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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

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Hurrak
Crew

Eternal Lop

PostPosted: Mon Dec 03, 2018 8:51 pm
Puppetry ○ System


Puppetry is a very complex and different art than most ninjutsu within the world. Because of this, a sect of rules has been created to help everyone understand how puppets will operate in Shinobi Revolution.

Description:
Puppets themselves each receive one activation on top of the user's activations when in combat, have their formless attacks, projectiles and otherwise considered spiritual, and are divided into three separate tiers. Each tier relates to the strength of the puppet and the usage of the puppet.

___[ Tier Three Puppets: ]

Basic Puppets:: Often composed of wooden frames. Puppets of this tier are typically limited to one [1] mechanism in the hands of the average puppeteer. This mechanism may be reserved exclusively for formless but are allowed something other than formless so long as the mechanism is at the lower scales of power: (E-C, etc)

___○ The highest rank mechanisms may reach via a [tier three] puppet is rank B regardless of selected discipline (Architect Discipline).
___○ Under use of “Army of One” discipline no more than two mechanisms are permitted on this puppet. Mechanism slots should never be spent on a tier three puppet with selection of Army of One.
___○ A puppet of this tier is hit with an unguarded, undodged, or un-countered C-rank attack will damage all of the mechanisms on this puppet tier before destruction of the puppet.
___○ A second unguarded, un-countered, undodged strike of at least (C-rank) will destroy the puppet.
___○ If a [tier three] puppet is using an attack that is of equal rank than an attack it is colliding with, then the puppet will be destroyed or have its mechanisms damaged (if not already) and the technique will be nullified.

Upon destruction, should the feature be accepted by the player, any [tier three] puppets are welcome to detonation with an equipped canister of gasoline that explodes into a C-rank explosion.





___[ Tier Two Puppets: ]
These are more solid puppets with the ability to be molded with metals, stronger woods, and other materials of equal strength. Human limb replacements can be made with this tier puppet. Puppets of this tier can utilize [4] four mechanisms.
___○ Mechanisms of this tier puppet are only allowed to produce up to A ranked effects from your mechanisms maximum, even if of the Architect Discipline.
___○ Under use of “Army of One” discipline up to [3] mechanism slots should not be spent on a tier two puppet. The remaining mechanisms allowed on [tier two] puppets should consume mechanism slots.
___○ A puppet of this tier is hit with an unguarded, undodged, or un-countered B-rank attack will damage at least [2] of the mechanisms [4] on this puppet tier.
___○ A second unguarded, un-countered, un-dodged strike of at least (B-rank) will destroy the remaining mechanisms puppet. Higher ranks (A and up+) will destroy a puppet regardless of status of remaining mechanism.
___○ If a [tier two] puppet is using an attack that is of equal rank than an attack it is colliding with, then the puppet will be destroyed or have [4] all of its mechanisms damaged and the technique will be nullified. However, If the puppet collides with any number of mechanisms damaged the puppet will be destroyed on the outcome.

Upon destruction, should the feature be accepted by the player, any [tier two] puppets are welcome to detonation with an equipped canister of gasoline that explodes into a B-rank explosion.






___ [ Tier One Puppets ]:
The highest tier of puppets. Can be composed of any material. The only tier possible to create a complete human puppet. These puppets can have seven mechanisms.

___○ Mechanisms for this tier puppet are allowed to produce any rank of technique under the circumstances the character is capable of producing the rank.
___○ A puppet of this tier is hit with an unguarded, undodged, or un-countered A-rank attack will damage at least [4] of the mechanisms [7] on this puppet tier. An additional unprotected strikes will result in destruction of the puppet.
___○ If the unguarded, undodged, or un-countered incoming attack is stronger than A-rank then the puppet will automatically be destroyed.
___○ If a [tier one] puppet is using an attack that is of equal rank than an attack it is colliding with, then the puppet will overwhelm the colliding technique and still be intact, however, [4] of its [7] mechanisms will be damaged. However, If the puppet collides with any number of mechanisms damaged prior, the puppet will be destroyed on the outcome. ((Or reduced again?))

Upon destruction, should the feature be accepted by the player, any [tier one] puppets are welcome to detonation with an equipped canister of gasoline that explodes into a A-rank explosion.






Puppets:

Puppeteers have Puppet Points, (PP), which determines how many puppets they can utilize at one point.
___○ Tier three puppet requires one PP.
___○ Tier two requires two PP.
___○ Tier one puppet requires three PP.
The amount of points you gain per body rank is determined on the puppeteer class. Keep in mind that a double puppeteer gains +4 pp.


Mechanisms:

Mechanisms are devices which allow puppets to operate in unique ways. These tools are the bread and butter of any puppet. The following below are only a list of mechanisms which have been thought up of already. Just because the mechanism you want is not listed, it does not mean that it cannot be approved. Keep in mind, however, that a mechanism should specify how much energy it consumes to utilize. Mechanisms when created can scale their abilities through three ranks, (E-C, C-A, etc). Mechanism, unlike puppets, are approved here. Once a mechanism is approved then you can use it for any puppets that you have.

As a puppeteer grows in power, the number of mechanism slots may increase to a considerably large number. To accommodate players with a large number of mechanism slots, players are permitted to change out mechanisms on an approved puppet except unique mechanisms awarded from Army of One but must do so out of combat and cannot change until the battle is completed. It would benefit players to establish a place to share puppet-mechanism information. Otherwise, a puppet’s mechanisms may remain the same upon creation/approval!

Note that these are basic ideas you are free to create and make up anything that your mind creates within reason.
Quote:

Generic Launcher Mechanism: A gear that allows one to fire a type of projectiles of their choice from their puppet. This move is treated as spiritual.
Non-Specific Ninja Usage Mechanism: A gear that allows their puppet to pull off various tricks, (shooting out wires that can be pulled back, etc). These tricks are treated as spiritual.
Non-re-loadable Elemental Scroll Pump Mechanism: A gear that allows one to utilize a nature sealing scroll into an attack. Gains whatever element the scroll has sealed within. Only has one use per battle, regardless of how many nature scrolls the puppeteer has.
Light Shield Seal Mechanism: A gear that allows one to project a non-elemental chakra shield. This shield is formed from panels which open and is considered overwhelming against techniques of the same rank. Only protects in one direction. Counted as a spiritual technique.
Re-loadable Elemental Scroll Pump Mechanism: A gear that allows one to utilize a nature sealing scroll into an attack. Gains whatever element the scroll has sealed within. Can be used equal to the amount of seals the user has.
Manifest Chakra Mechanism: A gears that allow one to materialize chakra for offensive or defensive purposes. Counted as a spiritual technique.
Chakra Battery Mechanism: S-ranked gear that allows one to store up to 150 chakra into the puppet. A battery’s function must be subjected to approval. Approved functions include: utilization for korabo techniques between the user and the puppet/it's mechanisms.



Limb replacements :: Human Puppets :

Human puppet that if you were to obtain an npc from an event, or the body of an rpc, you can turn it into a human puppet. You can use any techniques that they could while alive, but, as a caveat, you have to spend ten posts discovering what the body is capable of [Via elemental testing, going through attempting ninjutsu or genjutsu or what have you. Make your own story of discovery. Ten posts is a minimum.] In the creation process, you can create puppet mechanisms for them if you're army of one, otherwise they have to be equipped like normal puppets with your mechanisms. These puppets retain their DR at the time of death for formless puppeteering but cannot use tai and buki without the associated discipline. Limb replacement surgery, as well as human puppet conversion, can be done as long as you know the appropriate tech: medical ninja not required.


Quote:
Just remove spoilers and you're golden ; matty told me to drop this here > ,>
 
PostPosted: Tue Dec 04, 2018 2:40 pm
The Kemono Shinzō

Hearts of the Wild


User Image
___Walk among Man:
Members of The Kemono Shinzō clan are progenitors of the prevalent but scarce neko-nin. Members of the clan typically avoid drawing too much attention to themselves wearing thick cloaks or similar clothing. Kemono Shinzō members originally are animals whom with a desire to become human eventually developed abilities to become anthropomorphic and integrate themselves into human society. There have also been cases of normal humans integrating into the Kemono Shinzō clan via forming close-knit pacts with the animals that are part of it. Kemono Shinzō is broken into several subsidiaries. Avian, Canine, Reptillian, and Feline. Hares and Rodents are rarer finds and to be expected often avoid felines and avians. Even rarer are Bovine, Bear, and Cerodae whom quarrel with each other as they are very territorial. The avians typically dislike the reptilians and vise versa and it goes without saying how most felines feel about the canines. In the cases of Kemonomimi feathers, scaly skin, strange eyes, ears, and tails are the more often indicators. Kemonomimi need not be of the actual clan itself but existing as a race alone forgoes its knowledge.

___Traits:
• All Members of The Kemono Shinzō have access to animal taijutsu
• All Members of The Kemono Shinzō may speak with their own species in its native tongue
• They learn Taijutsu at a rate of +1 per post.
• Kemono Shinzō are treated as a body rank higher when forming pacts
• Kemono Shinzō at any time may revert to their original form at any time for no chakra cost. This form is roughly the size of the original species which can maximally only be the size of an average human. I.e dog Kemono Shinzō can turn into a dog and back into its anthro state. This functions essentially as a henge.
• Kemono Shinzō need not always be anthro animals but may opt to bear only some animal features. These are more often the children of Kemono Shinzō pairings with normal humans and within the clan are referred to as Kemonomimi although there is a 'purist' ideology in the clan that they are inferior which is far from the case.

___Optional Pas:
•Leading the Charge: {Bovine, Cerodae} Gain +1 Taijutsu Slot, Learn Taijutsu +1 Faster and gain a [Slightly] increased strength every two body ranks. There's no stopping you once you've charged. When using [Jujin-Kaiki {Man Beast Regression} attacks that involve charging are treated as Overwhleming]

•Stalwart Skin: {Reptillian, Bear} Gain +1 Taijutsu Slot, Learn Taijutsu +1 Faster, and gain a [Slightly] increased fortitude every two body ranks. Your scales or hide are harder to penetrate than your other brethren. When using [Jujin-Kaiki {Man Beast Regression} your physically defensive techniques are treated as Overwhelming]

•Fleet Footed: {Hares, Rodents} Gain +1 Taijutsu Slot, Learn Taijutsu +1 Faster, and gain a [Slightly] increased speed every two body ranks. Evasive techniques cost [5] less resource to use at body rank E-D increasing to [10] at C-B and [15] at A-S

•Rapid Reflex: {Avian, Feline} Gain +1 Taijutsu Slot, Learn Taijutsu +1 Faster, and gain a [Slightly] increased reflex every two body ranks. Evasive techniques cost [5] less resource to use at body rank E-D increasing to [10] at C-B and [15] at A-S

•Ruff and Tumble: {Canine} Gain +1 Bukijutsu OR Taijutsu Slot, Can apply their learning increases to either Bukijustu or Taijutsu due to canines quick thinking. Gains +4 Custom slots dedicated to Kemono Shinzō techniques for their ingenuity and ability to learn new tricks quickly.

___Kemono Shinzō Techniques:
[Jujin-Kaiki {Man Beast Regression}]
Description: Jujin-Kaiki transforms its user into the beast it once was in a Kemonomimi's case a beast they wish to become but more aptly ready for the implications of combat. This technique has no sustain or cost. The user is then treated to have formless knowledge in all their natural attacks equal to their body rank. If they have already invested in said knowledge it is treated as [Complex] for interactions. It is the staple technique needing to be learned for the rest of the clan's techniques. Unfortunately when in this state unless otherwise stated or gained through a PA are unable to perform any form of Ninjutsu and or Genjutsu. Limited to only Taijutsu and in rare cases Bukijutsu if the form has a suitable method of wielding the appropriate weapons. Changing and alternating form consumes an activation.
•Requires 5 Posts to Learn
___Techniques:

Bubun Kaiki [ Partial Regression ]
Rank E
The user is given the sensory prowess of their species, a heightened sense of hearing for rabbits, a stronger sense of smell for canines, sharper vision for avians, sensitivity to tremors in reptiles etc. This technique can be used without cost if the user is fully transformed. Will grant the user a partial transformation if they are a Kemonomimi.

Jujin [Man Beast Musk ]
Rank E
Disguises the user's scent to that of a normal beast and earth tones making tracking via scent difficult for individuals to do, additionally blends the individual's steps with their surroundings so they do not leave tracks.

Kōdona Bubun Kaiki [ Advanced Partial Regression ]
Rank {D}
Reproduces a feature that is more prominent in the users Jujin Kaiki state. This would manifest itself as something typically more physical. In Cerodae or Bovine this could be extending or sprouting their horns, canines sharper teeth, felines claws, reptiles longer tongues, avians sharper or longer beaks. Requires a sustain every [2] posts

Hokyō suru Kaiki: [ Reinforced Regression ]
Rank D - {X}
Expends chakra making the feature or features granted by Kōdona Bubun Kaiki [ Advanced Partial Regression ] stronger in the event of collisions.

Yasashī Haru: [ Man Beast Instinct ]
Rank C
Can be used in or out of Jujin Kaiki [Man Beast Regression]. The technique enhances and sharpens the senses and sensitivity of the user. They are given essentially a sixth sense around an area of [5] feet around themselves where they can react quickly enough to anything C-rank or below entering it without being caught off guard.

Fuanteina shinka [Unstable Evolution]
Rank C
This technique functions like Kōdona Bubun Kaiki [ Advanced Partial Regression ] only it grants access to abilities that would otherwise be out of their form but still within their species. This ability is prominently useful in reptilians as they have a wide variety of abilities. Example being a Kemono Shinzō that is a snake can receive the poison gland of a salamander to exhume a cloud of poison. An avian eagle may gain the benefits of rotating their head like an owl. Due to the instability of adopting things outside their original form maintaining said new evolutionary trait has an upkeep of [1] per post maintained. Cannot be used when in Yasei Moddo [Feral Mode]

Jujin Kaiki - Yasei Moddo [Man Beast - Feral Mode]
Rank B
The user enters a more violent form of Jujin - Kaiki sharper teeth, tougher hides, faster legs, eyes filled with a more primal bloodlust. Yasei Moddo multiplies all the user's descriptives by 1.5x whilst in the state. However, this drains a [ B ]-rank amount of Chakra and Stamina per post as though the technique were treated as Complex. In this state, talking is usually replaced with growls and if trying to form words they are guttural.

Yassei - Moddo : Attōtekina kettō [Feral Mode: Overwhelming Bloodlust]
Rank B
After use, the hairs, scales, or feathers of the user will begin to stand on end as they begin to emanate a violent aura. A wave of dread in unleashed that will instill fear in anyone below a B-rank body and shaken those above. This lasts [4] posts additionally causing all the user's abilities pertaining to their form to be treated as Overwhelming.

Wairudo dōbutsu shikkō [ Wild Animal Execution ]
Rank A : Complex
A Powerful technique which invokes the strength of their entire species. The user will appear to blur from sight as while maintaining its Anthro state of being, essentially starts to adopt a look similar to Yassei Moddo. A violent combination of attacks mixing aspects of Bubun Kaiki [ Partial Regression ] Kōdona Bubun Kaiki [ Advanced Partial Regression ] begins to unfurl. It isn't uncommon to see breakneck speeds of the hare, crater inducing holes from the bovine, inhuman reptilian flexibility, and precision of avians incorporated into the combination among other superhuman feats. Used when the user doesn't want to risk changing form preferring to remain standing.

Jujin Shinkō[Man Beast - Progression]
Rank A
Allows the users Juijin Kaiki [Man Beast - Regression] to exceed the size of a typical human, this increases the size to about that of an average home. Aside from size, if opting instead to go another route Jujin Shinkō allows the individual to use Ninjutsu using various vocal and somatic gestures in their form. To execute either before entering Jujin Kaiki the user must decide which benefit to take. This can then be changed whilst in Jujin Kaiki taking an activation to do so. Is quite a useful method for feinting and fakeouts.

Jujin Kuchiyose - Pakku kōgeki- [ Man Beast Summoning - Pack Assailment ]
Rank S
Use of this technique summons six other members of the Kemono Shinzō clan within your species. They are known as the Shinjitsu Senshi [True Warriors], individuals who have sworn their life to the clan and aiding its members. All six members will attack where if one strikes the other five will strike true following in perfect synchrony with one another. Each one following the first inflicting a B-rank amount of damage.

Jujin Kaiki - Kodai no sonzai [ Ancient Existence ]
Rank S+
The Kemono Shinzō has achieved mastery over its clan, it can delve deep down into their species ancestry. The results being they are given a form in which is primordial and some might say legendary in nature and stature. The size of the form is that of a Bijuu but the state drains an S-rank amount of chakra per post to maintain. This aside is functions just as Jujin Kaiki with the added benefit of being able to use Ninjutsu. Multiples descriptives by 1.5x. These forms extend to legendary beasts. Some examples in the following.
{Reptillian: Seiryu: The Azure Dragon
Avian: Suzaku: The Crimson Phoenix
Feline: Byakko: The White Tiger
Kaguya: The Celestial Moon Rabbit
Babe: The Giant Blue Ox
Karkadann: Rhino Lord of the Dessert
Ratatosk: The Squirrel that was said to ferry messages between gods}


Kemono Shinzō:
___
___
___
___
___
___

(Open)
 

NecroPlant

Trash Gardener


Evanescently Magnificent

Anxious Bloodsucker

PostPosted: Wed Dec 05, 2018 3:23 pm
Sakkuguan Rework


I didn't like how the entire bloodline revolved around a single jutsu. Even if the bloodline itself is 'okay' you still want it to be fun and something new! PLEASE take a look I'm more concerned about getting my opinions heard than winning. Feel free to change some things too if need be.

• Added new attributes and optional attributes to spice things up and cement it as a genjutsu powerhouse kinda like the new classes.

• Changed coding around to give it the nice clean look to match the other new bloodlines.

• New weakness techniques. Honestly I'm not a fan of this half but I didn't want to not give it love and leave it as a weird offshoot.

• New illusion techniques. Like I said before I wanted to make the bloodline not only good for one jutsu so I added some basic new ways to manipulate genjutsu that I feel like the Sakkuguan should just be able to do considering it's reputation as the 'genjutsu bloodline'

• Changed up More strengthening of genjutsu because I always thought it was dumb. It takes 3 posts of doing nothing and makes you even more physically weaker for a pay off that is completely useless without a combo. I wanted to drift away from excessive use of kugai and make the jutsu stand on it's own more.

• Changed up the clone technique. This needed to be brought up to speeds with the new genjutsu style anyway. I feel like now it is a much more fun and interesting way to play, but also makes it so that the jutsu isn't just one you learn and forget because it was a copy and paste of the generic academy clone technique.

• (edit: so tired but I almost forgot) Changed strengthen genjutsu to a variable amount of chakra. Like I said I was interested to exploring the idea of moving away from kugai so this is an alternate way of using the bloodline that doesn't use pain.

S a k k a k u g a n
Eyes that shred reality to ribbons

User Image
___H i s t o r y:
One of the world's most feared and secretive doujutsu. The Sakkakugan is an eye formed through years of coronation between the genjutsu heavy Kurama clan, and the doujutsu disruptive "red-eye" of Ranmaru's unknown clan.

Every few generations a member of the Kurama clan will be born with an incredible talent for genjutsu. The clan member's talent in that field is such that their genjutsu is completely irresistible. Furthermore, the genjutsu is so powerful that it causes the brain to make anything that happens to the victim within the genjutsu physically real, allowing the clan member to potentially kill their opponents with genjutsu. Such frightening power is not without its drawbacks, however. The user can rarely control the full extent of their abilities, and as such their subconscious will often regulate that power, leading to the creation of a second personality in control of that power. This personality then overwhelms the original, turning the individual into a monster that's a danger to everyone around them.

Ranmaru was an orphan growing up in the Water Country. What happened to the rest of his clan is unclear, but because he grew up in the Water Country, it is possible they were killed when the populace turned against the bloodlines. His traits include penetrating vision and a unique chakra particle extension. He had the ability to use his vision abilities to penetrate the walls of his small shack and view the outside world. This ability does not appear to have the range of the Byakugan, but it actually has the ability to counter that Hyuuga trait.
( It should be noted that this bloodline was completely created for guild usage by compositing abilities from the aforementioned canon bloodlines. Because both bloodlines used were canon, the combination is considered canon as well. )

___T r a i t s:
• All Sakkakugan owners are born with a special attribute, listed below.
• All Sakkakugan owners learn 1 extra Genjutsu per post.
• Sakkakugan owners are typically physically fragile.
• Sakkakugan owners typically have bipolar disorder, due to the mental stress their powers put on them.
• Genjutsu rank D - C cost [5] less chakra to perform.
• Genjutsu rank B - A cost [10] less chakra to perform.
• Genjutsu rank S cost [20] less chakra to perform.
• Kai costs [10] less chakra to perform.

