Welcome to Gaia! ::

The Dungeons & Dragons Guild

Back to Guilds

A Dungeons & Dragons Roleplaying Guild - We have many active games, join requests are checked often, and everyone is accepted. 

Tags: Dungeons, Dragons, Roleplaying, Dungeons and Dragons 

Reply [L5R 4e] Desert Winds
The Corral (Character Sheets)

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Plainsfox

Romantic Paladin

10,600 Points
  • Battle Hardened 150
  • Team Jacob 100
  • Bunny Hunter 100
PostPosted: Sun Aug 09, 2015 10:54 pm
The Repository for the Character Sheets belonging to the Characters in the Desert Wind Campaign  
PostPosted: Wed Aug 26, 2015 7:00 pm
Player: Rain Yupa
Name: Utaku Jinyu-Zhe
Clan: Unicorn
School: Iuchi Shugenja
Rank: 1
Insight: 135/150
Experience: 0/60
Glory: 1.0
Honor: 5.5
Status: 1.0
Taint: 0.0
Heritage:


EARTH: 2
  • Stamina: 3
  • Willpower: 2


WATER: 3
  • Strength: 3
  • Perception: 3


FIRE: 2
  • Agility: 2
  • Intelligence: 3


AIR: 2
  • Reflexes: 2
  • Awareness: 2


VOID: 2
  • Void: 3
  • Current Void Points: 1/3



SKILLS
  • Battle (Perception) - 1
  • Calligraphy (Intelligence) - [Cipher] - 1
  • Horsemanship (Agility) - 1
  • Lore: Theology (Intelligence) - 1
  • Medicine (Intelligence) - [Horses] - 1
  • Meditation (Void) - 1
  • Spellcraft (Intelligence) - 1

Animal Handling (Awareness) - [Horses] - 1 {+1k1}
Defense (Reflexes) - 1
Craft: Horse Tack (Intelligence) - 1
Craft: Cooking (Intelligence) - 1
Etiquette (Awareness) - 1
Sincerity (Awareness) - 1
Investigation (Perception) - 1
Hunting (Perception) - 1


MASTERY ABILITIES


ADVANTAGES
Paragon of Duty {7} - You may spend a Void Point on any Skill Roll or Spell Casting Roll to negate all TN penalties for that roll, including Wound penalties.
Touched by Chikushudo {4} - You gain a bonus of +1k1 on all Animal Handling rolls.


DISADVANTAGES
Gaijin Name {2} - Dice may only explode once on each die in a Social Skill Roll.
True Love {3} - Whenever you are in a position where you must choose between Love and Duty, you must spend a Void Point before you can choose your duty over Utaku Aneksi.


TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS
Spirit of the Wind - As a Complex Action, you may sacrifice one spell slot of any element to grant one target individual an additional Simple Move Action. This Simple Action is in addition to the target's normal Actions per Round. The additional Action must be used on the target's next Turn or it is lost. You also gain a Free Raise on any spell with the Travel keyword.
Spell: Commune (1) {Any} - Allows the caster to speak with one of the local elemental kami, asking it a few questions, which it will answer honestly to the best of its ability. Required for Banishing (5 raises). Raises = More Questions, Clarity.
Spell: Sense (1) {Any} - Allows the caster to sense the presence, quantity, and rough location of elemental spirits of that element within range, or actual manifestations of that element. Required for Banishing (3 raises). Raises = Range.
Spell: Summon (1) {Any} - Allows the caster to summon a modest quantity of the chosen element. Raises = Range, Quantity, Composition.
Spell: Nature's Touch (1) {Air} - You are able to use the spirits of the wind to speak to an animal and ensure that it understands what you are saying. This spell works only on natural animals. It does not guarantee that the animal will regard you positively or that it will fulfill requests made of it, but the creature will understand anything you tell it. Raises = Range.
Spell: Armor of Earth (1) {Earth} {Battle} {Defense} - You gain reduction in an amount equal to your Earth Ring + School Rank; your Water is considered 1 Rank lower for purposes of movement. Raises = Duration.
Spell: Jurojin's Balm (1) {Earth} - If the target suffers the effects of any poison or toxin within the duration of the spell, or is already under the effects of a poison when the spell targets him, he may re-roll any failed Stamina roll to resist the poison, with a bonus of +2k0 to the second roll. Also, cures drunkenness and other such effects, and it becomes impossible to become intoxicated during the spell's duration. Raises = Duration, Targets.
Spell: Sympathetic Energies (1) {Water} - You may transfer any one existing spell effect from you to the willing target of this spell. With three Raises, you may transfer one spell from one willing target to another willing target. Raises = Range, Special.
Spell: Path to Inner Peace (1) {Water} - Restore a number of wounds to the target equal to the amount by which the Spell Casting Roll exceeded the spell's TN to cast.
Spell: Inari's Blessing (2) {Water} {Craft} - Generates enough food and drink to sustain a number of individuals equal to your School Rank +1 for 1 day. Without Raises, this food is bland but sustaining, such as unflavored rice and water. Raises = +1 person, Quality.

