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Fairy Tail: Crisis Core

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A New Generation of wizards have rose up and joined to face off the forces of evil. However that evil might be some of their own kind 

Tags: Fairy Tail, RolePlay, Anime, Heroes, Villains 

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Eighth Diviner
Captain

Clean Tycoon

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PostPosted: Sat Sep 30, 2017 10:49 pm
Custom Magics are magics for Fairy Tail: Crisis Core. With these magics, members can be creative with their skills for their characters and keep themselves original. *NOTE* YOUR MAGIC MUST MAKE SENSE AND BE REASONABLE!


XxXxXxXxXxXXXXXXXXXXXXCustom Magic
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[color=white]XX[/color][size=18]。。。[/size][size=14][b][MAGIC NAME][/b][/size]
[color=white]XXXXX[/color][size=11]Text[/size]

[color=white]XX[/color][size=18]。。。[/size][size=14][b][MAGIC BACKGROUND][/b][/size]
[color=white]XXXXX[/color][size=11]Description of the magic's history[/size]

[color=white]XX[/color][size=18]。。。[/size][size=14][b][ABILITIES][/b][/size]
[color=white]XXXXX[/color][size=11]Overview Description of the magic's ability[/size]

[color=white]XX[/color][size=18]。。。[/size][size=14][b][SPECIAL RULES/REQUIREMENTS][/b][/size]
[color=white]XXXXX[/color][size=11]List the Rules

[b].../1...[/b] [Add as many as necessary]
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[b].../4...[/b]
[b].../5...[/b] [/size]

[color=white]XX[/color][size=18]。。。[/size][size=14][b][BENEFITS][/b][/size]
[color=white]XXXXX[/color][size=11][List the Benefits]

[b].../1...[/b] [Add as many as you desire]
[b].../2...[/b]
[b].../3...[/b]
[b].../4...[/b]
[b].../5...[/b] [/size]

[color=white]XX[/color][size=18]。。。[/size][size=14][b][LIMITATIONS/DRAWBACKS][/b][/size]
[color=white]XXXXX[/color] [size=11]Lists the Limitations and/or Drawbacks[/size]

[b].../1...[/b] [Add as many as necessary]
[b].../2...[/b]
[b].../3...[/b]
[b].../4...[/b]
[b].../5...[/b]
[/size]



When completed with your custom(s). Quote our Customs Mod; Eighth Diviner for a faster review!

[quote="Eighth Diviner"][/quote]
 
PostPosted: Wed Sep 12, 2018 10:51 am
Name: Sound Slayer

Description: The same as all other Slayer Magics

Magic Rules & Abilities:
- Must make you're own custom Sound Slayer Magic
- Has the same ability capabilities as the other Slayers

Limitations: Same as the other Slayers
Requirements: Same as other Slayers
Open to Everyone: Yes


Eighth Diviner
Approved
 

SarahHuchiga
Crew

Divine Sage

10,075 Points
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Revak-Dovah-Jun

Angelic Genius

PostPosted: Fri Sep 14, 2018 6:09 pm
Name: Lotus God Slayer Magic

Description: Is no different from other God Slayer Magics, except it draws from the energy within plants and allows create, shape and manipulate the energy released naturally by plants, flowers and leaves in the form of beams, blasts, and volatile explosives.

Magic Rules & Abilities:
- Is no different from other God Slayer Magics
- Must Make your own techniques

Limitations: Same as other God slayers
Requirements: Same as other God slayers
Open to Everyone: yes


Eighth Diviner
Approved
 
PostPosted: Thu Jul 18, 2019 7:26 pm
Spiral Magic:

Description: A magic pulling its power from the evolutionary force of the spiral, with the most powerful mages drawing their strength from the rotational force of the Earth itself.

Magic Rules & Abilities:
- Must make own techniques
- Able to be used in offensive, defensive, and support magics.

Limitations: Lower level mages can only tap into smaller amounts of power. A higher class mage is required to tap into the full power.
Requirements: Must have an understanding of spiral duality, the concept that for every expanding force, there's an equal force for the opposite.
Open to Everyone: Yes


Eighth Diviner
Approved
 

Sky Queen Blitz


Sky Queen Blitz

PostPosted: Mon Jul 22, 2019 5:54 pm
XX。。。[MAGIC NAME]
XXXXXBlood Magic

XX。。。[MAGIC BACKGROUND]
XXXXXBlood Magic dates back to the dark ages, being a magic sought after by those that worshipped dark forces. Additionally, this magic is an inherent ability for Vampires.

