
There are two important types of events that involve the spirits: the seasons and spirit quests. You can read more about spirits and how they affect the pack here. This thread is reserved for noting current in-character information regarding the spirits and will also serve as a place to roll for your quests.

The Seasons
The seasons are interpreted by the The Runnel ICly but will be rolled once every 1-3 months in this thread. The rolls will not only dictate the spirit that is assumed to be dominant but will also dictate if there is passive or turbulent weather associated with the season.
The Current Season is:
Earth - Winter has made it easier for the pack to maneuver through the swamp lands with many popular waterways now frozen.
Earth - Winter has made it easier for the pack to maneuver through the swamp lands with many popular waterways now frozen.
*Understanding the roll: We will roll two four-sided dice. The first roll will dictate the season (1 = Water, 2 = Earth, 3 = Light). The second roll will dictate if there is turbulent weather associated with the season. If the roll is a doubled (1 + 1, 2 + 2, 3 + 3) then it will be assumed that the season is harsh. (Ie: 1 + 1 = water with a lot of storms, 2 + 2 = earth with a rampant vine growth that obscures pathways, 3 + 3 = light with hot, dry weather that dries up portions of the swamp.)
If we roll a 4 + a random number, the season will not change. If we roll a double 4, the season will not change but it will become turbulent if it was not already or calm if it was.
Make sure to check back here for information about the current environment!
Spirit Quests
Spirit quests are something the pack both fears and admires. Pups are warned against following or listening to spirits in the forest but no wolf may become a scout without attempting one. Any wolf may attempt a spirit quest for any reason (becoming a scout, personal growth, pure bad luck) but there are inherent risks involved.
The basis of a spirit quest is the same for every wolf: they find or hear a spirit and they follow them through the swamp. They could lead them away from the heart of the pack or, perhaps, if they are already lost or confused the spirit might lead them back TO the pack. A quest spirit can appear to be anything: will-o-wisps are the most common (approved with the shop, these can be imagined/fireflies/illusions from dehydration/etc) but they can also appear as a strange bird or animal, a weird noise, be creative!
To initiate a spirit quest, you must copy and paste the form below in this thread and roll (2) four-sided dice. If you roll snake eyes (1 + 1) then your quest has failed and something unfortunate has happened to your wolf. This can be as mild or harsh as you desire. If you roll any other combination of numbers, your wolf has succeeded.
- You do not have to RP out this event unless you wish to do so.
If your wolf fails, they can choose to undertake another spirit quest in (1) month once the spirits have forgotten about their folly.
Every wolf that attempts a spirit quest, pass or fail, will be placed on a one-week quarantine to ensure they have not been possessed while they were gone. Nothing bad happens to them, they are just guarded and kept away from the rest of the pack.
[b]Username:[/b] (this means you)
[b]Wolf Name:[/b]
[b]Current Rank:[/b]
[b]Desired Rank:[/b]
[b]Why are they are doing this quest?[/b]
[b]What does the spirit look like?[/b]
