Xenar1
all done gonk
small cosmetic change to ginger's description and added a deity. also added Okami's con mod to HP and changed him to magical beast.
ps: am I controlling them all? the NPCs I mean.....
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Ginger
female neutral chaotic human druid, Level 5, Init +1, HP 27/27, Speed 30
AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +9, Base Attack Bonus 3
+1 enchant bonus Darkwood Quarterstaff 4 (1d6/1d6, X2)
+1 enchant bonus, silver -1 (min 1) Silver Dagger (masterwork) 4 (1d4-1, 19-20/X2)
Darkwood wooden armor, Quickdraw shield, light darkwood (+3 Armor, +1 Shield, +1 Dex)
Abilities Str 10, Dex 13, Con 10, Int 14, Wis 17, Cha 16
Condition None
OOC:this sheet assumes one is using anything possible to increase rolls. in other words, the climbing bonus for the climbers kit is already added in the skills tab./OOC
Okami
Her mother was a Shepard by trade, a peasant in the old town of Parishton. She married a man that was rumored to be a lycanthrope but no one could prove it. She had kids two of them at first Elza and Ginger and things were quiet for a time. Then raiders started coming and harassing the town and mother was captured by orcs and father being a cavalier went off and rescued her bring back her two newest children. After that another group of raiders came, these where defeated and while ginger’s memory was a little hazy of that time Elza remembered both times quite well and grew to dislike ‘outsiders’. A few years later the youngest sister, Mizra, came to be and our mother couldn’t take the strain any more. In a few short years after Mizra she died.
Ginger’s childhood was eventful, between poverty, raiders, beastly impulses and a questionable bloodline and thus persecution from the town she had to grow up fast. A passing ranger mentored her in woods manship and initiated her into Gozreh’s faith. Though several adventures she grew in power and understanding of nature and grew to be well known, for better or worse, by the townspeople. Then the dragon attacked, and all she did was escort people out of the city wishing she could help her father fight it. She spent the next few dreadful weeks helping organizing all the wood wise people to provide for the people with food.
Fallowing the aftermath of the dragon attack Ginger took it upon herself to be the town's diplomat. Knowing 5 different Languages she is certainly capable, though some whisper that she knows more than that. Though she looks fine and healthy she blames herself for not doing more than what she did to help the people during the attack. now without any family at all she has to get by alone. she trains her mind and body for the next disaster that may come and hopes one won't come.
Wogah
Woguul
Elza
small cosmetic change to ginger's description and added a deity. also added Okami's con mod to HP and changed him to magical beast.
ps: am I controlling them all? the NPCs I mean.....
==================================
Ginger
female neutral chaotic human druid, Level 5, Init +1, HP 27/27, Speed 30
AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +9, Base Attack Bonus 3
+1 enchant bonus Darkwood Quarterstaff 4 (1d6/1d6, X2)
+1 enchant bonus, silver -1 (min 1) Silver Dagger (masterwork) 4 (1d4-1, 19-20/X2)
Darkwood wooden armor, Quickdraw shield, light darkwood (+3 Armor, +1 Shield, +1 Dex)
Abilities Str 10, Dex 13, Con 10, Int 14, Wis 17, Cha 16
Condition None
OOC:this sheet assumes one is using anything possible to increase rolls. in other words, the climbing bonus for the climbers kit is already added in the skills tab./OOC
Okami
Neutral Medium magical beast Init +2; Senses low-light vision, scent; Evasion (Ex), perception +6
Defense
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 37
Fort +8, Ref +9, Will +1
Offense
Speed 50 ft.
Melee bite +7 (1d6+3 plus trip)
Statistics
Str 14, Dex 16, Con 15, Int 3, Wis 12, Cha 6
Base Atk +4; CMB +2; CMD 14 (18 vs. trip)
Feats: Endurance, Great Fortitude, Lightning Reflexes
Skills Perception +1, Stealth +1, Survival 1 (+5 scent tracking), Escape Artist +2 ;
Racial Modifiers +4 Survival when tracking by scent
Neutral Medium magical beast Init +2; Senses low-light vision, scent; Evasion (Ex), perception +6
Defense
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 37
Fort +8, Ref +9, Will +1
Offense
Speed 50 ft.
