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L5R - Unity - Character Sheets

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Rain Yupa
Captain

Enduring Member

PostPosted: Mon Mar 09, 2015 10:19 pm
What it says on the tin. Existing players, if you decide to copy your sheet over to this thread, I'll start linking to this one instead.

Here's a template I made. Anything in {squiggly brackets} should have the entire section replaced with what it says inside.

For instance, for a Skill ({Trait}), for Kenjutsu, you would want Kenjutsu (Agility).


[b]Player:[/b]
[b]Name:[/b]
[b]Clan:[/b]
[b]School:[/b]
[b]Rank:[/b]
[b]Insight:[/b]
[b]Experience:[/b]
[b]Glory:[/b]
[b]Honor:[/b]
[b]Status:[/b]
[b]Taint:[/b]
[b]Heritage:[/b]


[b]EARTH:[/b]
[list][*][b]Stamina:[/b]
[*][b]Willpower:[/b]
[/list]

[b]WATER:[/b]
[list][*][b]Strength:[/b]
[*][b]Perception:[/b]
[/list]

[b]FIRE:[/b]
[list][*][b]Agility:[/b]
[*][b]Intelligence:[/b]
[/list]

[b]AIR:[/b]
[list][*][b]Reflexes:[/b]
[*][b]Awareness:[/b]
[/list]

[b]VOID:[/b]
[list][*][b]Void:[/b]
[*][b]Current Void Points:[/b]
[/list]


[b][u]SKILLS[/u][/b]
{Skill Name} ({Trait}) - [{Emphases}] - {Ranks}
{Skill Name} ({Trait}) - [{Emphases}] - {Ranks}
{Skill Name} ({Trait}) - [{Emphases}] - {Ranks}
{Skill Name} ({Trait}) - [{Emphases}] - {Ranks}
{Skill Name} ({Trait}) - [{Emphases}] - {Ranks}
{Skill Name} ({Trait}) - [{Emphases}] - {Ranks}
{Skill Name} ({Trait}) - [{Emphases}] - {Ranks}
{Skill Name} ({Trait}) - [{Emphases}] - {Ranks}
{Skill Name} ({Trait}) - [{Emphases}] - {Ranks}
{Skill Name} ({Trait}) - [{Emphases}] - {Ranks}


[b][u]MASTERY ABILITIES[/u][/b]
{Insert whatever bonuses certain skills give you here}
{Insert whatever bonuses certain skills give you here}
{Insert whatever bonuses certain skills give you here}
{Insert whatever bonuses certain skills give you here}
{Insert whatever bonuses certain skills give you here}


[b][u]ADVANTAGES[/u][/b]
{Advantage}
{Advantage}
{Advantage}


[b][u]DISADVANTAGES[/u][/b]
{Disadvantage}
{Disadvantage}
{Disadvantage}


[b][u]TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS[/u][/b]
{Insert Ability here}
{Insert Ability here}
{Insert Ability here}
{Insert Ability here}
{Insert Ability here}


[b][u]EQUIPMENT/CURRENCY[/u][/b]
{Insert Gear here}
{Insert Gear here}
{Insert Gear here}
{Insert Gear here}
{Insert Gear here}
{Insert Gear here}
{Insert Gear here}
{Insert Gear here}


[b][u]COMBAT[/u][/b]
[u]Weapons[/u]
{Weapon} - {Roll to Attack} - {Damage} - {Special Abilities}
{Weapon} - {Roll to Attack} - {Damage} - {Special Abilities}

[u]Armor[/u]
Armor TN = {5 + Reflexes x 5 + Armor + Other Modifiers}
Other Modifiers = {List them here}

[u]Initiative[/u]
{Reflexes + School Rank} k {Reflexes}

[u]Wounds[/u]
[b]HEALTHY (+0):[/b] 0/{5xEarth}
[b]NICKED (+3):[/b] 0/{2xEarth}
[b]GRAZED (+5):[/b] 0/{2xEarth}
[b]HURT (+10):[/b] 0/{2xEarth}
[b]INJURED (+15):[/b] 0/{2xEarth}
[b]CRIPPLED (+20):[/b] 0/{2xEarth}
[b]DOWN (+40):[/b] 0/{2xEarth}
[b]OUT (+N/A):[/b] 0/{2xEarth}


