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We Must Be Killers (Profiles)

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FreckledLemonade21

PostPosted: Tue Dec 23, 2014 7:38 pm


User Image

Since the dawn of time two worlds have existed side by side, like the faces
of a coin, together and yet separate. A world of magic and a world of the
mundane. They were destined to coexist, but the world at large had other
ideas. Each creature has forever been too caught up in a struggle for power,
and struggle to be the dominant species of both worlds. One simple rule
applies to them both kill or be killed.

New York has always been known for it's trait as an ultimate melting pot. It is
also a place where both the supernatural and the human world collide. Some
try to go about their lives, living as normally as they can or perhaps relishing
in their inhuman sides. Others choose to fight for one reason or another be it
revenge, power, morals, or something different altogether. So that bears the
question are you the hunter or the hunted?


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Rules
⊱Follow the Gaia Rules
⊱All post must be at minimum be one paragraph
⊱Violence, romance and drama are encouraged
⊱Keep your OOC in the OOC thread
⊱To apply for a certain position please PM with the position you're wanting
Most positions I will not be picky about, but a few I will be, so please be prepared with a sample if I happen to ask.
⊱Please follow the Profile Skeleton I have provided.
⊱Play as many characters as you can handle
⊱Do NOT puppet/God Mod
⊱Lastly just have FUN
PostPosted: Tue Dec 23, 2014 7:46 pm


Profile Skeleton
⊱Full Name
⊱Age
⊱Downworlder or Human
⊱What type of Downworlder or Human
⊱Race
⊱Sexuality
Place of Work
⊱History
⊱Personality(at minimum give us a couple words to have a feel)
⊱Picture(realistic or drawn art)

FreckledLemonade21


FreckledLemonade21

PostPosted: Tue Dec 23, 2014 7:47 pm


The Bestiary: Downworlders


┏━━━━━━━━━┓
SELKIES
Long lived creatures who live as seals in the sea.
Sometimes comes ashore where they shed their sealskin to become human.
Often when they come ashore they find a lover, whom they can only see for a
short time, before needing to return to the sea. They can be made to stay if
the human can find and hide or burn the sealskin. Can be both male and
female.

If a female selkie's sealskin is stolen by a human male she is within his
power and is often forced to marry him. While selkie women are said to make
excellent wives, they are often seen starring longingly out at the ocean. Men
should be wary of this for if she finds her skin she will immediately return to
her true home. If she has children it is usually one of them who find her skin
and tells her where it is hidden.

Male selkies are said to be very handsome in their human form and have
seductive powers over human women. They typically seek those who are
dissatisfied with life, such as married women waiting for their husbands.
┗━━━━━━━━━┛

┏━━━━━━━━━┓
SHAPE SHIFTERS
Shape Shifters are born as such and are long lived, ranging around 300+.
They are able to shift into any animal form so long as they have had recent
contact with the creature. As such they become a carbon copy of the original.
In addition they are only able to change into animals and NOT plant life or
other humans**.

In human form, they retain some on the enhanced senses and strength of the
animals they turn into, picking up those of their most recent shift, but it is
only a fragment of what they have in animal form.

In animal form they are virtually indiscernible from the natural creature,
except that they retain their human eye color, and strange human like
behavior for an animal. In addition in both animal and human form, shifters
have a comradeship with animals. It is how they are able to get close enough
to wildlife to be able to shift into them.

**Shifters who posses the ability to change into Humans are called Skin Walkers and are extremely dangerous for they have killer their own kind. This is the only way to obtain the powers of a Skin Walker.
┗━━━━━━━━━┛

┏━━━━━━━━━┓
WITCHES
Witches' lives measure in centuries. Usually 300+

Witches come in circles of six. Generations of several families tend to ban
together and that is how these circles are formed. All witches are from a
hereditary bloodline. These circles can choose to bind themselves together in
a ritual or remain unbound.

The individuals in a bound circle have limited or even no power on their own.
However unbound circles -though still more powerful when the circle is all in
one place ie. The same city- have all of their individual power and tend to be
very strong.

When an unbound circle is separated the members are weaker but still retain
more power than that of a bound witch, and the level to which they are
weakened depends on the witch.

In addition there are power crystals, generally quartz, that magnify a witch’s
power and can amplify even a bound witch to great strength. A bound circle
relies on each other, and need two or more -with each additional member the
stronger the magic- to use their power.

