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Posted: Fri Jun 08, 2018 3:14 am
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Posted: Fri Jun 08, 2018 6:15 am
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SCN_ Grey_fox rolled 24 6-sided dice:
2, 2, 2, 3, 2, 3, 1, 1, 4, 1, 4, 6, 2, 3, 4, 6, 6, 1, 1, 5, 6, 2, 2, 3
Total: 72 (24-144)
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Posted: Mon Jun 11, 2018 2:09 am
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Kowsauni I know everyone's eager to start but lets give SCN another day or so to submit his profile before starting. After all, he was going to be our Cleric and I had planned to tie my backstory to his. If he needs more time then that I guess we cant start without him and drop him into the story when he is ready. If I know anything about SCN he has probably already come up with five different characters and is trying to narrow it down to which one he will use.
You know me too well... sweatdrop .. This time it was; a Water Orc Scared Witch Doctor(if the non-errata version was aloud, this was my favorite build, but didn't have a backstory reason for an Orc on/going to an island of Elves... besides, Orc wanta smashy puny elves...), A Human Artificer, A Necropolition Changeling Archivist(hiding as an elf), a Dwarf cleric(admittedly, this one was only due to Race of Stone, gave dwarf clerics a D10 to hitpoints). And 2 star elfs(a cleric and a duskblade).
All, but the duskblade, could cast the inflict spells, as a requested need for your character. AND the cure spells for the mire mortals... razz
Rolling to test my luck
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SCN_ Grey_fox rolled 24 20-sided dice:
5, 1, 4, 13, 10, 10, 14, 3, 8, 6, 2, 11, 13, 15, 19, 16, 17, 4, 11, 1, 9, 16, 9, 10
Total: 227 (24-480)
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Posted: Mon Jun 11, 2018 2:12 am
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SCN_ Grey_fox rolled 24 6-sided dice:
2, 3, 2, 3, 3, 1, 6, 5, 4, 3, 6, 5, 6, 4, 1, 4, 6, 6, 1, 3, 4, 5, 6, 4
Total: 93 (24-144)
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Posted: Mon Jun 11, 2018 2:13 am
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SCN_ Grey_fox rolled 24 6-sided dice:
2, 5, 3, 1, 5, 2, 6, 1, 4, 3, 6, 5, 3, 4, 1, 3, 6, 3, 4, 2, 1, 5, 3, 5
Total: 83 (24-144)
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Posted: Mon Jun 11, 2018 2:19 am
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SCN_ Grey_fox rolled 24 6-sided dice:
6, 3, 3, 5, 6, 5, 2, 4, 2, 5, 2, 2, 6, 5, 1, 3, 5, 3, 6, 5, 4, 3, 3, 5
Total: 94 (24-144)
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Posted: Mon Jun 11, 2018 2:21 am
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SCN_ Grey_fox rolled 24 6-sided dice:
5, 5, 2, 4, 5, 5, 5, 1, 1, 3, 6, 6, 6, 4, 5, 5, 6, 4, 2, 6, 6, 5, 4, 3
Total: 104 (24-144)
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Posted: Mon Jun 11, 2018 2:26 am
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Posted: Mon Jun 11, 2018 8:03 am
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Posted: Mon Jun 11, 2018 1:23 pm
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Mostly 3.5 for everything, which means that everybody uses the 3.5 experience table even if they're using pathfinder characters. As far as skills, Having a rank in Perception means you have a rank in Listen, Search, and Spot each, but only if you're using a pathfinder race. Same for Athletics being Climb and Tumble. Acrobatics and Jump are the same thing, as are Stealth and Move Silently. I'll have a full list of 3.5 and Pathfinder skills soon, showing what's merged into what, what's renamed into what, etc., in this thread soon.
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Posted: Tue Jun 12, 2018 6:02 am
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Posted: Tue Jun 12, 2018 7:47 am
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I think it would, but maybe we can find a way for you to swap positive energy to negative energy at some point. You're able to cast cure and inflict spells as a cleric, right? If there isn't already a feat or a class feature or something that lets you swap the two on a spell, then you can use this homebrew feat at third level.
Invert Spell Metamagic Feat Prerequisites: Access to cure and inflict spells, deity with neutral alignment* Benefit: Thanks to your experience with the magic your deity gives you, you can substitute positive energy for negative energy and vice versa with any spell that uses one or the other. This is particularly useful for healing spells that don't have a negative energy counterpart, such as the restoration spells. You cannot, however, use this feat to kill someone with an inverted Resurrection spell, for example. An inverted spell takes up one spell slot higher than the spell this feat is used on. Note: Because an inverted spell increases a spell's level by one, you must have access to at least 2nd level divine spells.
*You don't have to choose a true neutral deity for this feat. A Lawful/Chaotic Neutral or a Neutral Good/Evil deity will fulfill the requirement.
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Posted: Sat Jun 16, 2018 12:51 pm
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