ok switching gears. hear is what i am going to do hear. i wand to start making magic items that evolve... well kinda it is more like being up-gradable.
but it would be not just like "oh i want to move this items magic over to this other one. more like "i can ether use method a and get this effect or i can go use b and get this other one".
much like a skill tree from rpg's. some item would be sentient or have the potential to do so. but have slightly different effect trees. so you might get an ability/effect from the tree but the item might have lied
to you because it dislikes you and it turns out it was not the one you wanted. or the item likes you. so it literally walks you threw how to get the effect. and gives you other advice like
how best to use it. now i was thinking each item should have effects that are both help full during its use and also a path that is a hindrance to its use. a good example might be a
candle holder or lantern that has a tree that branch a ends with the item gaining an ability to know when the owner can not see but wants to and lighting its self. or b a branch where
it lights first try but goes out at the worst time such as when it is being used to see as you disable a trap, suddenly plunging the user in darkness and forcing a perception check to
try and figure out where you wear on disabling the trap. or literally giving a 2 ta 3 turns in combat as blinded because the light went out and now your eyes need to adjust or forcing
blindness on the user. a tool kit that always/never has the tool your looking for. these are things that i would use as a base for the items but i would go further.
like with the tools might as you upgrade/unlock stuff the items you make get better like at 50% unlocked you get a +/- of 1 to your rolls when you use the kit if proficient it would be added after every thing else if it
was a + but a - would be added to your roll before you do any thing so getting your tolls right and such would be preferable. or the toll might add gold trim to the crafted item or in some other way improve the value of it.
so now onto my summery of what i want.
1. i want your help with ideas for evolving/up gradable.
2. items name (i will only provide the type of item not the name so i say gun you come up with a name like "the gun of flowing bullets" or "Jony gun" yes that last one was bad but you get the jest.)
3 one good effect and one bad effect. dose not need to be a balance just a good effect and a bad one. you may suggest once a day it fires a homing bullet/arrow or it makes a loud sound when your trying to be
sneaky .or its grip may get hot enough to hurt the user. or it starts to be a bit lighter. i will try my best to put them into a balanced tree you just come up with the effects.
4 ideas on ways to "Unlock" these new ability such as a weapon or tool that changes into a different one like a all purposes weapon that can change into a weapon of similar size and weight but different damage
type but can do so only so many times a day (yes like the Pole of Angling)
5. joke effects or prank effects i will take into consideration a suggestion on its position in the tree. but only if it would be note physically harmful. like a cup that changes the color and opaqueness of its content
to resemble pee or beer but not its smell or taste.
6. pleas try to be nice to the others about there effect ideas. every thing has a use and most have 3 or 4 uses for them like a knife can cut/the pummel can be use as a makeshift hammer
that is it for the summery next the items!!! agin feel free to use & change eny of the content i posted in this post i will
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