SPELL SLOTS
Earth: 2/2
++Water: 3/3
--Fire: 2/2
Air: 2/2
Void: 3/3


EQUIPMENT/CURRENCY
6 koku 2 bu 3 zeni
Wakizashi
Spare Yumi bow for Wife (
Scroll Satchel
Extravagant Clothing
Calligraphy Set
Unicorn Riding Horse ( "Chiyuuai" )
Traveling Pack (Small Knife, Wide-brimmed straw hat, Wicker Umbrella, Spare Kimono & Sandals, Basket, Blanket, Cooking Pot, Small Folding Stool, Tatami Mat, Walking Stick)
Coin Purse
Bucket
Paper (10 sheets)
Chopsticks
Small Tent
Parangu
Finger of Jade

COMBAT
Weapons
Wakizashi - 2k2 - 5k2 damage - Can be thrown up to 20' w/ Athletics

Armor
Armor TN = 15
Other Modifiers = None

Initiative
3k2

Wounds
HEALTHY (+0): 4/10
NICKED (+3): 0/4
GRAZED (+5): 0/4
HURT (+10): 0/4
INJURED (+15): 0/4
CRIPPLED (+20): 0/4
DOWN (+40): 0/4
OUT (+N/A): 0/4


DESCRIPTION

Jinyu-Zhe is a fair-skinned man, just a hair beneath average height for a man in his 19th year, with long dark hair, hung loose past his shoulders, and a paired thin mustache and slender beard. He is of a slender build, and dons no armor nor carry any weapons of note except his wakizashi, and a few other utilitarian tools. His true weapon is with his scroll case at his hip, though it's less of a weapon and more of a tool kit slash medicine pack.

Unicorn Riding Horse - Chiyuuai
Air: 2, Earth: 3, Fire: 1, Water: 2
- , Stamina: 4, Agi: 3, Str: 5
Initiative: 4k2, Attack: Kick 4k3, DR 5k2 (Complex)
Armor TN: 15, Reduction: 3, Wounds: 12: +5; 24: +10; 36: +15; 48: Dead
Skills:
Hunting (Tracking) 4, Intimidation 2
Special Abilities:
Swift 3 - Considered to have a Water Ring 3 ranks higher for the purpose of determining how far they move with a Free or Simple action.
Huge - Cannot be grappled or targeted with a Knockdown ability.

Chiyuuai is an impressively built horse by Unicorn standards, but of course, is no Utaku Battle Steed. He is a dark mocha color, with a pure coat and has black hair on his mane and tail. In fact, it is the first and only horse that Jinyu-Zhe has truly owned, and came as part of the package deal of marrying Aneski. Despite the inky black stare and imposing stature, however, he was kind of a wuss, and the two did start forming a bond immediately. It is still a new friendship, however, and thus a work in progress.


BACKGROUND

Jinyu-Zhe (born Mitsuzuka) is the solitary child of Risou (formally Kitsu) Kosho and Risou Megumi. The Risou is a vassal family to the Ide, whose primary duty is as equine caretakers, though for the normal unicorn steeds used by the majority of the Unicorn clan. Born the 7th day of the Month of the Monkey in the year 1183, Jinyu-Zhe was brought up with the intention of following the duties of his Family, continuing on in a long line of caretakers. He had one younger brother, Hikaru, born in 1188, but he perished in his second year due to illness.

Though his destiny was thought to be one of little importance, a number of highly unexpected circumstances and opportunities arose. First was a deep personal bond of friendship that was formed between himself and the youngest daughter of the Ide daimyo, and it was said that the two might be arranged one day. Not long after, it was discovered that he could speak with the kami, so there was a considerable chance he could go with the Iuchi instead. Finally, some priests showed up at his household one day, and determined that his star aligned with another, and shared a destiny with a young Utaku girl! All within the same year! Three possible destinies lay before a young boy who aspired to no destiny at all!

Eventually, it was decided that he would be sent off to train with the Iuchi, but upon completion of his gempukku, he would marry into the Utaku, for aligning his star with another would invoke the wrath of Tengoku itself (or so it was said). And, truthfully, he held potential to be a rather skilled Utaku Horse Master with some training, and the Utaku diplomats were eager to capitalize on that.