XX。。。[ABILITIES]
XXXXXGives the user the anility to control blood in a variety of ways.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXXList the Rules

.../1... User uses own blood for the basis of all spells.
.../2... Must have a pact with a demon OR
.../3... Must be a Vampire
.../4... Only a few can have, based on guild size. Currently only one.
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Allows the user to solidify or re-liquify controlled blood.
.../2... User can transform into blood at higher rank.
.../3... User can control another individual through a blood connection.
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX Lists the Limitations and/or Drawbacks

.../1... User cannot drain more blood than would allow them to live, unless immortal.
.../2... Use of all spells gives the user "thirst".
.../3... Use at low blood levels can cause the user to go berserk in search of blood
.../4... Forbidden Magic
.../5...




XX。。。[MAGIC NAME]
XXXXXBat Manipulation Magic

XX。。。[MAGIC BACKGROUND]
XXXXXBat Manipulatiin has been seen as an inherent ability of Vampires since their conception. It's thought to be a mental connection, but it's actually forced control using magic.

XX。。。[ABILITIES]
XXXXXAllows control over bats, and the ability to give bat-like features to the user.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXXList the Rules

.../1... Vampire Only
.../2... Stronger features require higher rank.
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Control over bats, eventually numbering in the thousands.
.../2... Bat-like features (normally wings for flight).
.../3... Bat transformation
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX Lists the Limitations and/or Drawbacks

.../1... Bats require travel time if not indigenous to the area.
.../2... If separated, the user can't reform completely if bats are missing.
.../3...
.../4...
.../5...




XX。。。[MAGIC NAME]
XXXXXTake Over: Vampire Soul

XX。。。[MAGIC BACKGROUND]
XXXXXThis is the separation of a Vampire soul from a Human body. When used, the user assumes their original form, gaining access to all lost abilities.

XX。。。[ABILITIES]
XXXXXThe true Vampire form of the user allows them access to all lost abilities, in addition to enhanced stats, showcasing their otherworldly nature.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXXList the Rules

.../1... Must have a Vampire Soul separated from their Human Body.
.../2... Currently Liam only.
.../3... Lost Magic
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... User gains access to Blood Magic (if locked in normal form)
.../2... User gains access to Bat Manipulation
.../3... User has increased physical stats.
.../4... User gains an unnatural allure, affecting weak-willed humans.
.../5... Separated soul allows for the user to be in the sunlight in base form.


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX Lists the Limitations and/or Drawbacks

.../1... Must have aufficient blood to retain sanity.
.../2... The longer the user is in this form, the greater the chance of going berserk.
.../3...
.../4...
.../5...


Eighth Diviner
Approved - Eighth Diviner
 
PostPosted: Mon Jul 22, 2019 7:57 pm
XX。。。[MAGIC NAME]
XXXXXSabertooth Magic

XX。。。[MAGIC BACKGROUND]
XXXXXA powerful magic created by the current Guild Master, Ulrik Ryoza out of inspiration of discovering that Fairy Tail had their own 3 great Magic spells.

XX。。。[ABILITIES]
XXXXXOverview Description of the magic's ability

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must be a member of Sabertooth to even learn this magic
.../2... Learner must be at least A-class
.../3... Can only be taught by the current Master
.../4... Only a select number can obtain knowledge of this magic
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Magic contains 3 of the most exclusive spells with incredible magic power that any Sabertooth member can obtain
.../2... Anyone with the knowledge to wield is selected by the current Master as a possible successor
.../3... Will be a secret weapon to the wielder
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXXLists the Limitations and/or Drawbacks

.../1... Each spell is a heavy magic drain
.../2... Only a select few can even learn it - and the select are by teacher's choice
.../3...
.../4...
.../5...
 

Eighth Diviner
Captain

Clean Tycoon

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Hirio of the Hoh


PostPosted: Mon Dec 02, 2019 7:57 pm
XX。。。[MAGIC NAME]
XXXXXNinpo

XX。。。[MAGIC BACKGROUND]
XXXXXCreated in a far eastern country by assassins, otherwise named "Shinobi," utilizing the basic properties of magic and combining it with the external energy of the environment around them, Ninpo was created as a highly versatile magic which allows the user to respond to different situations. It should be noted that while a shinobi is encouraged to master all five Godai, and thus are taught the basics of each Godai, some simply are not well suited for such, and thus some specialize in only some of the styles.