[b][u]DESCRIPTION[/u][/b]
{Insert physical/personality description here}


[b][u]BACKGROUND[/u][/b]
{Insert your personal history here}


Feel free to add or erase lines as you see fit.  
PostPosted: Tue Mar 10, 2015 10:49 pm
Player: Plainsfox
Name: Himura Naohiko
Clan: Kraken
School: Himura Bushi
Rank: 1
Insight: 151
Experience: 54/54
Glory: 2.6
Honor: 5.3
Status: 1.0
Taint:
Heritage:


EARTH:2
  • Stamina: 2
  • Willpower: 2


WATER:2
  • Strength: 2
  • Perception: 2


FIRE:3
  • Agility: 3
  • Intelligence: 3


AIR:3
  • Reflexes: 3
  • Awareness: 3


VOID: 2
  • Void: 2
  • Current Void Points: 2



SKILLS

    Athletics - Agility - 1
    Artisan/ Puppetry - Awareness- 1
  • Artisan/Origami - Awareness - 2
  • Animal Handling - Awareness - 1
    Battle -Perception- 1
  • Chain Weapons - Agility - 3
    Craft/ Papermaking -Intelligence - 1
    Courtier - Awareness - 2
    Defense - Reflexes - 1
  • Etiquette - Awareness - 2
    Games/Kemari -Agility- 1
    Hunting - Perception - 1
  • Iaijutsu - Reflexes- 3
  • Investigation - Perception- 3
    Jiujutsu - Agility - 2
  • Kenjutsu -Agility - Katana - 3
    Lore/ Bushido -Intelligence- 1
    Sincerity - Awareness- 1
    Sleight of Hand -Agility - 1
    Tea Ceremony -Void- 1
    Temptation - Awareness - 1




MASTERY ABILITIES
Iaijutsu 3: Readying a Katana is a free action.
Kenjutsu 3: The total of all damage rolls made with a sword is increased by 1k0
Chain Weapons 3: Chain weapons may be used to initiate a grapple.
Investigation: A second attempt may be made with the search emphasis without an increase to the original TN

ADVANTAGES
None

DISADVANTAGES
Lechery: 2 pts
Sworn Enemy (Nemesis; Miya Akira) 5 pts
Touch of the Void: 3 pts

TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS
RANK ONE: THE KRAKEN SLUMBERS
A Himura is quick to action, but not necessarily quick to aggression. You add your Honor to all initiative rolls. When taking the Defense or Full Defense Stances, they may add their Void Ring their Armor TN, in addition to any other modifications.




EQUIPMENT/CURRENCY
Note: 1 Koku = 5 bu = 10 zeni
Daisho, Kusari-gama, Light Armor, Sturdy Clothing, Travelling Pack (Daisho stand, fishing pole, flint and tinder, small knife, week's rations, wide-brimmed straw hat, small tent, sweets, small folding stool, spare kimono and sandals) 18 sheets of origami paper, back pack, Kemari ball, kubi bukuro, personal seal, 1 piece of amber jewelry 4 bu, 8 zeni.

COMBAT
Weapons
Katana To Hit: 6k3; Damage: 6k2 May spend one void point to increase the damage of a katana by 1k1.
Wakazaishi To Hit: 6k3; Damage: 5k2 May be thrown with a reflexes/athletics roll. Has a range of 20'
Kusarigama To Hit: 6k3 Damage: 2k2 (Kama) 2k1 (Chain)

Armor
TN To Be Hit

    Full Attack = 15
    Attack = 25
    Defense = 31
    Full Defense = 27+Defense/ Reflex roll
    Center = 25


Initiative
5k3+5

Wounds
HEALTHY (+0): 0/10
NICKED (+3): 0/4
GRAZED (+5): 0/4
HURT (+10): 0/4
INJURED (+15): 0/4
CRIPPLED (+20): 0/4
DOWN (+40): 0/4
OUT (+N/A): 0/4


DESCRIPTION
Naohiko stands at about 5' 8", nearing the tall side for a Rokugani male. He wears his brown hair fairly long and unbound, with the tops reaching his shoulder. Nobushige's green eyes dart constantly, gauging the challenge set before him or for a shapely woman to rest his eyes upon. Normally, Naohiko wears the standard green kimono and white hakama of his clan. In battle, Nobushige wears a set of light armor in the clan's color. Nobushige's daisho is rather plain, befitting his station as a young minor clansman.

