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Azorius Beat

Dangerous Prophet

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PostPosted: Mon Sep 07, 2015 6:02 pm
User Image


Introduction

Uncounted millennia ago an alien civilization visited the
world of Valkana, which was a lifeless orb at the time. They
terraformed the planet, seeding it with various forms of life.
Once this was in motion, they moved on, never to return.
Valkana has developed in isolation ever since.
In time, intelligent life thrived on Valkana. The dominant
races of the ancient world were the elves, beautiful, long-lived people with close connection to
the natural world, and the saurians, a
race of cunning and adaptable reptilian
humanoids. The ancient empires of these
two races fought a long and bitter war.
The saurians eventually won the war by
advancing their technology faster. Their
cities and war machines were powered
by mighty engines. They also dominated
two servitor races: dwarves and orcs. The
dwarves tended the great machines, while the
orcs marched to war.
The elves could not withstand this onslaught. They
retreated to distant, hidden sanctuaries and let the
saurians seize their old lands. Meanwhile the saurian
empire flourished. They built new cities filled with luxurious
towers on foundations drenched with orcish and
elven blood. In this new era, the orcs grew restless. They
had no enemies to fight and were tasked with menial labor.
The orcs chafed at their servitude and soon rebelled against
their enslavers. The saurians responded by arming the
dwarves, who had remained loyal to their cause. The flames
of war engulfed the saurian empire, two servitor races pitted
against one another in a vicious civil war. The saurians
seemed untouchable in their fortified towers, but one night
there was a fire in the sky….

No one knows the true nature of the Cataclysm that befell
Valkana. What is remembered is that fire filled the sky, night
turned to day, the earth shook, and the face of the world
changed in a matter of moments. Cities were destroyed,
mountain ranges leveled, and lands flooded. The saurian
empire ceased to exist and everywhere there was death and
turmoil.
Those who lived fought to survive. In the wake of the Cataclysm,
Valkana was covered with dark, dense clouds that
blocked out the sun. The Endless Night, as the era came to
be known, was a time of starvation and desperate struggle.
Some dwarves and saurians found safety in their underground
cities. The elves that could, remained in their hidden
sanctuaries, but many of these were destroyed and their
survivors forced to roam. The orcs fought for dominance in
the new landscape, against the other races and themselves.

At last, the sun came out again and Valkana was reborn.
Cities were built and trade routes established. The old
races also discovered they were not alone. Humans, beastfolk,
gnomes, and halflings all appeared during the Endless
Night, their origin a mystery. The humans were the most
aggressive. They bred quickly and soon founded their own
city-states.


All credit goes to Titans Graves RPG.  
PostPosted: Mon Sep 07, 2015 6:12 pm
Races


Quote:
Dwarf

Courageous and stalwart, dwarves are known for their
skill at arms and their talent as miners and builders. They
call the hills, mountains, and underground cities home, but
many dwarves are wanderers or merchants, responsible for
bringing both trade and news back to their holdfasts. Dwarf
enclaves are also common in human cities. While not xenophobic,
they are considered gruff and exclusionary by many
of the other races. However, once a dwarf considers someone
a friend, they are loyal and kind forever after. By the same
token, a dwarf who’s been betrayed has a long memory and
will bear that grudge for centuries.
Dwarves are organized into clans of varying sizes, which are
connected by a web of alliances and rivalries. The amount of
responsibility an individual dwarf holds depends entirely on
their standing in the clan. A young but trustworthy dwarf
could hold significantly more power than an older, more
experienced family member who’s proven unreliable.
Not as small as halflings, nor as tall as humans, adult dwarves
range in height from four to five feet, but are stocky and
solidly built. Dwarves are famous for their beards, which they
grow long and wear plaited, braided, in tails, or any number
of other styles.

