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RP Guild with a simple stat-based system. Fun and customization being the main focus. 

Tags: Fight, Spirits, Action, Power, Group 

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Captain

Intellectual Smoker

PostPosted: Thu Oct 12, 2017 11:53 am
Ah, so your a little confused or just wondering what each stat means and how it works? Well, then you've come to the right section. Here you'll learn all about stats and what they are used for!

Stats:

Health: Your health is the measure of your life force. When your health is depleted completely, you are knocked unconscious. At such a time, your attacker may choose to kill you, or leave you alive. If you are killed, as a KinsGuard, your Biocrystal will activate, and turn the particles of your body into light, returning them to the birthing pools in the KinsGuard Headquarters. Your body will feel weak, and it will take time to recuperate after death. The body remembers this process, and it is more difficult each time it is undergone. Your next 300 words of RP will be null, due to the weakness of your body needing to be worked out. Every death will increase this counter by 100 words.



Skill: This measures your character's awareness of their own body in any scenario. Their fine motor skills become far more acute, and when one can outmaneuver their foes in not only swiftness, but in ability, they can change the flow of combat greatly.
Your Skill / Opponent's Skill = X
X / 2 = Y
Final Damage is multiplied by Y.
This means, even someone who is not physically strong, but is masterfully skilled, they can still do great damage to someone who lacks the skill to stack up against them.


Speed: This is the measure of your character's physical speed. This will allow you to maneuver around your opponent, as well as create your seals at an accelerated rate, when needed. Some feats of swiftness will be impossible without a certain level of speed.
Your Speed / 10 = # Of Action Points. (minimum of 1)
All attacks and special abilities will cost a certain number of action points. The more you have, the more you can do with a single turn.
You may only take a maximum of 10 actions in one turn. This can be 10 abilities that cost 20 action points each, ore more, depending on your power. However, only 10 attacks total can be made.


Strength: This is the measure of your character's brawn. The higher your physical strength, the more physical damage you will be able to do. This will be key for characters who plan on using melee style weapons, or anything that is not considered magical at its source. Some physical feats will be impossible without a certain level of strength.
Strength = Hit Chance with a physical attack
Physical Strength x5 = Damage with a standard physical attack
Standard Physical Attack consumes 1 Action Point


Defense: This is the measure of your character's ability to protect themselves against physical attacks. Any sort of defensive action against a physical attack will utilize your arcane protection.
Defense = Defensive Chance against physical attacks.

Arcane Power: This is the measure of your character's ability to utilize the arcane energies coursing through Ganti and the relics that have been obtained from her. The higher the Arcane Power, the higher the damage they will be able to deal with magical means. Some mystical feats will be impossible without a certain level of Arcane Power.
Arcane Power = Hit Chance with a magical attack
Magic Power x5 = Damage with a standard magical attack
Standard Magical Attack consumes 1 Action Point


Arcane Protection: This is the measure of your character's ability to defend themselves against attacks of the mystical varieties. Any sort of defensive action against a magical attack will utilize your arcane protection.
Arcane Protection = Defensive Chance against magical attacks.

Now, when fighting, your hit chance and defensive chances will decide if you successfully strike or defend while in battle. These calculations will look like this:

Hit Chance - Defensive Chance = Success Chance ((100 - Success Chance = % Chance))

Success Chance can not be lower than 1.

After you have your % chance, you roll a 100 sided dice and if your number is equal or lower than that of your % chance, you successfully avoid the attack.

Rolling a 1 is an auto-success all the time.
Rolling a 100 is always a fail.


Example:
Hit Chance = 120
Defensive Chance = 70

120 - 70 = 50 ((100 - 50 = 50% Chance))

You would then roll a 100 Sided die, and if you rolled 50 or lower, you would succeed in avoiding the attack. If you rolled 51 or higher, you would fail the attempt and be hit by the attack.


Now here is where it gets a little bit trickier--the above is only true for completely unarmed combat between two people with no abilities assisting them at all. When two people are fighting all out it looks more like this:

(Hit Chance + Ability Level x10 of Attacking Skill) - (Defensive Chance + Ability Level x10 of Defending Skill) = Success Chance ((100 - Success chance = % Chance))

Durability: If you fail a defensive action, your Durability still soaks up Damage equal to 2x its stat value. So, say you are about to receive 500 Damage, and you have 50 in your Durability stat. It would work out like this:

50 x 2 = 100 (500 - 100 = 400 Total Damage)

This can not decrease damage by more than 80%.
 
PostPosted: Fri Oct 13, 2017 12:19 am
Increasing Your Stats

Now the other thing you need to know, is how to upgrade your stats. This is an integral part of the guild--so pay attention. It is relatively simple.

You start off with the cost of 200 words per stat point.
Every time you reach an interval of 50 in a stat, the cost of increasing it goes up by a set amount.
So when you hit 50 in a stat, it will no longer cost 200 words to go up to 51, but it will cost 300 words.
When you hit 100 in a stat, it will increase from 300 words to 450 words. The numbers below are a show of the increase in line cost. The left number is the stat level and the right number is the word cost to increase it by 1.

0 = 200
50 = 300
100 = 450
150 = 600
200 = 800
250 = 1000
300 = 1300
350 = 1600
400 = 2000
450 = 2400
500 = 2800
550 = 3200
600 = 3600
650 = 4000

After you hit 650 in a stat, it will cost 4000 words per stat point for the rest of eternity.

Also, as a bonus towards gaining words and stats, when you engage in combat, the words are worth double. So the better, and harder that a fight is, the more words you will be able to rack up!

**Health levels up unlike all other stats. Health raises by 40 per stat point instead of 1**

Word counts make the whole process much more simple. No need to reformat posts, just toss them into any document program and use the word count. It makes it completely universal, and there is no way to cheat it! =]  

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Captain

Intellectual Smoker

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