Each mage will start out with a base magic scale for your character based on your starting rank.. This base becomes your character's overall magic reserves compared to others. Add them up with bonuses and train hard so your character can become much stronger and not run out of magic in battle!
◆ C-Ranks :: 60 MP
◆ B-Ranks :: 85 MP
◆ A-Ranks :: 110 MP
◆ S-Ranks :: 140 MP
◆ Guild Masters :: 170 MP
XXXHow to Regain MagicXXX
Regaining Magic for your pool is pretty simple. 1 post recoverer 10 magic than doubles every time but the user must be stationary in order to regenerate lost mana.
Sleep also helps you regain magic. Every post as you sleep recovers 20 magic until your character decides to wake up is awoken up.
Posted: Thu Mar 10, 2016 1:52 am
Magic Pool Bonuses
XX。。。[PRE-RP BONUSES]
XXXDragon/Devil/God SlayersXXX
+50 MP
XXXNon-Slayer Lost MagicXXX
+25 MP
XXXTen Wizard SaintsXXX
❖ 10th Wizard: +40 MP
❖ 9th Wizard: +50 MP
❖ 8th Wizard: +60 MP
❖ 7th Wizard: +70 MP
❖ 6th Wizard: +80 MP
❖ 5th Wizard: +90 MP
❖ 4th - 1st Wizard: +100 MP [CURRENTLY CLOSED]
XXXFive Aima of FioreXXX
+100 MP
XXXDark MageXXX
+30 MP
XXXCaster-Only MageXXX
+30 MP
XXXHolder-Only MageXXX
+30 MP
XXXCaster & Holder MageXXX
+60 MP
XXXGuild AceXXX
+45 MP
XXXTraveler/IndependentXXX
❖ C-Class: +10 MP
❖ B-Class: +15 MP
❖ A-Class: +25 MP
❖ S-Class: +30 MP
XXXCelestial Mage (With ownership of at least 3 Golden Keys)XXX
As a mage with the desire to become stronger, it becomes practically natural to want to not only hone your already known skills but to also want and more powerful ones to assist you in battle. With that said, based on your current rank, you'd be given a certain amoung of magics starting out along with a technique cap to help you surpass your own limitations and boundaries.
Below is the actual magic ranking cap where based on your ranking, you get that number of magics starting out.
Mage Rankings
XX。。。[DESCRIPTION] XXXXX Within guilds and the entire Magic world to maintain the balance among its members, each mage follows under a set ranks within the guilds.
XXXXX This thread will go into each rank and decipher the strength amongst each other.
◆The Rankings Are As Followed Below ☟
XX。。。[C-RANK] XXXXX Regular Mages in a guild. They are very adept but not quite advanced in their abilities and word for the lower ends of money.
XXXXX↳These Mage's only get 1 total magic
XX。。。[B-RANK] XXXXX Powerful and advanced mages in a guild.
XXXXX↳They are quite experienced in their abilities and work for large amounts of money. B-Classed Mage's have access up to 2 magics
XX。。。[A-RANK] XXXXX One The most powerful mages in a guild under S-Class and Guild Masters
XXXXX↳Their experience and power in Magic enables them to receive higher paying jobs and can be able to access another magic. Up to 3 magics in total.
XX。。。[S-CLASS] XXXXX S-Rank Mages (S級魔導士 Esu-kyū Madōshi)are elite members of a guild, and usually number among the most powerful individuals in the guild itself. Only officially recognized S-rank Mages are able to undertake difficult S-rank Jobs; lower-ranked Mages may only accept an S-rank mission if an officially recognized S-rank Mage is also participating alongside them. These missions are said to be so dangerous that even the smallest mistake can lead to the Mage's death. However, in return, the pay is very good, easily going into millions of Jewels.
The S-Class rank from one guild does not necessarily transfer over when a Mage joins a new guild, so S-Class Mages who change their guilds might not retain their past rank, partly due to S-Class levels varying from guild to guild, and some guilds not having any official distinction between stronger and weaker members.[ However, Mages who have achieved the S-Class before joining their current guild are considered prime candidates to regain the lost rank in the new guild
XXXXX↳S-Class mages, are very powerful and their knoweldge grants them the ability to have up to 5 magics total.
XXXXX↳Guild Ace's still fall under the S ranking, however they are known to be the strongest mage before the Master. Being an Ace also represents as a stepping stone of being the successor to the current Master.