___A t t r i b u t e s:
Otherwordly Imagery: Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. )
Life Sense: Within 100 meters, any type of life is able to be seen as a bright glow, when even the Byakugan cannot see it.
Potent Illusions: Genjutsu preformed while Sakkuguan is active and are S ranked and below gain the overwhelming trait.

___O p t i o n a l  A t t r i b u t e s:
Abolishing Sight: All techniques labeled 'weakness' have their duration increased by [1] post.
Sixth Sense as the First: With a stationary body, the user can detach his vision and walk around to look at things. Cannot physically move during this.
The Gift of Life: The user may trade their life for another's, resurrecting them if they were recently killed.
Interweaving Fairytales: Because the Sakkuguan is so adept at weaving genjutsu together they are afforded a unique version of self korabo which is done in place of a normal korabo between two illusions. When more than one genjutsu is on the target their ranks are shifted so that the lower ranked genjutsus get their strength bumped up to highest ranked genjutsu on the target for the rest of it's duration. This is only useable up to the users self ranked korabo level and each genjutsu is still treated as seperate when interacting with kai. Any upkeeps are also increased to reflect this change.

___R e s t r i c t i o n s:
• Sakkakugan owners must be of the Genjutsu Class.
• Sakkakugan owners cannot learn any taijutsu or bukijutsu. (Formless does not count)
• Each "weakness" technique can only be performed once per battle.

___W e a k n e s s ○ T e c h n i q u e s:
Senkou no Jaku [ Flash of Weakness ]
Rank: C
Description:
A blaring dark green light will erupt from the user's eyes, momentarily disabling the active doujutsu of those who gaze into its range. It should be noted that this technique does not work against other Sakkakugan owners.
• Lasts [2] posts.

Di no Jaku [ Day of Weakness ]
Rank: B
Description:
A blaring red light will erupt from the user's eyes, disabling the active doujutsu of those who gaze into its range for awhile. It should be noted that this technique does not work against other Sakkakugan owners.
• Lasts [4] posts.

Nendo no Jaku [ Year of Weakness ]
Rank: A
Description:
A blaring purple light will erupt from the user's eyes, disabling the active doujutsu of those who gaze into its range for a long time. It should be noted that this technique does not work against other Sakkakugan owners.
• Lasts [6] posts.

Tossa no Shin Jaku [ Moment of True Weakness ]
Rank: A
Description:
A blaring white light will erupt from the user's eyes, momentarily disabling the usage of any bloodline techniques or abilities of those who gaze into its range.
• Lasts [2] posts.

Kūhaku Chiten [ Null Point ]
Rank: A
Creates a twenty by twenty foot area within line of sight of the Sakkuguan where bloodline techniques cannot exist. There may only be one fixed point in existence at any given time and will affect the creator as well.
• Lasts [2] posts.

Yo no Shin Jaku [ Generation of True Weakness ]
Rank: S
Description:
A blaring white light will erupt from the user's eyes, disabling the usage of any bloodline techniques or abilities of those who make contact with the light. Because this technique has such an incredible range, it even affects the user.
• Lasts [4] posts.

Kūhaku Kuiki [ Null Domain ]
Rank: S+
Description:
Creates a one hundred by one hundred foot area within line of sight of the Sakkuguan where bloodline techniques cannot exist. There may only be one fixed area in existence at any given time and will affect the creator as well.
• Lasts for [4] posts.

___I l l u s i o n ○ T e c h n i q u e s:
Genni Genjutsu [ Strengthen Genjutsu ]
Description:
By having the Sakkakugan active during a genjutsu, the user powers up the technique to the point where it can no longer be discerned as real or fake by non-Sakkakugan doujutsu. In addition to this, if the afflicted manages to find out they are in a genjutsu, it will require an additional [ x ] amount of chakra for them to activate Kai. It also takes as much to use this technique. (Clarification for interaction with overwhelming, this technique would put two requirements on breaking out of a genjutsu. First the opponent would need a ranked kai capable of breaking the overwhelming tag, and then expel an extra amount of chakra equal to the amount of chakra put into this technique.)

Kugai [ World of Suffering ]
Description:
While having the Sakkakugan active during a genjutsu, the user will supply an amount of chakra equal to half the genjutsu's base cost in order to further modify the technique. The enhanced genjutsu can no longer be broken by the releasing technique [ Kai.] However, no matter what the genjutsu's description says, it can now be broken by amounts of pain scaling with the rank of the technique.
( If the genjutsu costs [40] chakra to perform, modifying it will cost [20] chakra. )


Ichiji-tekina Sekai [ Ephemeral Worlds ]
Description:
While having the Sakkakugan active during a genjutsu, the user will supply an amount of chakra equal to half the genjutsu's base cost in order to further modify the technique. The modified genjutsu allows the Sakkakugan user to alter the trigger source from a genjutsu to any of the other five existing sources. This new source effect may take the place as something as small as making a fist for touch, or hearing the screeching of wind.

Nichibotsu [ Nightfall ]
Description:
While having the Sakkakugan active during a genjutsu, the user will supply an amount of chakra equal to half the genjutsu's base cost in order to further modify the technique. This allows the Sakkakugan user to modify a genjutsu technique not of their own creation with Kugai [ World of Suffering ]. In order to accomplish this, the user must also be trained in Korabo with their partner up to the rank of the genjutsu they want to modify.

Munashii Bunshin
Rank: D
P/S. Sense: Sight // Chakra // -
Base Duration // Upkeep: n/a
Source: Phantasm
Description:
Clones made of pure chakra are born with chakra networks and even Tenketsu. They are not physically interactable with, but can completely fool the Byakugan. Additionally the clones may perform genjutsu on their own if their affected senses allow it. For example, by default each clone may only perform sight or chakra based genjutsu, however should the user add the sound sense to their clone then that clone would then be able to cast sound based genjutsu as well. The chakra for all techniques are automatically drained from the creators chakra pool.

Owari Jikan [ End Times ]
Rank: B
Description:
Requires the use of the Sakkuguan, this jutsu allows the user to rewind the time of either all current or a singular genjutsu on a target back to the original durations. The chakra cost for this technique is equal to one rank lower than the genjutsu it's affecting. Upkeep costs remain the same.

Motto Genni Genjutsu [ More Strengthening of Genjutsu ]
Rank: B
Description:
By having the Sakkakugan active prior to a genjutsu, the user enhances the next technique via artistic methods. Doing so creates abnormalities within the user, typically causing colds/flus, bruising, easily broken bones, etc, for 2 ranks higher in the genjutsu's ability. Takes 3 posts of preperation to properly create this effect during which the user may not perform other jutsu without restarting the preperation post count. Soft physical and the unamed dodge technique may still be performed however.

Henjou [ Relinquish ]
Rank: B
Description:
A highly advanced anti-genjutsu technique. This developed technique is capable of shattering genjutsu thought to be "unbreakable." ( This includes even those modified by Kugai. )

Seizetsu Kakkou [ Gruesome Form ]
Rank: X (S for training)
Description:
While the Sakkakugan is active, the user will place a powerful mixture of techniques over themself- a combination of genjutsu and transformation abilities. This technique results in the user taking on most any form they desire, though it is almost always a monstrous self-manifestation forced out by mental stress. This genjutsu body is able to interact with physical forms, basically meaning that the genjutsu itself is "real."
Guild Description: Forms created are given by their size relevant to the chakra given, minus jutsu abilities. E-ranks are about lizard-sized, D-ranks cat-size, C-ranks humanoid-sized, B-ranks lion-sized, A-ranks elephant-sized, S-ranks whale-sized, and S+ranks gain an auto physical heal while becoming dragon-sized. (i.e. mega huge) People trying to force the user out of this state require double the amount of chakra to be expelled, in the form of Kai.


Sakkakugan Owners:
___• Lahlil Nevarra [Uzushiogakure, Evanescently Magnificent]
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PostPosted: Fri Dec 07, 2018 12:17 am
The Kaki Clan

The Clan of Clams




User Image
___Clamming Up?:
Members of the Kaki clan are and have been known to be the sworn enemies of the Hojo clan since the beginning of the Hojo clans progeny. They have had endless battles for underwater turf but because a majority of them prove to be shy and not outwardly aggressive its proved er hard. There is also the fact that they can't move very well, at all as a matter of fact in most cases. Yes indeed squids cracking open clams for generations and the humans that felt sorry for them...very few by the by are what made the Kaki Clan.
___Traits:
• Kaki Clan Members by default have a [Moderately] Increased [Fortitude] and [Moderately] decreased [Speed]
• Kaki Clan Members can breathe underwater
• Kaki Clan Members have powerful carapaces attached to their bodies that cannot be removed
• Kaki Clan Members are incredibly sluggish due to having to lug around their carapaces
• Kaki Clan Members may close their carapace to have a [Supremely] increased [Fortitude] but an inability to do anything else and a [Supremely] decreased [Speed]
• Kaki Clan Members often do not wear clothes because they are larger than their carapace allows thus making it extra embarrassing for them to open up and or find decent clothing.

___Optional Pas:
•Inpenetrable: Doubles the amount of [Fortitude] gained when the carapace is closed.

•Half-Shell: Your Carapace extends only across the length of your arms. You are a disappointment to all Kaki everywhere. But on the plus side, you can wear clothes. Your [Fort] increases are effectively halved for all techniques but you can walk and run like a normal human being. Reference

•Barbed Shell: Shell is only half as strong as other members of the Kaki-clan but its Barbed with several sharp edges that inflict a D-rank amount of damage to anything coming into contact with the shell if its fleshy.

___Kaki Clan Techniques:
[Rolling Stone Gathers No Algea]
Description: The Kaki Clan Member Closes their carapace, they cannot see but they can then roll. The functions like an Akimichi's Human Meat Tank where the Kaki member then rolls. This being their only method of mobility clearly makes it all the more difficult for them to get around. On the plus side, it consumes no chakra.
•Requires 5 Posts to Learn
___Techniques:

[Well It may be stupid, but its also dumb]
Rank E
The user closes their carapace and does nothing. Seems incredibly inconpicous, you could actually fool someone on the seal floor that your a rock or a boulder on land.

[I’m absorbing his blows like I’m made of some sort of spongy material]
Rank E
Softens the shell so that it can take hard impacts exchanging the fortitude bonuses and turning them into reflex bonuses.

[Wumboing]
Rank D
With the shell enclosed sends a burst of chakra beneath them to launch the user in the air. The shell then slams down forcefully into the ground like a thwomp.

[Holographic Meatloaf? My favorite!]
Rank D
Creates a clone while the shell is closed to confuse attackers into attacking the wrong shell. used predominantly by those with barbed shells.

[Oh, barnacles!]
Rank C
Creates hard barnacles on the carapace. The barnacles are increidbly durable increasing the users fortitude even more so [Moderately]

[Ride these babies for miles!]
Rank C
While sheltered skids across the ground linearlly using a burst of chakra centered behind them. Stops abruptly after 30 meters.

[The inner machinations of my mind are an enigma.]
Rank B
The user produces a ninjutsu while the carapace is closed. This can only be done once per post.

[The maniacs in the MAILBOX!]
Rank B
Waits for the opponent to attack physically. Then opens the carapace and closes the opponent inside of it trapping them inside the carapace with the Kaki user for things to happen. Breaking out requires an amount of power equal to the closed carapace and the users [Fortitude]

[If I were to die right now in a fiery explosion due to the carelessness of a friend…. Then it would just be alright.]
Rank A
The Kaki user is immune to a friendly fire of any rank so long as the carapace remains closed. The friendly fire then enhances the carapace with the jutsu effectively causing the carapace to channel the jutsu acting as a focal point. Any form of Korabo training with another is used to determine who is considered a friend.

[I'm Dirty Dan]
Rank A
Gathers surrounding loose objects almost magnetically in a sense to increase the Kaki users overall size, actually it just allows the carpace to secrete a sticky mucus of chakra. Collects numerous things while rolling with [Rolling Stone Gathers no Algea]. This can be grains of sand, loose leaves, broken fenceposts if not actively resisting even people. The user then Katamari's around the area picking up more objects getting bigger and bigger. This requiring a sustain each time. Increases [Fortitude] [Mildly] per turn sustained and increases size as well. The [Mildly] is lost per every attack received.

[No! I'm Dirty Dan!]
Rank S
Functions the Same as [I'm Dirty Dan] only increases the fortitude gain to [Heavily] per turn as it picks up more objects at an increased rate. Immune to Ninjutsu A-rank and below.

[The Sky had a baby from my cereal box!]
Rank S+
After Maintaining [5] posts of [No! I'm Dirty Dan!] and or [10] Posts of [I'm Dirty Dan!] the user uses the same method seen in [Wumboing] to astronomical proportions...LITERALLY! The Kaki user launches themselves into the sky, breaking the Atmosphere and ending up in space. It then descends rapidly and the impact is meteorpic in proportion!

Kaki Members: {Severely Reduced Because of the Clans Lore}
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(Open) *cough this is a joke clan made to rustle morse cough*
 

NecroPlant

Trash Gardener


NecroPlant

Trash Gardener

PostPosted: Fri Dec 07, 2018 6:26 am
Big Changes:
•The Skill [Durability] was removed as it is dumb. Rank for collisions is already determined by rank, the skill was redundant and pointless. Replaced with Ink manipulation.

Art Of The Scroll - Ukyo
Bloody, Artistic, Gift


User Image

Ukyo Style:
The Ukyo Gisei Clan possess the strange and mysterious ability to manipulate ink in order to literally paint tangible objects, the most peculiar of which allows them to create living creatures and summon them to the field. Legend has it that their power comes from the mixing of their own blood into their ink when it is made and several 'witnesses', credible and otherwise, have claimed that the edges of each brush stroke are tinged with a crimson red. The members of the clan spend many hours a day drawing or painting, honing their skills, but name none but their final work of art. Their skills are such that they wield their brushes with the same efficacy as any weapon.

Ukyo Mizo :
The Ukyo Mizo is a weapon that is unique to the Ukyo Gisei clan, and it is carried by every member. It is a rather short ninja sword (i.e. tanto) that houses all of the clan member's ink within a cylindrical tube that runs the length of the inside of the weapon. The length of the sword means that it is sturdy and extremely difficult to break, despite it's being hollow. There is a groove formed in the middle of the blade's flat sides, with small markings all along it. These markings are actually one-way openings that allow the opponent's or clan member's blood to quickly mix with the ink within if any bleeding wound is inflicted by it. Blood of an opponent mixed with the ink allows the beasts summoned forth from it to track that person with ruthless efficiency. The hilt of the blade houses the clan member's calligraphy brush, putting both tools within easy grasp of one another.

Our Inky Ways:
The ink jutsu are weak against water and Suiton techniques of the same rank.
Your ink is mixed with your Chakra making it stronger. Ink Based Techniques are considered Overwhelming
Every user must carry the Ukyo Mizo. The only difference between any two is the user's name inscribed on the hilt.
Using the Ukyo Clan's Tantō allows the wielder to learn 1 extra technique per post when training Jingshen jie fang, Shunkan no Hagane, Sobagai Deba Sentou, Kanboku & Juurai Torima.

___Optional Pas:

• Vantablack Assassin: Anything the ink covers is effectively hidden from sensory detection aside from the normal senses of sight and hearing.
• Extra Thick: Ink no longer suffers an elemental weakness to Suiton
• Run like Water: Ink can naturally be Korabo'd with Suiton techniques at no cost, however, this reduces its Rank by [1] due to dilution.



Ink Artistry Abilities:
[ Poisonous Existence ]
Rank: -
Guild Description: Allows an Ukyo to mix any custom [Pharmaceuticals] and [Poisons] they've made under the crafting branches of [Pharmaceutical Chemistry] and [Toxicology] the ink will then take on the properties of said medicines or poisons while still maintaining its ink properties. The user, however, is not immune to any such fusions they make, so it is best to be used wisely.
•Requires [5] Posts to Learn

Fuuinjutsu [ Sealing Techniques ]
Rank: -
Official Description: When the user achieves [ B ]-rank body the Ukyo may in turn 'seal' any of their known technique in a scroll. Thusly this makes the Ukyo technique or any technique for that matter, sealed inside usable by any individual. The Ukyo can impart their chakra into the scroll ahead of time so that it does not levy a chakra cost when used later. However, the max amount of these scrolls that can be prepared ahead of time are [3] and [2] in the case of [A]-rank, with -rank jutsu being [1]. After its single use the scrolls become blank again.
•Requires [5] Posts to Learn

Sumi Soujuu [ Ink Manipulation ]
Rank: -
Official Description: Allows the user to manipulate their ink and the surrounding ink. However, these manipulations of ink cannot be enhanced with [Poisonous Esistence], or be any other form of ink outside the natural ink that an Ukyo has the ability to produce. I.e cannot manipulate a Hojo's ink or even their own Hojo ink if they happened to be a mixed blood Hojo.
___ Rank E: A little ink (Ink well)
___ Rank D: A spill ( Small Puddle, A Spill)
___ Rank C: A big spill ( Large Puddle, about a gallon )
___ Rank B: A well ( A Tub Worth )
___ Rank A: A printing press ( A small ponds worth)
___ Rank S: A factory disaster ( About a lake )
• Requires [5] posts to learn.
• The freely manipulated ink is treated as simple in collisions but like all jutsu unaffected by DR.


Ink Artistry Jutsu:
[ Ink Projectiles ]
Rank: D
Official Description: Using this jutsu the user can create an almost infinite number of projectiles to hurl at their opponent, or to counter any thrown object. The ability to counter thrown weapons comes from the use of chakra in the jutsu. As the projectiles come in contact with something harder than them, which is pretty much anything other than skin, they break down into a sticky black goo that causes any flying object to lose it's aerodynamic properties and fall from the sky.

Sumi Bunshin no Jutsu [ Ink Clone Technique ]
Rank: C
Official Description: This clone, made from a small amount of ink, carrying chakra, is different from the ordinary Clone Technique in that it has actual substance and mass, making it difficult to see through. Sai is able to make use of the clone for missions involving surprise attacks, infiltration, and assassinations. However, experienced ninja such as Orochimaru are able to see through this technique. Sai and his clones also have the ability to stay mentally in contact with each other. If Sai is rendered unconscious, his ink clones are dispersed. Tangible clones linger if struck with an attack for one post after attacked with a technique that would otherwise disperse it, communication functions as though they were shadow clones.

Sumigasumi no Jutsu [ Ink Mist Technique ]
Rank: C
Official Description: The user wraps their body in chakra-infused ink to hide themselves creating an effective smokescreen. When used in combination with the Body Flicker Technique, the user can quickly leave the battlefield without being noticed. Enhances a shunsin so that it becomes undetectable to Doujutsu and visual sensory techniques.

Sumi Yusou no Jutsu [ Ink Transport Technique ]
Rank: B
Official Description: Sai takes out a small piece of paper (that is extremely sticky on the back, like a post-it) and writes "transport" on it. Sai then places it on his opponent. By concentrating a small amount of Chakra, Sai can transport to his opponent's location, to either silently attack the opponent or to reveal to his comrades the enemies location. Does not count against shunsin limits, places a seal that allows for constant detection of the marked target and allows a shunsin to it once every [3] posts, the marked target if aware may remove the mark with a Kaifu-no jutsu release of D or higher.

Choujuu Giga [ Super Beast Imitation Drawing ]
Rank: X {Learned as B}
Official Description: A technique characteristic to Sai that allows him to adapt to the circumstances of any confrontation. The ninja uses chakra-infused ink to quickly draws objects onto his scroll. The moment the brush is removed, the images leap from the paper, grow to life-size, and act according to the user's will. The creation lasts indefinitely until struck with a technique equal to or higher than its rank or a number of posts have passed. Starting from [7] at E [6] at [D] going onto S at [2] and S+ at [1]. It has [1] activation per post to perform a method of attack equal to or lower than its rank. For discreet contact while undercover, Sai is able to turn the words he writes into small animals, allowing them to travel unnoticed to the intended target, after which the ink animal that requires a scroll reverts back into written information. Few techniques rival it in terms of versatility. Exhibited drawings include: Mice, Lions, Birds, Owls, Leeches, Bats, Fish, Snakes, The Benevolent Kings (仁王, Niō) or Vajra Strongmen (金剛力士, Kongō Rikishi), Explosive Tags, Tigers, Cats, Squirrels, Rabbits, and Dragons.

Sumi Tama no Jutsu [ Ink Ball Technique ]
Rank: B
Official Description: Guzzling their current ink well in its entirety, the user will swish it around in the mouth before spitting a large, dark ink orb towards their target. Targets in the path of the orb that become inked suddenly become highly sticky and heavy. Anything that touches the affected areas will become permanently stuck to them for 3 posts, while the targets feel as if they are carrying around their entire body weight. (not including anything that sticks to them) Reducing the targets [Speed] and [Reflex] DR by a [Heavy] amount for a [4] post duration.