BACKGROUND

Bayushi Miroku was a traditional Scorpion Bushi. A fair duelist, a skilled yojimbo, and a competant courtier. When one of Miroku's charges got over her head in a problem, Miroku did the typical Scorpion thing and redirected all blame to himself. As the indiscretion warranted, Miroku found himself without clan. Free to wander the world, he traveled to everywhere but the deepest, darkest depths of the Shadowlands. Eventually, Miroku decided he would try to stop living the life of a ronin and see if he could find a place for his hard earned skills in another clan.

As fate would have it, the Tournament of the Emperor's Favored (or the Tournament of the Minor Clans) that year featured a new minor clan...one by the name of the Kraken. Miroku earned a place amongst the nascent Kraken and became an instructor of Iaijutsu. Since the Kraken clan needed all the allies they could get, Miroku was quickly married to Komori Hanae, a woman from the Bat clan who had not inherited the magical gifts common to the
Komori family.

Miroku's marriage has proven fruitful, with his first born son reaching his nineteenth birthday recently. One of the first samurai born to the Kraken, Naohiko has had no other life but the life of a Kraken samurai. His father has done his best to train Naohiko in a key variety of skills. This has given the Kraken a more-than competent samurai who is skilled enough to
tackle a wide array of problems the Clan may have.

Naohiko's life has otherwise been grueling but pleasant. He is well known among the female population of Megumi Tenpi as a lady's man, but the time given over to his training and duties limit the damage he can do. Naohiko's life has its complications though. While visiting his Komori cousins, Naohiko met a young woman named Miya Akira. Naohiko's infatuation with Akira lasted until that evening, when Akira cut down Naohiko's uncle for a petty grievance in a duel that should not have been to the death. For her part, Akira loathes Naohiko for the testimony he gave on the matter that resulted in the Imperial losing station amongst her family.


Family:
Father: Himura Miroku (age 48 )
Mother: Himura Hanae (Age 40)
Brother #1: Himura Katsuyori (age 14)
Brother #2: Himura Sanjuro (Age 11)
Sister: Himura Sakura (Age 8 )
Aunt Komori Shigeko (Age 36)
Cousin: Komori Ichigo (Age 12)
Cousin: Komori Kagura (Age 9)  

Plainsfox

Romantic Paladin

10,600 Points
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Raganui Minamoto

Distinct Prophet

PostPosted: Wed Mar 11, 2015 12:01 pm
Himura Gendo  
PostPosted: Thu Mar 12, 2015 6:54 am
Player: Paidi tou Selini
Name: Himura Kaichiyo
Clan: Kraken
School: Himura Bushi
Rank: 1
Insight: 138/150
Experience: 46 spent of 54
Glory: 1.5
Honor: 5.9
Status: 2.0
Taint: -
Heritage:


EARTH: 2
  • Stamina: 2
  • Willpower: 2


WATER: 2
  • Strength: 2
  • Perception: 2


FIRE: 2
  • Agility: 2
  • Intelligence: 3


AIR: 3
  • Reflexes: 3
  • Awareness: 3


VOID: 3
  • Void: 3
  • Current Void Points: 3



SKILLS
Etiquette (Awareness) - 1
Iaijutsu (Reflexes) - 3
Kenjutsu (Agility) - [Katana] - 1
Investigation (Perception) - 1
Lore: Heraldry (Intelligence) - 1
Sailing (Agi or Int) - 1
Artisan: Poetry (Awareness) - 1
================
Tea Ceremony (Void) - 1
Athletics (Strength) - 2
Craft: Fishing (Intelligence) - 1
Craft: Cooking (Intelligence) - 2
Lore: Crane Clan (Intelligence) - 1


MASTERY ABILITIES
Iaijutsu rank 3 - Readying a Katana is a free action rather than a simple action.


ADVANTAGES
Sensation (3 pts) - Following in her grandfather's footsteps, Kaichiyo has always been skilled at enrapturing a crowd under any circumstances. Whenever she would use a Perform skill she does not possess, she is considered to have 1 rank in it.

Social Position (6 pts) - Being the daughter of a clan champion is no small matter. She gains +1 Status Rank.

Voice (3 pts) - Part of her crowd-enrapturing talents is by far her voice, pleasing in virtually every respect. She gains +1k1 on any Perform skill roll that utilizes her voice.