The young man obliged all that was asked of him, including no longer having anything to do with that Ide girl that he was such good friends with. When asked if that bothered him, he showed no indication that it did, simply responding that he was doing his duty, both to his family, his clan, and the celestial heavens themselves - what else could a samurai ask for? And upon completion of his gempukku, rather than keep a traditional Rokugani name, as the Risou have always done, he instead took a gaijin name, when he found out the Utaku girl he was engaged to had done the same.

And thus, Jinyu-Zhe was wed to Utaku Aneski, the woman whose star was intertwined with his own, and he promised to love and serve her always, as was his duty. But, despite a somewhat indifferent, subservient front, he truly did love her, even more than what mere duty required of him, as if his heart knew this was meant to be.  

Rain Yupa
Captain

Enduring Member


Paidi tou Selini
Crew

Adorable Abductee

PostPosted: Wed Aug 26, 2015 7:58 pm
Player: Paidi tou Selini
Name: Utaku Aneksi
Clan: Unicorn
School: Utaku Battle Maiden
Rank: 1
Insight: 132
Experience: 68 spent of 69 total (9 from Disadvantages)
Glory: 1.0
Honor: 6.5
Status: 1.0
Taint: 0
Heritage:


EARTH: 2
  • Stamina: 3
  • Willpower: 2


WATER: 3
  • Strength: 3
  • Perception: 3


FIRE: 2
  • Agility: 3
  • Intelligence: 2


AIR: 2
  • Reflexes: 3
  • Awareness: 2


VOID: 2
  • Void: 2
  • Current Void Points:



SKILLS
Battle (Perception) - 2
Defense (Reflexes) - 2
Horsemanship (Agility) - 2 (+6)
Kenjutsu (Agility) - 2
Sincerity (Awareness) - 1
Kyujutsu (Reflexes) - 4

Investigation (Perception) - 3
Athletics (Strength) - 1
Hunting (Perception) - 2
Jiujutsu (Agility) - 1
Craft: Bowyer (Varies) - 1
Stealth (Agility) - 1


MASTERY ABILITIES
Kyujutsu Rank 3 - Stringing a bow for use is a Simple Action rather than a Complex Action.
Investigation Rank 3 - A second attempt to use the Search Emphasis may be made without an increase in the original TN.


ADVANTAGES
Kharmic Tie (3) - Her spirit is fundamentally bonded to one man, developed through a marriage that has lasted several lifetimes/incarnations, much to her husband's eternal exasperation. Once per session she gains a bonus of +3k3 to the total of all attack rolls made when fighting for or protecting him.

Language: Senpet (1) - Aneksi's parents imparted her with more than just a Gaijin name, but the studied knowledge of the language it came from as well.


DISADVANTAGES
Gaijin Name (2) - Due to her lineage, however ancient, her parents have continued the tradition of Senpet naming. Although there is no honor loss, others regard her questionably as a result. Her individual dice may only explode once on a Social Skill roll.

True Love (3) - True love can be a wonderful experience, and clearly the cosmos deigned for her to possess it across multiple lives, but more often than not it is a disaster. Whenever she is in a position where she must choose between love and duty, she must spend a Void Point before she can choose duty over her lover.

Obtuse (4) - With a life and spirit out in the great wild, and a pure dedication to her equine companion and warrior way, the point of many fine things simply escapes her. Poetry, art, music... it all seems meaningless. The experience point cost for any High Skill except Investigation and Medicine is double.


TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS
School Techniques
Riding in Harmony - The Utaku Battle Maidens value honor above all. She gains a bonus equal to her Honor Rank to one attack roll per Round. While mounted, she may instead choose to apply this bonus to one damage roll. She gains a bonus equal to her Honor Rank to the total of all Horsemanship rolls.


EQUIPMENT/CURRENCY
Riding Armor (+4 (+12 on horseback), Reduction 4, considered Heavy Armor, Agi & Ref TN +5 unless on horseback)
Sturdy Clothing
Daisho
Dai-Kyu
Traveling Pack
- Blanket, Daisho stand, Flint and Tinder, Parchment and Charcoal, Personal Chop, Rope (50'), Spare Kimono & Sandals, Straw Cloak, Week's Rations (7), Wide-brimmed straw hat
Furoshiki Sack
- Bowyer's Kit (2 bu), Chopsticks (2 zeni), Tatami Mat x2 (4 zeni), Whetstone (1 zeni)
Quiver
- Willow Leaf Arrow x20, Armor Piercing Arrow x15 (3 bu), Flesh Cutter Arrow x15 (1 koku, 2 bu, 5 zeni), Humming Bulb Arrow x5 (2 bu, 5 zeni), Rope Cutter Arrow x5 (1 bu, 5 zeni)
Quiver
- Willow Leaf Arrow x40 (4 bu), Armor Piercing Arrow x10 (2 bu), Flesh Cutter Arrow x10 (1 koku)
Coin Purse
- 4 Koku, 1 bu, 4 zeni


COMBAT
Weapons
Katana - 4k2 - 6k2 - Medium - Can spend up to one void point to increase damage by +1k1
Wakizashi - 4k2 / 3k2 if thrown - 5k2 - Medium - May be thrown up to 20'.
Jiujutsu - 3k2 - 3k1
Dai-Kyu - 6k3 - Strength 4 - Large - Range: 500'. Attack rolls on foot suffer +10 TN.


