raiding party and head further north into the lusher lands for big game to bring back.

Nocturnal
Due to the nature of the desert, the pack tends to be mostly nocturnal in their activities, when the temperature is cooler and the ground doesn't burn ones paws as quickly. Because of this, they tend to sleep during the hottest portions of the day in their dens which tend to be dug into the ground (in some cases previously belonging to another critter that was chased out) but also in the rocky outcroppings found at the Heart of the Pack.

Wildlife and Companions
Currently, the Raiders hold highest respect for Crows and Raccoons, as they are fellow scavengers of valuables. The Crows are also quite useful in scouting out potential prey for the pack to hunt as well as what territories (and rival packs) may have the best shiny things to go after. They are also the Raiders main way of communicating with allied packs. Raccoons tend to have sly fingers that can grab items a wolf might struggle with. Hares and Deer are highly frowned upon as they are seen as food rather than companions (those that do join, do so at their own risk).

Bears and Pumas are treated with respect due to them being powerful predators on their own. While most wildlife will fall under Scavengers, Bears and Pumas have the option to also hold jobs as Protectors and Rogues.
 

Sand Raider

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[Pack] The Sand Raiders (The Desert)

 
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