DISADVANTAGES
Bad Fortune: Unknown Enemy (3 pts) - Someone somewhere in another clan hates her and wishes to see her dead. She has no idea who or why.

Compulsion: Performance (2 pts) - In stressful situations, such as combat, sailing in a storm, or a direct social confrontation, Kaichiyo is hopelessly compelled to Perform, even if it might be seen as inappropriate, distracting, or disrespectful; making light of the situation to cope with the stress. She must make a Willpower roll of TN15 to overcome this compulsion.

Idealistic (2 pts) - She adheres closely to the code of Bushido and has a hopelessly naïve view of the world and how it works. Her standards are impossible for many heroes to meet, much less herself, and thus when she loses honor the loss is increased by 1 point due to her own self-loathing.

Overconfident (3 pts) - She possesses a grossly inflated view of her own prowess, and is often incapable of recognizing when a situation is beyond her ability to handle. When outnumbered or facing a clearly superior enemy she must succeed at a Perception TN20 roll in order to recognize the situation for what it is and leave instead of engaging.


TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS
School Techniques
HIMURA BUSHI RANK 1: Unquiet Ocean - Trained to be quick to action when honor and duty demands it, she adds her Honor to all initiative rolls. In addition, when taking the Defense or Full Defense stances, she may add her Void Ring to her Armor TN, in addition to any other modifications.


EQUIPMENT/CURRENCY
Light Armor
Sturdy Clothing
Traveling Pack
- Biwa, Candles (6), Daisho Stand, Tsutsu's Book of Jaunty Tunes (Pillow Book), Travel Journal, Personal Chop, Small Tent, Spare Kimono & Sandals, Traveling Cloak, (Coin Purse)
Backpack
- Flint & Tinder, Fine Blanket, Fishing Kit (hook, strong string, small net, cleaning knife), Sturdy Metal Lantern, Tatami Mat, Parchment & Charcoal (10), Clay Bottle, Latern Oil (3), Chopsticks, Traveling Rations (4), Writing Box
Furoshiki Sack
- Charm of Benten, kami-touched rock, Crane History Book (Pillow Book), Crane-colored Yasuki Tea Set, Worn-out Puppet of Hantei
Coin Purse
- 3 bu, 8 zeni
Himura Family Katana
Himura Family Wakizashi
Spare Katana


COMBAT
Weapons
Katana - 3k2 - 5k2 - May spend a VP for +1k1 damage
Wakizashi - 3k2 - 4k2 - May be thrown up to 20' as a ranged weapon


Armor
Armor TN
Full Attack = 15
Attack = 25
Defense = 31
Full Defense = 28 + Defense/Reflexes
Center = 25
Reduction = 3
Other Modifiers = Wearing Light Armor increases the TN of Stealth and Athletics rolls by +5.

Initiative
4k3 + 5

Wounds
HEALTHY (+0): 0/10
NICKED (+3): 0/4
GRAZED (+5): 0/4
HURT (+10): 0/4
INJURED (+15): 0/4
CRIPPLED (+20): 0/4
DOWN (+40): 0/4
OUT (+N/A): 0/4


DESCRIPTION
Decorated pale and fair by her Kitsuki and Seppun origins, and turned tan from days of hard work and hard outdoor leisure, Kaichiyo is a comely samurai. Pretty, but not particularly beautiful; fit, but not particularly athletic. Aside from the charismatic flow of Air around her, her physical traits can be considered, by and large, "normal". She stands an average 5'4" and sports a sharp pair of dark brown eyes coupled by equally dark hair. What truly makes her stand out, however, is her mind. A golden voice, silver tongue, and bronze will, all forged with wit as sharp as steel. The young Himura heiress is not ashamed in the least to call herself a Bard, and is wholly eager to continue learning the trade. She loves an enraptured audience above all else, but isn't afraid to get her hands dirty - especially to help the clan. A definite type A personality, but tempered by the wisdom of her grandfather's memory and the self-imposed code of perfection that has come to mean for her. Despite what others may say, however, she has never truly felt the weight of her mother's shadow.


BACKGROUND
Born - Shiro Himura, 12th day of the month of the Dragon, 1232
Father - Himura Arazan (Former Seppun Guard)
Mother - Himura Haruka (Kraken Clan Champion)
Siblings - Haru (7), Tenpi (3)

Shiro Himura;
Cherry blossoms fill the air
The song child is born.