Armor
Armor TN
Full Attack = 14 (cannot be used while mounted)
Attack = 24 (32 while mounted)
Defense = 28 (36 while mounted)
Full Defense = 24 (32 while mounted) + Half Defense/Reflexes roll
Center = 24 (32 while mounted)
Reduction = 4
Other Modifiers = Wearing Riding Armor increases the TN of all Agility and Reflexes rolls by +5 unless on horseback.


Initiative
4k3

Wounds
HEALTHY (+0): 0/10
NICKED (+3): 0/4
GRAZED (+5): 0/4
HURT (+10): 0/4
INJURED (+15): 0/4
CRIPPLED (+20): 0/4
DOWN (+40): 0/4
OUT (+N/A): 0/4


DESCRIPTION
Perhaps a bit more Gaijin than even many of her siblings, Aneksi sports wavy black hair flowing down past her shoulders, a dark tanned complexion both from ancestry and simply how much time she spends in the sun, and almond shaped eyes of an emerald green. She stands slightly above average at 5'6", and sports a curvaciously athletic figure high in Strength and Stamina, with a commanding, independant personality to match. She is a scout at heart, especially through her father's Hiruma insight, bonded to both her steed and the wild outdoors. The only earthly possession she cares for more than her bow and faithful companion, is the man promised to her from a young age.


Utaku Battle Steed - Chishiyo
Air: 2, Earth: 4, Fire: 2, Water: 3
Ref: 3, Stamina: 4, Agi: 3, Str: 6
Initiative: 4k3, Attack: Kick 4k3, DR 6k2 (Simple) or Trample 6k4, DR 6k4 (Complex)
Armor TN: 20, Reduction: 5, Wounds: 16: +5; 32: +10; 48: +15; 64: Dead
Special Abilities:
Swift 3 - Considered to have a Water Ring 3 ranks higher for the purpose of determining how far they move with a Free or Simple action.
Fear 2 (when charging) - TN 15, causes all rolls to take a -2k0 penalty until end of encounter.
Huge - Cannot be grappled or targeted with a Knockdown ability.

While shorter than the average Rokugani riding horse, Chishiyo is a figure of lean, refined muscle and raw power. Her coloring is that of a standard Palomino, with a golden coat and white mane, tail, and "socks". Amber eyes shimmer with an intelligence not seen in other horses across the realm, and her bond with Aneksi is absolute; her loyalty so unquestionable that she would stay with her battle maiden even after death.


BACKGROUND
Born - Isei Province, 8th day of the month of the Monkey, 1183
Father - Utaku Seizen, 47 (Formerly a Hiruma Scout)
Mother - Utaku Merneith, 40 (Shiotome Gunso)
Siblings - Matsu Senichi (Male, 22), Utaku Nenseddjedet (Female, 20), Utaku Hiroshi (Male, 16), Anuket (Female, 14), Kebchet (Female, 7), Masataka (Male, 3)

Born into a large and growing family, Aneksi has always sought out a life alone. Some say she knew how to ride before she knew how to walk, and quickly took after her father through her childhood. Enough that despite her fate as a Shiotome, she was quickly given a Yomanri sensei and taught the ways of the bow and great outdoors alongside her normal Shiotome training. In the end there was a fine, well rounded woman with a love for her equine companion and the wide open plains.

The only social joy she had during her childhood was with her betrothed, a quiet, reserved man who had fully accepted his lot as her future husband and thus became somewhat of a possession of her's rather than what she had come to expect from other social encounters. Despite the odd relationship they shared, it was indeed one of genuine affection, and their marraige went off without a hitch. Unfortunately, the conflict between Utaku and Soshi chose the perfect time to start, and thus her honeymoon came in the form of a mission. The comforts of her new household would have to wait.  
PostPosted: Thu Aug 27, 2015 2:47 pm
Moto Mune