Kuchiyose: Ink Shield [ Summoning: Ink Shield ]
Rank: B
Official Description: This technique allows the user to summon forth a shield from their scroll to block physical and element attacks. If the user draws a sword as if it were a crest, overlaying two swords, then it will block a physical attack up to a rank lower than the shield, and any normal strikes. If they draw the shield engulfed in flames then it will block a fire jutsu up to one rank lower than it, and so forth and so on. This applies to any element that the user can think up something to draw. It can only block projectile attacks or regular physical strikes, however, meaning that it can not disrupt the formation or use of things such as the Hyouton Ice Mirrors. This shield does not disappear after collisions. It can however still be overpowered and damaged if hit with anything higher than what it can endure. The shield lasts for [4] posts or unless struck with a Suiton technique of its rank or higher.

Sumi Ame no Jutsu [ Ink Rain Technique ]
Rank: A
Official Description: The user will throw their entire current ink well into the air, forming a large black cloud. After a single post, the cloud will begin to rain down ink. This ink's weight will be very heavy or very light depending on how much Chakra was added into the Technique. Very light = the base chakra cost for the technique. Very Heavy = double the base chakra cost for the technique. Making the Ink Rain [Very Light] allows it to maintain the properties of [ Poisonous Existence ] but does not incur any damage to the area. Making the Ink Rain [Very Heavy] Will impart an A-rank amount of damage to an area of effect and [Mildly] slow down the [Speed] and [Reflexes] of those caught in it for a [5] post duration.

Sumi Nagashi [ Ink Flush ]
Rank: A
Official Description: By directly pouring out his ink instead of using it to draw, Sai can create a large number of creatures such as a nest of snakes to attack the target. Should the opponent prove strong enough to break the binds if restrained, they can reform around the target, making struggling pointless.
Guild Description: This jutsu strengthens the bonds around the ink creations, negating the natural water weakness, is applied and mixed with a water source, the ink then infects said water source. Then for a cost of B-rank sustain, the user can continuously create creatures from the water source as opposed to a scroll to bind,attack,and hinder the opponent with [Choujuu Giga]. The costs and limitations of [Choujuu Giga] are still the same but it may produce multiples from the water source by evenly distributing chakra. I.e By spending an A-rank amount of chakra the Ukyo can make in 1 activation [5] E-rank entities.

Kuchiyose: Painted Sky [ Summoning: Painted Sky ]
Rank: A
Official Description: This jutsu allows a member of the Ukiyo Gisei Clan to literally control their environment. By drawing a detailed environment onto their scroll, the clan member can summon it forth and transform the environment around him into that of the scroll. Anything he draws will occur, but it will all be made out of ink. If the user calls forth lightning, it will strike, but it can not shock, and so forth an so on. The technique is best described as a physical Genjutsu, because it is very much real but resembles something one might find in a Genjutsu technique. This technique only effects what is on the scroll, but is hard to escape because it includes the clouds and sky that are visible from where the clan member is. If someone were to try and escape they would simply run into a seemingly invisible cylindrical wall of sticky ink. This move can be maintained until the scroll runs out of area or the user runs out of chakra. Is not ideal to use in the thick of battle and best used from a strategic position. Trying to draw the terrain and techniques fast enough if under pressure makes the drawing crude and their ranks are decreased by [1]

Fūinjutsu: Koshi Tandan [ Sealing Technique: Tiger Vision Staring Bullet ]
Rank: S
Official Description: After the user draws a gigantic tiger, the illustration extends from the scroll and while still connected, captures its prey with its teeth and claws, before dragging the victim back into the scroll and pinning them down within the confines of the drawing. Due to the enormity of the illustration, the user requires an extended period of time to complete the image, during which they need protection as their attention is devoted to drawing. In the anime, Danzō noted that to make this technique stronger, Sai would have to make use of his emotions. If the user is consumed by negative emotions, their eyes turn black, their pupils will turn red, and they will secrete a dark substance from their eyes and mouth. Because of his training in Root, this was initially impossible for Sai to control but later, after seeing Rock Lee's determination to protect his comrades and remembering his time with Team Kakashi he was able to. Takes up all three activations in a post. The user will additionally be overwhelmed by their past grievances and failures whilst drawing making to so they must focus on positive thoughts. If successful forcibly seal a living person in a scroll in where they cannot escape aside from expending an S+ amount of chakra.


Ink Artistry Members:

Nuru Shiringu (Tor)





(Open)
 
PostPosted: Fri Dec 07, 2018 7:31 am
-Added
•Clarifications
•Optional Pas
The Akimichi Clan
Float like a butterfly, sting like a very massive bee.


User Image

___The Akimichi Way:
The Akimichi clan (秋道一族, Akimichi Ichizoku) is one of the four noble clans of Konohagakure. It has had fifteen family heads, with Chōza Akimichi being the fifteenth and his son Chōji slated to become the sixteenth. Members of the clan possess great physical strength and are able to quickly convert calories into chakra, which they then use in their various secret techniques. Most of these techniques rapidly consume the user's chakra during use, and maintaining them during a prolonged battle can be tiring. For this reason the Akimichi have high chakra levels and eat a lot in order to build up or replenish their chakra reserves. As a tribute, members of the clan wear the kanji for "food" (食, shoku) on the their clothing. If standard calories aren't enough for a battle, Akimichi can use the clan's Three Coloured Pills to convert excess fat into chakra, at the cost of one's health. Many Akimichi use bō as their weapon of choice. These have the ability to lengthen in proportion to their wielder's size. These weapons also have small appendages at the top of them. These clan members have all also been depicted with markings of sorts on their cheeks and most of them have been seen wearing plate armor, both with and without flak jackets. The Akimichi clan has a special relationship with the Nara and Yamanaka clan. For generations, members of these three families have formed "Ino–Shika–Chō" trios, named after the first part of the names of the members with the Akimichi members being the "Chō" in the trio. To strengthen the unity between the three clans, a member of the Sarutobi clan will give them special earrings to present to each generation head when they are promoted to chūnin after which they will swear their oaths. The earrings also symbolize that they are considered adults by their respective clans.

___Traits:
• The Akimichi learn 1 extra Taijutsu and Bukijutsu per post.
• When dealing with typical life tasks, the Akimichi exude an air of continual hunger.
• All items held are affected by the enlarging/shrinking process.
• All Jutsu performed are affected by the enlarging/shrinking process.
• Clan Jutsu have the ability to shrink the body, though most people do not use it.
• Akimichi abilities are referred to as Yoton, or Body/Yang Release.
• Used within the Ino-Shika-Cho trio, Akimichi Clan jutsu abilities are considered higher by 2 ranks. If used within Shika-Cho or Ino-Cho formations, Akimichi Clan jutsu abilities are considered higher by 1 rank.
• Growing larger means becoming slower but also significantly heavier, while the opposite is also true. Sustaining [ Partial Multi-Size Technique ] reduces or increases speed [Mildly], Following the multi-size technique tree this extends to [Heavily], and then [Supremely]
•All Multi-size techniques can be and at times must be sustained for their full cost per post they are maintained. It is for this very reason Akimichi run out of chakra so quickly.

___Restrictions:
• Jutsu that don't take the shape of something (yin release), like genjutsu, will require an extra rank of chakra to perform.
• Food has to be eaten in order to gain calories. Don't forget to munch on something! (3k calories per physical pound of weight) In order to gain weight an Akimichi gains 5lbs per post dedicated to weight gain. These posts can't be reduced. This Caps out at [400] lbs because after that you're simply unhealthy.
•For purpose of collisions if the Multi-size technique itself is overpowered then it fails to apply the damage of the technique it's being used in tandem with and the damage from said technique is null.


___Optional Pas:
• Size Matters: Size Durations Last [1] post longer before needing sustain
• Big Gains: Gains [10] lbs per post dedicated to weight gain
• Small but Mighty: May Opt to exchange the [Speed] bonus granted from being smaller to keep the [Strength] bonus for being larger when shrinking.

___Special Abilities:
Karorī Kontorōru [ Calorie Control ]
Rank: B
Official Description: This ability grants members of the Akimichi clan free control of their body's calories — which they convert into chakra in order to perform their techniques. The Akimichi developed the Three Coloured Pills for easier use of this technique, however, the use of these pills carry great risks. On the contrary, these effects are not seen when the user performs the technique without the assistance of the pills. At the highest level of the technique, the user converts calories into chakra and releases the chakra in the shape of two large butterfly wings. In this form, the user can use some of their clan's high-level techniques, such as the Butterfly Bullet Bombing technique several times without experiencing fatigue or other adverse effects. The user still experiences weight loss but it isn't nearly as severe as when the pills are used.
Guild Description: Once learned, this allows for chakra to be pulled from within available fat cells, at xx chakra per 1 pound. Genin start with the ability to pull 1 chakra per pound, and the chakra doubles at each major rank. Chuunin = 2, Jounin = 4, Konin = 8, Sannin = 16. Minor ranks add 2 chakra each. (A.N.B.U./Oinin, Kage) Total Maximum is 20. Going in the opposite direction is also possible. Is considered Ninjutsu.
Limitations: Assuming an average height (Male: 5'7", Female: 5'2" ), normal weight should be around 136 (Males) / 117 (Females). Going under this weight will produce irreparable damage to your health until an Eiseijutsu Class shinobi can produce healing. Hitting 1/2 of the normal weight (68 and 59) will produce a near-death situation. Without immediate intervention at this stage, the Akimichi will die.

Food Preparation
Rank: S
Official Description: After learning the ways of Yoton: Kasuru [ Body Release: Conversion ] and spending a great deal of time in the kitchen molding chakra into food, the user is allowed to create Military Rations Pills (兵糧丸, Hyōrōgan) & the Three Coloured Pills (三色の丸薬, Sanshoku no Gan'yaku). It takes an S-rank amount of chakra to create 1 pill of any type. The Military Rations Pills are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. (+500 chakra, 1 usage per 3 days) The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different color. First is the green Spinach Pill (ホウレン丸, Hōrengan), next is the yellow Curry Pill (カレー丸, Karēgan), and last is the red Chilli Pill (トンガラシ丸, Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost. The Chilli Pill is even said to increase one's power a hundred times. However, the pills have a drawback. Each pill damages the body, poisoning it and since the third pill converts all of one's fat reserves, the user will become dangerously emaciated. It is said that after the third pill, death is imminent. However, the Nara clan has apparently done extensive research on the pills, and that knowledge allowed the Fifth Hokage to neutralize the poison and repair the damage to Chōji Akimichi, after he took all three pills to fight and kill Jirōbō. The pills allow for easier use of the Akimichi clan's Calorie Control. (1st pill: Doubles the conversion rate, mild poison. 2nd pill: quadruples the conversion rate, moderate poison. 3rd pill: octuples the conversion rate, grants 100x physical power, reduces weight to 1/2 normal, lethal poison) Translated: After the first pills consumption at the end of combat the user will suffer from mild botulism, making walking difficult and possibly inducing vomiting, after the second pills consumption after combat the user suffers from severe botulism, moving is comparable to be being crippled breathing is labored, after the consumption of the third pill [Strength] and [Fortitude] both increase supremely, however, the user enters the near-death state at the end and is for the most part in a state of paralysis. Only a Nara will have the knowledge to counteract the nervous shut down. Producing any of each pill takes [3] posts of non-reducible crafting as it is more than just cooking but molding of chakra.

___Techniques:
Mizudan Suisha [ Ballistic Waterwheel]
Rank: D : Complex
Official Description: After the user swallows a great amount of water to make themselves into a human-sized ball, they tuck their limbs inside their clothes and use chakra to propel themselves into a powerful roll. The added water gives the user extra weight, causing more damage to the opponent and area. This is an excellent technique to use against Water Release users as it not only nullifies their attack but also turns it against them.
Guild Description: Requires 'Human Bullet Tank' to be known prior to learning. Requires the Multi-Size Technique to be used prior to usage. Is considered as Complex Taijutsu. Abosrobs collisions against Suiton of D-rank or lower and then increases its rank by [1]. Like all techniques requiring Multi-size technique to be used first is treated as The Multi-Size Techs Rank + The Techniques Rank In Damage. Treated as Complex Taijutsu.

Konoha-Ryū Taijutsu: Nikudan Sensha [ Tree Leaf-Style Body Technique: Human Bullet Tank ]
Rank: C
Official Description: A threatening taijutsu trick that converts the users large frame into a destructive weapon. The user first uses the Multi-Size Technique to make themselves into a human-sized ball, then they tuck in their limbs and use chakra to propel themselves into a powerful roll. Its effective use of weight and the force of rotation make for an even greater lethality than appearances would let on, enough to pulverise someone's hand with but a mere touch. It is difficult for the user to turn in this form. This technique has the added effect of plugging up the user's ears.
Guild Description: Like all techniques requiring Multi-size technique to be used first is treated as The Multi-Size Techs Rank + The Techniques Rank In Damage. Treated as Complex Taijutsu.

Bubun Baika no Jutsu [ Partial Multi-Size Technique ]
Rank: B
Official Description: A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any bodily part may be augmented this way, but for ease of use the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. Because of this one may choose to use one of the Three Coloured Pills.
Guild Description: Treated as Complex Taijutsu

Chōdan Bakugeki [ Butterfly Bullet Bombing ]
Rank: B
Official Description: This is a life threatening technique if used in combination with the red Akimichi food pill, which burns away all of a ninja's excess fat and converts it into chakra. Because the members of the Akimichi clan tend to be overweight to support their techniques, this pill can give them 100 times their normal chakra level. The intensely concentrated chakra that is gained leaks out from the backbone and becomes visible through friction with the shoulder blade, appearing like a butterfly wing. The user then concentrates the unique chakra into their fist, and then puts all their body weight behind the punch. The massive amount of chakra concentrated is enough to change the user's body structure, and the user will die unless given medical attention as described in the medical encyclopedia from the Nara clan soon thereafter. Should an Akimichi be able to use the Calorie Control, they can bypass the danger posed by the pills.
Guild Description: Maximally is the same speed as Shunshin no Jutsu, but allows for turning and general control. Is considered Complex Taijutsu.This technique MUST draw its chakra from the weight pool granted by calorie conversion.

Chōharite [ Super Open Hand Slap]
Rank: B
Official Description: After using the [blue]Partial Multi-Size Technique to increase their size, the user funnels chakra into their hands, which causes special markings to appear in them. The weight and [Strength] of the hands are [Greatly] increased because of the larger size, the muscles are activated with concentrated chakra, and the thickness is also increased. With so much chakra that it becomes visible, the user's palms become like an iron hammer. This gives this attack the power to even cave in the earth, causing extensive crushing damage to anything that may be caught beneath them. This attack is also shown to have a wide range due to the increased size of his palms.
Guild Description: Like all techniques requiring a Multi-size technique to be used first is treated as The Multi-Size Techs Rank + The Techniques Rank In Damage. Treated as Complex Taijutsu.

Nikudan Hari Sensha [ Spiked Human Bullet Tank ]
Rank: B
Official Description: This technique is an enhanced version of the Akimichi clan's Human Bullet Tank with its effectiveness raised several times by using it together with weapons. One application of this technique first involves the user wrapping ropes with kunai attached around their body, after which the Multi-Size Technique is used. From that state, one switches over to the Human Bullet Tank. Using the kunai as spikes, the rotation power increases, and the attack power also drastically goes up. In another application of this technique, shown in Part II, Chōji rapidly grows his hair out to wrap around his body, in a manner similar to Jiraiya's Needle j**ō technique, instead of using kunai. This results in far more spikes than the previous version, as well as a shorter preparation time due to Chōji not needing to wrap kunai around his body.
Guild Description: Like all techniques requiring a Multi-size technique to be used first is treated as The Multi-Size Techs Rank + The Techniques Rank In Damage. Treated as Complex Taijutsu.

Baika no Jutsu [ Multi-Size Technique ]
Rank: A
Official Description: This is a secret technique passed down in the Akimichi clan that increases the user's body size by converting their calories into chakra. The user can freely alter their size at will when using this technique and can use it for an extensive period of time. A common application of the techniques gives the user a very round appearance by mostly increasing the size of the abdominal section, which is done in order to use the Human Bullet Tank technique. Other, more common applications increase the size of the entire body, turning the user into a giant.
Guild Description: Is considered Ninjutsu. Is learnable at Genin rank. Any body part is allowed to be grown, including hair, fingernails, teeth, etc.

Daburu Nikudan Sensha [ Double Human Bullet Tank ]
Rank: A
Official Description: Two Akimichi attack from both sides of an opponent with the Human Bullet Tank, crushing, and grinding the enemy caught in the middle.
Guild Description: Requires 'Human Bullet Tank' to be known prior to learning. Is considered a Complex Taijutsu, but raises the effectiveness of the technique by 2 1 rank being treated as a collaborative ninjutsu. Is learnable at Genin rank. Like all techniques requiring Multi-size technique to be used first is treated as The Multi-Size Techs Rank + The Techniques Rank In Damage. Treated as Complex Collaborative Taijustu.

Chō Baika no Jutsu [ Super Multi-Size Technique ]
Rank: S
Official Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. When Chōji first used this technique, he needed to take one his clan's Three Coloured Pills to increase his chakra reserves.
Guild Description: Is considered Complex Taijutsu. Is learnable at Genin rank.

Jutsu no Baika no Jutsu [ Technique's Multi-Size Technique ]
Rank: S
Official Description: This is a secret technique passed down in the Akimichi clan that de/increases the user's jutsu size by converting their calories into chakra. The user can freely alter their jutsu size at will when using this technique and can use it for an extensive period of time. following the expansion rules of sustain
Guild Description: Is considered Ninjutsu. Is stackable. Transforms the S-rank used to start this technique into a special chakra pool. Non-Clan jutsu will draw from this special chakra pool until it's depleted, allowing for them to be sized at will without having to physically be that size.
Duration: Until the special chakra pool is depleted. (ex. using an A-rank + 2 B-ranks = the S-rank pool is now empty) Techniques with their sizes increased this way gain Overwhelming, the pool must be comprised of the weight pool made by Calorie Conversion.

Torinaosu [ To Sumo Wrestle ]
Rank: S+
Official Description: Granted only to those Akimichi that attain the rank of Kage, this ninjutsu allows the usage of the Calorie Control and its techniques to be used upon others. As such, grappling one's opponents for long durations is the easiest method of using this technique, though using it on friendlies is also recommended.
Guild Description: Must be physically touching someone else for an entire post to affect their weight & chakra. Lasts until the touching ends.

___The Akimichi Clan:
___• Chouga Atsui [NecroPlant]
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(Open)
 

NecroPlant

Trash Gardener


NecroPlant

Trash Gardener

PostPosted: Fri Dec 07, 2018 8:07 pm
With The Crafting Update a lot of items here became purposeless I've reworked them like how armors were reworked to bring them back up to speed. Medicine has for the most part been left untouched as is the trapping tools. Primarily a lot of terminology changes.

Pharmaceuticals and Petshops

___M e d i c i n e , ___P o i s o n s
User Image
A rather pleasant little shop located at the dead center corner of the main streets. Herbal Furs' current owner is a delightful young woman who inherited it from her late grandfather. She alone heads both the pharmacy and pet shop that construct the small building.

___M e d i c i n e
_-_-_Curing what ails you.
Basic Antidote [x2]
< 150 Ryo >
A palm sized vial that contains a fast acting anti-poison agent. It almost instantaneously rids the user of the effects of basic light poisons. It should be noted that taking more than one in a short period of time can cause adverse effects.
• Can only be used once per battle- per person.

Enhanced Antidote [x2]
< 250 Ryo >
A palm sized vial that contains a fast acting anti-toxic agent. It almost instantaneously rids the user of the effects of medium poisons and toxins. It should be noted that taking more than one in a short period of time can cause adverse effects.
• Can only be used once per battle- per person.

Antidote Reagent Set [x1]
< 600 Ryo >
Contains six antidote reagent vials for many types of poisons and toxins, and provides instructions on how to make an antidote for someone that has recently been ingested. Unfortunately the appliance of these methods takes a good amount of time, and being disrupted during administration could worsen the poisons. Requires knowledge and tools for the specific hazard looking to be cured.
• Cannot be used while in battle.

Painkiller [x10]
< 200 Ryo >
Basic non-prescription painkiller. Take a couple to stop a headache.

Pain-Murderer [x10]
< 600 Ryo >
W-wait, can she sell these!? An extra-strength painkiller. Take one to abolish all pain in the body. Take a handful to... well... you don't wanna know.