All witches are able to perform spells, incantations, and brew potions. The
source of these is usually from their family’s book of shadows but a witch
can certainly create their own as well. Witches also harbour the abilities of
telekinesis, conjuration, and channeling. A witch in a ring of ashwood is
unable to perform any magic and iron sulphate can be used to weaken them.
┗━━━━━━━━━┛

┏━━━━━━━━━┓
NYMPHS
Immortal creatures connected to nature. They are a part of mother earth, and
tend to be more at home in a natural setting. While they heal faster than a
human, it isn't instant nor are they invulnerable. A sever enough injury will still
cause fatality.

Nymphs are able to control the elements. Each one is connected to a
different aspect of the elements. They can tap in to one of the four, either
fire, water, earth, or air.

Having been the inspiration for the term nympho, they are very sexual
creatures. While it isn't a need in their life, they thrive on human sexuality.
Nymphs tend to be seducers, and are notorious for using such actions to get
their way.
┗━━━━━━━━━┛

┏━━━━━━━━━┓
BOGEYMAN
Immortals who were once human. To become a bogey one must die during a
moment of great fear. Note that this must be something substantial. They
appear completely human -aside from when they are actively using their
power at which time their eyes go completely black-, and can be male or
female despite the 'man' in their name.

They feed on fear in a literal sense. While they don't need food to fuel them,
they must take in the energy produced by fear. As such they are invulnerable
to physical damage and any injury heals as soon as the obstruction is
removed. The only way to kill a bogey is starvation.

Because of their need of fear, they possess a unique ability. They are able to
manifest, though in a hallucinatory state, the fears of others. These obviously
vary from person to person, and those seeing the product of their power
perceive it to be very real.

When tapping into a person's deepest fear it is possible for a bogey to literally
scare someone to death. Usually the actual cause of death is cardiac arrest,
but that is because the fact that the bogey feeding off them is undetectable.
┗━━━━━━━━━┛

┏━━━━━━━━━┓
WEREWOLVES
Wolves are immortal and stop aging either as the point of being bitten or at
full maturity which every happens later, or simply the later for those that are
born wolves.

To become a wolf one must either be born that way or receive a bite from an
Alpha.

Wolves are at the mercy of the moon. During the full moon, young and
uncontrolled wolves are forced to shift. Emotions are heightened pulling
things like rage, lust, ect. To the surface.

They can shift both partial and fully into wolf form. A partial shift causes the
body to become more animal like while still remaining mostly human, for
example the extension of claws, teeth, and longer hair.

Wolves are pack animals. Every pack consists of an Alpha, the only wolf that
can turn humans, and at least one Beta. To become an Alpha the rank must
be passed willingly or taken by force as the result of the death of the former
Alpha. Pack-less wolves, or Omega, also exist but are much weaker. Eye
color is the easiest way to tell wolf rank. In their transformed state, an
Alpha's eyes are red, a Beta's gold, and an Omega's blue.

Even in human form, a wolf is vastly stronger, faster, have accelerated
healing and harbor better senses than a normal human. When calling on their
wolf this is amplified even farther.

Any non-immortal bitten by an Alpha is able to become a werewolf. The bite
has a 30% mortality rate. The bite will either turn a mortal or kill them. When
biting an immortal, it cause a sever infection that in most cases heals in a
few days
┗━━━━━━━━━┛

┏━━━━━━━━━┓
VAMPIRES
Immortals with enhanced senses. They can see, smell, taste, ect thousands
of times stronger than when they were human. All vampires were once
human, and the avenue to making the transition is to consume vampire blood
-which has heal properties for non-vampires- and die while it’s still in your
system. The human must then feed on human blood within twenty-four hours.
If they do, they are a vampire forever, and if not they die.

Once the transition is complete they must feed on blood -human or otherwise-
and without blood they will desiccate into mummification though not die.
Human blood makes them stronger both physically and mentally, though it is
possible to sustain on animal blood.

Vampires have a range of special abilities. There are the normal, or at least
the expected, super strength, speed, and rapid healing. Beyond that they also
are able to mentally control humans, called compulsion, and younger
vampires have the ability to turn off their human emotions -at least for a few
hundred years-.

They aren’t without weaknesses; a vampire can be killed by a wooden stake
to the heart, fire, sunlight, decapitation, or heart extraction. In addition they
can be weakened by magic, vervain -can cause death in large doses and also
prevents compulsion in humans- and must be invited in to enter a home.