XX。。。[ABILITIES]
XXXXXA magic that gives the practitioner access to a multitude of magic-like techniques and skills, all dependent on which branch practitioner accesses which can be accessed through the use of Kuji-Kiris that correlate with that branch. As it was said, the magic could be seen as a tree with five different branches practitioner is able to access, each branch having specifical capabilities that take the form of various techniques and skills that practitioner can fully utilize whether in the heat of battle or during the silence of stealth. Indeed this magic, or style of fighting so to speak, known as Ninpo, was originally created for the sole purpose of espionage and assassination, it’s sole intent to be made of use for assassins and make their missions all the more efficiently executed. However, one to quickly assume that a practitioner would be useless in direct combat would be a fool. How Ninpo is initiated and used is based quite heavily on spiritual and physical aspects, with the practitioner needing the use of not only their magical energy, as well as Qi, but also the external and natural energy which flows in any environment. These external energies of nature can include heat, the wind, water vapors, the geothermal energy which flows in the earth, to even the ambient spiritual energies that flow through any and all form of life. So long as the practitioner is attuned to their inner energy and the external energy around them, they are capable of performing Ninpo anywhere they desire. To a practitioner, though all things may appear as different, in actuality all things are one within the universe, they are all born from a single origin and the soul of this origin still runs through each and every thing. It is from this that the soul each individual of humanity has is made out to be limitless, free from the limitations and restraints of the physical realm. It is through the body which acts as a vessel which acts as a cage for the soul, but it is also this very same vessel which can form and reshape to better accommodate the soul’s wishes. This is the thinking method and philosophy practitioners use to become attuned to nature and thus better perform their Ninpo. However there is a very specific way for the shinobi to be able to attract external energy as well as gather both it and their own magical energy into a single place in order to mix them. Indeed this is through Kuji-Kiri. Kuji-Kiri, otherwise known as Mudra, is the act of a shinboi performing hand seals, signs made with hands for the use of rituals, sometimes even acting as commands or messages. Through these hand seals, they create a way of which one’s soul, inner energy, and the natural energy of nature can come together and shape to create amazing and almost mystical effects, the energies acting as fuel, the soul acting as the engine, and the body acting as vessel which these amazing things can be brought forth. In an instant this process can be made and the next step is to simply make the Kuji-Kiri that best represents the technique branch in question, that step itself becoming the ignition and key of the vehicle known as Ninpo. However, each time the practitioner performs a technique, they must initiate the same process, from the gathering merging of energies and soul to the two seperate kuji-kiri that allow for the performing of the technique. Much like breathing, the practitioner cannot release a constant stream of techniques without allowing their body to reaccumulate the energies and ready itself for another use, they cannot forever continue a exhale without inhaling and regathering lost air. This gives a period of time in between techniques which the user can be stopped from performing anymore, however supposedly through great strain and a longer casting time, the practitioner still has the chance of performing a single technique without the use of Kuji-Kiri. Of course, repeated use of the techniques can be taxing on one’s stamina and mental strength, using too much easily leaving one exhausted and requiring for a period of rest in order to properly regain their stamina. Each branch of Ninpo is titled and based off the principle and concepts of Godai, the “Five Greats” better known for it being involved with the five classical elements of Fire, Water, Earth, and Air, but the additional Void as well. Being from buddhist teachings, each element represents something.

Chi, Earth, is believed to be the element in which the other elements rest on; it represents the hard objects which appear in the world, rocks being the best thing to represent them because of their unchanging and unmoving bodies which can only be made possible through the other elements. Within a living being, Chi would represent their body, their bones, muscles, and other tissues, for the mind it is confidence, for combat it is to hold one’s ground in self defense and defeat the opponent and their threats with firm action and resolve. However within Ninpo, Chi is the branch which represents the use of defense and enhancing defense and solidity of the body, the examples of what this branch is capable of can range from making one’s posture harder to break, countering the enemy’s attack, momentarily stopping both external and internal bleeding, cease hunger and the need for sleep for long periods of time, keeping one’s posture immovable or their movement unstoppable for a single instance, the creation of barriers of one’s magical and the environment’s external energies, make one’s body heavier, the binding of opponents, or enhancing the hardness of one’s body or weapons. To access Chi, all one simply needs to do is perform the Earth Kuji-Kiri and then envision their magical energy and the energy given to them from nature and then harden it, from there they are given access to a single technique apart of the Earth Branch.