Zombification Drug [x5]
< 750 Ryo >
W-what the hell are these!?! Those that take this drug go dim eyed, a bit loose-limbed, and even a stab to the shoulder wouldn't break this trance. A-are these even legal?
• Lasts one RP day. After usage, must be medically attended to.

First Aid Kit [x1]
< 500 Ryo >
Includes several hypodermic needles, a few scalpels, a sanitation kit, and tools to stop bleeding. Most everything a normal medic would need.

Field Medic's Kit [x1]
< 750 Ryo >
Includes several types of hypodermic needles, precession scalpels, sanitation kits, adrenalin boosters, and even cauterizing tools. Most everything a war medic would need.

Smelling Salts [x1]
< 200 Ryo >
Particularly foul-smelling rocks, usually kept sealed in a glass container no bigger than a marble. Can be used to rouse the unconscious or sleeping. Dispels smell-based Genjutsu D-Rank and lower.

Focus Pad [x5]
< 500 Ryo >
A soft cotton pad that focuses Eiseijutsu onto the areas covered by it. This drastically reduces recovery time after being treated with Eiseijutsu.

Medical Suit [x1]
< 100 Ryo >
A cheap, white set of sterilized clothes to be worn by medics. Nine out of ten doctors agree that this is a bodacious way to cut down on mortality rates.

Energy Carrot [x1]
< 100 Ryo >
An ingredient in Soldier Pills. When eaten as a part of a dish, it will fully restore the Chakra of the person who ate it after he or she sleeps for at least eight hours.

Elixir Mud [x1]
< 2500 Ryo >
A common ingredient among powerful medicines. When allowed to harden on a wound, it will greatly speed recovery. Minor wounds—such as cuts, bruises, and blisters—will heal within the day. Moderate wounds—such as gashes, burns, and shallow stab wounds—will heal fully within the week. Major injuries—such as deep stab wounds, frostbite, heavy burns, and broken bones—will heal at twice their normal rate if the mud is used alongside normal treatment methods. Will not work if ingested. If applied on an injured area before a healing medical technique is used, it will greatly increase the effectiveness of the technique. Slightly decreases the effects of offensive medical techniques. Comes in a 1 gallon glass jar, good for 50 uses.

Paralysis Herb [x1]
< 1500 Ryo >
If it comes into contact with a person’s body, this unprocessed herb will cause the body to shut down completely for half an hour. A large amount of this heavily processed herb is needed, as it is usually used as a sedative. The processed herb comes in a half-pint jar, good for ten uses. If the herb is ingested, it will fully paralyze a fully-grown man in less than a minute. Subjects tend to feel very cold during recovery.

Soldier Pills [x3]
< 500 Ryo >
Soldier pills are very bitter-tasting and restore 100 Chakra to the eater. If one were to eat two of them within a week, he/she would feel incredibly sore afterward. A third pill would immediately drop the eater’s Chakra pools to 1 and render them unconscious, at which point hospitalization is needed.

Hermit Chocolate [x3]
< 500 Ryo >
A small ball of chocolate that contains a very bitter-tasting medicine. Once eaten, it restores 100 Stamina. If one were to eat two of them within a week, he/she would feel incredibly fatigued afterward. A third chocolate would immediately drop the eater’s Stamina pools to 1 and render them unconscious, at which point hospitalization is needed.


___P o i s o n s
_-_-_Ailing what cures you.
Toxic Powder [x3]
< 150 Ryo >
A clumpy grain that dissolves in liquids. After ingested, it will kill the consumer in 15 posts without medical attention.

Poisonous Smoke Bomb [x2]
< 250 Ryo >
A palm sized pellet that bursts into a purple cloud upon impact with a surface. Those that stay in the cloud for long enough (4 posts) will become unconscious, and eventually (10 posts) die.

Toxic Smoke Bomb [x2]
< 350 Ryo >
A palm sized pellet that bursts into a dark green cloud upon impact with a surface. Those that stay in the cloud for long enough (2 posts) will become harshly dizzy, and eventually (5 posts) contract a fatal illness that will kill them within two days.

Dizzy Gas Bomb [x2]
< 250 Ryo >
A palm sized black ball that bursts into a wave of disorienting gas. Those that breathe in this gas for long enough (2 posts) will become harshly dizzy. Because gas isn't visible this is a extremely difficult to dodge weapon.

Toxic Gas Bomb [x2]
< 400 Ryo >
A palm sized black ball that bursts into a wave of hellishly poisonous gas. Those that breathe in this gas for long enough (3 posts) will develop very sluggish behavior, then (6 posts) begin to feel horribly drowsy. The final stage (8 posts) is unconsciousness, followed by death (10 posts). Because gas isn't visible, this is a extremely difficult to dodge weapon.

Chili Pepper Bomb [x5]
< 400 Ryo >
Exported from the Hidden Tree Village, these bombs are infused with heavy amounts of chili powder. When they explode, they do no immediate damage and function as smoke bombs; however, when inhaled, they cause a great deal of pain to anyone not accustomed to spicy food. This pain can be used to break out of a Genjutsu, but repeated or prolonged exposure results in diminishing effects and damage to the eyes, mouth, and lungs.


___T r a p p i n g T o o l s

_-_-_Taming the Wild.

Trapper's Toolkit: x1
< 500 Ryo >
A trapper's kit, contained in a burlap satchel, includes a folding shovel, a trowel, a survival knife, a book containing basic instructions on how to make snares, pitfalls, and swing-arm traps. And it even contains a trusty canteen!
[ Required to make Simple Traps ]

Advanced Trappers Toolkit: x1
< 1,000 Ryo >
Requiring a Mechanic's Handbook, Volume I & II to be presented upon purchase, the Advanced Trappers Toolkit provides tools for building mechanical traps that take a little more of the guesswork out of trapmaking, but such preparation takes a longer frame of time and often a workbench. The Toolkit contains a Spreader, several varying types of clamps, a spring-loaded, and a set of screwdrivers to construct your wonderful traps. Happy Hunting!
[ Required to make Complex Traps ]


Smithing & Trade Tools


User Image
A smith, no matter the field, needs tools to help them. This smithing-centric shop hosted by Yakou 'Kaza' holds some discounts, while also being a sort of catch-all for those that need them. Smithing types labeled after a tool indicate minimum specific usage and must be used during that activity. Consider having at least one [1] of everything listed here, if banding together to form a crafts guild. Delivery is available for 100 ryou per week per person that the deliverer is out, with it taking an average of 1 week to simply get to a major hidden village.


___B u y a b l e C r a f t s
_-_-_Items hot and fresh from the workshop.
Small Basic Item [x1]
< 250 Ryo >
Using basic materials, the guild creates a small item for their customer. (Dagger, bracer, etc.)
• This process takes roughly 1 day.

Medium Basic Item [x1]
< 400 Ryo >
Using basic materials, the guild creates a medium sized item for their customer. (Katana, chest plate, etc.)
• This process takes roughly 1 day.

Large Basic Item [x1]
< 500 Ryo >
Using basic materials, the guild creates a large sized item for their customer. (Great sword, full plate suit, etc.)
• This process takes roughly 2 days.

Small Chakra Steel Item [x1]
< 300 Ryo >
Using Chakra Steel, the guild creates a small item for their customer. (Dagger, bracer, etc.)
• This process takes roughly 2 days.

Medium Chakra Steel Item [x1]
< 500 Ryo >
Using Chakra Steel, the guild creates a medium sized item for their customer. (Katana, chest plate, etc.)
• This process takes roughly 2 days.

Large Chakra Steel Item [x1]
< 700 Ryo >
Using Chakra Steel, the guild creates a large sized item for their customer. (Great sword, full plate suit, etc.)
• This process takes roughly 3 days.
This is a redundancy to whats already listed in the shops


___C o n s u m a b l e M a t e r i a l s

_-_-_Common ore used for forging weapons and armor, and basic cooking goods.
Wood Bundle [x5]
< 5 Ryo >
A cord of cut wood, useful for kindling or shaping. Can be burnt to become charcoal, which will keep a forge lit. [Stokes flames increasing the efficiency of the [Furnace] by [1/2] post]


Coal Ore [x5]
< 10 Ryo >
5 pounds of raw coal. Useful for lighting, keeping forges lit, and especially for giving them great amounts of heat. [Stokes flames increasing the efficiency of the [Furnace] by [1] post]

Iron Ore [x4]
< 25 Ryo >
4 lumps of unprocessed, raw iron ore. It takes 4 of these to smelt down to a single iron ingot. [Treated as a Basic Kit For Weapon Smithing Projectiles]

Chakra Steel Ingot [x1]
< 250 Ryo >
A steel bar made from one part iron, one part orichalcum. Conducts Chakra elements when forged into a weapon or tool. [Needed to Impart the [Element] bonus to weapons on top of their customs]

[Food] Liquid, common [x1]
< 25 Ryo >
A single five gallon drum which can hold basic cooking liquids such as broth, canola oil, milk, or other liquids. Can be partitioned into thirds for different products. Allows for cooking on the go

Dyes [x5]
< 50 Ryo >
5 jars of different colors, all in varying kinds of inks. Useful mainly in tailoring, they can also be applied to molten metals.
•Reduces the amount of posts needed for [Armor], [Scrollery], & [Weapon] by 1/4th of a [post]

Frit (colored powder) [x5]
< 50 Ryo >
5 vials of different colors, all in varying kinds of powders. Useful in glass blowing.
•Reduces the amount of posts needed for [Pharma], & [Toxic] by 1/4th of a [post]

[Food] Vegetables, common [x1]
< 50 Ryo >
A single pound of commonly used vegetables, spices, or herbs.Allows for cooking on the go

Cloth, common [x1]
< 100 Ryo >
A single bolt of commonly found cloth, 40 yards by 50 inches.
Treated as [Basic] kit for [Armorsmith - Light Armor]

Iron Ingot [x1]
< 100 Ryo >
A bar of processed iron. It takes 3 to make a medium-sized item.
Treated as [Basic] kit for [Weapon, Tech, Mech, Armorsmith - Medium Armor]

Mortar & Pestle [x1]
< 100 Ryo >
Made usually from hard rock, these two allow for the safe grinding of ingredients placed between them.
•Reduces the amount of posts needed for [Cooking], [Pharma], & [Toxic] by 1/4th of a [post]

[Food] Meat, common [x1]
< 100 Ryo >
5 pounds of farm raised meat products, whether it's chicken, cow, pig, or so on. Allows for cooking on the go

Unprocessed Glass [x5]
< 200 Ryo >
5 pounds of unprocessed glass, needed for glass blowing. This is the glass that is melted down to eventually become what is needed.Treated as an [Advanced] kit for [Pharma, Toxico, and Enchantment]

Steel Ingot [x1]
< 250 Ryo >
A bar of processed steel.
Treated as [Advanced] kit for [Weapon, Tech, Mech, Armorsmith - Heavy Armor]

Cloth, rare [x1]
< 250 Ryo >
A single bolt of rare cloth, 20 yards by 50 inches.
Treated as [Advanced] kit for [Armorsmith - Light Armor]

Gem, rough [x1]
< 500 Ryo >
As if pulled straight from a mine, this gem is uncut, unpolished, and rough in every way. What kind of gem lies under the hue of possibilities?Treated as an [Advanced] kit

Gem, cut [x1]
< 1000 Ryo >
Cut, polished, and set to gentle ways, this gem has gone through a rigorous processing period. Can be cut to order. Treated as a [Special] kit


___T o o l s o f t h e T r a d e

_-_-_Tools are needed by every craftsperson. One will find that using the appropriate tools will hasten one's ability to work and providing its own set of comfort not gained from borrowing someone else's. However, like all tools after a certain number of projects, they'll have to be replaced.
Set of Leather Gloves [x1]
< 10 Ryo >
A simple set of gloves that will keep your hands from being burnt, peeled off, poked, prodded, or any other numerous terrible fates.
•Reduces the number of posts for [Smithing] by 1/4th of a post
•Uses: 5 Projects

Disposable, Culinary Gloves [x20]
< 10 Ryo >
Cheap sanitized gloves, used when handling or preparing food to prevent cross contamination and diseases.
•Reduces the amount of posts for [Cooking] by 1/4th of a [post]
•Uses: 1 Per Pair of Gloves

Glasses, Eye Protection [x1]
< 10 Ryo >
A set of easy to wear glasses that will keep flying sparks, ricocheting needles, hot fumes, and many other terrible things from having direct access to giving you blindness.
•Reduces the number of posts for [Smithing] by 1/4th of a [post]
• Uses: 5 Projects

Climbing Rope [x1]
< 10 Ryo >
A rope used for scaling steep surfaces. They're pretty sturdy and last a good while but with how much use they get its good to stock up on several.
•Reduces the number of posts for [Mining] by 1/4th of a [post]
•Requires being attached to [Climbing Anchors]
•Uses: 10

Set of Polishing Cloths [x5]
< 10 Ryo >
Used to take off the not-so-rough surfaces of materials, letting the inner parts shine. When used often, they will degrade quickly, needing to be replaced. [Weaponsmithing, Armorsmithing]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: [1] Project Per Cloth

Wax [x2]
< 10 Ryo >
2 pounds of low grade wax. Is used by those seeking practice on a nicely re-formable substance. Can also be used for mold making via a Lost Wax method, which is wildly popular for jewelry smiths, among others.
•Required for [Lost Wax Method]
•Uses: 1 Per Lb

Metal-Specific, Tools [x1]
< +10 Ryo >
Hand tools needed to do iron and steel working are different ever so slightly from those needing to work on other metals, such as silver or gold. This is an add-on price adjustment to slightly alter new tool purchases to allow for such usage.
•Augment's existing tools to have their post reductions apply to [Enchantment] working

Cutlery [x5]
< 20 Ryo >
Cheap but efficient cutlery for every aspiring cooks needs. Emphasis on cheap as these blades dull quickly.
•Reduces the amount of posts for [Cooking] by 1/4th of a [post]
•Uses: 2 Uses Per Project

Set of Files [x3]
< 20 Ryo >
Used to take off the rough surfaces of materials, letting the inner parts shine. When used often, they will degrade quickly, needing to be replaced every few projects. [Weaponsmithing, Armorsmithing]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: [1] Project Per File

Set of Climbing Anchors [x20]
< 20 Ryo >
Pounded into a wall or wrapped around a static object establishing easier control on a descent. If pre-established can even aid in an ascent. Is used in tandem with a [Climbing Rope]
•Required for use with [Climbing Rope]
•Uses: [1] Per Anchor

Set of Pliers [x3]
< 20 Ryo >
A set of cheap pincers with parallel, flat, and typically serrated surfaces, used chiefly for gripping small objects or bending wire. They usually degrade quickly, and need replacing every few projects.
•Reduces the number of posts for [Smithing] by 1/4th of a [post]
•Uses: [2] Per Plier
•Requires: Augmentation before being used for [Enchantment] projects

Set of Saws [x3]
< 20 Ryo >
A set of cheap hand tools for cutting wood or other materials, typically with a long, thin serrated steel blade and operated using a backward and forward movement. They usually degrade quickly and need replacing every few projects. [Weaponsmithing, Armorsmithing - Wood]
•Reduces the number of posts for corresponding above [Smithing] by 1/2 of a [post]
•Uses: 2 Per Saw

Blowpipe [x1]
< 50 Ryo >
A glass blower's main tool, used for inserting air into hot glass. Is shaped kinda like a honey dipper. [Enchantment, Toxicology, Pharma]
•Reduces the amount of posts for corresponding above [Smithing] by 1/2 of a [post]
•Uses: 5

Culinary Essentials [x1]
< 50 Ryo >
A collection of culinary essential such as spoons, ladles, spatula's. While these items are considered infinite in their usage like all dishes they must be washed unless someone wants to risk a sanitation hazard.
•Reduces the amount of posts for [Cooking] by 1/4th of a [post]
•Uses: Infinite, Requires a full post of [washing] before being able to be used on another project again.

Mannequin [x1]
< 50 Ryo >
A fake body used to work on or display tailoring crafts. Comes fully assembled, head and all, but can be pulled apart to use various parts separately. Fully poseable. [Weaponsmithing, Armorsmithing]
•Reduces the amount of posts for corresponding above [Smithing] by 1/2 of a [post]
•Uses:[Infinite] If used for a project said project must be completed before being able to use the Mannequin again. Multiple Mannequins can be purchased if planning multiple projects at once.

Plane [x1]
< 50 Ryo >
Planes are used to flatten, reduce the thickness of, and impart a smooth surface to a rough piece of lumber or timber. [Weaponsmithing, Armorsmithing - Wood]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 10 Projects

Shaver [x1]
< 50 Ryo >
Shavers are used to take off very fine rough bits of timber or lumber. Usually used when planes are involved. [Weaponsmithing, Armorsmithing - Wood]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 10 Projects

Rope Ladder [x1]
< 50 Ryo >
Used for rappelling down cliff sides or climbing up them once someone else has established it in place. Being made of rope and often grinding against hard surfaces they wear down pretty quickly.
•Reduces the amount of posts for [Mining] by 1/4th of a [post]
•Uses: 5

Apron, Leather/Fabric/Lined [x1]
< 100/50/25 Ryo >
A simple apron to keep yourself looking spiffy! May come with pockets, if requested.
•Reduces the amount of posts for [Smithing] by 1/4ths of a [post]
•Uses: 20/10/5 Projects

Apron. Culinary [x1]
< 100 Ryo >
A fancy, handcrafted, apron designed to be easily worn and breathable for kitchen work, however, they get filthy rather quickly.
•Reduces the amount of posts for [Cooking] by 1/4th of a [post]
•Uses: 10

Rasps [x2]
< 100 Ryo >
Rasps are used for rapidly removing wood from curved surfaces, and are rougher than files. [Weaponsmithing, Armorsmithing-Wood]
•Reduces the amount of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 5 Projects Per Rasp

Acid Wash, Canister [x1]
< 100 Ryo >
Is used to remove the surface impurities from metals. [Weaponsmithing, Armorsmithing - Metal]
•Reduces the amount of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 10 Projects

Pitch, Canister [x1]
< 100 Ryo >
Heat sensitive adhesives, pitch is solid at room temperature while sticky and semi-fluid at slightly higher temperatures. Is really useful for Chasing and Repoussé work, but can also be used in other metalworking projects. [Weaponsmithin, Armorsmithing - Metal]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 10
•May be Augmented for [Enchantment]

Chefs Knife [x1]
< 100 Ryo >
A simple, handcrafted, all metal culinary knife with or without a wooden handle.
•Reduces the amount of posts for [Cooking] by 1/4th of a [post]
•Uses: 10

A Worker's Hammer [x1]
< 100 Ryo >
A simple, handcrafted, all metal hammer with or without a wooden handle.
•Reduces the amount of posts for [Smithing] by 1/4th of a [post]
•Uses: 10

A Miner's Pickaxe [x1]
< 100 Ryo >
A simple, handcrafted, all metal pickaxe with or without a wooden handle.
•Reduces the amount of posts for [Mining] by 1/2 of a [post]
•Uses: 10

Climbing Harness [x1]
< 100 Ryo >
A Harness to be used in tandem with [Climbing Rope] and [Climbing Anchor] while not exactly always necessary it is always HIGHLY recommended.
•Require being attached to [Climbing Rope]
•Reduces the number of posts for [Mining] by 1/4th of a [post]
•Uses: 10

Burnishing Tool [x1]
< 100 Ryo >
A type of polishing that requires not a soft cloth, but a hard tool to rub a shine in on an item. [Weaponsmithing, Armorsmithing - Metal]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 10

Screwdriver Set [x10]
< 100 Ryo >
A set of ten [10] screwdrivers of varying sizes, they're really useful for turning more than just a loose screw. Their ability to allow a gear-smith to tinker with itty-bitty tiny gears or with gigantic train screws is what really gives this set its value. A bit rusty, they only last for a few projects. [Mechanism, Tech]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 2 Uses Per Project

Wrench Set [x5]
< 125 Ryo >
A set of five [5] second-hand wrenches of varying sizes, that is the basis for just tinkering with large, complex parts. A bit rusty, they only last for a few projects. [Mechanism, Tech]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 2 Uses Per Project

Rangefinder [x1]
< 100 Ryo >
A rangefinder does just that, it determines the distance of something typically measured in yards. While this tool is primarily used for spotting possible vein locations it can be used for finding the distance between targets as well, just know it's not particularly discreet in doing so often producing a visible red line or dot. The finders battery will need to be replaced eventually, said be as expensive as the finder itself.
•Reduces the number of posts for [Mining] by 1/4th of a [post]
•Uses: 10 Uses

Glassblower's Mini-Tool Set [x5]
< 150 Ryo >
Includes blocks, jacks, paddles, frit (colored powder), and a small set of tweezers. [Enchanting]
•Reduces the amount of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 2 Uses Per Set, Per Project