Witch magic can be both detrimental and beneficial depending on the
intentions of the witch. A stone called lapis lazuli can be spelled to allow a
vampire to walk in daylight
┗━━━━━━━━━┛

┏━━━━━━━━━┓
There are also DEMONS. To which I will incorporate into the plot.
You can't really be one but your characters can encounter them
and some do use speech so they are technically an NPC.

Demons are inter-dimensional beings who travel from world to world and
destroy everything in their path. They return to their dimension when they die.
Religiously, they are defined as Hell's denizens, the servants of Satan, but
for the purposes of the Clave, they are any malevolent spirit whose origin is
outside of the home dimension. There are many different kinds of demons.
Many demons are poisonous and the Slayers way of healing is ineffective
against it.

Greater Demons are an extension of demons and are far more powerful. They
must be killed both in their physical and ethereal forms to be forced away
from the home dimension. Sunlight and Seraph blades (The one every Slayer
is equipped with) are fatal to both demons and Greater Demons. Greater
Demons, like all demons, never truly die. When they are killed, they are not
simply sent back home, they are scattered in between worlds. It will take a
long time for them to re-form and they will be weak for years to come.

Notes:
Demon's can be summoned, either by witches, slayer, or anyone with
the proper dark book of spells. Most people do it stupidly to gain power,
thinking they can trap the demon and force it to do it's bidding (works
easier with lower level demons).

When demons die they tend to fold into themselves and vanish, generally
with a shriek. Some demons leave things behind when they die (ash, dust,
fluid, etc.).
┗━━━━━━━━━┛
PostPosted: Tue Dec 23, 2014 7:48 pm


The Bestiary:Human Adaptation



┏━━━━━━━━━┓
HUMANS
They are your regular, run of the mill human with no special ability or
strength.

There are two types of them though, those who are clueless about the
supernatural world around them. And those who have been introduced
somehow to the supernatural. They can be thrown into the world whatever
way you want, though some may choose to learn more or some may choose
to pretend it doesn't exist.

Most are very frightened of the supers around them since they have no idea
what their getting themselves into. Though there are those few who are
fascinated by it and want to find out more. It will all depend on the personality
of the character to decide yes.
┗━━━━━━━━━┛

┏━━━━━━━━━┓
SLAYERS
Slayers are all from the same linage, meaning their appearance is a matter of
genetics. The ability is passed from parent to child. Like all other humans
they are mortal.

Unlike other humans, they are physically stronger, faster and physically
better. While their perception is sharper they don't have enhanced senses.
Most are trained from a young age to be warriors, and even with those that
aren't they have a natural aptitude for it.

The goal of the Slayers is to end the plague of demons on Earth. They are
dispatched to every place on Earth to fight against demon hordes. The fight
even continues after death. Their bones are used, as the bones of demon
hunters are powerful protection, to fortify important buildings.

They are a natural balance between the human world and the supernatural
and the theory was that they were destined to be those that kept the dark
side of the supernatural from getting out of hand. Instead many of them have
been influenced by hunters, and seek out battles with the other side instead
of looking to further harmony.
┗━━━━━━━━━┛

┏━━━━━━━━━┓
DOPPELGÄNGERS
Doppelgängers are completely human. They are gifted with no special
powers.

The cause of the appearance of a Doppelgänger is unknown. They are always
a carbon copy of a supernatural but they themselves are utterly human. They
look exactly like the original version, but are their own person. Often having
polar opposite personalities. As such they often serve as adversaries to each
other.

Please pm the user as well as me that you are wanting to make a
Doppelgänger for before completing the profile. Just so that there is no
confusion. Thank you.
┗━━━━━━━━━┛

┏━━━━━━━━━┓
GIFTED
They are other wise human aside from the possession of a single power.
Being gifted is a genetic trait as it is a state of human adaptation and passed
from parent to child. Though it is possible for a child to be born to normal
parents as gifted, and more unusual for a child to be born normal to gifted
parent.

Each individual's power is different. Even those that are similar, manifest
different in each person because of the variation in how a person chooses to
use it.

These Gifts can range from the simple –breathing under-water, personal
telekinesis– to the more complex –time-space manipulation–. They can be
physical or mental, they are almost always beneficial to the individual but
some can come with a back lash.
┗━━━━━━━━━┛

┏━━━━━━━━━┓
HUNTERS
They have no physical differences and any human could choose to become
one. Most that do have some tragic event that compels them or a family
history in the practice… or both.