Yoritomo Misaki  

Raganui Minamoto

Distinct Prophet


Mongooseh

Distinct Raider

8,825 Points
  • Demonic Associate 100
  • Guildmember 100
  • Hellraiser 500
PostPosted: Mon Sep 14, 2015 3:37 pm
Shinjo Asura  
PostPosted: Thu Sep 17, 2015 11:51 pm
Player: Kowsauni
Name: Utaku Daisuke
Clan: Unicorn
School: Utaku Mounted Infantry
Rank: 1
Insight: ???
Experience: 0/40
Glory: 1.0
Honor: 5.5
Status: 1.0
Taint: 0.0
Heritage:


EARTH: 3
  • Stamina: 3
  • Willpower: 3


WATER: 2
  • Strength: 3
  • Perception: 2


FIRE: 2
  • Agility: 3
  • Intelligence: 2


AIR: 2
  • Reflexes: 2
  • Awareness: 2


VOID: 2
  • Void:
  • Current Void Points: 2/2



SKILLS
Kenjutsu (Agility) - [No-Dachi] - 3
Athletics (Strength) - 1
Battle (Perception) - 1
Defense (Reflexes) - 2
Polearms (Agility) - 1
Spears (Agility) - 1
Courtier (Awareness) - 2
Sincerity (Awareness) - 2
Horsemanship (Agility) - 1
Perform (Various) - 1


MASTERY ABILITIES
Kenjutsu: Rank 3: Damage + 1k0


ADVANTAGES
Large - You are significantly larger than the average Rokugani, ranging in height from 6'0" to 6'3" in height. You gain a bonus of +1k0 to the total of all Damage Rolls for any Large melee weapon.

Strength of the Earth - In your soul can be found the spirit of the mountains and the strength of stone. You can overcome injuries that would cripple other men. The TN penalties you suffer from Wound Ranks are reduced by 3.



DISADVANTAGES
Gullible - Your trust is given easily and you place tremendous faith in those whom you trust, unfortunately making it very simple for others to take advantage of your naive nature. Opponents attempting to use Sincerity (Deceit) against you gain a bonus of +1k1 to the total of their rolls.

Soft-Hearted - Human life is precious to you, so much so that you have difficulty executing the basic duty of the samurai caste: to kill. When faced with the opportunity to kill another human being, you must succeed at a Willpower Trait Roll (TN 20), or you are unable to do so. If you kill another, the TNs of all your rolls are increased by +10 for one day as you are wracked with guilt. This penalty is not cumulative with multiple deaths. This Disadvantage could potentially also apply to killing nonhuman creatures or even Shadowlands monsters, even though the Experience Point value should be increased in such cases.



TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS
Rank 1: Choose Your Weapon (Kenjutsu)- The Utaku infantry are trained to fight with sword, spear, and polearm, but each student of the School is expected to choose one such weapon on which to focus his training. You may choose either the Kenjutsu Skill, the Polearms Skill, or the Spears Skill you gain a free Emphasis of your choice in that skill. You are trained to use that weapon for both attack and defense. You add a +1k0 bonus when attacking with that Skill. If your chosen Skill is Spears or Polearms, when you are in the Defense or Full Defense stance while wielding a weapon using that Skill, you may add your Skill Ranks to your Armor TN. If your chosen Skill is Kenjutsu, you add half your Skill Rank (rounded down) instead.


EQUIPMENT/CURRENCY
Normal clothing
Light armor
Unicorn riding horse
Traveling pack
No-Dachi
Traveling Pack
-Blanket,Daisho Stand, Lantern, paper, Personal Seal/Chop ,Rope, 50', Small Folding Stool, Small Statue of Benten, Small Tent, Spare Kimono & Sandals, Week's Rations
Backpack
Basket
Bottle of Water
Bucket
Chopsticks
Coin Purse
Flint & Steel
Furoshiki Sack
Lantern Oil, flask, 2 hours
Sake Cup
Small Knife, non-combat
Wicker Umbrella
Wide-brimmed straw hat
Aiguchi knife
Biwa
3 koku, 1 bu, 28 zeni left


COMBAT
Weapons
No-Dachi - 7k3 - 8k3 - Large

Armor
Armor TN = 20
Other Modifiers = none

Initiative
3k2

Wounds
HEALTHY (+0): 0/15
NICKED (+0): 0/6
GRAZED (+2): 0/6
HURT (+7): 0/6
INJURED (+12): 0/6
CRIPPLED (+17): 0/6
DOWN (+37): 0/6
OUT (+N/A): 0/6


DESCRIPTION
Daisuke towers over most of his kin at a massive 6 feet, 3 inches tall--and outweighs them, too, with a weight of over 200 pounds. He has tan skin with black hair and eyes and he grows a patchy beard. Despite his intimidating presence, Daisuke is very soft-spoken and kind. He would much prefer to solve conflicts with words than with the massive sword he carries on his back, but will do whatever is necessary to protect the people he cares about and their honor.