Sui, Water, is the flowing element of adaptability, though water of course is the best representative of this, plants as well do so with their ability to adapt to whatever environment they grow in. Within the body, Sui represents our blood and the other fluids that give us life, in the mind it is the ability to adapt to situations and reorient ourselves to better handle them, and for combat it is the defensive adaptation to the opponent’s attack, calling for space and time to be made between oneself and their enemy in order to better defend oneself or escape. It is as such that the Sui branch involves the use of and accessibility to techniques which can offer one more movement, to increase to one’s flexibility, and the ability to adapt, meld, and blend into one’s environment. Through Sui, such examples of techniques include one being able to meld into and move between shadows as though they were water only they may dive into, cause existing objects to become malleable and capable of manipulation in one’s hands, meld into the landscape of bodies of water, running along or standing on surfaces one normally cannot, momentarily increase one’s reflexes, become flexible enough to enter almost any space or avoid attacks from seemingly body breaking angles and movements. To access Sui, one needs to make the Kuji-Kiri which represents water and then envision their inner energy and the external energy from nature becoming fluid like water, never taking a trape shape, from here they are then able to use a single technique from the Water Branch.

Ka, Fire, represents elements which are combustible, or are able to enter a energy releasing state. It is given the symbolism of force, animals being a optimal representation of Ka as their instincts drive them to move, even with force. Within the body, Ka represents the metabolism and one’s body heat, in the mind it is the directness, passion, and desire which one is capable of producing when the need to become better is made corporeal, within our souls it holds willpower, motivation, and competitiveness with a wild spirit. In combat it gives one the spirit and ability to take their opponent head on, directly fighting the threat before them, one’s emotions and will being the fuel for this. In Ninpo, Ka gives one the ability to bring forth direct destruction and unlike Chi, much more direct combat as well as the techniques of Ka mostly ignore any subtly or stealth for the sake of wiping out the opponent. Such techniques can include, for example, firing spheres of flame, the summoning or construction of weapons from the materials in the immediate environment, destructive and deadly martial art techniques whether they be of hand-to-hand or weapon in origin, the creation of feathers which encircle and entrap the enemy before bursting into a column of flames hail explosive shurikens, ground shattering grappling techniques, cause one’s adrenaline to skyrocket for a brief moment of time and gain the benefits of such. spinning like a top and releasing a blitz of needles that rain destruction upon their target, or enhancing one’s attack power to deliver even more damage to the opponent’s body. To gain access to the Fire Branch, one must first make the Kuji-Kiri corresponding to Fire and then envision their magical and the external energies from the environment erupting and roaring out like a intense flame.

Fu, Wind, is representative of gaseous elements and thus freedom of movement along with an expanding nature. Aside from wind itself, humans make a fine example of Fu as they, in the most common states of growth, are indeed capable of movement, direction, along with their intellect which is crucial to one’s growth and overcoming one’s limitations and instincts. Within the body. Fu coincides with one’s respiration along with the oxygen processing between cells. Within our minds it is the intellectual ability to be open minded, and emotionally it is the carefreeness one can have. In combat, Fu stands for the ability and desire to evade conflict and direct confrontation, giving one evasive movements which can allow for flanking attacks or outright escape. Through Ninpo, examples of Fu branch techniques can include the creation of realistically convincing clones to confuse the opponent, creating spontaneous thick masses of mist or smoke to cover one’s escape, neckbreaking single step bursts of speed that almost appear as instant movement or teleportation, becoming unperceivable to the senses and cloaking oneself, blinding flashes of light, or suddenly swapping places with a immediate opponent in order to avoid or counter their attack through sheer speed, or simply increasing the lightness of one’s body along with their natural movement speed. To access the Wind Branch, one must first make the Wind Kuji-Kiri and then envision their magical and the external energies from the environment swirling about like the wind.