Melee bite +7 (1d6+3 plus trip)
Statistics
Str 14, Dex 16, Con 15, Int 3, Wis 12, Cha 6
Base Atk +4; CMB +2; CMD 14 (18 vs. trip)
Feats: Endurance, Great Fortitude, Lightning Reflexes
Skills Perception +1, Stealth +1, Survival 1 (+5 scent tracking), Escape Artist +2 ;
Racial Modifiers +4 Survival when tracking by scent
Her mother was a Shepard by trade, a peasant in the old town of Parishton. She married a man that was rumored to be a lycanthrope but no one could prove it. She had kids two of them at first Elza and Ginger and things were quiet for a time. Then raiders started coming and harassing the town and mother was captured by orcs and father being a cavalier went off and rescued her bring back her two newest children. After that another group of raiders came, these where defeated and while ginger’s memory was a little hazy of that time Elza remembered both times quite well and grew to dislike ‘outsiders’. A few years later the youngest sister, Mizra, came to be and our mother couldn’t take the strain any more. In a few short years after Mizra she died.
Ginger’s childhood was eventful, between poverty, raiders, beastly impulses and a questionable bloodline and thus persecution from the town she had to grow up fast. A passing ranger mentored her in woods manship and initiated her into Gozreh’s faith. Though several adventures she grew in power and understanding of nature and grew to be well known, for better or worse, by the townspeople. Then the dragon attacked, and all she did was escort people out of the city wishing she could help her father fight it. She spent the next few dreadful weeks helping organizing all the wood wise people to provide for the people with food.
Fallowing the aftermath of the dragon attack Ginger took it upon herself to be the town's diplomat. Knowing 5 different Languages she is certainly capable, though some whisper that she knows more than that. Though she looks fine and healthy she blames herself for not doing more than what she did to help the people during the attack. now without any family at all she has to get by alone. she trains her mind and body for the next disaster that may come and hopes one won't come.
Wogah
One time our mother was captured by orcs that attack our old city. Before she was rescued she had twins. Our father took them in after he saved our mom and being vary understanding of beastly heritage, raised them as his own. Our mother tried to do the same but they were sadly a constant reminder of bad times. Under this stress and that of the town my half brother began to resent his lot in life. After the attack he left to find his real father taking with him a horse and some supplies.
male neutral chaotic half orc mounted fury (barbarian), Level 1, Init +1, HP 13/13, Speed 30 (M60)
AC 13, Touch 11, Flat-footed 12, Fort +3, Ref +1, Will -1, Base Attack Bonus 1
Handaxe 2 (1d6+1, X3)
Javelin (6) 2 (1d6, X2)
Leather (+2 Armor, +1 Dex)
Abilities Str 13, Dex 12, Con 13, Int 10, Wis 9, Cha 8
Condition mount speed +10
fur outfit provides a +2 bonus on Fortitude saves to resist cold weather
war horse:AC 11, touch 11, flat-footed 9
hp 15, Fort +6, Ref +5, Will +1
Init +2; Senses low-light vision, scent; Perception +6
http://paizo.com/pathfinderRPG/prd/monsters/horse.html#_horse
One time our mother was captured by orcs that attack our old city. Before she was rescued she had twins. Our father took them in after he saved our mom and being vary understanding of beastly heritage, raised them as his own. Our mother tried to do the same but they were sadly a constant reminder of bad times. Under this stress and that of the town my half brother began to resent his lot in life. After the attack he left to find his real father taking with him a horse and some supplies.