Unicorn Riding Horse - Kazuo
Air: 2, Earth: 3, Fire: 1, Water: 2
- , Stamina: 4, Agi: 3, Str: 5
Initiative: 4k2, Attack: Kick 4k3, DR 5k2 (Complex)
Armor TN: 15, Reduction: 3, Wounds: 12: +5; 24: +10; 36: +15; 48: Dead
Skills:
Hunting (Tracking) 4, Intimidation 2
Special Abilities:
Swift 3 - Considered to have a Water Ring 3 ranks higher for the purpose of determining how far they move with a Free or Simple action.
Huge - Cannot be grappled or targeted with a Knockdown ability.

BACKGROUND
Though quickly approaching his 25th birthday, Daisuke still remains unwed and has refused or resisted all arranged marriages that have been put before him so far, much to his familie's chagrin. He clings to the idea of true love but might be quickly running out of time to find his bride if his family has its way.

Joining the Utaku mounted infantry was a difficult decision for Daisuke. Though he likes training his body, he abhors violence and values human life above all else. Yet at the same time, he is possessed with a strong desire to protect and defend those he cares for. Since his family lacks a daughter, he has also had much encouragement from them to serve as well and bring honor to the family. It would be a waste of his natural talent if he didn't.

Still, once he began to serve, it became clear to his superiors that despite his size and physical prowess, Daisuke bore an incredible weakness. Hurting others bothered him mentally and he seemed to go out of his way to avoid inflicting fatal blows on his opponents, something seen as a liability on the battlefield. However Daisuke was a hard worker and well liked by the other men, often entertaining them with his lute around the campfire. In an attempt to help Daisuke save face and eliminate a potential risk on the battlefield, Daisuke was mostly relegated to guard duty where his intimidating presence could prove quite useful.

That was until a request came out from Utaku Ryoko, a close friend of his family, who he now intends to support in her quest to bring honor to his family.  

Kowsauni
Crew


Glory Sieg

Dangerous Grabber

11,600 Points
  • Brandisher 100
  • Tycoon 200
  • Full closet 200
PostPosted: Sat Jul 16, 2016 1:30 pm
Player: Glory Sieg
Name: Togashi Seijun
Clan: Dragon
School: The Togashi Tattooed Order
Rank: 1
Insight: 1
Experience: 0
Glory: 1.0
Honor: 4.5
Status: 1.0
Taint:
Heritage:


EARTH: 2
  • Stamina: 2
  • Willpower: 2


WATER: 2
  • Strength: 2
  • Perception: 2


FIRE: 2
  • Agility: 3
  • Intelligence: 2


AIR: 3
  • Reflexes: 3
  • Awareness: 3


VOID: 3
  • Void: 3
  • Current Void Points: 3



SKILLS
{Athletics} (Str) - 2
{Defense} (Ref) - 2
{Craft: Tattooing} (Int) - 1
{Jiujutsu} (Agi) - 3
{Lore: Nature} (Int) - 2
{Meditation} (Void) - 1
{Chain Weapons} (Agi) - 2
{Medicine} {Int} - 1


MASTERY ABILITIES
Jiujutsu Rank 3 - +1k0 to all Unarmed Attack damage rolls



ADVANTAGES
Chosen of the Oracles: +1k1 to all Fire Ring Rolls -4
Hands of Stone: +0k1 to Unarmed Attack Damage rolls -6


DISADVANTAGES
Gullible: +1k1 to Opposing Deceit rolls +4
Unlucky: 2x times per Session, GM can force a re-roll +4
Lecherous: +1k1 to opposing Seduction rolls +2


TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS
Blood of the Kami: +2 Tattoos
Tattoos (Durations 2 Rounds):
Blaze: +3 Fire Damage to Unarmed attacks
Centipede: Moves 200’. Full Day Duration


EQUIPMENT/CURRENCY
Robes
Bo
Traveling Pack
Smoking Pipe
Parchment and Charcoal
Tattoo Needles
Week’s Rations
Small Knife
Chopsticks
Rope
Wide-brimmed Straw Hat
Lantern
Bottle of Water
Kusarigama



COMBAT
Weapons
Bo - Attack: 3k3 - Damage: 3k2
Kusarigama - Attack: 4k3 - Damage: 2k2 (Kama) 2k1 (weight)
Unarmed - Attack: 5k3 - Damage: 3k2

Armor
TN To Be Hit = 20
Other Modifiers =

Initiative
4 k 3

Wounds
HEALTHY (+0): 0/10
NICKED (+3): 0/4
GRAZED (+5): 0/4
HURT (+10): 0/4
INJURED (+15): 0/4
CRIPPLED (+20): 0/4
DOWN (+40): 0/4
OUT (+N/A): 0/4


DESCRIPTION
Seijun stands 5’1, with a toned physique from years of monk training. She has an average bust and a slight curve to her hip, but hardly carries herself with any femininity. The exact tone is a bit blurred behind the tattoos covering her frame. Flames cover her fists and forearms, while an elaborate centipede is wrapped around her midsection. Her black hair is often tied back in a small knot, but sometimes down in messy unkempt layers. Her blues eyes are wide and inquisitive, often found darting about to take in everything while being very expressive.