The last element and Branch, Ku, the Void represents the subatomic and the creative foundation of everything, a element which lacks any shape or character. Humans while in their highest state of consciousness are perfect representatives of Ku, just as is the subatomic materials which atoms are made of. Within our bodies, void represents the ability of communication,mentally and emotionally it is the nature of creativity and self-expression. In combat, Ku can mean multiple tactics: the communication to cease combat, the creative and instant flow between the aforementioned elements as one adapts to alter their techniques and one’s emotional state as things go, the ability to let go of any predetermined techniques or mental static that may cause one to think far too much to properly handle an enemy’s attack, but among them the tactic which correlates the most with Ninpo is the ability of deception, to make alter the perception of truth and fool the enemy into believe what is false to be true. As such, the Fu branch deals with illusions, tricking the enemy’s six senses with falsehoods created to distort their grasp of reality, whether this is making attacks larger than they seem, taking on the appearance of another person for various purposes, making something or someone else appear as oneself to diverge attention, make the enemy see their worst fears before them, irritate separate senses through intense nauseating or painful stimulations, or create sights or sounds which do not exist. There also evidently is a technique in which the practitioner's mind is capable of taking on the aspect of Ku, entering a state of no mind where their body does what must be done in the situation that calls for this technique, whether that is the correct way to attack, dodge, or otherwise what action to take next. To gain access to Fu techniques, one must first perform the proper Kuji-Kiri that aligns with Void and then envision their magical and external energies simply disappearing, no longer existing.


XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXXList the Rules

.../1... Though it is not unheard of, a shinobi typically is unable to use different magics once they have learned Ninpo. This may require a shinobi having to sacrifice being able to use some of the Godai in order to have use over a completely different magic, or at the very least accept being able to use very basic applications of that separate magic.
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Versatility
.../2... As a plus to being able to successfully performing a Kuji-Kiri, the energies brought about by the element utilized by the shinobi linger, creating a temporary and small boost in a certain physical ability depending on which Godai. Chi can increase one's defense, Ka their strength, Fu their Speed, and Sui their reflexes. [Depending on the technique, user will receive a +1 to a certain stat for 3 posts; if a new technique is used before the time limit, the boost will ither change to a different stat, or will be extended; cannot stack;
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX Lists the Limitations and/or Drawbacks

.../1... A disrupt in one's Kuji-Kiri can prevent a spell from being used.
.../2... Spells which use aspects of multiple Godai require the corresponding Kuji-Kiri utilized in succession.
.../3...
.../4...
.../5...


Eighth Diviner
 
PostPosted: Mon Dec 02, 2019 8:03 pm
XX。。。[MAGIC NAME]
XXXXXRequip: The Shinobi

XX。。。[MAGIC BACKGROUND]
XXXXX Description: Shinobi are known for their resourcefulness, almost always prepared for any situation, this is mostly because of the years of training they endure in order to become the perfect assassins. This training includes granting the shinobi techniques, skills, awareness, stealth, higher physical capabilities, but also the use of tools. Indeed no shinobi would truly be complete unless they had their usual arsenal of tools, a great myriad that helps them be prepared for almost any situation. The amount of tools any one shinobi has been told to be countless as to truly allow them to be prepared for any situation, this rumor of them having some kind of hammer space however is all but false, but it is indeed what a shinobi would want one to believe. A shinobi does not come garbed with cloth that can hold insurmountable tools and weapons for any occasion, nor do they have the physical ability to move so swiftly with so many things on their person, rather the shinobi utilizes their very own Requip.

XX。。。[ABILITIES]
XXXXX Believed to have been developed to help the shinobi not rely too much on Ninpo, but also increase their versatility even moreso, Requip: The Shinobi allows the shinobi to summon forth many different tools out of thin air, or rather a puff of smoke that is relative to the tool's size, adding even more difference to this compared to other Requip magics. Each and every tool the shinobi is able to summon can be utilized to better whatever situation they may be in. From weapons to deal various types of damage and handle different kind of opponents to varying tools that can make traversing the enemy territory, or escaping from it, easier. It isn't uncommon for a shinobi to not carry just one type of equip, but rather carry them in stock in the event one may break or prove faulty, the latter being a rare occurrence. This, along with Ninpo, truly makes a shinobi an assassin, a spy, or even a warrior, to be truly feared and sought out for. This is a fairly basic magic, so basic that even a shinobi who utilizes all five Godai to use this magic.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXXList the Rules

.../1... Broken items must be replaced
.../2... To activate, the Ka Kuji-Kiri must be used
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Magic was created with minimal effort in mind
.../2...
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX Lists the Limitations and/or Drawbacks

.../1... Most requipped items typically have no magic properties to them, as the shinobi needs to be able to utilize the magic in conjunction to Ninpo.
.../2... Though vast, there is a set limit
.../3...
.../4...
.../5...