Each individual or family has a different set of morals as to how -or who- they
pick as targets. Some will only go after those that have taken or endangered
human life -ie we hunt those who hunt us-, and others hold no discretion, all
supernatural beings -peaceful or not- are fair game. There are a few that even
specialize in taking down certain creatures, for any given reason

Weaponry -including but not limited to guns, bows, and swords- are the
predominate method they use to gain the upper hand. In addition many
become proficient in the weaknesses of their chosen prey -ie wolf's bane,
vervain ect.-.

Most of them must rely on the art of the surprise attack, because it is no
secret that even the weakest of those they hunt are much stronger than they
are. The expanse of their knowledge is either their greatest ally or their worst
enemy depending on how much or little they know about the world they are
both in and yet not a part of.
┗━━━━━━━━━┛


FreckledLemonade21


FreckledLemonade21

PostPosted: Tue Dec 23, 2014 7:49 pm


The Government and Politics
The Slayer's follow a strict set of rules set out in the Shadowslayer's Codex
when a slayer is first given over to the Clave. There are many rules and
guidelines that must be followed.

The Clave
The Clave is the general organization of all slayers, particularly from older
more noble shadowslayer families, it is the governing body of the world of
half-humans, headed by the Council. They foresee over laws.

The Clave has different branches in different areas of the world, the
Institutes are the seats of power. Every active Shadowhunter in an area
belongs to a certain Clave, such as the Conclave in New York, Enclave in
London.


The Covenant
Covenant is the Law upheld by the Clave:
The Accords are peace negotiations signed between the Downworlders and
the Clave. According to the Accords, as long as the rules stated here are not
broken, they can live in peace without bother and may even provide each
other help when the need ever rises. The Accords are signed again every
fifteen years to keep the magic potent. Although the Accords keep the two
parties in good enough terms to avoid slaughter between them, hostility is
quite unavoidable
PostPosted: Tue Dec 23, 2014 7:56 pm


Common Businesses & Places of Work



┏━━━━━━━━━┓
BARNES N NOBLE
NEED SOME BOOKS? WE'VE GOT ALL KINDS, FICTION, NONFICTION,
SCHOOL, AND WE EVEN HAVE CHILDREN'S BOOKS! FEELING
THIRSTY? WE HAVE A SMALL CAFE WITHIN THE STORE THAT YOU
CAN SIT AND READ YOUR NEWLY PURCHASED BOOK WHILE
DRINKING DELICIOUS COFFEE.

♦ MANAGEMENT: OPEN

♦ CASHIER(S): OPEN, OPEN
┗━━━━━━━━━┛

┏━━━━━━━━━┓
CLOAK N' DAGGER RECORDS
CLOAK 'N DAGGER RECORDS WAS STARTED NEARLY 20 YEARS AGO
AND THE OWNERS HAVE STUCK TRUE TO THE ECLECTIC MUSIC
TASTES THAT THEY'VE ALWAYS HAD. THE RECORD LABEL IS A
PRETTY WELL KNOWN LABEL WITH A VARIETY OF BANDS AND
SOUNDS UNDER THEIR NAME.

♦ CEO: RESERVED

♦ PRODUCERS: OPEN

♦ PUBLIC RELATIONS: OPEN, OPEN

♦ TALENT SCOUTS: OPEN, OPEN

♦ INTERNS: OPEN, OPEN
┗━━━━━━━━━┛

┏━━━━━━━━━┓
THE BLACK CAT
THE SHOP HAS BEEN IN THE FAMILY FOR SEVERAL GENERATIONS
AND HASN'T MOVED FROM THE SAME BUILDING SINCE IT'S OPENING.
CURRENTLY IT'S OWNED AND RUN BY AN ELDERLY WITCH WHO
HAS OPENED IT TO THE HUMAN COMMUNITY AFTER YEARS OF IT
ONLY BEING OPEN TO THE SUPERNATURAL COMMUNITY. GRANTED
SINCE DOING THIS THINGS HAVE BEEN TONED DOWN WITHIN THE
SHOP AND ALL SECRETS ABOUT THE SUPERNATURAL COMMUNITY
HAVE BEEN HIDDEN.