BACKGROUND
Seijun was born in the middle of 6 siblings, and was the only girl. Her young life was unremarkable, taking after her brothers in her daily, being the first of only two of them that showed prowess to become an ise zumi. She readily accepted the lifestyle, eating the knowledge that was given to her ina steady diet that bordered on voracious. It wasn’t long before Seijun began her own walk to the true path of the Togashi, her enlightenment taking her across the Empire one step at a time, her desire for knowledge spawning into an infectious curiosity.  
PostPosted: Fri Aug 18, 2017 6:53 am
Player: Fish
Name: Kitsune Juneko
Clan: Mantis
School: Yoritomo Bushi
Rank: 1
Insight: 134
    Experience: 10/60
    Glory: 1.0
    Honor: 3.5
    Status: 1.0
    Taint: 0.0




EARTH: 2
  • Stamina: 2
  • Willpower: 2


WATER: 2
  • Strength: 3
  • Perception: 2


FIRE: 3
  • Agility: 3
  • Intelligence: 3


AIR: 2
  • Reflexes: 2
  • Awareness: 3


VOID: 2
  • Void: 2
  • Current Void Points: 2



SKILLS
    Artisan: Ikebana (Awareness) - [N/A] - 3
    Commerce (Awareness) - [N/A] - 1
    Defense (Trait) - [N/A] - 1
    Jiujutsu (Agility) - [Improvised Weapons] - 1
    Kenjutsu (Trait) - [N/A] - 1
    Knives (Agility) - [Kama] - 2
    Sailing (Varies) - [N/A] - 1
    ================
    Athletics (Strength/Agility) - [Throwing] - 3
    Crafting: Boomerangs (Intelligence) [N/A] - 1
    Etiquette (Awareness) - [N/A] - 1
    Courtier (Awareness) - [N/A] - 1
    Sincerity (Awareness) - [N/A] - 1
    Gaijin Weapon: Boomerang (Agility) - [N/A] - 1
    Hunting (Perception) - [N/A] - 3
    Stealth (Agility) - [N/A] - 1
    Lore: Flowers (Intelligence) [N/A] - 1
    Lore: Mantis (Intelligence) [Kitsune] - 1



MASTERY ABILITIES
  • Athletics 3: Moderate Terrain no longer impedes movement, and movement across difficult Terrain reduces the character’s Water Ring by 1 instead of 2.



ADVANTAGES
    Daredevil [Mental] (2)
    You have a natural flair for athleticism and a complete lack of self-preservation when it comes to physical danger. Whenever you spend a Void Point to enhance an Athletics Skill Roll, you gain a bonus of +3k1 to the total of the roll instead of the normal +1k1.

    Gaijin Gear: Boomerang [Material] (4)
    You possess a single piece of equipment that is gaijin in origin, constructed somewhere beyond the boundaries of the Emerald Empire. It may be a weapon from one of the many warrior cultures around Rokugan, such as the Senpet Empire, the overseas kingdoms of Merenae and Thrane, the barbarian Yobanjin tribes to the north, or even the distant Yodotai Empire far to the northwest. In this case simply establish a comparable weapon from Rokugan and use its mechanics, but the item will require its own unique Weapon Skill to utilize it. Non-weapon options include such bizarre objects as compasses, spyglasses, magnifying glasses, scissors, etc.



DISADVANTAGES
    Consumed: Perfection [Mental] (5)
    Any time you make a Skill or Spell Casting Roll, you must call one extra Raise for no effect, or the roll will automatically fail.

    Lord Moon's Curse [Mental] (5)
    The madness of Lord Moon, Onnotangu, lingers in your soul, driving you to fits of madness despite your increased understanding of the universe. You gain an additional Void Point at sunset on any night of the full moon. If you do not use this Void Point, it is lost with the sunrise. However, when the full moon rises, you must make a Willpower Trait Roll against TN 15 +5 for each level in this Disadvantage after the first. If you fail the roll, you lose control of your character for the evening. You awaken the next morning with no idea what atrocious acts you might have committed…



TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS
    The Way of the Mantis
    Mantis bushi learn to fight on the pitching decks of ships and to use anything within reach as a weapon. You suffer no penalties to movement or attacks for rough or uneven terrain. You do not lose Glory or Honor when using improvised weapons, or weapons with the Peasant keyword, in combat. You suffer no penalties for fighting with a Small or Medium weapon in your off-hand if that weapon has the Peasant keyword. Finally, you gain a bonus of +1k0 to all attack rolls.