Perfect tides bring great harvest
Empress is pleased, Kraken grows.

High expectations
Champion daughter grows strong;
Together alone.

Time freezes as life passes
Friends and honor, Kraken grows.

Divine Ruler dies;
Enemies grow in vengeance
Warm tides bring great change.

Song child sings with heart and sword,
A new generation blooms.  

Paidi tou Selini
Crew

Adorable Abductee


PupSage

Dapper Dog

20,850 Points
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PostPosted: Thu Mar 19, 2015 9:39 am
Player: PupSage
Name: Shi
Clan: (None, Monk)
School: Osana-Wo Monk
Rank: 1
Insight: 138
Experience: 0
Glory: 1
Honor: 4.5
Status: 0
Taint: 0
Heritage: ??


EARTH:
  • Stamina: 2
  • Willpower: 2


WATER:
  • Strength: 3
  • Perception: 3


FIRE:
  • Agility: 3
  • Intelligence: 3


AIR:
  • Reflexes: 2
  • Awareness: 2


VOID:
  • Void: 3
  • Current Void Points: 3



SKILLS
Jiujutsu (Agility +3) - [None] - 3 6k3
Lore (Theology) (Intelligence +3) - [Fortunes] - 2 5k3
Meditation (Void +3) - [None] - 1 4k3
Battle (Perception +3) - [None] - 1 4k3
Defense (Reflexes +2}) - [None] - 1 3k2
Staves (Agility +3) - [None] - 1 Roll 4k3
Courtier (Awareness +2) - [None] - 1 3k2


MASTERY ABILITIES
Jiujitsu 3 - Add 1k0 to unarmed damage rolls.


ADVANTAGES
Hands of Stone

DISADVANTAGES
Cursed by the realm (Maigo No Musha) 4
Disturbing Countenance 3 (Intense appearance. Scar on throat)


TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS
The Hand of Thunder – The emphasis
of the Thunderer’s monks on the purity of unarmed
combat is obvious to all who encounter them. You
gain a +0k1 bonus to all damage rolls stemming from
unarmed attacks. This effect is cumulative with any
other effects that allow you to roll or keep additional
dice on unarmed damage.

Breaking Blow:
Fire destroys all it touches, and a monk harnessing his Fire chi
can achieve similar effects. While this Kiho is active, your unarmed
strikes infl ict full damage to all non-metal substances,
including wood and stone, without infl icting any ill effects
on you as a result of punching such objects. This effect lasts a
number of minutes equal to your Fire Ring. The Game Master
is the ultimate judge of how much damage a particular

Flame Fist
By mingling your chi with another’s while Fire is ascendant
within your body, you can disorient and confuse an opponent,
inhibiting their actions. An opponent struck by this Kiho’s activating atemi strike suffers a TN penalty to all actions equal
to three times your Fire Ring. This effect lasts a number of rounds equal to your Fire Ring.

Ride the water Dragon
To walk with the Water Dragon’s power is to harness the incredible
restorative abilities of the ocean. While this Kiho is
active, for a number of Rounds equal to your Insight Rank,
you recover Wounds equal to your Water Ring during the
Reactions Stage of the Round.

EQUIPMENT/CURRENCY
Pair of jo
Coarse and Plain Traveling Clothing
Scroll Satchel with passages from the Tao
2 zeni.


COMBAT
Weapons
Fist - 6k3 - 4k3 - None

Armor
Armor TN = {5 + (2 x 5) + 0 +0} = 15
Other Modifiers = None

Initiative
3k2

Wounds
HEALTHY (+0): 0/10
NICKED (+3): 0/4
GRAZED (+5): 0/4
HURT (+10): 0/4
INJURED (+15): 0/4
CRIPPLED (+20): 0/4
DOWN (+40): 0/4
OUT (+N/A): 0/4


DESCRIPTION
Heavily scarred and intense. Prominently, a long scar stretching from his right ear to his chin, just below his lip and a scar across the base of his neck that he covers with his clothes.


BACKGROUND
Shi was born Kitsuki, Hiro. His mother wanted to join the Himura clan at its foundation, but his father wouldn't allow it. He began his monk training late, at age 9 after his father passed on. He graduated and went to Megumi Tempi, because his mother had spoken of it. Upon arrival he heard mention of his family, he went to seek them out.
The Kami rewarded his weakness with the discovery that his family had died in a house fire trying to cook some Fugu. He found only a burnt home and some grave stones bearing the names of his mother and siblings Now he has been driven back on course by this lesson and has taken it as a sign that his dharma is to steer the Himura towards enlightenment.

