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Reply [D&D 4e] - Bridgepuddle
Bridgepuddle town map/Character creation/xp log/DM stuff

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Southern Cross Nemesis
Vice Captain

PostPosted: Tue Jan 05, 2016 12:07 pm
[ Character Sheets ]

4e Party




[ Premise/Foreword ]
Brutal winters and mild summers, Two hundred years ago the land Bridgepuddle now resides was part of the Wilderlands, and home to Elves, gnomes, and many other races of the Wilderlands. This changed when the sorcerer-king, Edmond took his armies and marched into the dense forests along the Blue river, burning and killing all in his path until the river turned crimson.

The chaos only ended, when the Lords of Wilderlands joined forces and called on the raw primal power, unseen since the dawn wars, against the King's armies resulting in the death of thousands on both sides.

A memorial now stands inside the walls of Bridgepuddle, where a peace treaty was finally signed(signing over the burnt lands to the kingdom). With resentment and anger still in the hearts of Wilderlandians and Countrymen; An uneasy truce now resides over the countries, and the City of Bridgepuddle is in the center of it all.


[ Game Introduction/Plot ]

You are employed by Old Tom, an information broker, freelance exploration guru and all around nice human. As one of his agents you are given wealth(10gp per week plus other bonuses), discount of his services, free lodging and an Identification Passport to leave and re-enter the city(tolls, taxes and any outstanding fees/fines; still need to be payed upon return). All for you to explore old ruins, dismantle dangerous situations, and/or to act as message carriers.

Given your lack of experience your assignments were boring carry jobs a crossed the city. But, today is different... Today rumors abound of two newly discoveried places... And Today, Tom requested your presence at his office.

[ Character Creation ]



Available Sources:
4e Party; Rain's 4e Rules
Banned Resources: Not of the Available Sources, ask.

ECL: 1st level
Gold: 100
Races: Open
Ability Scores*: 4d6, drop the lowest, seven times; Or 32 Pathfinder's point buy...
xxxxxxxxxx*
Hit Points: Normal
Alignments:Open
Pantheon:Open
Backgrounds: Yes,Please!!

[ House/Optional Rules ]

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PostPosted: Tue Jan 05, 2016 12:13 pm
User Image


Points of Interest:

1: Western Gate; In years past this used to be a human only gate, but in recent years, thanks to the work of people like Archie and Old Tom, the guard will let most enter the city from this gate, given you have a passport and pay the tolls.

2: Guardhouse for the Western Gate

3: Bridgepuddle Bank, and Pawn shop

4: Bennett's Jeweler's

5: Palm Reader

6: Market Square: Temporary stalls and shops surround the monument where the treaty was signed between the kingdom and the Lords of the wild.

7:

8: Fire Department

9: Bamen's Furniture Showroom.

10: Gertrude's Aeromatics

11: Ray's on the River; Tavern and Inn

12: Old Tom's Services; Detective, Adventurist, and Cartographer

13: Fur-trader

14, 15, & 16: Docks owned by various business in thought the town.

17; Tower Bridge: Bards, Painters, and other performers gather along the bridge's benches and planters to earn a few extra coins.

18: Wizard's Tower: Home of the wizard Archibald the Fair, "Archie", and his apprentice Bobby Bertrand.  

Southern Cross Nemesis
Vice Captain


Southern Cross Nemesis
Vice Captain

PostPosted: Fri Dec 09, 2016 12:27 pm
North east map  
PostPosted: Fri Dec 09, 2016 12:37 pm
South east map  

Southern Cross Nemesis
Vice Captain


Southern Cross Nemesis
Vice Captain

PostPosted: Fri Dec 09, 2016 12:42 pm
South west  
PostPosted: Sat Mar 25, 2017 5:54 am
Corel
...cos i need easy access to this  

Ryssa Blackblood

High-functioning Sex Symbol

11,215 Points
  • Person of Interest 200
  • Treasure Hunter 100
  • Hygienic 200
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[D&D 4e] - Bridgepuddle

 
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