[ Character Sheets ]
1] Columbine
2] Aggre Dion
3] Veliosia
4] Raam
5] Claira Benedict
6]
7]
8]
[ Premise/Foreword ] A high fantasy campaign that takes place in my custom campaign setting. The land of Arkuria is in turmoil as monsters roam freely and unchecked. It's kingdoms war endlessly with one another. Arkuria is in need of hero's who rise to the occasion.
[ Setting Information/Background ]
The Land of Arkuria. is a vast continent. It's kingdoms war endlessly and great evil threatens all.
I know it's a bit beat up and old looking but that's because it's about seven years old. It's not even a good picture but this is what I got. Just ask if you have questions about it.
[ Game Introduction/Plot ]
Our story begins in the city of Talose capital of the kingdom of Tellmaire on the eve of the Grand Tournament. Many have come to the city seeking to earn fame glory and riches in the tournament. You are among them. The winner of the tournament is granted a tittle of nobility, there own lands and 10,000 gold pieces. It is the day before the tournament and rumors are spreading that the a assassin has to kill the king.
[ Character Creation ]
Gestalt characters please. This will be a high power campaign and will require characters of great skill. Characters will starting at level 10.
Available Sources: Any 3.5 Dungeon and Dragon books.
Banned Resources: None.
ECL: No level Adjustment
Gold: 25,000 gold.
Races: Base races or if you wish speak to me about playing something different. I have a homebrew race called Sidra. If anyone is interested in playing one their information will be at the bottom in the House/Optional rules section.
Ability Scores*: Here is a array to use 18, 18, 16, 16, 16, 14. As a said High power.
Hit Points: Max Hp for starting HD then rolled for each level beyond.
Alignments: No alignment restrictions. Though I do ask if anyone does plan on playing evil characters you understand that you play your character under the evil as a method basis not evil as a motive ideology.
Pantheon: The Arkurian Pantheon is as such.
Luna Goddess of the Moon, the Seas, and Elves. She is often called Lady Luna.
Terra the Goddess of Nature, beauty, and Peace. Also called Earth Mother.
Solaris the Goddess of the Sun, the Sky, and Fire. She is called the Purifier. She is the only God worshiped by all the peoples of Arkuria.
Geto'min'hi the god of Travelers. Called the Dark Wanderer.
Garl Glitter Gold, Moradin, Grumsh, and Kord are all still present in the Arkurian pantheon. There are other gods but they are not important enough to mention here. Just ask me if you have any questions about the Gods of Arkuria.
Backgrounds: Character backgrounds will be determined after your character is made and I have a chance to discuss them with each player so I we can decide together where your character fits best into the campaign setting.
[ House/Optional Rules ]
Here is the custom race I mentioned earlier.
Sidra: Strong and determined the Sidra are strong warriors and serve the will of Gods. They are the chosen defenders of Arkuria and it is they that rule the Holy Tyrlian Empire. They never become wizards but they do have a great number of Sorcerers amongst their paople and see their magical talents as a gift from the gods and pursue arcane study with a great dedication. Sidra tend to be single minded and when set upon a path in life they dedicate themselves to it completely rarely diverting to pursue other interests.
Physical Description: Same Height and weight as humans. Sidra have almost any color hair and they all tend to wear it long to extremes. Some Sidra have hair that is so long it even drags on the ground. Their eyes are solid orbs of color that range from bright azure blue to Violet and dark purple. Green, Amber, Orange, and Hazel eyes are rare but not unheard of. Their skin ranges from pale white to light bronze.
Ability Modifiers: +2 Str. -2 Wis.
Skills: +2 on Concentration and Sense Motive. Sidra are very single minded and it is hard for them to loose focus. They also have a natural ability to tell someones intent whether good or bad.
Low-Light Vision.
Weapon familiarity: All Sidra are proficient with the scimitar, short spear, spear, and long spear.
Favored Class: Fighter or Sorcerer. The player may