I have decided to run a modified premade Open Legends in hopes to learn more about the game, and so I am not fumbling with the rules when running something I put time into creating. If you were hoping to play a dusty western, apology it is going to be a little wetter than that.
For ease of convenience, I will list the Boons and Banes here, many of the rules, as well what equipment I feel are available for the time. Otherwise, everything can be found on their website.
Quote:
You thought the job would be easy. Hitch a ride on a trading vessel, protect it from pirates, and earn a few gold and a free trip to the City of Sails. All in a day’s work for an adventurer like yourself. But there’s not much your swords and arrows and spells can do against a typhoon. You don’t remember much - the flash of light- ning, the howl of wind, the doomful crack of the mast as it split down the middle - but one memory stands out perfectly in your mind. Traveling aboard the ship was a fortune teller, an old hag that was great aunt to the captain or something like that. On the night before the typhoon struck, she told your fortune, and her words are emblazoned in your memory:
A star once fallen upon the land, Brings sword and axe and spell at hand. For planted deep like evil seed It fills heart, soul, and mind with greed.
Shoulders broad and voices tiny Ceaseless war of clashing armies. In sleep, the beauty whispers well, But her wormtongue song is ever fell.
A royal staff in hands upright Shall end the long, eternal fight. But try you might, and try you may The star will rise another day.
Posted: Fri Dec 28, 2018 10:01 am
Being I can't find an online character sheet profiler with an Open Legends Character Sheet We can use this modified L5R form I stole from Rain Yupa, hidden by the spoiler. Or this one Pupsage found. *The premade adventure calls Guard, Evasion. So, to me they are interchangeable.
[b][u]Feats[/u][/b] {Insert whatever bonuses certain skills give you here} {Insert whatever bonuses certain skills give you here} {Insert whatever bonuses certain skills give you here} {Insert whatever bonuses certain skills give you here}
Record Attribute Dice Every attribute score above 0 grants you bonus dice to increase your chance of success. Consult the Attribute Dice table for each of your attributes and record the appropriate dice. (You’ll learn what to do with these dice later on.)
Record Defenses, Hit Points, and Speed When an enemy tries to attack you—whether with the shot of a rifle, a deft sword thrust, or a mental assault—it will first need to overcome your defense. You have three defense scores, and each one protects you from different types of attacks. The higher your defense, the better you are at avoiding or shrugging off whatever your foes throw at you.
Toughness = 10 + Fortitude + Will Toughness protects you from attacks that test your endurance, bodily health, sturdiness, and survivability. For example, foes attempting to poison you, drain your life force, or stun you will target your toughness.
Guard = 10 + Agility + Might + Armor Guard protects you from attacks that can either be dodged, deflected, or directly withstood via raw physical power. Your enemies would need to overcome your guard in order to hit you with a grenade, shoot you with an arrow, or smash you with a maul.
Resolve = 10 + Presence + Will Resolve represents your character’s ability to resist mental domination and stand brave in the face of danger. Enemies who wish to charm you, deceive you with illusions, or frighten you must target your resolve.
Hit Points = 2 x (Fortitude + Presence + Will) + 10 That is, add your Fortitude, Presence, and Will scores. Multiply the total by 2. Finally, add 10.
Hit Points (or HP) are an abstract measure of how well you can ignore pain, avoid deadly blows, and maintain a presence on the battlefield in spite of wounds or exhaustion. If they reach zero, you fall unconscious and are at risk of death.
Speed indicates how far your character can move using a single move action (see Chapter 7: Combat). Your base speed is 30 feet. Other effects, such as banes, boons, and feats may cause your speed to increase or decrease.
Purchase Feats While your character’s attributes define your skill at accomplishing heroic tasks, your feats are what make you unique among other characters. Feats allow you to customize your character, granting you the ability to accomplish specific actions exceptionally well. For example, two different characters who specialize in melee combat might both start with a Might score of 5. However, one character is a swashbuckling pirate, so she takes the Combat Momentum feat to move deftly from one foe to the next like a whirling dervish. The other, a battle-scarred barbarian, takes Battle Trance so that he can fly into a frenzied rage in order to decimate foes.
Choose Your Feats Feats are purchased using feat points. At 1st level, you have 6 feat points to spend. Any leftover feat points may be saved for the future. You can read the feat descriptions in a searchable list here.
Choose Perks and Flaws Perks and flaws provide you with additional ways to define your character’s personality, appearance, strengths, weaknesses, and background. Complete descriptions of the available perks and flaws, as well as how they are used in play, are described in Chapter 5: Perks & Flaws.
At character creation, you may optionally choose up to two perks and up to two flaws. You do not have to choose any.
I've actually already made a few different characters. I was just waiting for some more information on the game setting before deciding which one to go with.