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Posted: Mon Sep 25, 2017 5:04 pm
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4e Homebrew: Feats
For the most part feats are the same, with the exception of a handful of new feats, predominately racial feats, available in the game. At character creation, you get two free racial feats, and a free proficiency and expertise feat, either with a weapon or implement. At level 11 and 21, you gain another free racial feat. All ability requirements for feats have been removed, so for instance instead of needing 15 Strength for heavy shield proficiency, or 13 Strength and 13 Constitution for hide armor proficiency, this has been removed. This allows for more feat combinations without a need to wait for higher levels or artificially weaken your character. It is also particularly useful with weapon specialization feats, that usually rely on dexterity or constitution as a secondary feat. As well, you can take multiple Hybrid Talent feats, effectively allowing several more combinations of Hybrid classes.
General Feat List -[Domain] Power of Vengeance (4e Feat), (Can target will defense) -[Martial Style] Kenjustu Student, (Katana Feat) -Miyamoto Musashi, (Katana Feat) -Pachamama Inti, (Macana Mace becomes heavy thrown)
Class Feat List -Martial Expertise, (Barbarian, can wear plate armor) -Tainted Blood, (Demon Hunter, slow target) -Obelisk, (Hunter, larger totem) -Totem Master, (Hunter, multiple totems)
Old Racial Feat List -Empowered Breath, (Dragonborn) -Dragonborn Senses, (Dragonborn) -Dragon Heart, (Dragonborn) -Frenzied Beserker, (Minotaur) -The Beast Within, (Minotaur)
New Racial Feat List -Tribal Mastery, (Half-orc, Orc, Troll) -Savage Mastery, (Half-orc, Orc, Troll) -Orcish Vitality, (Orc) -Uruk-Hai (4e Feat), Orc -Unnatural Vitality, Half-Orc -Goblin Weapon Proficiency, (Goblin-Orc, Goblin) -Goblin Skulk, (Goblin) -Tears of Scarlet, (Blood Elf) -Scarlet Mantle, (Blood Elf) -Poison Claws, (Argonian) -Frenzied Beserker (4e Feat), (Minotaur) -The Beast Within (4e Feat), (Minotaur)
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Posted: Mon Sep 25, 2017 5:15 pm
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Hide Armor Expertise- Primal Power, pg 137 Pre-errata effect, however, you cannot receive the AC bonus from the "Hide Armor Specialization" feat when you possess this feat. When using hide armor, you can substitute your constitution modifier for your dexterity or intelligence modifier when determining AC.
Dwarven Weapon Training- Player's Handbook 1, pg 194 The feat functions the same as in Player's Handbook 1, however the extra damage is equal to a scaling +1/2/3 feat bonus at heroic, paragon, and epic tiers respectively.
Hybrid Talent- Player's Handbook 3, pg 181 The feat functions the same as in Player's Handbook 3, however you make take the feat multiple times, as many times as you can purchase the feat.
Goliath Greatweapon Prowess- Player's Handbook 2, pg 185 Like in Player's Handbook 2, you gain proficiency with all simple and military two-handed melee weapons, however you gain a +2 bonus to weapon damage rolls with these weapons, rather than a +2 feat bonus. So, for instance if you used a Falchion, and did 2[W], you wouldn't do 4D4 +2 damage, but rather 2[2D4+2] damage.
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