Tailor's Mini-Tool Set [x3]
< 150 Ryo >
Includes several kinds of needles, a measuring tape, and a very small pair of scissors. [Amorsmithing]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 3 Uses Per Set, Per Project

Chisels [x5]
< 200 Ryo >
Used generally to chip away unneeded material, these are represented by a wood handle attached to a thin metal wedge. Hammers are paired well with these. Comes with a set of 5, all varying in size. [Weapon Smithing, Armorsmithing - Wood]
•Reduces the amount of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 3 Uses Per Chisel, Per Project

Marver [x1]
< 200 Ryo >
A flat slab of marble or thick steel, its sole use is in helping the glass blower to produce bubbles of air inside their craft. [Enchantment]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 10

Mining Helmet [x1]
< 200 Ryo >
A helmet used for spelunking. The helmet itself is incredibly durable but the battery will need to be replaced after a few treks, which are said to be just as expensive as the helmets themselves.
•Reduces the number of posts for [Mining] by 1/2 of a [post]
•Uses: 10

Optical Visor [x1]
< 200 Ryo >
A set of goggles that have a magnification usually between 2.5x and 5x. They are useful for any project that requires constant focus on tiny details, right in front of the face for long periods of time.[Enchantment, Scrollery]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 10

Varnish [x1]
< 200 Ryo >
Varnish is traditionally a combination of a drying oil, a resin, and a thinner or solvent, which makes for a nice and glossy, transparent surface.
•Reduces the number of posts for [Smithing] by 1/4th of a [post]
•Uses: 10 Projects

Tongs [x1]
< 300 Ryo >
An instrument with two movable arms that are joined at one end, used for picking up and holding things. [Weaponsmithing, Armorsmithing]
•Reduces the amount of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 10 Projects

Bellows [x1]
< 300 Ryo >
A device with an air bag that emits a stream of air when squeezed together with two handles, used for blowing air into a fire.[Weaponsmithing, Armorsmithing]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 10 Projects

Tailor's Tool Set [x7]
<300 Ryo >
Includes a pounding block, sleeve board, sleeve roll, tailor ham, pressing mitt, and a pressing cloth. [Armorsmith, Scrollery]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 2 Uses, Per Set, Per Project

Chasing and Repoussé Tools [x2]
< 500 Ryo >
Tools which allow for a repeating pattern to be edged in from either the front (Chasing) or the back (Repoussé). Using both back and forth will set your designs in the best light. [Enchantment, Scrollery ]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 10 Per Set, Per Project

Dynamite Bundle ~ Blast Mining [x5]
< 500 Ryo >
Blast mining is a dangerous but rapid form of mining ore. Other explosions have been used for blast mining but often times causes the destruction of the ore itself. These bundles of carefully crafted dynamite have been made for the specific purpose of blast mining, suffice to say they aren't any less dangerous.
•Reduces the number of posts for [Mining] by [2] posts
•Must be set up at an exposed vein
•Detonation Requires rolling a 4 sided die. If rolling a 1 no ore is gained and cave in occurs if rolling a 4 double the ore is retrieved. [Can Lead to Not Kits or Double the Kits, In the case of a cave in the next rewarded kit is treated as one tier lower, i.e the next Legendary Kit obtained would be reduced to a [Special] Kit]
•Uses: 1 Per Bundle

Pots & Pans Set [x1]
< 500 Ryo >
A collection of pots and pans used for cooking, included are a frying pan, a stew pot, a wok, and a strainer among other similar containers. While these objects are essentially timeless they will require cleaning after each use as all dishes do.
•Reduces the number of posts for [Cooking] by 1/4th of a [post]
•Uses: Infinite, A post must be spent [Cleaning] the pot or pan before another project may be used.

Engraving Tools [x1]
< 1000 Ryo >
Tools which can edge in small designs on to your project, whether it be iron, wood, even gold.
•Increases the number of posts for a [Smithing] by 1 [post]
•By spending more time engraving a project with one's name will count for [2] Missions instead of one for advancing one's title if the item is sold to a RPC.
•Uses: 2 Uses: Name Engraving, 15 Uses: Basic Engraving

Screwdriver Set II [x10]
< 1000 Ryo >
A set of ten [10] brand new screwdrivers of varying sizes, they're really useful for turning more than just a loose screw. Their ability to allow a gear-smith to tinker with itty-bitty tiny gears or with gigantic train screws is what really gives this set its value. They usually degrade very slowly, and will almost never need replacing. [Mech, Tech]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 10 Projects Per Set

Set of Saws II [x3]
< 1000 Ryo >
A set of expensive hand tools for cutting wood or other materials, typically with a long, thin serrated steel blade and operated using a backward and forward movement. They usually degrade very slowly, and will almost never need replacing. [Weapon, Armor - Wood]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 20 Projects Per Saw

Set of Pliers II [x3]
< 1000 Ryo >
A set of expensive pincers with parallel, flat, and typically serrated surfaces, used chiefly for gripping small objects or bending wire. They usually degrade very slowly, and will almost never need replacing.
•Reduces the number of posts for [Smithing] by 1/4th of a [post]
•Uses: 20 Projects Per Plier
•Requires Augmentation for Enchantment-Specific Projects

Set of Files II [x3]
< 1000 Ryo >
Used to take off the rough surfaces of materials, letting the inner parts shine. When used often, these will degrade much more slowly, needing to be replaced only every now and then. [Weapon: Wood]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 25 Projects per file

Wrench Set II [x5]
< 1250 Ryo >
A set of five [5] brand new wrenches of varying sizes, that are the basis for just tinkering with large, complex parts. Even when used often, these will degrade much more slowly, needing to be replaced only every now and then. [Gear]
•Reduces the number of posts for corresponding above [Smithing] by 1/4th of a [post]
•Uses: 20 Projects per Wrench

Cutlery II [x5]
< 1000 Ryo >
A set of 5 knives of the sharpest caliber for quality cooking but not much else. Their edges are more refined and slapped on the side is a 'LIFE TIME SHARPNESS' guarantee. Something tells you despite this promise they'll wear down eventually.
•Reduces the number of posts for [Cooking] by 1/4th of a [post]
•Uses: 20 Projects Per Knife

Anvil [x1]
< 2000 Ryo >
A heavy steel or iron block with a flat top, concave sides, and typically a pointed end, on which metal can be hammered and shaped.[Weapon],[Armor]
•Reduces the number of posts for corresponding above [Smithing] by 1/2 of a [post]
•Uses: 100

Grinding Wheel [x1]
< 2000 Ryo >
A wheel used for cutting, grinding, or finishing metal or other objects, and typically made of abrasive particles bonded together. [Weapon]
•Reduces the number of posts for corresponding above [Smithing] by 1/2 of a [post]
•Uses: 100

Heavy Equipment Lift [x1]
< 3500 Ryo >
Usually comes as either a small crane or a ground lift, this device is highly sought after by those wanting to build or tinker with large equipment.[Tech/Mech]
•Reduces the number of posts for corresponding above [Smithing] by 1/2 of a [post]
•Uses: Infinite

Casting Equipment: Lost Wax Method [x1]
< 5000 Ryo >
Using and requiring formed wax, this equipment will make a sturdy mold for you to use with hot metal. Wax is burnt off during the process, but the mold will be good for a few projects.
•Uses Infinite
•Requires Wax
•Creates Wax Mold: 3 Uses
•Wax Mold: Reduces the number of posts required for [Smithing] a particular project by 2 [Posts]

Furnace [x1]
< 10000 Ryo >
An enclosed structure in which material can be heated to very high temperatures, e.g., for smelting metals. Usually takes about 50 lbs of coal to start up, but the costs to keep it running are low. Can be tri-parted for glass blowing needs.
•Reduces the amount of posts for [Smithing] & [Cooking] by 1 [post]
•Uses: Infinite

 
PostPosted: Sun Dec 09, 2018 12:28 pm
Part of a rework or Raigyo that strips out the flower jutsu. Currently working on redoing the eye dojutsu to put it in a place that makes more sense and doesn't rely so heavily on a gimmick.

Enjoy, the flower clan.



C H I R U
blossoming. graceful. intangible.

User Image
___H i s t o r y:
The Chiru Clan is an old clan which originates from Kusagakure. Chiru Hanaye was the original matriarch and the creator of the clan's ability, Sakidasu. Sakidasu allows the users to transform their body, parts of their body, or even just their chakra into razor sharp flower petals. It is said that Hanaye never returned to human form after passing down the ability to her disciples. The legends say she still dances on the wind through the forests and over the fields in Kusa no Kuni. The discovery of the Sakidasu ability caused the Chiru Clan membership to grow exponentially. The clan was separated into three hierarchical houses. Sakura Ichida, Ume Ichida, and Nashi Ichida. Cherry Branch, Plum Branch, and Pear Branch. The Sakura branch is the highest of the houses, Ume is the next highest, and Nashi is the lowest. All three Ichida have their own respective branch leaders which report to and follow the word of the clan head. Typically the clan head is from the Sakura house, whose members are not only raised to be strong shinobi but leaders as well. Ume members are traditionally raised to be healers and Nashi members are raised to be gardeners and perfume makers. Despite that, while rare, it is possible for Chiru Clan members to defy the expectations that come with their born or given Ichida. A Nashi has been a clan head before and some Sakura have been nothing more than gardeners in Kusa's famed botanical garden. If a clan member chooses to learn the clan technique, Sakidasu, then their petals resemble those of the Ichida they belong too.

___T r a i t s:
• Chiru's must have the following (or rather, it is a common physical trait of born Chiru clan members to have): Light Colored Hair, Dark Eyes, Pale Skin.
• They are able to transform their body, parts of their body, or anything else on their body (except for other people), into flower petals for short periods of time, these petals are covered with razor chakra edges.


___A t t r i b u t e s:
• Sakidasu (To Begin Blooming) NULL
Allows the user to transform their body or parts of their body, and anything else on their body (Except for other people), into flower petals for short spans of time. The petals, however, are covered with razor chakra edges. At Chuunin, Sakidasu users may transform freely but at lower ranks, it does take time to fully change. The change becomes instant at A-Rank.
> Post Limits (Does not stack with time spend in other clan techniques. Only applied to Sakidasu):
>> E and D Rank bodies can hold the form for 2 posts per battle.
>> C Rank can hold the form for 3 posts.
>> B Rank can hold the form for 5 posts.
>> A-Rank can hold the form for 6 posts.
>> S Rank can hold the form for 7 posts.
>> S+ Rank can hold the form for 8 posts.

• Flower Manipulation NULL
The flower petals from the user can be manipulated but only to the extent of the user's rank, meaning, some shinobi can form tornadoes using the petals if they're of kage rank, genin rank shinobi can move them around the battlefield and attack with them at the least.

___R e s t r i c t i o n s:
• If significant damage is done while the user is in petal form, the user will become injured (Ex: While the arm is transformed the opponent attacks the cloud of petals leaving a wound on the user's arm. OR. While using Kaika Manako the petal eye is discovered and ripped apart, effectively destroying the user's eye.)
• Fire Jutsu is one rank stronger against members

___O p t i o n a l P A s:
• Rampant Growth: Chiru members have naturally vast reserves of chakra. [+100 Chakra]
• Green Thumb: Chiru members have a deep connection to flowering plants. This connection allows them to grow and manipulate them with simple gestures and movements, such as swiping their arm through the air or stomping their foot. Hanaton does not require handseals and can be performed while in Sakidasu without needed to revert forms.
• Versatile: The Chiru member can start with either +10 ninjutsu, +10 Genjutsu, +1 Tai or +1 Buki.

___T e c h n i q u e s:
Hanaton: Habbiraki (Flower Release: Half Bloom) D-C Rank
Turns a part of the body into petals, the user typically has a specific part in which they use. With this, they can control the petals to move forward at the opponent to attack with razor-edged petals before returning to the body. Lasts one post.

Hanaton: Kaika Bunshin (Flower Release: Blooming Clone) C Rank
By performing the necessary hand signs, one can create a clone created of petals or flowers. This clone looks like a normal kage bunshin, but has one-half the amount of fighting capacity. Once destroyed, this clone will explode in a burst of razor-sharp flower petals and release a pheromone which will cause normal shinobi to go delusional for two posts while causing those with higher smell abilities to be delusional for twice as long.

Hanaton: Kahen no Chakra (Flower Release: Chakra Petal) X Rank (Trained as C)
Instead of using their body as a source of petals the user draws out a part of their chakra and forms the petals using said chakra. The chakra costs depend on the number of petals made. The chakra petals may be used for any other Hanaton or manipulated within the skill of the user. These petals last until completely destroyed and can be stored for future usage. Users cannot pre-store more petals than their body rank.
C Rank - Up to half their body mass
B Rank - Up to their mass
A Rank - Up to twice their mass
S Rank - Up to three times their mass
S+ Rank - Up to four times their mass

Hanaton: Hanasaku (Flower Release: Blooming Flowers) B Rank
The user shots chakra through their feet into the ground beneath them, causing flowers to bloom on almost any surface, including metal, in a large circle around them, increasing the amount of material they have to manipulate. The surface cannot be made from or imbued with another shinobi's chakra.

Hanaton: Rōzu Ibara (Flower Release: Rose Thorns) B Rank
The user's hand becomes covered in rose thorns which are then propelled through the air to their target.

Hanaton: Kaika Manako (Flower Release: Blooming Eye) B Rank
Turns a single eye into an entire flower that can move around and search the area (subforum).

Hanaton: Kei no Kaika (Flower Release: Whip of Blooming) B Rank
The user is able to turn an arm into petals but keep them nearly attached still. With this, the user can attack the opponent close range with the whip-like petal/arm

Hanaton: Ransu (Flower Release: Lance) A Rank
A modified version of Hanaton: Kei no Kaika (Flower Release: Whip of Blooming) where the petals harden together and form and lance-like weapon while still almost as free moving as the whip.

Hanaton: Ne o Kōraku (Flower Release: Entangling Roots) A Rank
The user sends chakra into the same ground in a similar manner to Hanaton: Hanasaku, creating a field of flowers beneath their feet. But hidden among the flowers are roots, vines, and briars that will shoot up to entangle anyone who steps into the flowers, digging thorns into anything they grab.

Hanaton: Yobousen (Flower Release: Guard) A Rank
Using petals, either from their body or chakra, the user creates a small barrier to protect against an attack. The petals harden together, strong as steel, to create a semi-sphere barrier big enough to protect one average sized human from an attack.

Hanaton: Hanabira Yoroi (Flower Release: Petal Armor) A Rank
Using petals, either from their body or chakra, the user creates plate armor as strong as steel but light as leather. The armor, while protective, is still susceptible to fire and ice techniques.

Hanaton: Nidozaki (Flower Release: Second Blooming) A Rank
Once at least a single part of the body has become petals the user is able to cause the petals to essentially explode into tinier petals and send out a blast of chakra razors. Immediately after doing so the petals must return to the body.

Hanaton: Naosu (Flower Release: Mend) A-S+ Rank
Using Hanaton: Kahen no Chakra (Flower Release: Chakra Petal) Chiru clan members can repair damage done to their body, to an extent. However, the repairs are not permanent after a period of time (4 posts) the repairs begin to undo. After two more posts the technique wears off entirely.
A Rank - Cuts, bruises, minor injuries
S Rank - Larger gashes, moderate injuries
S+ Rank - Missing limbs, organ damage, serious injuries

Hanaton: Hana no Youkai (Flower Release: Phantom of Flowers) S Rank
The user creates a swarm of pure chakra petals that surrounds their target, and then the user seemingly fades into the petals as they change into their petal form. Their movement is masked by the whirling of petals as they attack their opponent by going in and out of petal state or manipulating the petals from anywhere inside the swarm. The technique lasts for three posts. The swarm can cover up to a radius of 10 yards. It may be used in combination of other techniques, hanaton or not, to strengthen the attacks or integrity of the swarm. The hands of the user must at least be formed to use non Chiru Clan techniques that require handseals. Any technique used with this jutsu still costs the same amount of chakra as if they were being used on their own.

Jinku no Hana (Lively Dance of Flowers) A Rank - Complex Taijutsu
Taijustu style incorporating the fluid movement of dance with precision use of the Habbiraki move on the hands. The user uses chakra enhanced speed to hit the opponent at vital spots with their hands. Right before the hand makes contact with the opponent the user transforms the appendage into petals with the use of Habbiraki.
-----Taijutsu Paths
Yuuga no Sakura "Grace of Cherry Blossoms" Used by members of the Cherry Blossom branch, increases speed by +2.
Rikou no Ume "Wisdom of Plum Blossoms" Used by members of the Plum Blossom branch, increases user Fortitude by +2.
Kekki no Nashi "Vigor of Pear Blossoms" Used by members of the Pear Blossom branch, , increases strength by +2.

Hanaton: Hana no Sekai (Flower Release: World of Flowers) S Rank
Using all previous methods of chakra petal creation, the user creates a massive sphere of chakra petals that then explode outward into a swirling vortex of chakra petals that encompasses the entire battlefield. This lasts for 2 posts or until destroyed.

Hanaton: Ōkō seichō (Flower Release: Rampant Growth) S+ Rank
The Chiru will place their palm on the ground and cause a literal flood of flowers to grow from the ground, expanding 100 feet in all directions, coating the battlefield in flowers that the Chiru can manipulate in their techniques. This is one of the strongest jutsu in the Chiru arsenal as it can grow flowers on any solid surface.


Chiru Members:
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Somnus Aeternam

Adorable Trendsetter

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PostPosted: Sun Dec 09, 2018 3:48 pm
㊝ Tenryu Māku [ Mark of the Celestial Dragon ] ㊝

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D e s c r i p t i o n:
___The Tenryu Māku is said to be a gift given to those who have achieved a certain level of enlightenment, that or in some cases by pure chance. The legends tell of the four guardians of the celestial kingdoms, Byakko the White Tiger, Suzaku the Crimson Phoenix, Seiryu the Azure Dragon, and Genbu the Black Tortoise. However, among these four there who in lies in the center of it all, said to have absolute dominion of the four celestial realms and the one of whom the four even yield to Kohryu the Dragon of Golden Scales. It is said that in each of his palms he carries a fragment of his spirit and it was in these fragments did the other four come to be. Should you be graced with the favor of the Tenryu Māku, know this, a divine entity has seen you worthy of its blessing and it is not to be used recklessly. By cutting themselves off from Nature Chakra and assuring their gift is never tainted {No Curse Mark, No Sage Mode, No Demon} they gain access to a Chakra far greater, the chakra of the celestial realms, the chakra of the stars themselves transcending earth and into the cosmos.

S t a g e s:
___Awoken Stage [1]
The awoken stage like that of a curse mark is hard to achieve, while it does not impose death it imposes a heavy requirement for meditation. Those given the Tenryu Māku are those who know how to balance both their tempers and desires but never failing to lose who they are themselves. To achieve this optimal mental state where one feels truly at one with the universe they must spend [7] posts in deep undisturbed meditation. It is said that if the one given the mark were to open their eyes midway for another to see, they would only see the swirling cosmos. Earning a Tenryu Māku is no simple feat either, there are specific conditions that must be met to attain them as will be listed in the figments they evoke. All The Tenryu Māku have the following effects.
_Basic Effects:
• Tenryu Māku owners are connected on the astral plane, they may contact one another even if they are strangers by closing their eyes and focusing inward deeply after they have achieved the awoken stage.
• Tenryu Māku owners all gain [1000] Celestial Chakra.
• Tenryu Māku owners when in the presence of another member who has the Tenryu Māku will combine these pools once they've Korabo'd with one another. Then so long as they are within the same thread as one another their chakra will be pooled and shared between them. In the case of two both have access to a shared pool of [2000] Chakra in the case of three, three have access to a shared pool of [3000] Chakra.
• Unification of the [5] Tenryu Māku. If five members each bearing a different mark are within the same thread they gain all the benefits of the others Tenryu Māku and may form the Ethreal Avatar of Kohryu.


㊝ Tsukisasu Mejirushi [Mark of the Piercing Glance] ㊝

•Requirements
-Requires Sensory Class
-Requires A-ranked Body

___Omnipotent Eyes of The Gold Dragon
Tsukisasu Mejirushi is only imparted to those who have acute sensory prowess and none else. They have been given the gift of invoking the eyes of Kohryu said to see into not only the world but the soul of those that inhabit it. Make no mistake Kohryu's fierce gaze alone has been enough to shake the very core of man.
_Basic Effects:
• Double [Supreme] increase in Reflex
• The [Resolution] Discipline no longer reduces one's range by half instead it is enhanced to sense double the range of the original.
• The [Zoom] Discipline imparts all the finer details that would have otherwise been missing
• The [Oracle] Discipline has its range doubled and grants an additional [Supreme] to the users Reflex albeit not her allies if all [5] gather.
• The Eyes Can naturally see through Genjutsu of A-rank or lower and doing so will immediately disperse them by drawing directly from the Celestial Pool for the Kai-Equivalent
• Cost 100 Celestial Chakra per post used to maintain.