XX。。。[GUILD MASTER] XXXXX A term that refers to a Mage who heads a guild, effectively acting as the guild's leader and highest authority. As the rulers of their respective guilds, they have virtually complete authority over their subordinates, and, thus, can dictate their actions. Guild Masters are also tasked with smoothing relationships between guilds in every province, something achieved through the various provincial leagues of Guild Masters, gathering from time to time in regular meetings, where Masters report about their guilds. Above Guild Masters, within the Magical hierarchy, are members of the Magic Council, who supervises all guilds.
XXXXX↳Guild Masters have up to 6 magics total.
Amount of Spells
With having access to magic, you also get to have access to various spells within that magic. Nothing really else to add to that but the cap based on your ranking as well. Keep in mind this is starting out for character. As you hone your skills, you may access to more spells.
XX。。。[C-RANK] XXXXX Up to 7 spells
XX。。。[B-RANK] XXXXX Up to 14 spells
XX。。。[A-RANK] XXXXX Up to 21 spells
XX。。。[S-RANK] XXXXX Up to 28 spells
XX。。。[GUILD MASTER] XXXXX Up to 35 spells
Posted: Thu Mar 10, 2016 2:04 am
Stats
Each rank will start out with a base scale in stat points for your character that in time will grow as your character becomes more powerful. Think of your stats like the diagram above. This base becomes your character's overall combat skill level compared to others. Add them up with bonuses and train hard so your character can become much stronger!
◆ Strength: The amount of physical damage your RPC can do towards an oponent generally comes in terms of hand to hand combat. ◆ Durability: How well are your defenses. Also refers to Toughness ◆ Speed: How fast can your character move. ◆ Intelligence: How smart your character is, both on and off the battlefield. ◆ Stamina: Also refers to endurance, how much can your character take before collapsing. ◆ Reflexes: This is how fast you can react to hand to hand combat if you can dodge kicks or punches. ◆ Magic Power: How much force of magic your RPC has, think of GIldarts and his magic build up ◆ Magic Skill: The precision, accuracy and prowess in using your Magic Power. Having immense magic power is great an all but if you dont possess the skill to properly put that power to its full potential then what good are you?
XX。。。[STATS PER RANK]
➢ C-Classed: As a regular Mage, you are pretty much adept on your certain skills. Depending on how you range on the scale, you can have from none to very little experience and/or knowledge, you have generally one major thing your good at the rest are very low.
May Start with 25 Stats
➢ B-Classed: This level entails you are quite proficient in your certain skill(s). You've have tons of experience and are capable of utilizing your skill(s) to a high level. You have more skills in a wider variety in certain areas though still not the best you are good at some things but equally as bad in others
May start with 35 Stats
➢ A-Classed: A few things you master, having less things your terrible at though you're mid range you still have less experience in most things by definitely more rounded out.
May Start with 45 Stats
➢S-Classed: Mastery in lots of things your a well rounded individual very few things are hard for you and generally can have a lot more skill than most. You prize yourself in the knowledge of what you have and are super good at what you do. Generally one-two things stump you as your not good at them.
May Start with 60 Stats
➢Ace: The most powerful S-Rank you are nearly on par with a master, generally you are as strong as one though there one weakness that guild master has over you which puts you at a disadvantage against them. You haven't mastered everything you're on your way there.
May Start with 70 stats
➢Guild Master: The master, the sage, the seer, well versed in nearly everything you have no troubles in most thing though there's something you just haven't mastered yet one skill you haven't brushed up on but you make up for it in all other areas, that one weakness is overshadowed by strengths..
Ranking up is simple in terms of honing your skills and knowledge in magic to move up ranks to get higher paying jobs, quest for being the greatest or even to become Guild Master
Note: Each rank will have a number of steps that every mage will have to complete in order to be recognized and appointed to the next rank. When you achieve the next rank, rewards are given for your hard work.