EQUIPMENT/CURRENCY
    Light Armor
    Sturdy Clothing
    Daisho
    Boomerang: 4
    Gaijin Throwing Club - Small Size - 50' range, 1k2 damage.

    Kama: 2
    5 Koku, 3 Bu, 6 Zeni
    Traveling Pack
  • Spare Kimono and Sandals
  • Small Hand Mirror
  • Bottle of Water
  • Coin Purse
  • Fishing Kit
  • Blanket
  • Jewelry (Jeweled Comb/Hairpiece
  • Small Tent
  • Small Knife (For carving and grooming)
  • Perfume
    ============
  • Wide-Brim Straw Hat
  • Chop Sticks
  • Tatami Mat
  • Sake Cup



COMBAT
Weapons
Boomerang - 5k3 - 4k2 - Throw up to 50'
Kama - 6k3 - 3k2 - Throw up to 20'
Throwing Boomerang - 7k3 - 4k2 - Raise to return on a miss

Armor
    Armor TN = 20 {5 + 10 + 5 + 0}


Initiative
    3k2


Wounds
    HEALTHY (+0): 0/10
    NICKED (+3): 0/4
    GRAZED (+5): 0/4
    HURT (+10): 0/4
    INJURED (+15): 0/4
    CRIPPLED (+20): 0/4
    DOWN (+40): 0/4
    OUT (+N/A): 0/4



DESCRIPTION
Juneko stands a bit on the tall side for a samurai-ko and is nearly always a carefully crafted vision. This is... not to say that she is the image of a court samurai. Though she likes the modest court clothes and carefully crafted makeup and styles, it does not make much sense for a bushi at sea or on the field of battle, and she has no compunctions against dressing however is practical. Since her excursions have taken her to hot climates, this has meant light, breathable kimonos and doing away with some layers- not showing any extra skin, but perhaps hiding the shapes beneath less than one might. She refuses to cut her hair short enough to be able to simply do as it likes, instead favoring tying it in buns and other fashions that will keep it out of her way, meticulously brushing and placing it each morning before capping it with her jeweled comb and applying the other finishing touches. Her skin is more deeply tanned than many mainland Rokugani, and generally keeps immaculate posture- though she's known to smirk or frown at random, often in pleasure or displeasure at her own performance or appearance.


BACKGROUND
Since a young age, Juneko was plagued with strange, intensely vivid dreams- and with them increasingly odd sleepwalking behavior. As a child it was simply an annoying behavior to be overcome- only she never did.

Though the fits were far between, they came regularly enough for her to gain a reputation among her extended family and teachers, try as they might to help keep it from going any further than that. No matter what she did she could not seem to escape the intermittent nights' oddities, even as teaching and practices in hopes of ending them became stricter- she became more strict on herself as well, and as the whispers grew she focused on shutting them up the Rokugan way- wearing the right face, completing her tasks as immaculately as possible- if she did everything just right, just so, they'd have nothing to whisper about anymore.

It never seemed to be enough, but between it and her parents', then her sensei's strict rules to try and control it, it became deeply ingrained habit, accepting only the best from herself, always trying to show off not in bombastic flashiness but pure perfection- and when she couldn't be the best at that, she found an art few around her did, a weapon no one else on the boats knew how to use, and learned to make a use of it. She fought with more gaijin weapons than anyone else on her sailing crews before she settled on the curved wooden hunting blades. And she got to make a splash with those often enough- whenever she could, she was at sea or in a port, travelling from one place to another anytime one of those nights came, before two or three could seal a reputation for her there. It worked well, and the young samurai-ko became quite proud in her new life, and the skills she could consistently be best at, and when trade to the colonies needed to grow she gladly took to that, manning as many trips to and from as she could...

Until one morning she woke up not on her ship, but one if its small rafts, with only some of her belongings and a number of oddities. She managed to wash up at a small port and made her way to the city, alone, hungry, and quickly going through much of the coin in her pocket as she got herself what she needed and tried to find out what was going on and communicate with the other Mantis. Whatever had happened, her fellow crewman were nowhere- not taken to port, nor washed up anywhere, no wreck that could be found at least. So, in need of coin, she took to looking for work...  

Psychofish

Dedicated Loiterer

Reply
[L5R 4e] Desert Winds

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum