1] Syn
2] Zelekhut
3] Peta the Basilisk Monster Girl
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[ Premise/Foreword ]
People used to fight monsters. Now they live with them and a society has been made to combat the negative perception of non-humanoid species. Your part of that society. Good luck and be wary of adventurers. This campaign is also going to be somewhat comedic.
[ Setting Information/Background ]
Since the dawn of time there were two types of being. The magnificent heroes who fought for justice and good and the monsters that wanted nothing more than to destroy that good. This persisted for a few thousand generation until 47 years ago King Denarius made a statement. All sentient beings in his kingdom have the same rights as humanoids as long as they follow the laws. This put an end to many hunts against monsters that legally did nothing wrong. There were still hunts so Denarius had a society created who's original purpose was to stop these hunts. Eventually the society evolved into what it is today.
[ Game Introduction/Plot ]
This is the day. Today you become an official member of the Reformed Monster Society. A grand society devoted to the defense and equality of all non-humanoids. You enter the chamber along with other non-humanoids to obtain your first assignment.
[ Character Creation ]
Available Sources: Oslecamo's Improved Monster Classes, All 3.5
Banned Resources: Dragon magazine
ECL: 3
Gold: standard
Races: Oslecamo's Improved Monster Classes (They are both your class and race)
Ability Scores*: roll 4d6 drop lowest, re roll ones. Do it six times.
Hit Points: Max for first level roll for all other levels.
Alignments: Any good or neutral
Pantheon: Dnd 3.5 standard. The gods have left creation and don't grant spells but divine casters can still cast using their faith in there long departed gods.
Backgrounds:
Two things are needed.
1) A short description of your life before joining
2) What caused you to join
[ House/Optional Rules ]
1) Oslecamo's Improved Monster Classes are going to be used
2) Even if the monsters description says its always evil it isn't.
3) No planar travel is possible. Outsiders are ones that were stuck on the material plane when planar travel stopped. If your class has an ability based on planar travel tell me and we can work something out.