㊝ Suraisu tsumemāku [Mark of the Slicing Claw] ㊝

•Requirements
-Requires [Taijutsu] Class + [Berserker Discipline]
-Requires A-ranked Body

___Fierce Tearing Claws of The Gold Dragon
Tsukisasu Mejirushi is only imparted to those who have an impeccable sense of resolve, dignified individuals but also fierce in executing punishments when punishment is necessary. Upon the arms of the bearer two large figments form in the shape of elongated arms and claws, these may also extend to the lower limbs if necessary when attacking from above, Kohryu's claws said to rend very mountains in a single swipe are imparted to the bearer, These figments freely changing size as the user deems fit. Even so far as large enough to rend the belly of Bijuu with one fierce swing and level an entire residency.
_Basic Effects:
• Double [Supreme] increase in Strength
• The [Berserker] Discipline no longer has a limit to how long pain can be delayed.
• Strikes with the claws are considered overwhelming and may be treated as [Simple], [Complex], or [Spiritual] as the user deems necessary, they may also alter all of the users Taijutsu technique similarly.
• The Claws themselves by default are treated as S-rank but the power may be fluctuated as necessary.
• The Claws Can will shear a target's very soul, represented by their chakra, the amount lost is calculated by the targets maximum chakra pool of which the amount of chakra lost on hit is 5%. I.e 100 Chakra is the target max pool, on hit shears away 5 Chakra. The more chakra the opponent has the more damning the effect. In the case of a powerful bijuu with 9000 chakras the hit would shear 450 Chakra.
• Cost 100 Celestial Chakra per post used to maintain.

㊝ Kinbodi māku [Mark of the Gold Body] ㊝

•Requirements
-Requires Mastery of [Pi Qua Quan]
-Requires A-ranked Body

___Shining Impenetrable Body of The Gold Dragon
Kinbodi māku pureness of body, pureness of soul, that is what is needed to attain this blessing. Those whom bare this marking will find themselves capable of invoking the Golden body of Kiryu, said to be impenetrable that not even the blade of other gods and like deities can cut without first shamefully humiliating the dragon or bowing down to it for an honorable challenge.
_Basic Effects:
• Double [Supreme] increase in Fortitude
• The user's body becomes golden, hard, an inafflicable, this passes on to the other members should [5] unite. The golden bodies emanating an almost divine aura. While not immune to powers of incredible strength, they are immune to all [Hazards], [Status Effects], and [Dosages] of any kind.
• The bearer of the Golden Body Mark can at any time impart any amount of chakra in their celestial pool and confer it as stamina to an ally or themselves within the same thread in single fierce pulse from the palm.
• By limiting themselves to only [1] Activation per round the bearer can increase their fortitude by an additional [Supremely] increase.
• The user's body is treated as [Heavy Armor] and they do not impart the detriments of wearing said armor and are considered to be trained up to [S+] rank in heavy armor as long as the state is maintained.
• Cost 100 Celestial Chakra per post used to maintain.

㊝ Yūgana Tsubasa Shirushi [Mark of the Effulgent Wings] ㊝

•Requirements
-Wind Element
-Requires A-ranked Body

___Cosmic Wings of The Gold Dragon
Only those who know how to ride the winds may be imparted this blessing. Kohryu's wings are said to be the universe itself, where all creation and destruction of the stars come into being with a single flap. Its' gusts are no mere gales but a force said to move the galaxy, rotating planets to its will and desires. Will invoke the projection of any wings the user desires and even none at all, only to bask in a heavenly like glow. As their movements become akin to jets and beyond even light itself.
_Basic Effects:
• Double [Supreme] increase in Speed
• The bearer does not impart any activation cost for Shunsin, they move at shunsin like speeds but only whilst airborne. [Extending to the 5]
• The bearer can produce up to S-rank level gusts from the flaps of their wings adjusting if necessary. These gusts could ravage a village with nary any difficulty. [Extending to the 5]
• The bearer may fly uninhibited, this freedom of movement also extends to beneath the surface of the water, for what is water but a denser sky, and what are the cosmos but the sky ever expanding? They may even ascend to unfathomable heights, breaking the atmosphere and into the stars above, protected by the blessing of Kohryu they may even breathe is said liquids and space, immune as well to its cold embrace. [Extending to the 5]
• At the speed of which the user moves all those that oppose the wings of Kohryu will find that it is to no avail. As they are denied their [Reflex] bonus unless their senses are truly godlike in of in themselves.
• Cost 100 Celestial Chakra per post used to maintain.

㊝ Kodōsuru shinzō shirushi [Mark of the Ever Beating Heart] ㊝

•Requirements
-Puppeteer
-Requires A-ranked Body

___Pulsing Heart of The Gold Dragon
The center of the universe itself is said. From the heart, the four guardians were born. From the heart, the universe was shaped, made by the heart, and undone by the heart. A thread which connects the very fabric of the cosmos and its fragile existences together, through it, it is said that even the world itself can be changed...and only those who know of imparting many connections through threads of soul are body can ever hope to attain it. From their fingertips, from their chest, the red veins of Kohryu's heart spread its influence empowering and altering all it touches.
_Basic Effects:
• [The Following are Considered Overwhelming for the duration: Eiseijutsu, Fuuinjutsu, Ninjutsu, Genjutsu, Kugutsu, and Puppet Techiques]
• The bearers puppets are controlled by Kohryu's veins, the threads of his heart, bear the will of its bearer. There is no limit to the number of puppets controllable for the duration, puppets additionally cannot be destroyed in collisions, however, their mechanisms can still fail to succeed in overpowering attacks.
• The bearer can produce up to an S-rank burst of Kohryu's veins from their palm, IF the threads are not intercepted and if even a single one makes contact with the target, the target will become a [Human Puppet] bent to the will of the bearer unless a surge of chakra [1]-rank higher is exerted to sever the strings, this then drains an amount of Celestial Chakra per post equal to the body rank of the creature, ineffective against Bijuu...unless the [5] have gathered and summoned Kohryu in which case if a Bijuu is affected it drains an S+ amount of chakra each post from the [5]'s shared pool.
• By inserting the veins into their allies the bearer can manipulate them as one would a human puppet but rather can draw from their own Celestial chakra pool to cast their abilities.
• The user may insert the veins into an individual. This is an offensive action if done to an opponent that is put up for collision similarly to attempting to make someone a human puppet. Once the veins have settled in they navigate through the targets chakra pathways. From here the bearer can either gift them chakra from their celestial pool or extract the targets chakra for themselves adding it to their chakra at a 1:1 ratio. Similarly requires a burst of oppositional chakra [1]-rank higher to prevent. The highest rate of drain and donation is [S-rank]
• Cost Celestial Chakra per post used to maintain.


㊝ Kuchiyose: Itsutsu māku ketsugō [Five Marks United] ㊝

•Requirements
- [5] members each bearing a different Tenryu Māku to be present in the same thread, each one having Korabo'd with one another and then performing a [S+] -rank Kuchiyose all at once simultaneously.

___Invocation of The Celestial Dragon
Once all parts of Kohryu come together his eminence will bestow a mere fraction of his presence. Gathering together the avatar of the almighty Kohryu is evoked. The size of the Ten-tailed demon and bearing the four orbs of the four celestial kingdoms in his hands. Kohryu descends to punish those who would threaten his chosen. A glistening glow of a heavenly being blinding to those who are unworthy {Blinds Body-ranks of D or lower in the thread, persists until Kohryu leaves}
_Basic Effects:
• All effects of the 5 Marks are distributed to the 5 Bearers The DR increases and applicable abilities
• Kohryu and the bearers all use the same chakra from the shared pool
• Kohryu himself has access to the entirety of the following jutsu lists [Katon], [Fuuton], [Doton], [Suiton], [Raiton] Additionally, he has access to the following bloodline techniques. [Shakuton], [Hyoton], [Ranton], [Yōton], and [Hikariton]
• Kohryu can freely grant any of the [5] mark bearers one another's jutsu so long as it is an [Elemental Bloodline] that can be achievable with any of the [5] listed element combinations.
• Kohryu can freely swap and donate pools interchangeably with all its mark bearers, giving say the Body the Eyes Chakra if they are running out. Any of the [5] may put their own chakra and stamina into the Celestial Pool of which Kohryu draws from.
• Kohryu's physical attacks extend up to S+ rank and all techniques draw from the Celestial Pool. Kohryu has all abilities of the [5] marks. The wing burst, the shearing claw, the golden body, the controlling veins, etc.
• If any member of the [5] is knocked unconscious Kohryu vanishes he cannot be simply dismissed by reverse Kuchiyose.

 
PostPosted: Sun Dec 09, 2018 9:21 pm
I like hazards too much and they didn't fit with the new system. So I did a thing. I'm gonna go die now.


Hazards System


Hazards can usually only be made by crafting in either the Pharmaceutical or Toxin chemist classes, or by happening upon them with botany and mining. A few can be, haphazardly, happened upon with cooking and eating. When gathering, or crafting, one can exchange any rewards afforded with that mission with the hazards below if they're from the right level.

Detrimental
Light Poisons


Alcohol ~ Food
A substance created by Ryori Shinobi-- often for enjoyment and merry-making, but too much of this substance can cause hindrance or death. Found in many different shapes and sizes; sake, beer, ale, etc.
  • 5 Doses until effect
  • Primary: Internal attacks
  • Secondary: Aerial attacks
  • Confusion
  • Mood swings
  • Disorientation
  • Vomiting: 10 doses
  • Is highly flammable


Antimony ~ Ore [ Basic Supply: Mining kit ]
A silvery metal, that glistens. Found along sulfide minerals when mining-- causes issues with the gastrointestinal track, highly poisonous.
  • 2 Doses until effect
  • Primary: Internal attacks
  • Headaches
  • Dizziness
  • Depression
  • Vomiting: 3 doses


Arsenic ~ Toxin [ Advanced Item ]
A common poison-- more dangerous in the long term than immediately. Used often by puppeteers.
  • 2 Doses until effect
  • Primary: Internal attacks
  • Blisters
  • Coughing
  • Cancer
  • Severe haemorrhaging: 10 doses


Capsaicin ~ Plant-based [ Basic Supply; Botany Kit ]
The spicy stuff in spicy things-- causes extreme discomfort in anyone who can't hold a chili pepper.
  • 1 Dose until effect
  • Primary: Aerial attacks
  • Secondary: Internal attacks
  • Slight Nerve Burning
  • Irritation
  • Inflammation reduction


Carbon Mono/dioxide ~ Toxin [ Basic Item ]
Different bindings of the chemicals Carbon and Oxygen. Can be created by Toxin chemists in the lab.
  • 2 Doses until effect
  • Primary: Aerial attacks
  • Headaches
  • Nausea
  • Vomiting
  • Dizziness
  • Fatigue
  • Confusion: 3 doses
  • Disorientation: 3 doses
  • Visual irregularities: 4 doses
  • Syncope: 4 doses
  • Seizures: 5 doses


Food Poisoning ~ Food
This Ryori-nin doesn't know what they're doing! You're going to shut down their establishment, smear their name!... after you stop feeling like you're going to die.
  • 1 Dose until effect
  • Primary: Internal Attacks
  • Cold and Flu mimic


Kiraluna ~ Toxin [ Advanced Item ]
A light green powder, that can cause a multitude of issues for any shinobi. A favorite of puppeteers for defense against Taijutsu users, but somewhat uncommon.
  • 1 Dose until effect
  • Primary: Aerial attacks
  • All positive and negative descriptives are negated
  • Severe crippling, debilitating pain


Medicinal Overdose/Eiseijutsu
As with all medical items & jutsus, overdosing produces heavier effects, including coma, & eventual death.

Mercury ~ Ore [ Advanced Supply: Mining kit ]
A liquid metal that was once a medicine before the world became aware of it's debilitating effects. Also known as quicksilver-- a rare find for any miner.
  • 2 Doses until effect
  • Primary: Aerial attacks
  • Secondary: Internal attacks
  • Tremors
  • Impaired cognitive skills
  • Insomnia: 4 doses. Prevents chakra recovery through sleep.
  • Delirium: 5 doses.
  • Hallucinations: 5 doses.
  • Suicidal: 6 doses.


Mirnroot Plant-based [ Legendary Supply: Botany kit ]
A beautiful green collection of leaves with a soft felt, found only at the edges of water. If you stare at it at night, you can almost swear it's glowing...
  • 1 Dose until effect
  • Primary: Internal attacks
  • Physical aspects of jutsu are shrunk to teenie tiny sizes
  • Partial paralysis


Moonseeds Plant-based [ Basic Supply: Botany Kit ]
Seeds of a beautiful white flower-- the flower is not poisonous in itself but touching the seeds alone is ill-advised.
  • 20 Doses until effect
  • Primary: Internal attacks
  • Death


Morphine ~ Pharmaceutical [ Basic Item ]
A common opioid drug used in the medical field-- it has it's benefits; but too much of a good thing can be bad.
  • 1 Dose until effect
  • Primary: Aerial attacks
  • Secondary: Internal attacks
  • Sensory impairment
  • Motor impairment
  • Attention impairment
  • Jutsu Amnesia: 5 doses/jutsu
  • Pain reduction: 1/2 dose


Narcissus ~ Plant-based [ Basic supply: Botany kit ]
A purple flower with five willowy petals, so beautiful it's rumored to once have been a gorgeous man who wasted away looking at his own reflection. Whether the rumors are true or not, the plant is nasty stuff.
  • 5 Doses until effect
  • Primary: Internal attacks
  • Vomiting
  • Diarrhea
  • Convulsions


Opium ~ Pharmaceutical [ Advanced Item ]
Created by the latex-like secretions of poppy seeds-- quite an addictive street drug. Was outlawed in the Sound country for some time, only to make a reappearance after it's collapse.
  • 1 Dose until effect
  • Primary: Aerial attacks
  • Secondary: Internal Attacks
  • Lung collapse
  • Long-term intoxication: Internal only, 2 doses.


Radon ~ Ore [ Legendary Supply: Mining Kit ]
You... came across this weird glowy rock while mining? Probably better safe than sorry not to handle it with bare hands...
  • 10 Doses until effect
  • Primary: Aerial attacks
  • Cancer, many years in the future.


Shertato ~ Plant-based [ Legendary Supply: Botany Kit ]
An odd looking cousin of the potato-- the liquid extracted from it can be used as a potent poison.
  • 1 Dose until effect
  • Primary: Internal attacks
  • Mental aspects of jutsu backfire, producing inverted results
  • Aural Migraine


Snakeroot ~ Plant-based [ Basic Supply: Botany Kit ]
A snaking green vine with a red-tint. When found in the wild, it chokes out all the life from around it.
  • 2 Doses until effect
  • Primary: Internal attacks
  • Trembling
  • Vomiting
  • Severe internal pain


Sneezing Powder ~ Toxin [ Basic Item ]
A toxin created by a basic irritant- quite annoying, often used in genin pranks.
  • 1 Dose until effect
  • Primary: Aerial attacks
  • Secondary: Internal attacks
  • Sneezing
  • Indigestion: 2 doses
  • Fainting: 3 doses
  • Low heart rate: 4 doses
  • Low blood pressure: 4 doses


Steroids ~ Pharmaceutical [ Advanced item ]
Microdoses are used in the medical field to alleviate aches and pains, and to treat breathing issues. Careful giving this to a shinobi, though.
  • 1 Dose until effect
  • Primary: Internal attacks
  • First Gate unlock
  • Gradual gender change: 2 doses, reoccuring.


Tear Gas ~ Toxin [ Advanced Item ]
A strong gas created originally by UHV for attacks against other countries. The recipe has become wide spread after the collapse of the terrorist company, however.
  • 1 Dose until effect
  • Primary: Aerial attacks
  • Crying
  • Irritation
  • Sneezing
  • Coughing
  • Temporary blindness: 2 doses


Thallium ~ Toxin [ Advanced Item ]
A strange metal that can only be made by Toxin-chemists in a lab, and is never found naturally in nature.
  • 10 Doses until effect
  • Primary: Aerial attacks
  • Secondary: Internal attacks
  • Cancer


Medium Poisons


Angel's Trumpet (Brugmansia) ~ Plant-based [ Advance Supply: Botany kit ]
A beautiful flower creates this strange white powder-- often used by extremist members of evergreen. It's rumored to be able to create zombies? It's often blown in the faces of unexpecting prey.
  • 1 Dose until effect
  • Primary: Aerial attacks
  • Secondary: Internal attacks
  • Confusion
  • Migraines
  • Partial paralysis
  • Tachycardia (increased heart rate)
  • Sedative: 2 doses internally
  • Decongestant: 2 doses internally
  • Visual and auditory hallucinations: 2 doses
  • Diarrhea: 3 doses
  • Mydriasis and cycloplegia: 3 doses
  • Temporary insanity: 4 doses
  • Death: 5 doses


Devil's Trumpet (Datura) ~ Plant-based [ Advance Supply: Botany Kit ]
A beautiful, slightly yellow powder. Where it started being created, no one really knows. Hard to come by, and hard to handle.
  • 1 Dose until effect
  • Primary: Internal attacks
  • Delirium
  • Hyperthermia
  • Tachycardia (increased heart rate)
  • Mydriasis and cycloplegia: 3 doses
  • Temporary insanity: 3 doses
  • Amnesia: 4 doses
  • Death: 5 doses


Bushman's Poison ~ Pharmaceutical [ Advanced Item ]
A poison that's not really a poison-- often created by just a few items in the wild, a godsend against snakebites... that is if you don't take too much.
  • 1 Doses until effect
  • Primary: Internal
  • Snakebite anti-poison: Light
  • Death: 3 doses (at day's end)


Chokecherry ~ Plant-based [ Advance Supply: Botany kit ]
A harmless and tasty treat for humans, but a serious poison for most animals. Many poor pets have met their end due to hungry owners not knowing their plants out in the wild.
  • 1 Dose until effect
  • Primary: Internal attacks
  • Effective only against animals
  • Rapid breathing
  • Dilated pupils
  • Muscle convulsions: 2 doses
  • Shock: 3 doses
  • Death: 4 doses


English Yew ~ Plant-based [ Legendary Supply: Botany kit ]
Confused for it's medicinal cousin, this could be a medic's last mistake.
  • 1 Dose until effect
  • Primary: Internal attacks
  • Accelerated heart rate
  • Muscle tremors
  • Muscle convulsions: 2 doses
  • Muscle collapse: 3 doses
  • Lung collapse: 3 doses
  • Circulation impairment: 4 doses
  • Death: 10 doses


Fear
The most silent of killers.
  • 1 Dose until effect
  • Primary: Genjutsu
  • Secondary: Any
  • Fight or flight response
  • Rapid heart rate
  • Increased blood pressure
  • Supremely dulled senses (includes traits, bonuses, through jutsu usage, etc)
  • Light sensitivity
  • Heavy sweating


Ghost Pepper (Naga Jolokia) ~ Plant-based [ Advance Supply: Botany kit ]
Often used with dares, not many genin realize the dangers in ingesting this especially spicy pepper. Do not get in the eyes.
  • 1 Dose until effect
  • Primary: Aerial attacks
  • Secondary: Internal attacks
  • Moderate nerve burning
  • Moderate irritation
  • Inflammation reduction
  • Coughing: 2 doses
  • Runny nose: 2 doses
  • Temporary blindness: 2 doses
  • Suffocation: 2 doses


Illegal Drugs
This & Recreational Drugs cover the entire rest of the spectrum of drugs not mentioned in this guide. Illegal Drugs usually cover the unusual manipulations of normally Light Poisons, putting them into a higher concentration.
  • Primary: Aerial attacks
  • Secondary: Internal attacks


Mace ~ Plant-based [ Legendary Supply: Botany kit ]
Part of the nutmeg plant; when dried and crushed creates a potent irritant.
  • 1 Dose until effect
  • Primary: Aerial attacks
  • Moderate nerve burning
  • Moderate irritation
  • Inflammation reduction
  • Temporary blindness: 2 doses
  • Suffocation: 2 doses


Maelboro ~ Plant-based [ Advance Supply: Botany kit ]
A gross, slimy vine. Any part of the plant proves toxic.
  • 1 Dose until effect
  • Primary: Aerial attacks
  • -20 chakra and stamina per post
  • Temporary insanity


Medicinal Overdose/Eiseijutsu
As with all medical items & jutsus, overdosing produces heavier effects, including coma, & eventual death.

