1] Eorland, Elf Horizon Walker
2] Pryderi Mosston, Halfling Summoner
3] Lilith Emberstone, Changeling Fighter
4] Albert Yonder, Human Science Monk
5] Sandir Drunaast, Dwarf Warpriest
6] Neri Skytear, Undine Slayer
[ Premise/Foreword ]
Dear Adventurer,
I hope this letter finds you well. My name is Professor Robert Godderd, chief researcher on the Origins Project. Let me be frank, I am looking for the bravest, most well-prepared adventurers to assist in a once in a lifetime expedition. Word of your incredible deeds upon the open sky have reached even me, and I believe you are the perfect candidate for this task. I will not lie, the danger of this expedition is great, but with great risk comes great reward, and I can certainly guarantee you will be well compensated for your assistance.
No doubt by now you have heard rumors of our accomplishment. Well let me put those rumors to rest. It is all true. Origin's TITAN IV is the first and only ship capable of traveling below the clouds. We have made several test runs already to ensure the safety of this expedition, and what we have found down there you will have to see to believe. You will find enclosed in this letter an invitation to the christening ceremony of the TITAN IV, on the day of Fairsky. I sincerely look forward to your acceptance and any questions you may have.
With High Regards,
~Professor Robert H. Godderd
[ Setting Information/Background ]
Azmuth is a land of high adventure. Long before recorded history a great cataclysm tore the land asunder and raised the shattered pieces into the sky. Beneath these floating islands there formed a barrier of clouds and torrential winds, forever separating the land from the world below. For generations civilizations lived isolated on their islands, but eventually people began to discover uses for the enchanted minerals upon which the islands were floating. The improvement and combination of Skystone and arcane technology led to the development of Airships, and a new era of trade and exploration began. This great golden age has continue to the present, but not all winds bring prosperity. The uncharted lands are filled with dangerous creatures and the availability of airships has seen a rise in piracy upon the open skies. Communities have come together to form city-states and nations, and bold new words like "conquest" and "war" are on people's lips without true understanding of what they actually mean. The time is ripe for brave adventurers to carve their legacy into a burgeoning world and influence the very course of history.
[ Game Introduction/Plot ]
The Origins Expedition is a prologue to my main campaign. Consider it an introduction to the world setting and lore, and an ominous introduction to the characters and forces you will meet in the skies of Azmuth.
[ Character Creation ]
Available Sources: "Official" Pazio-published materials, as well as the 3rd party Path of War supplement.
ECL: 13
Gold: 140,000 gp
Races: Any (though I reserve veto rights)
Ability Scores: 4d6 drop the lowest, 7 times drop the lowest score. If you don't like what you get, you can get a 25 point buy instead. (All rolls in this thread)
Alignments: Any, as long as Evil characters aren't being disruptive. (A.K.A.: Your motivations can be whatever you want, but don't use that to sabotage the game.)
Pantheon: Standard, and only necessary for Divine Classes.
Traits: 2, or 3 with a disadvantage
[ House/Optional Rules ]
I'm stealing some of Rain's house rules, because I like them. For the full list look here.
Rain Yupa
Plainsfox
Raganui Minamoto
Glory Sieg