Quote:

Elf


Elves are graceful and perceptive people with intrinsic
connections to the natural world. They make consummate
hunters and scouts, and are heirs to ancient magical traditions
as well. They favor woodlands, rainforests, and jungles,
constructing their dwellings and cities in and amongst the
trees, sometimes high off the ground. Some branches of
elfkind leave the forests behind for mighty stone cities or
life on the seas.
Elves are a mercurial race, changing attitude and course of action
like the wind changes direction. This often takes them far from
home as they explore the world beyond their homelands. Elves
embrace the adventure of meeting new people and going to new
places. They are open and friendly, but it’s often difficult to tell
if they’re being sincere or sarcastic. Regardless, most elves are
brave and helpful, often coming to the aid of those who don’t
know as much as them about surviving in the wild.
Elves are tall, thin, and graceful people. They run in height
from five to six feet with a slight build. Elves are particularly
long lived, and their leaders are usually selected for their age
and wisdom.


Quote:
Gnome

Gregarious and clever, gnomes are natural builders, tinkers,
and engineers. They are always busy doing something,
whether it’s expanding their warren-like homes, fixing
broken contraptions, or negotiating business deals. Like
dwarves, they are known for their love of gold and gems,
but unlike dwarves, they aren’t miners. Gnomes would
rather work or trade for the valuables they desire. A long
history as merchants and wanderers have made them a race
known for their business acumen. Gnomes also have magic
in their blood, and commanding arcane power has helped
them stand up to larger races on countless occasions. For
this reason mages are always welcome in gnomish settlements
and caravans.
Gnome cities are typically underground, though some
branches prefer to live in wooded hills. Other gnomes take to
the road and live in wagons outfitted with all the comforts of
home (and a number of traps to keep thieves at bay). Whether
on the road or in a settlement, gnomes defer to the wisest of
their community for leadership and guidance.
Gnomes have large eyes, bulbous noses, big heads, and
knobby fingers. They stand only three to four feet tall and are
sleight compared to their dwarf cousins.


Quote:
Halfling

Kindly folk who are known mostly for their love of food, drink,
and the simple life, halflings are a hardworking people who
make their way in life as farmers, innkeepers, and merchants.
There are always those halflings who yearn for a life of adventure,
however. To them the quaint villages of yeoman farmers
are stultifying, so they leave at the first opportunity to see
the wider world. While often stereotyped as thieves, halfling
adventurers have many and varied pursuits.
Halflings call the farmlands and rolling hills home. Some
build their homes inside the hills, while others prefer human style
buildings. When they live in human dominated cities,
12 chapter 1 - character creation
halflings often build their homes in basements and construct
larger accommodations aboveground if they expect to have
boarders or do business with non-halflings.
Roughly half the size of humans (as one might expect from
their name), adult halflings rarely stand more than three feet
tall. They are sometimes portly, but this extra weight does
little to hinder them.


Quote:
Human

Humans are most numerous and adaptable of all the races.
In fact, it’s their ability to adapt to their environment that’s
allowed them to spread far and wide across the world, inhabiting
lands alongside all the other races and making new
homes for themselves in the harshest environments. Whereas
there are a number of traits closely associated with the other
races, humans aren’t as easily pigeonholed. Some humans
are greedier than the greediest dwarf, while others reject
the entire concept of wealth and give away all their worldly
possessions. Humans represent that which is best and worst
in the world.
Human settlements run the gamut from small hamlets to vast
cities, with homes from tents and wagons all the way to huge
mansions and castles. Their forms of government are also
many and varied. The only thing one can say with certainty
chapter 1 - character creation 13
about humans is that they will always find new and inventive
ways to divide themselves, squabble and even wage war
on each other. The other races are grateful for this, as humans
would likely take over if they could ever stop fighting amongst
themselves.
Humans usually stand between five and six feet tall, but their
height can vary up to a foot or more above and below that
range.

Quote:


Orc


Considered brutes by most races because of their practice of
raiding settlements for food and supplies, orcs are powerful
warriors with an undeniable ability to survive in the worst of
environments. Most orcs live in wastelands, badlands, rifts,
and ruins because everywhere else in the world has been
claimed by the other races. In order to survive, orcs scavenge
what they can from the land and attack surrounding towns
and cities for everything else they need.
Orcs organize themselves into tribes controlled by the most
cunning, physically powerful, or magically adept orcs. Orc
chieftains maintain their positions through strength and
leading successful raids, but they must always be on the
watch for rivals who will challenge them to become chief.
Orcs are the most bestial of the intelligent races, with pointed,
bat-like ears, slits for nostrils, hairy bodies, broad mouths,
often with under bites that expose tusk-like teeth. They stand
between five and seven feet in height with broad, sturdy builds.
They take no great pains to cultivate their appearance, except to
accentuate whichever features make them more intimidating.

Quote:

Saurian

The Saurians are a race of intelligent lizardfolk who ruled
the greatest empire in ancient Valkana. They won a long and
brutal war against the elves. Dwarves and orcs were their
servitors, though the orcs ultimately rebelled against their
enslavement. All of the saurians’ accomplishments were
brought to ruin when the Cataclysm came. Their cities
tumbled down and their empire ceased to exist in one
terrible night.
Since then the saurians have struggled along
with all the other races. Many died in the Chaos
Wars, but in the centuries since the saurians
have surged back. They have produced many
notable scientists and engineers, and some
powerful mages as well. They live among the
other races in the city-states of the Tasmetra
Basin. While some long for the ancient glory of
their people, most are content to live in an era of
relative peace.
 

Azorius Beat

Dangerous Prophet

3,750 Points
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Azorius Beat

Dangerous Prophet

3,750 Points
  • Profitable 100
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  • Member 100
PostPosted: Mon Sep 07, 2015 6:31 pm
Rules

Follow T.o.S
PG:13 nothing above it.
Romance is encouraged.
Respect the role players.

No Killing Without Permission.
No Cybering.
No God Modding.
No Spamming or Advertising.

Pm me your profiles. Or reserve a spot.

I'll be accepting 4 Spots.

Those who want to participate, Send me a PM. With "Your Race." And in your Text. Pm me with a "A little bit of yourself, and how you came to know the Cataclysm. Like were you part of it? Or are you seeking answers?"


Also you can be two races. If you want to be one that is.


Quote:
Reserved Spots

- Azorius Beat
- Yaroki
- DragonChild09
-
-
 
PostPosted: Mon Sep 07, 2015 6:43 pm
Quote:
Character Layout

[b]Name:[/b]
[b]Background:[/b] (ex. Scientist, Archeologist, Engineer)
[b]Social Class:[/b] (ex. Diplomat, Noble)
[b]Appearance:[/b] (Image goes here. Can be a Link.)
[b]Height: [/b](Tall and inches.)
[b]Weight:[/b] (Being tall does effect your weight, being 6'2" you must be like 180 - 220 lbs. For every race are different in lbs. )
[b]Race:[/b]
[b]Style: [/b](ex. Dual Weapon, Single Handed weapon, Staff weapon. Rifle)
[b]Equipment:[/b] (ex. Backpack, Water skin, Plated armor.)
[b]Weapon[/b]: (ex. Blunder Rifle, b*****d Sword.)
[b]Off weapon: [/b](To dual must have dual style, if your going with two pistols or swords.)
[b]Arcane:[/b] (ex. If your a Magic type, Type in 3 spells 1 easy spell, 1 Medium spell < - Takes 2 posts to cast, and 1 Powerful spell. <- Powerful spell takes 3 posts to cast.)
[b]Story:[/b] (ex. Basically tell me how you met the other people, and a bit of yourself before the cataclysm.)
[b]Username: [/b]
 

Azorius Beat

Dangerous Prophet

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Azorius Beat

Dangerous Prophet

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PostPosted: Mon Sep 07, 2015 7:06 pm
Our Adventurers


Quote:
Lera The Hunter

Name: Lera softspoken
Background: Veteran from the Cataclysm.
Social Class: Hunter/Survivalist
Appearance: User Image
Height: 6'0"
Weight: 167lbs
Race: Elf
Style: Dual Style, Magic Type
Weapon: Cherry oak long bow.
Off weapon: Dual Daggers
Arcane: Healing Touch, Arcane Arrows - Fires 3 Homing Arrows, first arrow deals immense damage and weakens as the 2 shots are fired after., Heroes Might - Creates an aura around a certain weapon increasing its sharpness for more effective damage.
Story: Lera has been living away from her homeland in Nestoria, from the blemishes of beauty, she joins in the war to help her friends the Saurians in their time of need. Her skills as a Hunter brings immense force of a raging animal to the battlefield as she gracefully fires her arrows at the prophets minions. Gradually she inspires with inspiration leading the second battalion into deaths door. Only coming out with few of her comrades, the war was over and peace was once again flowing. She returns home to tell stories of her adventures but ventures out to meet new people as she holds wisdom. Through her journey, she met a few people, some were conspicuous, some were benevolent. But great suspicions, some betrayal for riches some for power. Ending their lives, she couldn't let such darkness enter this peaceful state, even though trust was a big word, she wanted to believe good was still flowing. But yet, little did she know, a second Cataclysm was about to occur on Vorakis Door step.
Username: Azorius Beat