Moulding Shroom ~ Plant-based [ Legendary Supply: Botany Kit ]
A dangerous white shroom that always seems to be shedding some sort of powder. Very rarely found in the wild.. creates a zombie-like aggressive state in those effected.
  • 1 Dose until effect
  • Primary: Aerial attacks
  • Secondary: Internal attacks
  • Hallucinations
  • Increased hunger for more shrooms
  • Desire to force others to eat them
  • Discoloration of skin to purple
  • Affected skin grows more mushrooms
  • Senju are drained of chakra to incapacitation


Nikolatree ~ Plant-based [ Advance Supply: Botany kit ]
A strange white and black fruit. Hard to find, harder to handle-- can be absorbed through the skin.
  • 1 Dose until effect
  • Primary: Internal attacks
  • Strengths become weaknesses, and vice-versa
  • Amnesia


Orqwart ~ Plant-based [ Advance Supply: Botany kit ]
A gross shroom that smells like rot. The fumes are potent enough to stop the growth of any life nearby.
  • 1 Dose until effect
  • Primary: Internal attacks
  • -1 activations per post
  • Temporary blindness


Pepper Spray ~ Toxin [ Advanced item ]
A chemical mixture created by Toxin chemists in the lab, often used by women for self-defense.
  • 1 Dose until effect
  • Primary: Aerial attacks
  • Moderate nerve burning
  • Moderate irritation
  • Inflammation reduction
  • Coughing
  • Runny nose
  • Temporary blindness: 2 doses


Potassium Chloride ~ Toxin [ Special item ]
An odorless, white substance. Quite toxic at higher levels.
  • 2 Doses until effect
  • Primary: Internal attacks
  • Muscle Seizure
  • Cardiac Arrest: 5 doses


Radiation
WE TOLD YOU TO NOT TOUCH THE WEIRD GLOWY THING.
  • 2 Doses until effect
  • Primary: Internal attacks
  • Secondary: Aerial attacks
  • Burning
  • Vomiting
  • Diarrhea: 4 doses
  • Cancer, many years in the future.


Recreational Drugs
This & Illegal Drugs cover the entire rest of the spectrum of drugs not mentioned in this guide. Recreational Drugs refer to drugs such as alcohol, tobacco, caffiene, marijuana, depressants, hallucinogens, stimulants, & inhalants taken in larger doses than recommended.
  • Primary: Aerial attacks
  • Secondary: Internal attacks


Spurge Laurel ~ Plant-based [ Advance Supply: Botany Kit ]
A vine of wavy looking leaves, quite painful to the touch.
  • 1 Dose until effect
  • Primary: Aerial attacks
  • Caustic
  • Skin rashes


Strychnine ~ Toxin [ Special Item ]
An extremely potent white powder that used to be used by Yukigakure ninja.
  • 2 Doses until effect
  • Primary: Aerial attacks
  • Secondary: Internal attacks
  • Convulsions
  • Muscle Spasms
  • Asphyxiation: 4 doses
  • Death: 5 doses (at day's end)


Suzubean ~ Plant-based [ Legendary Supply: Botany Kit ]
Senzu bean? No Suzubean. A small yellow bean, bitter in taste.
  • 1 Dose until effect
  • Primary: Aerial attacks
  • Moves 40 stamina to chakra per post. Excess is vented painfully.
  • Unconsciousness


Taiyobean ~ Plant-based [ Legendary Supply: Botany Kit ]
A small green bean, bitter in taste with a slimy feeling on the outside.
  • 1 Dose until effect
  • Primary: Aerial attacks
  • Moves 40 chakra to stamina per post. Excess is vented painfully
  • Unconsciousness

    Toxic Shock Syndrome ~ Toxin [ Special item ]
    Caused by a special poison created in a lab, red-green in color.
    • 2 Doses until effect
    • Primary: Internal attacks
    • High Fever
    • Confusion
    • Stupor
    • Organ Failure: 4 doses


    Toxicodendron ~ Plant-based [ Advance Supply: Botany Kit ]
    Poison oak-- tree leaves with a waxy/oily look. Don't touch... bad touch.
    • 1 Dose until effect
    • Primary: Aerial attacks
    • Secondary: Internal attacks
    • Allergic reactions:
    • Red eyes
    • Itchiness
    • Runny nose
    • Eczema
    • Hives
    • Asthma attack: 3 doses
    • Anaphylaxis: 5 doses


  • Heavy Poisons



    > 100% Oxygen (at sea level air pressure) ~ Pharmaceutical [ Special item ]
    Oxygen, though badly needed for life, is dangerous in high quantities like anything else.
    • 1 Dose until effect
    • Primary: Aerial attack
    • Disorientation
    • Breathing problems
    • Myopia
    • Seizures: 2 doses
    • Neuron destruction: 3 doses
    • Death: 4 doses


    Abrin (Rosary Pea) ~ Plant-based [ Special Supply: Botany kit ]
    A small, red pea with a black circle. Pretty, often dried and used for jewelry.. horrid if ingested though.
    • 1 Dose until effect
    • Primary: Aerial attack
    • Secondary: Internal attack
    • Counter: None.
    • Respiratory distress
    • Fever
    • Coughing
    • Nausea
    • Tightness in the chest
    • Heavy sweating
    • Pulmonary edema
    • Low blood pressure: 2 doses
    • Expelling of internal fluids: 2 doses
    • Dehydration: 2 doses
    • Hallucinations
    • Seizures: 3 doses
    • Internal organ failure: 3 doses
    • Death: 4 doses


    Agent Orange ~ Toxin [ Legendary item ]
    A very hard compound to create in a lab-- originally created by the UHV but never used in field tests, the recipe seems scarce if it exists at all.
    • 2 Doses until effect
    • Primary: Aerial attack
    • Diabetes
    • Cancer
    • Tingling nerves
    • Numbness
    • Headaches
    • Large mood swings
    • Intestinal distress
    • Death: 4 doses


    Atropine (Mandrake) ~ Plant-based [ Legendary Supply: Botany kit ]
    A root for a giant cluster of small white flowers, benign-looking in nature. Don't touch the mandrake, the mandrake doesn't like being touched.
    • 1 Dose until effect
    • Primary: Internal
    • Dizziness
    • Hallucinations
    • Nausea
    • Pain reliever
    • Amnesia: 2 doses
    • Convulsions: 2 doses
    • Dilated pupils: 2 doses
    • Tachycardia: 2 doses
    • Loss of balance: 2 doses
    • Rash: 2 doses
    • Slurred Speech: 2 doses
    • Death: 3 doses


    Black Widow Poison ~ Toxin [ Special Item ]
    Poison only able to be collected by Toxin Chemists of a certain level. The delicate touch needed to milk a spider is... clear, to say the least.
    • 1 Dose until effect
    • Primary: Internal attack
    • Severe muscle pain
    • Muscle spasms
    • Abdominal cramps
    • Abnormally increased sweating
    • Tachycardia
    • Effects last for 1 month


    Chamahlla ~ Pharmaceutical [ Special Item ]
    A white powder used medicinally for non-shinobi patients can apparently cause a huge problem in those who have chakra coursing through them.
    • 1 Dose until effect
    • Primary: Internal attacks
    • All elemental wheel bonuses and weaknesses are negated
    • Supremely dulled senses (includes traits, bonuses, through jutsu usage, etc)


    Cyanide ~ Toxin [ Legendary Item ]
    A toxin created by the UHV for under cover operatives in the field-- often held in capsules to swallow if uncovered. Rarely used by puppeteers.
    • 2 Doses until effect
    • Primary: Aerial attack
    • Secondary: Internal attack
    • Death


    Ecstasy ~ Toxin [ Special Item ]
    A street drug, used recreationally by young youths at parties.
    • 1 Dose until effect
    • Primary: Internal attack
    • Euphoria
    • Increased socialness
    • Increased empathy
    • Unnatural calmness
    • Mild hallucinations
    • Enhanced senses
    • Brain lesions
    • Hyperthermia
    • Dehydration
    • Expelling of internal fluids: 2 doses
    • Insomnia: no chakra recovery: 2 doses
    • Sweating: 2 doses
    • Tachycardia: 2 doses
    • Convulsions: 3 doses
    • Confusion: 3 doses
    • Hallucinations: 3 doses
    • Amnesia: 4 doses
    • Death: 5 doses


    GHB ~ Toxin [ Special Item ]
    A medicine meant to prevent sleep in the user, turned toxin.
    • 1 Dose until effect
    • Primary: Internal attack
    • Euphoria
    • Disinhibition
    • Increased empathy
    • Nausea: 2 doses
    • Dizziness: 2 doses
    • Drowsiness: 2 doses
    • Agitation: 2 doses
    • Hallucinations: 2 doses
    • Difficulty breathing: 3 doses
    • Amnesia: 3 doses
    • Unconsciousness: 4 doses
    • Death: 5 doses


    Hemlock ~ Plant-based [ Legendary Supply: Botany Kit ]
    Who knew tiny little white flowers could be so dangerous? Most botanists, that's who.
    • 1 Dose until effect
    • Primary: Internal attack
    • Respiratory collapse
    • Paralysis: 2 doses
    • Death: 3 doses


    Medicinal Overdose/Eiseijutsu
    As with all medical items & jutsus, overdosing produces heavier effects, including coma, & eventual death.

    Monkshood (Wolfsbane) ~ Plant-based [ Special Supply: Botany Kit ]
    Beautiful clusters of purple flowers, rumored to be deadly to werewolves. Turns out, they're deadly to just about everyone else too.
    • 1 Dose until effect
    • Primary: Internal attack
    • Sweating
    • Dizziness
    • Difficulty in breathing
    • Headaches
    • Confusion
    • Tingling
    • Numbness: 2 doses
    • Paralysis: 2 doses
    • Death: 6 doses


    Naga Viper Pepper ~ Plant-based [ Special Supply: Botany Kit ]
    You thought the ghost pepper was bad? There used to be dares amongst genin to attempt to eat this pepper-- that is in till several suffocated to death and the pepper was outlawed outside of hospitals.
    • 1 Dose until effect
    • Primary: Aerial attacks
    • Secondary: Internal attacks
    • Coughing
    • Runny nose
    • Temporary blindness
    • Suffocation
    • Supreme irritation
    • Supreme nerve burning
    • Supreme inflammation reduction


    Nerve Toxins (Sarin) ~ Toxin [ Special Item ]
    The most common of poisons used by puppeteers in the wind country.
    • 1 Dose until effect
    • Primary: Internal attack
    • Secondary: Aerial attack
    • Respiratory collapse
    • Runny nose
    • Pupil constriction
    • Nausea
    • Drooling
    • Expelling of internal fluids
    • Convulsions
    • Comatose: 2 doses
    • Death: 3 doses


    Nightshade (Atropa Belladonna) ~ Plant-based [ Legendary Supply: Botany Kit ]
    Cousins of the potato, these tiny black berries are famous. Eating just one can result in death to most living things.
    • 1 Dose until effect
    • Primary: Internal
    • Confusion
    • Hallucinations
    • Delirium
    • Pain reliever
    • Amnesia: 2 doses
    • Convulsions: 2 doses
    • Dilated pupils: 2 doses
    • Tachycardia: 2 doses
    • Loss of balance: 2 doses
    • Rash: 2 doses
    • Slurred Speech: 2 doses
    • Death: 3 doses


    Oleander ~ Plant-based [ Special Supply: Botany Kit ]
    Gorgeous pink, five petaled flowers with a nasty side. God save the poor fool who decided to first taste test these. They have a star-shape and grow in clusters.
    • 1 Dose until effect
    • Primary: Internal attack
    • Expelling of internal fluids
    • Abdominal pain
    • Allergic reactions
    • Wildly swinging heartbeat
    • Drowsiness: 2 doses
    • Seizures: 2 doses
    • Coma: 3 doses
    • Death: 4 doses


    Rhododendron ~ Plant-based [ Special Supply: Botany Kit ]
    The "poor man's hibiscus", though much lest edible. These pink hibiscus look-alikes grow in clusters on small, bush like trees with waxy leaves.
    • 1 Dose until effect
    • Primary: Internal attack
    • Effective only against animals
    • Depression
    • Projectile vomiting
    • Hypersalivation
    • Partial paralysis: 2 doses
    • Stupor: 2 doses
    • Coma: 3 doses
    • Death: 4 doses


    Ricin (Castor Bean) ~ Plant-based [ Legendary Supply: Botany Kit ]
    Red, hairy looking berries that are uncomfortable and dangerous to pick. Grow on bushes with purple-green leaves.
    • 1 Dose until effect
    • Primary: Internal attack
    • Nausea
    • Diarrhea
    • Tachycardia
    • Seizures: 2 doses
    • Hypotension: 2 doses
    • Death: 4 doses


    Snake Venom ~ Toxin [ Special Item ]
    Only a Toxin chemist can carefully extract and expertly use snake venom like this.
    • 1 Dose until effect
    • Primary: Internal attack
    • Respiratory paralysis
    • Affected limb, swelling
    • Affected limb, discoloration
    • Expelling of internal fluids: 2 doses
    • Low blood pressure: 2 doses
    • Death: 3 doses


    Temperature

    ___Frostbite Guide:
    Frostbitten
    • Applies 1 Dose/Rank
    • Remember, lower doses compound with each higher dose added on!
    • If there are multiple effects in a dose level when it is applied, pick one [1].
    • Primary: Chakra attacks: Attacks like Hyouton Manipulation and the Shinsetsu Clan.
    • Secondary: External attacks: 1/2 dose rate: Attacks which target the outward body. Usually physical and ambient.
    • Frostnip Stage
    • Numbness: 1st dose
    • Shivering: 1st dose
    • Cold skin: 2 doses
    • Prickling feeling: 2 doses
    • Superficial Frostbite Stage
    • Off-tint skin: 3 doses
    • Skin hardening: 3 doses
    • Joint stiffness: 4 doses
    • Muscle stiffness: 4 doses
    • Superficial ice crystals: 5 doses
    • Skin feels warm: 5 doses
    • Severe Frostbite Stage
    • Subcutaneous ice crystals: 6 doses
    • Loss of cold, pain and discomfort: 6 doses
    • Intense shivering: 7 doses
    • Slurred speech: 7 doses
    • Drowsiness: 8 doses
    • Loss of coordination: 8 doses
    • Non-functional joints and muscles: 9 doses
    • Unconsciousness: 9 doses
    • Frozen Death: 10 doses

    Warming Up
    • Primary: External warmth, -1 dose.
    • Secondary: Katon ambience (1/2 dose rate, i.e. B-ranked amount of Katon is -2 Doses)
    • Frostnip
    • Pain and tingling
    • No permanent damage
    • Superficial
    • Mottled skin colors
    • Stinging, burning, swelling
    • Blistering and discharge
    • Severe
    • Large blisters
    • Blackened tissue
    • Hardened tissue


    ___Hydration Guide:
    Dehydration
    • Applies 1 Dose/Rank
    • Remember, lower doses compound with each higher dose added on!
    • If there are multiple effects in a dose level when it is applied, pick one [1].
    • Primary: Chakra attacks: Attacks like Scorch Manipulation and Taiyo no Senkou.
    • Secondary: External attacks: 1/2 dose rate: Attacks which target the outward body. Usually physical.
    • Stamina costs increased by 5. (includes chakra expenditures): 1st dose
    • Tiredness: 2 doses
    • Headache: 2 doses
    • Dry mouth and skin: 3 doses
    • Dizziness: 3 doses
    • Muscle cramps: 4 doses
    • Sleepiness: 4 doses
    • Irritability: 5 doses
    • Confusion: 5 doses
    • Rapid heartbeat: 6 doses
    • Rapid breathing: 6 doses
    • Extreme thirst: 7 doses
    • Extreme fever: 7 doses
    • Sunken eyes: 8 doses
    • Shriveled skin: 8 doses
    • Delirium: 9 doses
    • Unconsciousness: 9 doses
    • Death: 10 doses

    Rehydration
    • Primary: Drinking a [natural] liquid, or injection, -3 doses.
    • Secondary: Ambient and Suiton contact (1/2 dose rate, i.e B-ranked amount of Suiton is -2 Doses)


    Beneficial


    Anti-venom ~ Pharmaceutical [ Basic/Advanced/Special Item ]
    • Combats all effects of a specific venom
    • Unless you're in a hospital, you must know which venom you are treating and must have treated it before
    • When in a hospital setting, you can refer to research material to treat venoms


    Antidote Reagents, Various ~ Pharmaceutical [ Basic/Advanced/Special Item ]
    • Sold through pharmacies, like in Takumi
    • Unless you're in a hospital, you must know the poison you are treating and must have treated it before
    • When in a hospital setting, you can refer to research material to treat poisons


    Antifreeze proteins (AFPs) or ice structuring proteins (ISPs) ~ Pharmaceutical [ Advanced Item ]
    • Allows one to survive temperatures low enough that unaffected folks would freeze to death.
    • When fully frozen, these will allow one to come back if sufficiently warmed up enough.


    Aspirin ~ Pharmaceutical [ Basic Item ]
    • Also useful for animals
    • Treats aches/pains
    • Treats fevers
    • Treats inflammation
    • Treats headaches
    • Prevents cancer (requires long-term use)
    • Causes death: 30 doses


    Chromatophores ~ Pharmaceutical [ Special Item ]
    • Allows one to color their outside appearance at will.
    • Complex patterns: 2 doses


    Cyanokit ~ Pharmaceutical [ Advanced item ]
    • Treats cyanide poisoning


    Elysia chlorotica's Vaucheria litorea ~ Pharmaceutical [ Legendary Item ]
    • Causes the skin to grow leaves.
    • Adds chloroplasts (i.e. phototrophes) to the body.
    • Causes one to be immensely weak to fire sources, high temperatures, and katon.
    • Is considered an implant. (follow implantation rules during the effective time length)
    • Allows one to recover, by being in contact with sunlight, at one-half the Resting rate.


    Fresh Frozen Plasma (FFP) ~ Pharmaceutical [ Special Item ]
    • Allows for a massive blood transfusion.


    Leukocytes ~ Pharmaceutical [ Special item ]
    • Reduces the effective hazards time by 1/2.
    • Time until a resistance is gained is 1/2.


    Luciferase & Luciferin ~ Pharmaceutical [ Special Item ]
    • Causes a firefly like internal glow, upon command.
    • Sustained glow beyond a post shortens the effective time by each additional post.


    Mitochondria's Essence ~ Pharmaceutical [ Advanced Item ]
    • Restores descriptives to normal.
    • Permanently adds +5 chakra and stamina.
    • Causes greatly increased hunger: 2 doses
    • Causes greatly increased body temperature: 3 doses
    • Causes unconsciousness: 4 doses


    Penicillin ~ Pharmaceutical [ Basic Item ]
    • Is useful against most bacterial infections.


    Stem Cells ~ Pharmaceutical [ Legendary Item ]
    • Reduces the implantation's negatives by half.
    • Boosts healing eiseijutsu effects by 1 rank, within the target.


    Telomerase ~ Pharmaceutical [ Special Item ]
    • Treats cancer
    • Treats 2 years of body/mind degradation caused by Juin usage
    • Causes increased aging of 1 year: 2 doses (does not matter when the second dose happens)


    Troph Essence (NYD) ~ Pharmaceutical [ Legendary Item ]
    • Is permanent.
    • Negates all positive descriptives, traits, and PAs.
    • Causes immunity to shinobi food adjustments and other chakra/stamina changing items.
    • All chakra/stamina recovery amounts, and conditions, are replaced by the specific -troph type.
    • Heterotrophes: Returns the user, bacteria, and fungi back to normal.
    • Autotrophes: Returns plants back to normal.
    • Lithotrophes: Allows one to recover, by eating non-organics, at one-half the Resting rate.
    • Organotrophes: Allows one to recover, by eating any organics, at one-half the Resting rate.
    • Chemotrophes: Allows one to recover, by being in contact with condensed chemical reactions, at one-half the Resting rate.
    • Phototrophes: Allows one to recover, by being in contact with sunlight, at one-half the Resting rate.
    • Methylotrophes: Allows one to recover, by being in contact with methanol, methane, or carbon dioxide, at one-half the Resting rate.
    • Syntrophes: Allows multiple -troph types to exist in the body, but also causes lethargy and aural migraines to occur at all times.


    Turritopsis nutricula ~ Pharmaceutical [ Legendary Item ]
    • Reverses the course of aging, and extends life by doing so.
    • Effects wear off when one reaches the infant stage.
    • Can be used for local, highly specific healing, due to this.