Exp Log:
12- Agility 3
12- Intelligence 3
12- Perception 3
3 - Jiujitsu 3
+7 Disadvantages
5 Hands of Stone
1 Courtier 1
 
PostPosted: Tue Jul 21, 2015 10:32 pm
Player: Glory Sieg
Name: Shosuro Kyouya
Clan: Scorpion
School: Bayushi Courtier
Rank: 1
Insight: 131 / 150
Experience: 48/48
Glory: 1.0
Honor: 2.5
Status: 1.0
Taint:
Heritage:


EARTH: 2
  • Stamina: 2
  • Willpower: 2


WATER: 2
  • Strength: 2
  • Perception: 2


FIRE: 2
  • Agility: 2
  • Intelligence: 2


AIR: 2
  • Reflexes: 2
  • Awareness: 4


VOID: 2
  • Void:2
  • Current Void Points:2



SKILLS
Calligraphy (Int) - 2
Courtier (Awa) - [Gossip] - 2
Etiquette (Awa) - 2
Investigation (Per) - 2
Sincerity (Awa) - [Deceit] - 2
Temptation (Awa) - [Seduction] - 2
Acting (Awa) - 2

Lore (History) (Int) - 1
Perform (Dance) (Agi) - 2
Perform (Flute) (Agi) - 2
Game (Shogi) (Int) - 2
Game (Go) (Int) - 2
Perform (Song) (Awa) - 2
War Fan (Agi) - 2
Jiujutsu (Agi) - 2
Defense (Ref) - 2


MASTERY ABILITIES


ADVANTAGES
{Voice} – 3 Points - +1k1 on any Perform Skill Roll that utilizes your voice
{Dangerous Beauty} – 2 Points +1k0 to all Temptation Skill Rolls made against members of the opposite sex.
{Crafty} – 2 Points - Whenever you are in a situation where you would be forced to make an Unskilled Roll using a Low Skill, you are considered to have 1 rank in the Skill instead.



DISADVANTAGES
{Insensitive} – 3 Points - Must spend a Void Point to place herself at risk for the welfare of any other person unless there is an immediate benefit for her.

{Rumoronger} – 5 Points - When presented with an opportunity to spread rumors, to resist doing so you must succeed at a Willpower Trait Roll with a TN equal to 5x the Glory Rank of the highest-Glory individual involved in the rumor.




TECHNIQUES
RANK 1: WEAKNESS IS MY STRENGTH - 1 Free Raise for every 3 Points of Mental or Social Disadvantages of the opponent of a Contested Social Roll.

1 Free Raise when using the Courtier skill to spread gossip, and need not Raise in order to conceal that you are the source of that gossip


EQUIPMENT/CURRENCY
Extravagant Clothing
Wakizashi
War Fan
Calligraphy set
Traveling Pack
-Flute
-Miniature Go Set
-Spare Kimono and Sandals
-Wicker Umbrella
-Lantern
-Blanket
-Fan
-Week’s rations
-Sweets
-Makeup Kit
{5 koku}



COMBAT
Weapons
Wakizashi - To Hit: 2k2 - {4k2} – {Ranged 20ft}
War Fan - To Hit: 4k2 - {2k1} - {Special Abilities}
Unarmed - To Hit: 4k2 - {2k1}

Armor
Armor TN = 15
Other Modifiers = {List them here}

Initiative
3k2

Wounds
HEALTHY (+0): 0/10
NICKED (+3): 0/4
GRAZED (+5): 0/4
HURT (+10): 0/4
INJURED (+15): 0/4
CRIPPLED (+20): 0/4
DOWN (+40): 0/4
OUT (+N/A): 0/4


DESCRIPTION
Standing at 5’3, with a sun-kissed complexion and dark-piercing green eyes, Kyouya is seen as the ideal Scorpion courtier. With a generous bust and legs that seemed to last forever, her countenance is just a breathless to behold as the whispers her cupid’s bow lips hold in the shadows.


BACKGROUND
Scorpions hardly tell the truth. Do you truly believe what you’re about to read here?  

Glory Sieg

Dangerous Grabber

11,600 Points
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Reply
[L5R 4e] Unity

 
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