|
Ah, so your a little confused or just wondering what each stat means and how it works? Well, then you've come to the right section. Here you'll learn all about stats and what they are used for!
Stats:
Health: Your health is the measure of your life force. When your health is depleted completely, you are knocked unconscious. At such a time, your attacker may choose to kill you, or leave you alive. If you are killed, as a KinsGuard, your Biocrystal will activate, and turn the particles of your body into light, returning them to the birthing pools in the KinsGuard Headquarters. Your body will feel weak, and it will take time to recuperate after death. The body remembers this process, and it is more difficult each time it is undergone. Your next 300 words of RP will be null, due to the weakness of your body needing to be worked out. Every death will increase this counter by 100 words.
Skill: This measures your character's awareness of their own body in any scenario. Their fine motor skills become far more acute, and when one can outmaneuver their foes in not only swiftness, but in ability, they can change the flow of combat greatly. Your Skill / Opponent's Skill = X X / 2 = Y Final Damage is multiplied by Y. This means, even someone who is not physically strong, but is masterfully skilled, they can still do great damage to someone who lacks the skill to stack up against them.
Speed: This is the measure of your character's physical speed. This will allow you to maneuver around your opponent, as well as create your seals at an accelerated rate, when needed. Some feats of swiftness will be impossible without a certain level of speed. Your Speed / 10 = # Of Action Points. (minimum of 1) All attacks and special abilities will cost a certain number of action points. The more you have, the more you can do with a single turn. You may only take a maximum of 10 actions in one turn. This can be 10 abilities that cost 20 action points each, ore more, depending on your power. However, only 10 attacks total can be made.
Strength: This is the measure of your character's brawn. The higher your physical strength, the more physical damage you will be able to do. This will be key for characters who plan on using melee style weapons, or anything that is not considered magical at its source. Some physical feats will be impossible without a certain level of strength. Strength = Hit Chance with a physical attack Physical Strength x5 = Damage with a standard physical attack Standard Physical Attack consumes 1 Action Point
Defense: This is the measure of your character's ability to protect themselves against physical attacks. Any sort of defensive action against a physical attack will utilize your arcane protection. Defense = Defensive Chance against physical attacks.
Arcane Power: This is the measure of your character's ability to utilize the arcane energies coursing through Ganti and the relics that have been obtained from her. The higher the Arcane Power, the higher the damage they will be able to deal with magical means. Some mystical feats will be impossible without a certain level of Arcane Power. Arcane Power = Hit Chance with a magical attack Magic Power x5 = Damage with a standard magical attack Standard Magical Attack consumes 1 Action Point
Arcane Protection: This is the measure of your character's ability to defend themselves against attacks of the mystical varieties. Any sort of defensive action against a magical attack will utilize your arcane protection. Arcane Protection = Defensive Chance against magical attacks.
Now, when fighting, your hit chance and defensive chances will decide if you successfully strike or defend while in battle. These calculations will look like this:
Hit Chance - Defensive Chance = Success Chance ((100 - Success Chance = % Chance))
Success Chance can not be lower than 1.
After you have your % chance, you roll a 100 sided dice and if your number is equal or lower than that of your % chance, you successfully avoid the attack.
Rolling a 1 is an auto-success all the time. Rolling a 100 is always a fail.
Example: Hit Chance = 120 Defensive Chance = 70
120 - 70 = 50 ((100 - 50 = 50% Chance))
You would then roll a 100 Sided die, and if you rolled 50 or lower, you would succeed in avoiding the attack. If you rolled 51 or higher, you would fail the attempt and be hit by the attack.
Now here is where it gets a little bit trickier--the above is only true for completely unarmed combat between two people with no abilities assisting them at all. When two people are fighting all out it looks more like this:
(Hit Chance + Ability Level x10 of Attacking Skill) - (Defensive Chance + Ability Level x10 of Defending Skill) = Success Chance ((100 - Success chance = % Chance))
Durability: If you fail a defensive action, your Durability still soaks up Damage equal to 2x its stat value. So, say you are about to receive 500 Damage, and you have 50 in your Durability stat. It would work out like this:
50 x 2 = 100 (500 - 100 = 400 Total Damage)
This can not decrease damage by more than 80%.
|
|