♦ OWNER: Grandma Roden - NPC

♦ MANAGER: OPEN

♦ CASHIER(S): OPEN, OPEN

♦ STOCKER(S): OPEN, OPEN, OPEN
┗━━━━━━━━━┛

┏━━━━━━━━━┓
PINS&NEEDLES
THIS TATTOO SHOP IS OWNED AND OPERATED BY WITCHES. IT IS
FREQUENTED BY MANY OF THOSE IN THE SUPERNATURAL
COMMUNITY AND HUMANS ALIKE. THEY OFFER MAGICALLY
ENHANCED TATTOOS. EACH IS UNIQUE AND A CONSULTATION FOR
THE EXACT RESULTS MUST BE HAD WITH THE ARTIST (WHO ARE
EXCLUSIVELY WITCHES DUE TO THE NATURE OF THEIR CRAFT).
NORMAL TATTOOS ARE ALSO OFFERED HERE.

♦ OWNER: Evanora "V" (NPC)

♦ TATTOO ARTISTS(S): Patrick Holden (NPC), OPEN

♦ INTERN(S): OPEN

♦ RECEPTIONIST: OPEN
┗━━━━━━━━━┛

┏━━━━━━━━━┓
SANG-ROGUE
TO THE UNTRAINED EYE, SANG ROUGE IS SIMPLY NIGHTCLUB WITH
A NUMBER OF A RISQUE DANCERS. BUT THE PRETTY YOUNG MEN
AND LADIES DO MORE THAN SIMPLY DANCE FOR THEIR PATRONS.
BEHIND CLOSED DOORS, SANG-ROUGE IS A BLOOD FARM. IN
SECLUDED BACK ROOMS VAMPIRES DRINK THE DANCERS' BLOOD,
IT'S ALL IN A DAY'S WORK.

♦ MANAGMENT: OPEN-MUST BE A VAMPIRE-

♦ BARTENDER(S): OPEN, OPEN

♦ WAITRESS(S): OPEN, OPEN

♦ DANCER/BLEEDER(S): OPEN, OPEN
┗━━━━━━━━━┛

┏━━━━━━━━━┓
THE SATIN DOLLHOUSE
CREATED AS A PLACE FOR NYMPHS TO COME FEED OFF OF THE
SEXUALLY CHARGED ATMOSPHERE. THERE IS PLENTY OF FAUNA
DECORATING THE INSIDE, MAKING IT SEEM LIKE A PARADISE TO ALL
WHO ENTER. IT IS OPEN TO ALL CLIENTELE, IF THEY HAVE THE
MONEY FOR IT OF COURSE. THE DANCERS OFTEN DOUBLE AS
COURTESANS TO MAKE EXTRA MONEY AND HELP TO FEED THE
NYMPH CLIENTS.

♦ MANAGER: OPEN

♦ BOUNCER(S): OPEN, OPEN

♦ BARTENDER(S): OPEN, OPEN

♦ WAITRESS(S): , TONI LEXIOS(FreckledLemonade21), OPEN

♦ COURTESAN/DANCER(S): OPEN, OPEN, OPEN
┗━━━━━━━━━┛


FreckledLemonade21


FreckledLemonade21

PostPosted: Tue Dec 23, 2014 7:57 pm


User Image

Toni Lexios
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
63(21)
Fire Nymph
Caucasian
Hetrosexual
Waitress at THE SATIN DOLLHOUSE

History
Born in the great wilderness of Montana, Toni grew up with only her mother.
Unaware of who her father was, she flourished under her mother's care, learning
how to harness and control her element. Surrounded by nature she grew quickly,
her power growing each day at an alarming rate. But with her power grew her lust and appetite for men.
Although the men strong enough to live near her were more than virile enough to satisfy her for a night, she soon found herself restless and
wanting more. Without so much as a backward glance, she left the place she called home, moving to Portland Oregon.
The city offered her more variety than her wilderness home in the mountains, and kept her close enough to nature that her power wasn't affected.
She took her fill the first months she lived in Portland, picking up a waitressing job in the most popular restaurant.
Always eager for more, her element and nature to desire pushing her to go big or go home, she made another move
--this time across the continental US to the city of New York. Far from the great expanses of wild that she was used to,
the adjustment period was hard. Nevertheless, she managed to snag an apartment near Central Park and get herself enrolled in NYU.
There, she's managed to flourish despite
her distance from home and pure, untainted nature. With such a vibrant city around her, she's discovered that even a
nymph can survive in a world of steel and cement.


Personality

Toni is a bright girl, and has learned to survive over the years.
She's feisty which the men in this town seem to enjoy more and more.
Like her natural element she can be unpredictable flame of emotions and power
,and take down anything that stands in her path
,but there's little reason to worry about that.
She's easy to get along with but can be a bit transparent
especially when she's in a heightened emotional state.
Overall Toni is a great person anyone would want to be friends with.
Reply
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