Eighth Diviner
 


Hirio of the Hoh



Stumpleton

Mega Waffles

PostPosted: Sun Mar 22, 2020 11:23 pm
XX。。。[MAGIC NAME]
XXXXXSong Magic

XX。。。[MAGIC BACKGROUND]
XXXXXCreated many years ago by a former member of the Fairy Tail guild, Aldred Enris, this magic was designed to offer support to his allies during battle using his vast musical talents. This technique has since been passed down to his son, Corym Enris.

XX。。。[ABILITIES]
XXXXXUsing various instruments, the user is able to use songs to produce a range of magical effects, focusing primarily on buffing allies and debuffing enemies.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXXList the Rules

.../1... Must have the required instrument(s) before learning any technique(s)
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Gives the user strong supportive capabilities
.../2... Songs can target multiple targets (though not unlimited)
.../3... Makes for great entertainment
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX Lists the Limitations and/or Drawbacks

.../1... Target(s) must be able to hear the user's songs for the effects to work
.../2... Each song is linked to a specific instrument
.../3... Does poorly in one-on-one combat
.../4...
.../5...


Eighth Diviner


XX。。。[MAGIC NAME]
XXXXXRequip: Musician

XX。。。[MAGIC BACKGROUND]
XXXXXCreated many years ago by a former member of the Fairy Tail guild, Aldred Enris, the magic was used to save him the trouble of having to lug around the various instruments he required for his magic. This technique has since been passed down to his son, Corym Enris.

XX。。。[ABILITIES]
XXXXXLike other forms of Requip magic, this magical technique allows the user to store various instruments in a pocket dimension and call upon them when needed.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXXList the Rules

.../1... The user must know Song Magic
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Allows for easy access to various equipment
.../2... Each instrument also doubles as a weapon of some kind
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX Lists the Limitations and/or Drawbacks

.../1... Each instrument takes up a spell slot
.../2...
.../3...
.../4...
.../5...


Eighth Diviner
 
PostPosted: Mon Mar 23, 2020 7:07 am
Stumpleton
XX。。。[MAGIC NAME]
XXXXXSong Magic

XX。。。[MAGIC BACKGROUND]
XXXXXCreated many years ago by a former member of the Fairy Tail guild, Aldred Enris, this magic was designed to offer support to his allies during battle using his vast musical talents. This technique has since been passed down to his son, Corym Enris.

XX。。。[ABILITIES]
XXXXXUsing various instruments, the user is able to use songs to produce a range of magical effects, focusing primarily on buffing allies and debuffing enemies.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXXList the Rules

.../1... Must have the required instrument(s) before learning any technique(s)
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Gives the user strong supportive capabilities
.../2... Songs can target multiple targets (though not unlimited)
.../3... Makes for great entertainment
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX Lists the Limitations and/or Drawbacks

.../1... Target(s) must be able to hear the user's songs for the effects to work
.../2... Each song is linked to a specific instrument
.../3... Does poorly in one-on-one combat
.../4...
.../5...


Eighth Diviner


XX。。。[MAGIC NAME]
XXXXXRequip: Musician

XX。。。[MAGIC BACKGROUND]
XXXXXCreated many years ago by a former member of the Fairy Tail guild, Aldred Enris, the magic was used to save him the trouble of having to lug around the various instruments he required for his magic. This technique has since been passed down to his son, Corym Enris.

XX。。。[ABILITIES]
XXXXXLike other forms of Requip magic, this magical technique allows the user to store various instruments in a pocket dimension and call upon them when needed.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXXList the Rules

.../1... The user must know Song Magic
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Allows for easy access to various equipment
.../2... Each instrument also doubles as a weapon of some kind
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX Lists the Limitations and/or Drawbacks

.../1... Each instrument takes up a spell slot
.../2...
.../3...
.../4...
.../5...