Nykromantyk
Name: Sgt. Gorak Bloodstrike
Background: Vetran of the Cataclysm
Social Class: Noble, but his father was born to slaves
Appearance: Gorak is a massive and heavily scarred Vetran of quite a few wars. He appears to be a bald Orc with scales for skin until you look closer and see that his neck, chest, arms, hands, shins, feet, and left eye are all robotic.
Height: 7'2"
Weight: 500
Race: Half-Orc/Half-Saurian Cyborg
Style: 2-handed weapon style, cyber type
Equipment: Backpack, Water skin, Plated armor, some rations, and a repair kit
Weapon: Bardiche
User Image - Blocked by "Display Image" Settings. Click to show.
Off weapon: n/a
Arcane: (ex. If your a Magic type, Type in 3 spells 1 easy spell, 1 Medium spell < - Takes 2 posts to cast, and 1 Powerful spell. <- Powerful spell takes 3 posts to cast.)
Story: Gorak grew up raised by his ex-noble Saurian mother and his ex-slave Orc father. As time went on he slightly followed the engineering teachings of his mother, but heavily followed the borderline barbaric combat teachings of his father. As a result when he was 14 and considered an adult by half-orc standards he enlisted in the Vorakis army. He fought with honor, valor and savagery throughout his entire service. When he was assigned to the front lines of the Cataclysm Gorak didn't know that it would change his life forever. During his eleven years in Vorakis' Elite Assault Force Sgt. Gorak Bloodstrike has personally killed hundreds and seen thousands more die, he's seen both friend and foe die, weather by sword, axe, bow, blaster, or explosive. Though what the Orc/Saurian hybrid never expected was that the last battle of the Cataclysm could've been his last. There was a massive explosion that he got caught in. In the blast Gorak lost his arms, his legs from just below the knees, everything past the first layer and a half of muscle on his chest and neck, plus his left eye. Because of his vast and extensive injuries if their wasn't a cybernetics trained medic nearby he would've died that day.
Username: Nykromantyk

...well he's done...what do you think?
 
PostPosted: Mon Sep 07, 2015 7:13 pm
Cities

Quote:
Vorakis

It is said that the ancient saurian empire had mighty cities in
the Broken Spire Mountains, but they were shattered in the
Cataclysm and consumed by the Rift. Only scattered ruins
remain…ruins and massive deposits of fulgin. Miners and
prospectors flock to the Broken Spires in search of precious
ore, while adventurers seek the treasures left in buried halls.
No matter their purpose or destination, everyone passes
through the gateway to the Spires: the city of Vorakis.
Vorakis was born in the early days of the Chaos Wars, when a
collection of engineers, rebel mages, and refugees realized that
the ancient ruins could be easily fortified. The city was built to
defy the Prophet Dhawan, and from the start its founders wove
science and magic together to create an unbreakable fortress.
Vorakis is carved into the base of a mountain. Its great gate is
lined with warding glyphs and flanked by massive blasters.
Light, air, and food are provided by a blend of magic and technology;
globes of cold fire are flanked by fulgin lanterns, and
the deep thrum of air reclamation systems blends with the
tingle of preservation spells. Though the Chaos Wars are long
over, Vorakis has never lowered its guard. The stone halls are
patrolled by cyborg warriors and grim mages in ornate robes.
The city has never fallen to an outside threat.
The one thing visitors note about Vorakis is the presence of
busts of the Lady everywhere. In fact, all of these statues have
two visages, one showing a gentle, human woman, and the
other a stern male dwarf. Periodically, the face of the Lady
dissolves and the Lord replaces it. When the face of the Lady
watches over the people, Vorakis is a peaceful place. The
soldiers act only when they are needed. Children play in
the streets and laughter and songs fill the air. Things change