    Valium ~ Pharmaceutical [ Advanced Item ]
    • Treats anxiety
    • Treats panic attacks
    • Treats insomnia
    • Treats alcohol withdrawl
    • Treats oxygen toxicity
    • Treats seizures: 2 doses
    • Treats hallucinations: 2 doses
    • Causes hypnosis: 2 doses
    • Causes sedation: 3 doses
    • Causes amnesia: 4 doses
     

    Koresephone

    Winter Specter

    22,900 Points
    • Rat Conqueror 500
    • Foolhardy Benefactor 500
    • Battery 500

    NecroPlant

    Trash Gardener

    PostPosted: Mon Dec 10, 2018 10:14 am
    Iaijutsu - 歌う刃 Utau ha - San jū Kyoku
    Iaijutsu - [Humming Blade] - Thirteen Songs

    User Image


    ___Description:
    ___Utau ha - San jū Kyokufu is a style of Iaijutsu, 'art of drawing the blade' that was given its name from the distinct sound given to the blades when they are drawn as their speed in which they are drawn cuts the very wind itself. It is said that each technique in the style was each produced after the founder listened to the songs of each particular bird of which the techniques are named and in learning them attempted to cut their songs in two. Whether or not that was ever the case is left to be known, but the style has made an impact due to its stylishness and its subtlety pushing the basic tenants of Iaijustu even further.
    ___Relevant Training: Wakizashi, Katana, Oodachi

    ___Notes:
    • At the end of the techniques used the blade must always end sheathed
    • All effects of the techniques don't manifest until the blade has been sheathed
    • Grants a Slight Increase to speed for every other stage mastered starting at the first stage. Additionally, gives a slight increase to reflex for every other stage mastered starting at two. (Reflex is granted at stages 1/3/5. Speed is granted at stages 2/4/6.)

    ___S t a g e O n e [ E ]
    Ichi-ban Kyoku: Saigen [ First Song: Reprise ]
    Rank: E :: Training
    Description: The user practices sheathing and unsheathing their blade, as is the natural thing to do in Iaijutsu sheathing and unsheathing is kept close to the center of the body. Once mastered the drawing of any blade and sheathing it can be done in tandem with other sword techniques and styles, conferring a [slightly] bonus to speed to techniques in which they are drawn from equal to the techniques rank it is being used in tandem with. Example: Unsheathing a blade in that instant to attack with a C-rank formless strike will confer an additional [Moderate] speed to the drawing attack.

    Byō Kyoku : Akusento Rōjin [ Second Song: Tanagers Accent {Literal: Song of Seconds Lesser Being} ]
    Rank: X :: Simple
    Description: Maintaining a firm standing stance the user places their hand at the hilt of their undrawn blade. Without so much as moving an inch from their position, the blade is then drawn at shunsin like speed and re-sheathed. The speed at which this is done despite being simple in nature can cleanly divide Ninjutsu assuming the blade is long enough to do so. [Treated as Spiritual in Collisions]


    ___S t a g e T w o [ D ]
    San-ban Kyoku: Adājo Tsukisa [ Third Song: Thrushes Adagio ]
    Rank: D :: Training
    Description: The user learns to slow their breathing, and sharpen their natural sensory instinct. They ready themselves for what is to come, rather than focus on the world around them, they focus inward into themselves. In doing so, the user gains an invisible ten-foot circle of sensory perception around them knowing when this circle is entered or compromised when they close their eyes. The user cannot be denied their reflex bonuses to anything that enters this circle.

    Shi-ban Kyoku : Kyōsōkyoku Hachidori [ Fourth Song: Hummingbird Concerto ]
    Rank: X :: Complex
    Description: By closing one's eyes the user will seem to appear anything but intimidating. A single sound of unsheathing metal occurs and the user takes one step forward. They are then gone suddenly appearing behind the target sheathing their blade. When the blade is sheathed it is in that instant the opponent sees an afterimage of the user and their strikes, but only the target sees this. To the rest, it will appear as if the user moved in a flash of shunsin. Consumes all activations to be considered three offensive activations in a single strike. When [Kyōsōkyoku] lands all three hits land simultaneously. The attack's damage is divided into three separate strikes. Example an S-Strike would be three instances of B-rank damage.


    ___S t a g e T h r e e [ C ]
    Go-ban Kyoku: Suzume Andante [ Fifth Song: Sparrows Andante ]
    Rank: Training :: Stance
    Description: The user begins a slow steady walk with their hand on the hilt of the blade, this can then move into a short sprint. The stance relies on a constant state of motion and will conclude if the user is no longer on the ground or maintaining movement. The stance confers an added momentum to the user's strikes adding a [Strength] bonus in the same way [Ichi-ban Kyoku: Saigen] does on a draw. Additionally, upon drawing the blade for whatever attack it is being used in conjunction with the user will move an instantaneous [5] meters and stop moving. Typically the blade is re-sheathed here.

    Roku-ban Kyoku: Kukku Mochīfu [ Sixth Song: CooCoos Motif ]
    Rank: X :: Simple
    Description: A defense and counter-attack utilized when an opponent is applying heavy physical pressure with a weapon. Quickly sheathing and unsheathing the sword beyond what many would deem humanly possible To an opponent, this will appear as though a flash of light. Even a Doujutsu user can barely distinguish the incredibly short after-image it produces. The technique immediately disarms the opponent on the draw unless they are using a technique to anchor it in their grasp or if they pay an amount of stamina equal to the rank of the disarm to keep it in their grasp, albeit doing so could prove very painful.


    ___S t a g e F o u r [ B ]
    Chou-ban Kyoku: Raku Fanfāre [ Seventh Song: Larks Fanfare ]
    Rank: B :: Complex
    Description: A more advanced version of [Akusento Rōjin] no longer limited to the length of the actual blade this technique not only after its sheathed can it defeat Ninjutsu, but it is also partnered and emboldened by the user's spirit and chakra. When the blade is drawn for the slash after the blade is sheathed a clean division of all objects and terrain extending up to 10 feet in front of the user that follows the path of the swing will be cut in two. Living individuals subject to this attack will suffer a wound deep enough to place ones hand in and touch their insides. The cut is thin but incredibly deep making reckless movements ill-advised but immediate medical attention could save them from grievously injuring themselves and allow it to heal nicely.

    Hachi-ban Kyoku: Ōriosu Ferumā̄ta [ Eighth Song: Orioles Fermata ]
    Rank: X :: Simple :: Stance
    Description: The user places one foot behind the other, leaning downward then looks forward and patiently waits for something, to come to them with eyes of menacing weight behind them. This is a wide stance iaijutsu is designed for a wide horizontal slash. Here in this stance they patiently wait for something to evoke their drawing of the blade. It is said only a fool charges in head first towards this stance unless they wish to die. Attack ignores the opponents [Fortitude] and [Reflex] DR when the following attack is made. If undefended against can and will cleanly cut a body in two easily if not sever a limb.


    ___S t a g e F i v e [ A ]
    Kyuu-ban Kyoku: Kuresshendo Finchi [ Ninth Song: Finches Crescendo ]
    Rank: X :: Complex
    Description: A defense and counter-attack utilized when an opponent is applying heavy physical pressure. Quickly sheathing and unsheathing the sword beyond what many would deem humanly possible To an opponent, this will appear as though none of their strikes are connecting but truly the user is drawing their blade faster than the eye can maintain. Similar to [Kukku Mochīfu] even a Doujutsu user can barely distinguish the incredibly short after-images it produces. Uses three activations to create a state of indefinite parrying. The technique blocks all physical or projectile techniques of its ranks or lower after this on the following post the users next attack is treated as having an increased [Moderate] bonus to [Strength] and the user will move [5] meters in the drawing of the weapon. This stacks with the bonuses granted by [Suzume Andante] and [Saigen]



    Juu-ban Kyoku: Aoi Tori no Merodī [ Tenth Song: Blue Birds Melody ]
    Rank: X :: Complex
    Description: This technique is the offensive version of [Kuresshendo Finchi] this technique grants three offensive activations. It then executes its three attacks using the typical amount of stamina and chakra those attacks would have used and treated them as complex. The three attacks benefit from the unsheathing techniques in the style. After the blade is sheathed the user has one less offensive activation the following post.


    ___S t a g e S i x [ S ]
    Juuichi-ban : Sutāringu Morutobibāsu [ Eleventh Song: Starlings Molto vivace ]
    Rank: S :: Training
    Description: Readying themselves for the final stages of Utau ha the user takes to the returning to the roots of their training, sheathing and unsheathing their sword only now with a greater knowledge and fluidity. Opening their minds to a greater potential in the powers of sheathing and unsheathing one's blade.
    {All [Speed] increases granted by the style are applied to [Reflex]}

    Juunii-ban : Oukesutora no Tori [ Twelfth Song: Orchestra of Songbirds ]
    Rank: S :: Complex
    Description: The user enacts the same motions of [Suzume Andante] only this time it is emboldened not unlike [Raku Fanfāre] when they unsheathe their weapon for the attack what sounds like the screaming songs of a thousand birds emanates from the blade as a massive wind erupts from the users unsheathing. Should they desire on this draw the user may move up to [15] meters from their initial unsheathing zone, in such a case a target defends against the after-image. When the sword is sheathed...and after its distinguishing *click* what would be an Entire forests level of destruction is bisected clean in half. Treated as [Supremely] increased in Strength.

    Juusan-ban Kinshi Kyoku: Hakuchō no uta [ Forbidden Thirteenth Song: Swans Song]
    Rank: S+ :: Complex
    Description: The Final Thirteenth Song is considered forbidden as it will usually result in the user's complete loss in use of their arms thereafter as they move at a rate their body is incapable of handling, breaking natural law. At the end of the technique, the user's arms and wrists are effectively broken and irreparable through eiseijutsu or surgical means requiring complete replacement. Like its previous techniques, the hand will be placed on the hilt of the sheathed blade. Then after one step forward, the user vanishes. The user is treated as 'missing' for one post and will re-appear the next post. Those with Doujutsu will see a very faint afterimage of the user essentially sheathing and re-sheathing their weapon around the target in the case of the target they see only 1-after image of which they can then interact with to try and prevent the following. If that one after-image is not stopped the following damage is inflicted. When the user re-appears they have effectively used all three activations for the technique. When they sheathe their weapon a distinct *click* occurs, over 10,000 simultaneous slashes start appearing and occurring over the target's body in a brutal execution. This technique ignores the targets [Fortitude] DR and is treated as a [Double Supremely] in Speed and [Overwhelming]. After, the user falls over and becomes unconscious with said earlier punishment. Does not incur said punsihment if the attack was blocked or prevented.

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    PostPosted: Tue Dec 11, 2018 7:36 pm
    The Paper Arts - Origami no Dara
    Paper,Sharp,Suffocation


    User Image

    Origami History:
    This Kekkai Genkai has just recently shown itself amongst the villages. It is known to be only in the Konan family. This bloodline gives the user control of paper. They can shift, move, and control the shape and density of paper. This does become stronger over time, training, and rank. Children, usually Gennin and academy students can only make small things using the paper, such as shuriken, or knives as sharp as razors. Full adults such as Chuunin or Jounin can disperse themselves into paper, or turn themselves into paper butterfly's to escape battle. They also can make bomb tags.

    Origami Teachings:
    Seals can only be written on the paper if you put them there, they cannot just appear on the paper. However, they can be placed onto the paper without requiring direct contact like traditional seal placement. In short, seals MAY just appear there assuming the activation is being spent to do so BEFORE its used with a technique.
    An Origami user is given a separate pool of which they may use their paper abilities this is referred to as [Origami Chakra] which is depicted in the amount of paper they can reproduce and is the embodiment of their level-headedness. Their [Origami Chakra] starts at [100] starting at Rank-D this increases by [100] Per each body rank after capping at [500] at S. Origami chakra does not replenish normally. In order to restore it, the user must relax, eat, and performing calming activities like Origami. [25] Origami Chakra is restored for each post dedicated to its recovery. In combat, this is restored using posts of concentration dedicated solely to recovering the chakra.
    The basic Kaifu and Funyu techniques cost One-rank less in chakra to use
    Naturally Origami jutsu is weak to fire and water unless stated otherwise [1]-Rank weaker in collisions.

    ___Optional Pas:
    • Natural Born Sealer: Gain Access to restricted sealing techniques as if you were a sealer, if sealer is one of your classes gain the benefits as if you had multi-classed as a double sealer. If you are a double sealer selecting this pa allows you to reduce the amount of [Origami Chakra] used when producing constructs with [ Shikigami no Mai ] by 1-rank
    • Temperance: Gains [50] Chakra per post dedicated to recovering the [Origami Chakra] pool
    • Always Prepared: The number of special bomb tags made with [Bakudan Sakusei] increases to [5].

    Origami Base Techniques:
    Shikigami no Mai - Paper Style Dancing
    Rank - [X]
    Using their high origami and ninjutsu skills, the user will turn their body into many sheets of paper. This paper can create feathers for floating. They can then be launched at their target as dagger-like projectiles. They can also form paper spears for attack and turn into butterflies or paper airplanes for quick transport. This allows for paper techniques to be guided and used via simple somatic actions. It is how the user produces their paper. Paper creations and constructs have no bearings in collisions and are treated as [Simple]
    • [5] Posts To Learn
    • Must be learned before [Kumitate] see it for construct details

    Kumitate - Oragami Technique.
    Rank - X
    Charging a minuscule amount of Chakra, The user can use it’s crumpling Effect to fold paper into any shape they desire, the more paper and chakra available the stronger it will become. It also allows for the enhancing of paper formations and manipulations from [Shikigami no Mai] befitting of the amount of chakra expended, unlike other manipulations because the paper is a tangible solid thing they are treated as [Spiritual] for collisions but the constructs draw from the [Origami Chakra] pool as opposed to users normal pool to do this. Not doing so will treat the constructs as [Simple] for collisions like most manipulations essentially this translates into [Kumitate] becoming [Shikigami no Mai], [Kumitate] is used in place of [Shikigami no Mai] when wanting to make paper constructs that can be pitted in collisions. Tip: Combine paper the constructs are made with, with fuuin beforehand.
    E- Minature Constructs: The size of a finger, and palm
    D- Small Constucts: The size of a small house cat or dog
    C- Medium Constructs: The size of a tiger or bear
    B- Large Constructs: The size of a car or bus
    A- Huge Constructs: The size of a small house
    S- Giant Constructs: Roughly the half the size of a bijuu give or take.
    S+ Ginormous Sized Constructs: The size of a bijuu.
    •Requires [5] Posts to Learn
    •Must be Learned before any paper shaping jutsu


    Bakudan Sakusei - [Bomb Tag Creation]
    The Origami user can create Bomb Tags with little effort doing so by imparting their chakra into their paper and manipulating their consistency. By spending [1] post the user can impart an amount of their [Origami Chakra] into a piece of their own paper creating a permanent bomb tag with a strength equal to the chakra imparted. It goes without saying that this can prove pretty devastating as someone who prepared multiple bomb tags ahead of time will nary have to worry about tiring themselves in combat. They also make excellent gifts. May make up to [3] of these special bomb tags per rpc. Must be done out of combat. Will not detonate if made wet before making contact. Can be prematurely detonated mid flight like all bomb tags using an activation.

    • [5] Posts To Learn
    • Required before learning techniques that incorporate explosive tags

    Origami Jutsu:

    Kami Bunshin no Jutsu - Paper Clone Technique
    Rank - D
    Effect: Kami Bunshin no Jutsu is a Ninjutsu technique used by Akatsuki member Konan. Using her ability to manipulate paper, she will form a clone made up of numerous sheets. Because it is made up of many lesser parts, the clone can disperse and reform without ending its existence. When her need for the clone ends, she can disperse the sheets and end the clone. Can reform the clone for an [E]-rank amount and an activation if destroyed by any source other than fire and water{if not water proof}. Thus making it so the chakra imparted to the clone does not go to waste.

    Kami Shuriken - Paper Shuriken
    Rank - D
    Effect: Using origami skills, the user will form their paper into bird-like shapes. After throwing these at the target, they can fly through the air and cut through the victim. The user can use a Fuuton technique to add "punch" to the thrown shuriken, though after they have advanced their skills, they will to be able to launch them with enough deadly force by themselves.When Korabo'd with a Fuuton Jutsu are treated to be [2] ranks higher as opposed to just the [1] from Koraboing.

    Kami Suiton - Soggy Paper
    Rank - C
    The user applies their chakra, to envelop a thin film around the paper, making it waterproof, able to be used when wet. Nullifies the weakness to [Suiton] jutsu for [5] posts

    Chou Tokkoutai -Butterfly Kamikaze Unit
    Rank - [X] {Learning C}
    The user directs their paper to become pure white butterflies. These butterflies are basically used for tracking, though in a minor variation to the technique the butterflies crumple further into paper Shuriken, which are as sharp as any standard Shuriken. The butterflies are able to change direction at the user's whim,yet one they are formed into their shuriken versions they gain speed and lose maneuverability. The number can vary depending on how much chakra is put into it. Creates [1] paper butterfly per rank. On command can become [Kami Shuriken] [D] without requiring added chakra. The butterflies confer sensory knowledge to the user within a 10-ft radius centered around them. Requires a [D]-rank amount to destroy. {Tips n' Tricks: Combine a fuuin discreetly with the paper used to create the butterflies for clever results.}

    Chou Tokkoutai - Butterfly Kamikaze Unit (Part Two)
    Rank - B
    Almost the same as the first, except that the paper used is composed of detonation tags. They will attach themselves to a target, and detonate, destroying themselves, but severely damaging the enemy. Will pursue a target unless destroyed, when destroyed by any other means than suiton or katon {unless stated otherwise} will explode for a B amount of damage. Ill-advised an opponent lets too many exist at once.

    Kami Hitoku - Paper Concealment
    Rank - B
    The users folds their body flat on the ground becoming highly undetectable and very covert. This technique hides the user from Doujutsu and from sensory techniques of B-rank below. Their thin form allows for sliding under doors, fitting into cracks, etc, the user adopts the color and the image of its surroundings, this, however, does not prevent it hurting if someone steps on you. Rather than omit ones prescence it blends it into the eviron making it that much more difficult to discern.


    Bakudan Kami Batsu - Explosive Tag, Paper Punishment
    Rank - [X] {A Learning}
    Fully expecting their paper technique to be destroyed by a fire technique. The user charges it with chakra ahead of time. Rather than the fire winning in the collision, the paper is treated as [Overwhelming], if the paper defeats the fire technique its pitted against the chakra from the fire technique transfers to the paper. The paper then after reaching the end of its trajectory explodes massively in a burning blast determined by the chakra imparted into it. This is treated as [1]-rank higher than the chakra it was imparted with. However! If pitted against any other technique that is not fire, the paper technique is treated as [Underwhelming] losing to techniques of its rank effectively wasting the chakra that was imparted into it, thus making the technique require clever misdirection. The user is not exempt from this explosion.



    Kamikiri - [Paper Cut a.k.a God Cut]
    Rank - [X] {A Learning}
    A manipulation of the paper that does not require shaping. The user swings their arms setting a path and direction, the amount of paper in this instance being manipulated in full sway. This essentially creates a pseudo-sword like edge using the edges of the paper as the blades, everyone is aware of how painful a paper cut can be but Kamikiri takes that even further. The edges of the paper become so refined that they can cut through structures and various other things like butter. The higher the users [Origami Chakra] the stronger it becomes. For every [100] Chakra in the [Origami Chakra] pool the blade extends an extra 20 feet from the user. A single cut depending on how much paper there is can span across the body of an entire Bijuu.



    Kami Kami - Paper God
    Rank -
    The user creates an Origami figure after they then toss it on the ground wherein after a large puff of smoke it becomes as large as a Sannin summon. Any seals that were previously imparted on the origami figure can be used by the Origami figure drawing from the -rank amount of chakra used to create it. It lasts for [3] posts or until it expends its chakra from which it was made. A technique that would otherwise destroy it does not do so unless it was fire or water based and the Kami Kami has no protections against it, it may also be destroyed with cutting techniques, and Fuuton techniques which cut, but is immune to blunt force techniques and other damaging techniques that don't fit the bill. The Kami Kami effectively acts as the animal it was made in the shape of. A bird can produce winds and fly, a bear would be strong an smash, a mantis could cut. Only one Kami Kami can be active at any time. It can be made with explosive tag paper but it is extremely 'ill-advised' Etc. WARNING: Imparting [Kami Bakudon Batsu] on a Kami Kami will result in a massive S+ explosion if it is struck with a fire technique rivaling that of today's modern-day bombs. The user is not exempt from this explosion and will ultimately destroy a thread if not a whole village if the Kami Kami was made with explosive tags.


    Kami Jisatsu - Paper Suicide
    Rank - S+ (Uses all [Oragami Chakra Min: 250])
    In a final act of desperation, the user releases their entire amount of paper to surround an opponent. The paper is revealed to be almost entirely explosive tags, almost 10 thousand, and all detonate simultaneously. The Explosive Nature of this ability can destroy an entire thread. After the user loses access to all their paper techniques until the Origami pool is at least restored to [25] or more. Is treated as S+ rank + 1 A-rank per every [100] Origami Chakra above [200].


    Origami Craftsmen:






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