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Are you interested in playing in a Battletech roleplaying game? |
Yes |
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100% |
[ 4 ] |
No |
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0% |
[ 0 ] |
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Total Votes : 4 |
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Posted: Wed Sep 19, 2018 11:52 pm
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*EDIT* Discord link for those interested! https://discord.gg/j77rDnr
Hello! I'm CrimeLad, here to gauge interest for a Battletech campaign I've had cooking in my head for a while. I was surprised to see there was already an interest thread for a Battletech game, and disappointed to see that it's from 2017. I do hope that there are still some people who would like to do some big stompy robots!
About the campaign: first off, I will not be using any of the battletech RPG systems. I hate them all equally. Instead, we will use only the Battletech tabletop wargame rules for 'mech combat, plus or minus a few of my own changes (which will be clearly noted beforehand). Anything outside of a 'mech will be done via normal forum roleplay; I'll be the final arbiter of any disputes or conflicts in that case (don't worry, I don't hate my players).
Battletech as a system lends itself very well to lots of players. My current goal is at least 4 players, but I'm willing to take on a lot, maybe up to 12 or 16! Additionally, while I only plan to allow 'mechs and possibly vees because of their versatility, if the player count is high enough I'll open up aerospace support as a playable role!
The exact details of the setting also depends on the player count. Regardless, the campaign will start on a planet called Placidia in what was once, and will be again, Oberon Confederation space, in the year 3000. Placidia does not have a world government and can be considered, for all intents and purposes, a periphery s**thole. Two large powers are locked in a cold war on the planets single supercontinent, with a half-dozen minor powers providing a buffer between them. You, as players, will be passed through the meat grinder at the behest of these powers again and again, and maybe, just maybe, make a difference
Don't worry if you don't know or don't have the rules! Battletech is incredibly simple, and I'm willing to teach anyone. However! I do require a certain level of literacy and maturity from my players! I GM games to create stories, so give me something to work with!
I do plan to have a time limit on turns so as to keep the action moving. I'm currently debating on the time I should allow for each turn; I'd very much like some input from you guys.
I also plan to set up a discord to support the game and facilitate the sharing of information in a timely manner. For example, if you are unable to post within the time limit, but you can send me a message on discord, I'll make it happen for you. I also highly encourage collaborating with other players on out of combat posts in my games; I'll elaborate further when things are set in stone.
Thanks for your time, and I'll see you at the table!
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Posted: Thu Sep 20, 2018 2:10 am
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Posted: Thu Sep 20, 2018 6:15 am
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Posted: Thu Sep 20, 2018 2:28 pm
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Posted: Thu Sep 20, 2018 3:12 pm
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Posted: Fri Sep 21, 2018 5:55 pm
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Posted: Fri Sep 21, 2018 6:11 pm
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This is the official Quick Start rules pdf.
The actual rules of play start on page 12. There are a few changes to those, including some advanced optional rules that I'll be adding, and stuff we won't be using because it's an RPG, but I'll make a post explaining everything not included there. For now, understanding the basics is plenty. Focus on understanding how movement and facing works, how firing weapons work, how heat works, and how armor, structure, components, and damage to them works. Pretty much everything else is stuff I'll be handling.
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Posted: Sat Sep 22, 2018 7:47 am
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Posted: Sat Sep 22, 2018 11:02 am
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Posted: Sat Sep 22, 2018 12:03 pm
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Posted: Sat Sep 22, 2018 12:46 pm
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Posted: Sat Sep 22, 2018 7:12 pm
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