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Posted: Mon Aug 26, 2019 11:57 am
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Posted: Mon Aug 26, 2019 3:59 pm
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Posted: Thu Aug 29, 2019 6:34 pm
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Posted: Sun Sep 22, 2019 5:23 pm
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Pick Me! Username: Tigeria Pony: Quests Away! Suggested Powers: (His powers were already Approved here, but wanted to post here to cover my bases) 1. Clairvoyance : Can see what a Pony needs/wants, be it; an item, a pony, or a place; however, the user is unable to accurately pinpoint the exact location. They can see the thing, but not the place the thing is at.
2. Fetch Quest: Able to guide a pony down a long winding, slightly unnecessary, quest for an item. (can be used in conjunction with Clairvoyance)
3. Side Quest: The ability to make anything non important a quest. For instance finding a land mark or seeking out a pony to talk to.
4. Story Time: Can spin tales about previous quests serve no purpose other than to confound and make others loose time. It can put ponies within listening distance to sleep. Story Time allows the user to be in the moment of any quest that have happened, however, overtime the quest "memory" degrades and fallacies happen leading a successful quest ending in failure or a telling of a quest that never happened. Basically the user sees these quests and are able to tell others brief or long summaries of the quest as they are telling them, but over time subtle details are lost and stories changed. Outwardly the ponies in the targeted area see the user with eyes glazed over in what seems to be nostalgic thought of quests better "remembered". (meaning yes the user knows all quests, but can't recite them all accurately. If the user tells of a quest they themselves were on it is much clearer than one that they are seeing from another pony)
5. Reward Item: The ability to produce an item (within reason, like a vase) to reward a pony for completing a quest. It is mostly something the pony does not need or want.
6. Hey-Listen: The ability to make any pony listen to them and make them accept a quest. It's also annoying for any pony within range that is not the intended target. A pony effected by the quest powers are compelled to finish it. It can be broken if the pony ignores the quest for 1 in RP day. A crystal clear marble appears on their person for example; a small gem on a piece of clothing or attached to their body (looks to have been glued on somehow), it does not hurt and can't be removed until the quest is completed, failed, or refused, if they have been hit by the questing powers, it changes colors to signify the start or end of a quest. In conjunction with the crystal marble, a scroll with a list of requirements appears in front of the target pony and is magically marked off once the requirement is completed.
Domain: Quests
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Posted: Mon Sep 23, 2019 7:15 am
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Posted: Wed Sep 25, 2019 7:25 pm
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Posted: Wed Sep 25, 2019 8:13 pm
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Posted: Tue Oct 01, 2019 5:36 pm
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Posted: Sun Oct 13, 2019 7:05 pm
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Posted: Fri Oct 18, 2019 6:54 pm
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Posted: Tue Oct 22, 2019 4:02 pm
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Posted: Tue Oct 22, 2019 4:26 pm
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Posted: Wed Oct 30, 2019 11:12 am
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Posted: Sun Nov 03, 2019 9:30 am
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Posted: Tue Nov 05, 2019 10:20 am
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