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PupSage

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PostPosted: Thu Feb 26, 2015 11:20 am
The Underworld. Filled with old laws and kerberoi, among worse things.

Sadly you need to visit this wretched place to claim something that could be humanities last hope. This world is really starting to go to hell.

Geist the sin eaters is a great game and I welcome and encourage new players. It functions on the new world of darkness system and is basically humans that died and came back to earth tethered to a ghost that gives them superpowers.

Rules:
No pit, no stygian. It would break the game a little to much to start with these.
I will only take up to 6 players.

Otherwise, fair game.  
PostPosted: Thu Feb 26, 2015 12:39 pm
Took a look at the background. Looks pretty cool and I'm interested, buuut I dont know how I feel about this sheet, since I've never done this before Lol.  

Ravanan

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PupSage

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PostPosted: Thu Feb 26, 2015 1:06 pm
Ravanan
Took a look at the background. Looks pretty cool and I'm interested, buuut I dont know how I feel about this sheet, since I've never done this before Lol.


If we can get 3 more players I will gladly walk everyone through character creation. If you plan on getting a book, the New World of Darkness Core book is recommended, but not neccessary.  
PostPosted: Thu Feb 26, 2015 7:44 pm
game, though I am kind of in Ravanan's boat.  

Alzzak


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PostPosted: Thu Feb 26, 2015 7:57 pm
I played changeling back in the day and that was a lot of fun. I remember looking through the Geist book and thinking it was cool. Unfortunately I don't have access to that book anymore. cry  
PostPosted: Thu Feb 26, 2015 8:18 pm
Well. The power charts are crazy vast, so I couldnt very well post EVERYTHING, but they are made by using a key and a manifestation. If people were fine choosing those, then I could PM your powers to you.

A key is like the base element of your power and the manifestation is how you use it.

For instance, The Tear-Stained key is the element of water. And Caul is the manifestation of becoming your element. Thus if you had both, your powers would focus on becoming water.  

PupSage

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PostPosted: Thu Feb 26, 2015 9:13 pm
Hmm I'm going to see if I can find the book somewhere cause I want see the different powers. Seems similar to changelings where you pick an overall type and then a subcategory within that type.  
PostPosted: Thu Feb 26, 2015 9:23 pm
would it help us newbie to the system if i just put this here? Will add more if I can find them

http://whitewolf.wikia.com/wiki/Manifestation  

Alzzak


Alzzak

PostPosted: Thu Feb 26, 2015 10:09 pm
can I get a better write up on two key/manifestation combos? caul blood, and marinette stygian?  
PostPosted: Thu Feb 26, 2015 10:21 pm
Perfect, now time to research. Shroud pyre-flame looks cool at first glance.  

Kowsauni
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PupSage

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PostPosted: Fri Feb 27, 2015 4:49 am
Alzzak
can I get a better write up on two key/manifestation combos? caul blood, and marinette stygian?


Sure thing. When I get home I will pm you. Probably not going to accept stygian key though, as it requires that you learn it in the underworld and it is kind of broken for an underworld adventure.

Edit: Ill post before I leave  
PostPosted: Fri Feb 27, 2015 5:06 am
The Stigmata Caul

Skill: Occult
Blending with his geist in the Stigmata Caul
grants the Sin-Eater power over his own body, controlling
even autonomic functions like respiration.
The core of blood within him is all that a Sin-Eater
needs to control his body. At the most basic level,
the Sin-Eater can control his metabolic functions.
He does not need to breathe, eat, or sleep while
manifesting the Stigmata Caul, and is immune to
penalties from hunger or fatigue.
Stigmata Caul ••: The character can control his
own spilt blood. He must infuse the blood with a
point of plasm. While he’s focusing his senses on
a pool of infused blood he can move it up to his
Speed each turn. The blood cannot climb walls, but
the Sin-Eater can form it into specific shapes and
even letters, or manipulate objects with an effective
Strength of 1.
Stigmata Caul •••: The Sin-Eater can focus
for a moment and see through a pool of his own
blood. Spilling enough blood to see through costs
him a single point of bashing damage. He can
choose to see through any pool of his own shed
blood while bound in the Stigmatic Caul, but
he can only look through one pool at a time and
shifting his vision takes an instant action. While
looking through a pool of blood the Sin-Eater isn’t
aware of his own surroundings and can’t apply his
Defense to any attacks.
Stigmata Caul ••••: Perhaps the most disturbing
power available to Sin-Eaters, this ability allows
the Sin-Eater to detach one of his own arms and
control it at range. The limb can move up to the
Sin-Eater’s Speed, and has his Physical Attributes
and Speed, but is Size 2 and has half of his Health.
Controlling his arm takes the Sin-Eater’s full
concentration only when it’s out of his immediate
area; if it’s in the same room he can control it as a
reflexive action. The arm is only destroyed if it suffers
its entire Health in aggravated damage, and does not bleed. The Sin-Eater has to collect his own limb, and
cannot heal any damage taken by it until he re-attaches it
to his body. Attaching the limb is an instant action.
Stigmata Caul •••••: The Sin-Eater can craft a
homunculus out of his own blood. This costs 2 points
of plasm, and the amount of blood necessary means the
Sin-Eater takes an additional point of lethal damage in
addition to the damage taken when invoking the Stigmata
Caul. The creation has the same Attributes and Skills as
the Sin-Eater, but is only Size 2, and has half the Sin-Eater’s
Health. He can see and hear through the homunculus,
and control it directly, but doing so gives him a 3-dice
penalty on any actions taken by his “main” body. Even
when not under his direct control, the homunculus has
enough awareness to apply Defense to attacks and resist
supernatural powers.
 

PupSage

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PostPosted: Fri Feb 27, 2015 2:43 pm
So are the Geist's bonded with us like there own separate entity? like they have their own personality and stuff. Basicly I'm trying to figure out if I'm just creating the bonded character or I need to come up with a character for the geist as well.  
PostPosted: Fri Feb 27, 2015 3:30 pm
Kowsauni
So are the Geist's bonded with us like there own separate entity? like they have their own personality and stuff. Basicly I'm trying to figure out if I'm just creating the bonded character or I need to come up with a character for the geist as well.


It depends on your synergy level. You start at 7. Synergy 10 is just a voice in your head, and the lower it goes, the more seperate they become. But they do have distinct personalities.  

PupSage

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PostPosted: Fri Feb 27, 2015 3:41 pm
Are the Geist's something the game master creates and controls or is it the players?  
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