when the Lord glares down from the statues. When the dwarf
is watching, the cyborg guards are brutal and oppressive, and
the mages interrogate those suspected of treachery. When the
Lady reigns the grand plaza is a place for festivals; under the
Lord it is a stage for executions.
Despite the strange duality of the city, Vorakis is a vital
center for trade. It’s a safe haven from the many dangers of
the region, and filled with opportunities for adventurers and
merchants alike. But those who visit Vorakis are wise to watch
their step when the Lord’s power is ascendant.

Quote:

Nestora

Nestora has stood, in one form or another, since before the
Chaos Wars began. Human colonists drawn to the fertile
banks of the Tasmetra River first settled it. When the settlement
grew into a city, they crowned their first queen, Jermaine
Nestora, who vowed in her coronation speech that it would
be the site of a new dawn for humanity.
This proved more difficult than she imagined, and the first
centuries of Nestora’s history were soaked in blood and
threaded together with devil’s bargains. Constant incursions
from saurians, dwarves, and elves kept the Nestoran’s
nascent military stretched to the limit. The Nestoran monarchs
frequently ceded land, trade rights, and other resources just to
maintain their tenuous hold on the area. Eventually, Nestora
gained a reputation as being a human kingdom in name only,
with different parts of its infrastructure in the hands of literally
every other nation.
Perhaps this was why, of all the lands of the Tasmetra Basin,
Nestora was the first to openly join the forces of the Prophet
Dhawan.
The Prophet moved quickly to establish her power base in
the city, and with the blessing of the monarchy, made Nestora
into a living example of her views. The royal guard hunted
down the greatest artisans and craftspeople in the city and
had them executed in droves. They allowed scientists and
researchers to leave, or to devote their careers to the study of
magic. Within a generation, the city was transformed into an
autocratic theocracy where all non-mages were second-class
citizens, ruled by the Prophet’s iron fist.
The leaders of the trade and manufacturing guilds assembled
in secret and resolved to take back their city. They formed a
shadow coalition to preserve magical technology and organize
resistance against the crown. The coalition operated in
secret for decades, finally getting their opportunity to liberate
the city when the heroes of the Chaos Wars rallied the free
people to lay siege to all the Prophet’s strongholds.
When the smoke cleared, the guilds knew Nestora would
need some form of government, but they had no faith in the
crown—no king or queen had ever done right by the people,
and it was time to change that and distribute ruling power
across a worthy group of patriots. Naturally, they picked
themselves, and began working to return the city to its former
glory, welcoming members of all nations, races, trades, and
philosophies to help. Today, Nestora thrives under the direction
of the Nine High Guilds—one for each borough of the
city, and one more, the Nestoran Commerce Nexus, which
acts as a tie-breaker for matters of state.
Visitors to Nestora remark that the city is a jarring mélange
of ancient and modern. Rather than removing their oldest
structures, or the ruins of the Chaos Wars, the Nestorans have
chosen to integrate them into new construction, building
within and around them. To do otherwise, they say, would be
to remove vital reminders of their history, the symbols of their
ability to persevere in the face of adversity.
 

Azorius Beat

Dangerous Prophet

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Nykromantyk

Demonic Cyclops

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PostPosted: Thu Oct 29, 2015 6:57 pm
Azorius Beat


is this still a thing?  
PostPosted: Wed Dec 02, 2015 1:43 am
Nykromantyk
Azorius Beat


is this still a thing?


apparently not. sad  

Azorius Beat

Dangerous Prophet

3,750 Points
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Nykromantyk rolled 1 20-sided dice: 6 Total: 6 (1-20)

Nykromantyk

Demonic Cyclops

13,000 Points
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  • Hotblooded Hero 50
PostPosted: Wed Dec 02, 2015 8:59 am
Azorius Beat
Nykromantyk
Azorius Beat


is this still a thing?


apparently not. sad

oh...okay...

It's just ever since the game of this that aired on Geek & Sundry's Youtube channel and DM'd by Wil Wheaton ended I've really been looking forward to trying this myself...  
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