Eighth Diviner



{ Song Magic }
Approved Custom


{ Requip: Musician }
Approved Custom
 

Eighth Diviner
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Eighth Diviner
Captain

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PostPosted: Mon Mar 23, 2020 8:29 am
XX。。。[MAGIC NAME]
XXXXXRequip: The Shinobi

XX。。。[MAGIC BACKGROUND]
XXXXX Description: Shinobi are known for their resourcefulness, almost always prepared for any situation, this is mostly because of the years of training they endure in order to become the perfect assassins. This training includes granting the shinobi techniques, skills, awareness, stealth, higher physical capabilities, but also the use of tools. Indeed no shinobi would truly be complete unless they had their usual arsenal of tools, a great myriad that helps them be prepared for almost any situation. The amount of tools any one shinobi has been told to be countless as to truly allow them to be prepared for any situation, this rumor of them having some kind of hammer space however is all but false, but it is indeed what a shinobi would want one to believe. A shinobi does not come garbed with cloth that can hold insurmountable tools and weapons for any occasion, nor do they have the physical ability to move so swiftly with so many things on their person, rather the shinobi utilizes their very own Requip.

XX。。。[ABILITIES]
XXXXX Believed to have been developed to help the shinobi not rely too much on Ninpo, but also increase their versatility even moreso, Requip: The Shinobi allows the shinobi to summon forth many different tools out of thin air, or rather a puff of smoke that is relative to the tool's size, adding even more difference to this compared to other Requip magics. Each and every tool the shinobi is able to summon can be utilized to better whatever situation they may be in. From weapons to deal various types of damage and handle different kind of opponents to varying tools that can make traversing the enemy territory, or escaping from it, easier. It isn't uncommon for a shinobi to not carry just one type of equip, but rather carry them in stock in the event one may break or prove faulty, the latter being a rare occurrence. This, along with Ninpo, truly makes a shinobi an assassin, a spy, or even a warrior, to be truly feared and sought out for. This is a fairly basic magic, so basic that even a shinobi who utilizes all five Godai to use this magic.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXXList the Rules

.../1... Broken items must be replaced
.../2... To activate, the Ka Kuji-Kiri must be used
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Magic was created with minimal effort in mind
.../2...
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX Lists the Limitations and/or Drawbacks

.../1... Most requipped items typically have no magic properties to them, as the shinobi needs to be able to utilize the magic in conjunction to Ninpo.
.../2... Though vast, there is a set limit
.../3...
.../4...
.../5...

Eighth Diviner



{ Requip: Shinobi }
Custom Approved


{ Ninpo }
Custom Approved



Hirio of the Hoh
 
PostPosted: Mon Mar 23, 2020 7:16 pm
XX。。。[MAGIC NAME]
XXXXXBlade dragon slayer

XX。。。[MAGIC BACKGROUND]
XXXXXSwords were always used to slay dragons, just as the name of the magic goes, dragon slayers. With these abilities, they can have more powerful weapons such as swords made from either teeth or scales from said dragons. They are the more dangerous of swords, and some of the stronger ones out there.

XX。。。[ABILITIES]
XXXXXThese swords can have all sorts of properties in maintaining there abilities, which can raise strength, protect from attacks, and use magic based skills, and vice versa.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX

.../1... A powerful flame may wear the sword down
.../2... If broken, magic must be used once again to create another
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX

.../1... When one weapon breaks, another can be made.
.../2... Requpping swords whenever needed anywhere
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX Lists the Limitations and/or Drawbacks

.../1... The more magic used to create, the weaker the user gets
.../2...
.../3...
.../4...
.../5...
Eighth Diviner
i was trying to add more, but my brain did a stopworking.exe
 


Labilia


Popular Star

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Eighth Diviner
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PostPosted: Wed Mar 25, 2020 10:11 am
Bunah


Approved  
PostPosted: Fri Apr 03, 2020 5:40 pm
XX。。。[MAGIC NAME]
XXXXXFlower Dragon Slayer

XX。。。[MAGIC BACKGROUND]
XXXXXA lost caster magic founded long ago for the purpose of slaying flower dragons.

XX。。。[ABILITIES]
XXXXXThis magic grants the user the properties and characteristics of a flower dragon, allowing them to create and manipulate flowers at the users will. The user can consume external sources of flowers to restore their body to a healthy state and regain their reserves of strength. What sets apart flower dragon slaying from other slaying is it's extraordinary adept for healing and ally support spells and skills. Shifting the main focus from being mainly offensive to support.


XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX
.../1... User MUST have had one of the following events occurred in their life prior to obtaining:
      • Been raised/born/parented by a dragon capable of passing down flower dragon slaying magic
      • Have in-bedded a flower dragon slayer magic lacrima into own body
      • Accomplished both requirements above simultaneously
      • Have been raised/born/parented by a person capable of flower dragon slayer capable of passing down magic
      • Have consumed the flesh of a flower dragon or flower dragon slayer



XX。。。[BENEFITS]
XXXXX
.../1... The user is able to freely create and manipulate any type of flower in any type of condition. Creating great flurries of blooms as they so desire.
.../2... Unlike other slayers or even humans, flower dragon slayers do not have to consume any form of outside organic matter (food) outside of flowers and water in order to feed themselves. As they are able to achieve self-photosynthesis
.../3... It is the strongest slayer magic terms of healing properties and ally support, surpassing Sky Dragon Slayer


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX

.../1... User cannot create and consume/use own flowers as a source of replenishment
.../2... As of all dragon slaying magic, those who posses this magic are subjugated to intense motion sickness
.../3... While the user is able to make flowers bloom wherever, certain flowers created in non-sustaining environments can not become sustainable without consistent magic (ie, cannot create a garden of lilies survive in a desert)
      • Alternatively, they may get past this rule in certain contexts by manipulating genes of sustainable flowers and splicing them with non-sustainable (ie, can create a garden of hybrid lilies survive in a desert, as long as they are part Fallugia)

.../4... Limited scope of use to ONLY flowering plants. As such, they cannot manipulate non-flowering plants like ferns, moss, etc.
.../5... Magic is inherently one of the physically weakest slayer magics and does not hold up in damage dealing strength to other slayer magics.
 

Karurura

Lupine Wife


Eighth Diviner
Captain

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PostPosted: Fri Apr 10, 2020 9:26 am
Karurura


XX。。。[MAGIC NAME]
XXXXXFlower Dragon Slayer

XX。。。[MAGIC BACKGROUND]
XXXXXA lost caster magic founded long ago for the purpose of slaying flower dragons.

XX。。。[ABILITIES]
XXXXXThis magic grants the user the properties and characteristics of a flower dragon, allowing them to create and manipulate flowers at the users will. The user can consume external sources of flowers to restore their body to a healthy state and regain their reserves of strength. What sets apart flower dragon slaying from other slaying is it's extraordinary adept for healing and ally support spells and skills. Shifting the main focus from being mainly offensive to support.


XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX
.../1... User MUST have had one of the following events occurred in their life prior to obtaining:
      • Been raised/born/parented by a dragon capable of passing down flower dragon slaying magic
      • Have in-bedded a flower dragon slayer magic lacrima into own body
      • Accomplished both requirements above simultaneously
      • Have been raised/born/parented by a person capable of flower dragon slayer capable of passing down magic
      • Have consumed the flesh of a flower dragon or flower dragon slayer



XX。。。[BENEFITS]
XXXXX
.../1... The user is able to freely create and manipulate any type of flower in any type of condition. Creating great flurries of blooms as they so desire.
.../2... Unlike other slayers or even humans, flower dragon slayers do not have to consume any form of outside organic matter (food) outside of flowers and water in order to feed themselves. As they are able to achieve self-photosynthesis
.../3... It is the strongest slayer magic terms of healing properties and ally support, surpassing Sky Dragon Slayer


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX

.../1... User cannot create and consume/use own flowers as a source of replenishment
.../2... As of all dragon slaying magic, those who posses this magic are subjugated to intense motion sickness
.../3... While the user is able to make flowers bloom wherever, certain flowers created in non-sustaining environments can not become sustainable without consistent magic (ie, cannot create a garden of lilies survive in a desert)
      • Alternatively, they may get past this rule in certain contexts by manipulating genes of sustainable flowers and splicing them with non-sustainable (ie, can create a garden of hybrid lilies survive in a desert, as long as they are part Fallugia)

.../4... Limited scope of use to ONLY flowering plants. As such, they cannot manipulate non-flowering plants like ferns, moss, etc.
.../5... Magic is inherently one of the physically weakest slayer magics and does not hold up in damage dealing strength to other slayer magics.




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