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Reply [D&D 4e] The Sapphire Stand
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Kowsauni rolled 2 20-sided dice: 16, 19 Total: 35 (2-40)

Kowsauni
Crew

PostPosted: Sun Feb 10, 2019 9:33 pm
Iron Wolf Charge secondary attack +7 vs will  
Southern Cross Nemesis rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Wed Feb 13, 2019 4:07 am
Opening Shove 12  

Southern Cross Nemesis
Vice Captain

Alzzak rolled 2 20-sided dice: 4, 19 Total: 23 (2-40)

Alzzak

PostPosted: Wed Feb 13, 2019 11:45 pm
MBA 13
DTS  
Alzzak rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Thu Feb 14, 2019 12:23 am
rerolling a 1  

Alzzak

SCN_ Grey_fox rolled 1 20-sided dice: 9 Total: 9 (1-20)

SCN_ Grey_fox
Crew

PostPosted: Thu Feb 14, 2019 2:20 am
Alzzak: Oh ye of little faith... Says the one with no faith... xd

AlphabetFish

A.Fish: Is it too late to save Bahl with Fearless Rescue? If not please take this as my post.
Side note point; I thought two posts ago Maya moved to J10. Removing the possibly of CA between R2 and R3.
Quote:

Ron would quickly move to save the big goblin thing. Running his spear into the ghost's back. "Get up, buttercup. The fight isn't over yet."

I.R. Move: I11 should provoke OA from R4
I.R. Action: Fearless rescue

Immediate Reaction

Melee weapon

Trigger: an enemy within 5 squares of this power's user reduces an ally to 0 or fewer hit points

Target: the triggering enemy

Attack: 22 vs. AC

Hit: 14 Damage

Effect: "Before the attack, you can move to the nearest square from which you can attack the target.
"The ally can spend a healing surge and regains an additional 1(crap roll) hit points for every opportunity attack you provoke while moving to the target."
 
SCN_ Grey_fox rolled 3 6-sided dice: 3, 5, 1 Total: 9 (3-18)
PostPosted: Thu Feb 14, 2019 2:22 am
Damage and bonus roll.  

SCN_ Grey_fox
Crew

PupSage rolled 1 20-sided dice: 17 Total: 17 (1-20)

PupSage

Dapper Dog

20,850 Points
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PostPosted: Thu Feb 14, 2019 7:21 pm
winter's herald +13  
PupSage rolled 1 10-sided dice: 2 Total: 2 (1-10)
PostPosted: Thu Feb 14, 2019 7:22 pm
DAMAGE +6  

PupSage

Dapper Dog

20,850 Points
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AlphabetFish

PostPosted: Thu Feb 14, 2019 8:32 pm
SCN_ Grey_fox
Alzzak: Oh ye of little faith... Says the one with no faith... xd

AlphabetFish

A.Fish: Is it too late to save Bahl with Fearless Rescue? If not please take this as my post.
Side note point; I thought two posts ago Maya moved to J10. Removing the possibly of CA between R2 and R3.
Quote:

Ron would quickly move to save the big goblin thing. Running his spear into the ghost's back. "Get up, buttercup. The fight isn't over yet."

I.R. Move: I11 should provoke OA from R4
I.R. Action: Fearless rescue

Immediate Reaction

Melee weapon

Trigger: an enemy within 5 squares of this power's user reduces an ally to 0 or fewer hit points

Target: the triggering enemy

Attack: 22 vs. AC

Hit: 14 Damage

Effect: "Before the attack, you can move to the nearest square from which you can attack the target.
"The ally can spend a healing surge and regains an additional 1(crap roll) hit points for every opportunity attack you provoke while moving to the target."


It's not too late! Your action stands. I'll post it in for you and add what happens as a result. (Spoiler, you got hit) Sorry I only get to post at night gonk

Oh! And you were right about Maya, I just forgot to move her on the map. I have repositioned her and the Rhaun copy. I did still hit without the combat advantage, though, but good looking out.  
Kowsauni rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Fri Feb 15, 2019 9:26 pm
Feral Rampage +13+2 from CA to hit  

Kowsauni
Crew

Kowsauni rolled 3 10-sided dice: 5, 5, 1 Total: 11 (3-30)

Kowsauni
Crew

PostPosted: Fri Feb 15, 2019 9:27 pm
3d10 +9 for damage  
Kowsauni rolled 1 20-sided dice: 4 Total: 4 (1-20)
PostPosted: Fri Feb 15, 2019 9:32 pm
Second Attack +13 vs AC  

Kowsauni
Crew

Kowsauni rolled 3 10-sided dice: 10, 1, 1 Total: 12 (3-30)

Kowsauni
Crew

PostPosted: Fri Feb 15, 2019 9:34 pm
Damage 3d10+9

(Man, I am tired of rolling 1s on damage)  
SCN_ Grey_fox rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Sat Feb 16, 2019 6:39 pm
Bloody Ending
Encounter ✦ Martial, Weapon
Standard Action
Melee weapon
Target: One bloodied creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier + Intelligence modifier damage.
Resourceful Presence: Your allies gain a +2 power bonus to
attack rolls against the enemy until the end of your next turn.  

SCN_ Grey_fox
Crew

SCN_ Grey_fox rolled 1 20-sided dice: 1 Total: 1 (1-20)

SCN_ Grey_fox
Crew

PostPosted: Sat Feb 16, 2019 6:43 pm
Action point
Intuitive Strike
At-Will + Martial, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Strength vs. Will
Hit: 1 [W] damage. Until the start of your next turn, any
ally who attacks the target and has combat advantage
against it gains a bonus to the attack roll equal to 1 +
your Wisdom or Charisma modifier instead of the normal
+2 bonus.  
Reply
[D&D 4e] The Sapphire Stand

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