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Posted: Wed Oct 09, 2013 4:30 pm
Homebrew Type System - Beta Bit of Pathfinder's Kingdom's and War system and the 3.x Birthright Campaign Setting. There's a bit of stripping of rules for simplicity and fun. Adding a bit of Paradox's game system to the mix. [ Character Sheets ]
[ Premise / Forward ]
SPACE Players start off as adventurers. If they survive, they get to found a town. If they lead the town successfully, they may find themselves as noble houses within a new kingdom fighting for their slice of the world.
[ Setting Information / Background ]
SPACE From lowly adventurer's getting paid to explore a new region to the Founders of a new settlement to the Eventual Rulers of a new World, Players will experience will the other side of adventuring; Retirement.
[ Character Creation ]

 You will only need to roll the d12 when creating a Secondary Character. 12 is either a reroll or player's choice.
 You will only need to roll the d8 when creating a Secondary Character. 8 is either a reroll or player's choice.
 Secondary Character's Kingdom Scores are randomly assigned by previous method.
The following three Kingdom Scores will be used primarily outside of the Adventure Phase. You take the average of the two scores assigned (round down). Ability Scores assigned to one of the following Kingdom Scores can not be used for another Kingdom Score. ie you lock in two ability scores to each kingdom score. Like DEX / STR to MIL, CHA / WIS to ADM and INT / CON to DIP.
Administrative [ADM] Diplomatic [DIP] Military [MIL]
Character Sheet
Name:
Class: Race:
Lvl: EXP:
HP: BP:
STR () DEX () CON () INT () WIS () CHA ()
ADM () DIP () MIL ()
Traits: [ Game Play ]
There three sections of game play. Each section is introduced when you reach the appropriate game point (either by level or size).
Adventure Stage
Select Team : 4 Members minimum
May select any number of House or Free Adventurers in a single town.
Choose an Adventure
DC = 10 + BP + Time + Terrian + Random
BP is the Build Points to be earned Time is the weeks spent thus far in the adventure Terrain is the modifier associated with the Terrain Random is the possible increase to the DC due to an unforseen event/occurance
Adventure Time
Each team member makes a MIL roll against the DC Success: Result is equal to or greater than DC Failure: Result is less than DC
End Result
Success
Party Success: At least half the party is successful Individual Success: 1 XP gained BP earned if end of adventure Each member makes rolls a 1d100 for a chance at a random magic item Failure
Member suffers 1 HP loss, then makes a CON roll against DC
Success : 1 XP gained Failure: 1 HP Loss, No XP gained
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Posted: Thu Oct 10, 2013 9:37 am
This sounds very interesting and looks to be quite original, color me intrigued.
I would love to give this a shot 3nodding
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Posted: Thu Oct 10, 2013 4:42 pm
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Posted: Thu Oct 10, 2013 5:13 pm
So, would we just make AR rolls for everything? And when it says "Roll 6d6, add one roll to each", does that mean one die result to each? (i.e.: one of the dice rolled a 6, I would add it to a -2 for an ability score of 4?)
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Posted: Thu Oct 10, 2013 9:57 pm
Machinations Dream So, would we just make AR rolls for everything? And when it says "Roll 6d6, add one roll to each", does that mean one die result to each? (i.e.: one of the dice rolled a 6, I would add it to a -2 for an ability score of 4?) Yes, that means you can assign any one die result to an Ability Score. Think of the Ability Scores being reduced to simply Ability modifiers since that's the number we'll be using for the majority of the game. Adventure Rolls (AR) is only used in the Adventure Step of the game. But as it is the first part of the game, you'll be using it about 90% of the time until the next step.
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Posted: Fri Oct 11, 2013 12:34 am
I think I get the gist, and yet I don't think I get it quite clearly. So instead of complicated character sheets, we'll be blazing through most part of the game with simple mechanics?
And regarding the magic, say I make a sorcerer. Does the bloodline part take into account?
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Posted: Fri Oct 11, 2013 2:22 am
GregarMoon I think I get the gist, and yet I don't think I get it quite clearly. So instead of complicated character sheets, we'll be blazing through most part of the game with simple mechanics? And regarding the magic, say I make a sorcerer. Does the bloodline part take into account? Yes, the idea is to keep as simple and as clean as possible. This isn't Pathfinder. It just takes some elements from it that were in the d20 SRD.
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GregarMoon rolled 6 6-sided dice:
2, 2, 3, 6, 5, 3
Total: 21 (6-36)
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Posted: Fri Oct 11, 2013 5:30 am
Liquidor GregarMoon I think I get the gist, and yet I don't think I get it quite clearly. So instead of complicated character sheets, we'll be blazing through most part of the game with simple mechanics? And regarding the magic, say I make a sorcerer. Does the bloodline part take into account? Yes, the idea is to keep as simple and as clean as possible. This isn't Pathfinder. It just takes some elements from it that were in the d20 SRD. Ah, okay, that clears things up. Let's get rolling for stats then! Let's see, rolling for the six stats....
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Posted: Fri Oct 11, 2013 5:36 am
GregarMoon Liquidor GregarMoon I think I get the gist, and yet I don't think I get it quite clearly. So instead of complicated character sheets, we'll be blazing through most part of the game with simple mechanics? And regarding the magic, say I make a sorcerer. Does the bloodline part take into account? Yes, the idea is to keep as simple and as clean as possible. This isn't Pathfinder. It just takes some elements from it that were in the d20 SRD. Ah, okay, that clears things up. Let's get rolling for stats then! Let's see, rolling for the six stats.... .....And after adjustments, I'm ending with this:-- Name: Fenrir Class: Sorcerer Race: Human Lvl: 1 EXP: HP: 7 BP: STR (1) INT (4) DEX (2) WIS (2) CON (1) CHA (5) AR (+) 9 Ability: Caster: Add INT to Adventure Roll Trait: Human [+1 to All: None] So, I gain spells as the original d20? Or there's another spell list?
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Kiwi Blitz rolled 6 6-sided dice:
5, 5, 5, 6, 5, 5
Total: 31 (6-36)
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Posted: Fri Oct 11, 2013 9:13 am
Alrighty, with my questions answered, here are da rolls...
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Posted: Fri Oct 11, 2013 9:22 am
Name: Killgore Tinycrush Class: Barbarian Race: Halfling Lvl: 1 EXP: HP:15 BP: STR (4) INT (4) DEX (4) WIS (3) CON (3) CHA (3) AR (+ 4) Ability: Rage [ Pay 1 HP to roll twice ] Trait: Lucky [ Rolls twice on Failure ]
And with everything adjusted, here we go~ cool
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Posted: Fri Oct 11, 2013 9:28 am
GregarMoon So, I gain spells as the original d20? Or there's another spell list? There's no spell list.
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Posted: Fri Oct 11, 2013 9:54 am
Liquidor GregarMoon So, I gain spells as the original d20? Or there's another spell list? There's no spell list. Oh alright ^^
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Posted: Fri Oct 11, 2013 10:04 am
GregarMoon Liquidor GregarMoon So, I gain spells as the original d20? Or there's another spell list? There's no spell list. Oh alright ^^ Hmmm.....so anything goes, huh? *imagines Gregor throwing Aveda Kadavra's left and right* ninja lol
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Posted: Wed Nov 13, 2013 9:13 am
Reworked the system a bit. Requires a bit of reworking the characters. Machinations Dream I would love to give this a shot
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