XXX。。。C-RANK
✘C ---> B:
.../1... Succesfully complete jobs for the Guild's reputation. [ 5 jobs total ] .../2... Hone your skill stats to become stronger. [ 3 separate stats - 5 points each minimum ] .../3... Complete 3 acts of service for your Guild .../Upon All Requirement Completetion... Current Master will promote you
Upon Rank Up You Get
+ More Stats [+10] + Larger Magic Pool [+25] + Free Spells [+3] + Access to C & B jobs
XXX。。。B-RANK
✘B ---> A:
.../1... Succesfully complete jobs for the Guild's reputation. [ 10 jobs total ] .../2... Hone your skill stats to become stronger. [ 2 separate stats - 10 points each minimum ] .../3... Complete 3 acts of service .../4... Challenge and beat a current A-rank mage [ Master has to be present ] .../Upon All Requirement Completetion... Current Master will promote you
Upon Rank Up You Get
+ More Stats [+15] + Larger Magic Pool [+50] + Free Spells [+5] + 1 Free Magic + Access to C, B & A jobs
XXX。。。A-RANK
✘A ---> S:
.../1... Succesfully complete jobs for the Guild's reputation. [ 25 jobs total ] .../2... Hone your skill stats to become stronger. [ All stats - 15 points each minimum ] .../3... Complete 5 acts of service for your Guild .../4... Complete the Guild's S-Class Trial (Dependent on individ. Guild) .../Upon All Requirement Completetion... Current Master will promote you
Upon Rank Up You Get
+ More Stats [+25] + Larger Magic Pool [+100] + Free Spells [+10] + 2 Free Magic + Access to B, A & S jobs + Access to becoming a Wizard Saint
XXX。。。S-RANK
✘S ---> Ace:
.../1... Succesfully complete jobs for the Guild's reputation. [ 40 jobs total ] .../2... Hone your skill stats to become stronger. [ All stats - 10 points each minimum // 1 new technique ] .../3... Complete 5 acts of service for your Guild .../4... Compete and defeat all fellow S-rank mages [ Master has to be present ] .../Upon All Requirement Completetion... Current Master will promote you
Upon Rank Up You Get
+ More Stats [+30] + Larger Magic Pool [+100] + Free Spells [+10] + Access to your Journey to Mastery
XXX。。。JOURNEY TO MASTERY
✘Becoming Guild Master:
.../1... Stay active as S-rank (Guild active for at least 3 months) .../2... Succesfully complete S-rank jobs for the Guild's reputation. [ 7 S-rank jobs total ] .../3... Hone your skill stats to become stronger. [ All stats - 15 points each minimum // 2 new techniques ] .../4... .../Upon All Requirement Completetion... Current Master w/Council's approval will promote you [If Master dies, then current Ace automatically takes role]
Upon Rank Up You Get
+ More Stats [+30] + Larger Magic Pool [+200] + Free Spells [+15] + No longer have to take jobs
Posted: Wed Sep 12, 2018 5:28 am
Fight Guide
When its time to get into legit fights, follow this guide. Here you will learn about how things work along with specific rulings.
Note: Each rank will have a number of steps that every mage will have to complete in order to be recognized and appointed to the next rank. When you achieve the next rank, rewards are given for your hard work.
XXX。。。MAGIC SPELL COSTS Each spell is separated by either if that particular spell is C, B, A and S. The rank of that Spell determines how much Magic points will be used from your Magic Pool.
XXX。。。GETTING HIT BY A SPELL If you manage to get hit by a spell whether its full on or by a bit of it, or even used your own spells to reduce damage, you lose a certain amount of MP based on the cost of the spell itself.
Full-On Hit If hit completely, you lose the EXACT amount paid by the user who casts the spell that hit you. (Lost MP)
Got Hit But Not Full-On If you manage to get grazed, hit by some of it, you lose HALF the amount paid by the user who casts the spell that hit you. (Lose MP)
Got Hit But Blocked If you manage to get hit by a spell but you put up a physical guard or blocked it, the amount of MP lost is the total amount of the difference between the casted spell cost and your Stamina Stat. (Lose MP)
Damage Reduction If applying a spell to reduce the damage of being hit, you lose the amount that your spell states you to lose. For example, if you cast a spell that shields you of an opposing spell that reduces the amount taken by a fraction or percentage, it could be half, third, fourth, whatever it says to take, you'll take the amount paid by the user who casts the spell that hit you. Majority of these spells may revolve from Custom Spells so if you need to know more, seek the Creation Station where those spells got approved or seek the owner of that spell and figure out how much needs to be taken. (Lose MP)
XXX。。。FIGHT RULINGS These rulings are for all fights in this guild.
.../1... You cannot initiate an actual fight with someone who's ranking is below yours. (This is only disregarded for the sake of a storyline which will be allowed by the Guild Captain (Eighth Diviner).) .../2... Fights and Spars must be cordial amongst all members participating. Meaning the results of the fight has to be known and agreed on those who are in agreement, this prevents way of godmod or unfair play .../3... Godmodding is excruciatingly prohibited and will be held accountable up to guild removal if action has happened. .../4... Respect all the members participating in fights .../5... Have Fun!