I have heard a lot of good things about the 13th Age as a story-driven and engaging setting.
I have been skimming over it and would love to try and run their introductory campaign.
So while I see where I can tweak their campaign to add my own personal flavor to it, I would like to see if you guys were interested.
This will act as a way for me to hammer out plot-holes, get use to the rules, and set the NPC's personalities into something I can do in-person.
This would also be my firs time DMing online.
So, if your interested, lemi know.
Hidden below are details for the characters
[ Character Sheets ]
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3]
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5]
[ Premise/Foreword ] Character Dependent
[ Setting Information/Background ]
Character Dependent
[ Game Introduction/Plot ]
Each character has been sent, or found their way, to a wizards tower named the Three Pillars. Whether by the will of a patron, search for treasure, a heed to the wizards plea, or random chance the party finds themselves helping the the wizards with an issue.
[ Character Creation ]
Available Sources: Source material
Banned Resources: 3rd party
ECL: 1
Gold: By class
Races: Open
Ability Scores*: 4d6 drop lowest
Alignments: Open
Pantheon: Open
Backgrounds: Open
[ House/Optional Rules ]
1] N/a
2] N/a
3] N/a
I know a lot is blank, but this system is about 50% DM and 50% character driven.
So make them characters up, so i can start to plan!