male neutral chaotic half orc mounted fury (barbarian), Level 1, Init +1, HP 13/13, Speed 30 (M60)
AC 13, Touch 11, Flat-footed 12, Fort +3, Ref +1, Will -1, Base Attack Bonus 1
Handaxe 2 (1d6+1, X3)
Javelin (6) 2 (1d6, X2)
Leather (+2 Armor, +1 Dex)
Abilities Str 13, Dex 12, Con 13, Int 10, Wis 9, Cha 8
Condition mount speed +10
fur outfit provides a +2 bonus on Fortitude saves to resist cold weather
war horse:AC 11, touch 11, flat-footed 9
hp 15, Fort +6, Ref +5, Will +1
Init +2; Senses low-light vision, scent; Perception +6
http://paizo.com/pathfinderRPG/prd/monsters/horse.html#_horse
Woguul
One time our mother was captured by orcs that attack our old city. Before she was rescued she had twins. Our father took them in after he saved our mom and being vary understanding of beastly heritage, raised them as his own. Our mother tried to do the same but they were sadly a constant reminder of bad times. Wanting his mother to acknowledge him he took after his adopted fathers profession and trained as a cavalier with his brother. While his brother threw away civilization he remained true and became a full cavalier. While he misses his brother he continues to work hard to help protect the town.
male neutral lawful half orc cavalier of the shield, Level 1, Init +1, HP 10/10, Speed 30 (M50)
AC 16, Touch 11, Flat-footed 15, Fort +2, Ref +1, Will -1, Base Attack Bonus 1
Warhammer 2 (1d8+1, X2)
Studded leather, Shield, heavy wooden (+3 Armor, +2 Shield, +1 Dex)
Abilities Str 13, Dex 12, Con 11, Int 10, Wis 9, Cha 10
Condition Order of the Shield
Edicts: The cavalier must protect the lives and prosperity of the common folk, shielding them from the deprivations of those who would seek to cause them harm or exploit them. He must give charity when it is warranted and aid when needed. He must take no action that would cause harm or hardship to those who cannot defend themselves.
Challenge: Whenever an order of the shield cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge if the target makes an attack against a target other than the cavalier. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses.
Skills: An order of the shield cavalier adds Heal (Wis) and Knowledge (local) (Int) to his list of class skills. Whenever an order of the shield cavalier uses the Heal skill on a creature other than himself, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
One time our mother was captured by orcs that attack our old city. Before she was rescued she had twins. Our father took them in after he saved our mom and being vary understanding of beastly heritage, raised them as his own. Our mother tried to do the same but they were sadly a constant reminder of bad times. Wanting his mother to acknowledge him he took after his adopted fathers profession and trained as a cavalier with his brother. While his brother threw away civilization he remained true and became a full cavalier. While he misses his brother he continues to work hard to help protect the town.
male neutral lawful half orc cavalier of the shield, Level 1, Init +1, HP 10/10, Speed 30 (M50)
AC 16, Touch 11, Flat-footed 15, Fort +2, Ref +1, Will -1, Base Attack Bonus 1
Warhammer 2 (1d8+1, X2)
Studded leather, Shield, heavy wooden (+3 Armor, +2 Shield, +1 Dex)
Abilities Str 13, Dex 12, Con 11, Int 10, Wis 9, Cha 10
Condition Order of the Shield
Edicts: The cavalier must protect the lives and prosperity of the common folk, shielding them from the deprivations of those who would seek to cause them harm or exploit them. He must give charity when it is warranted and aid when needed. He must take no action that would cause harm or hardship to those who cannot defend themselves.
Challenge: Whenever an order of the shield cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge if the target makes an attack against a target other than the cavalier. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses.
Skills: An order of the shield cavalier adds Heal (Wis) and Knowledge (local) (Int) to his list of class skills. Whenever an order of the shield cavalier uses the Heal skill on a creature other than himself, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
Elza
She is my older sister and she is the one in charge of the family business our mother was in. being peasants and poverty stricken we have lived a rather ordinary life. She tries to keep the family together and be the stay at home ‘mother’. Thinks poorly of dolok the urban barbarian and resents barbarians in general.
female neutral good human commoner, Level 3, Init +1, HP 12/12, Speed 30
AC 11, Touch 11, Flat-footed 10, Fort +1, Ref +2, Will +2, Base Attack Bonus 1
Quarterstaff 2 (1d6+1/1d6+1, X2)
(+1 Dex)
Abilities Str 13, Dex 12, Con 11, Int 12, Wis 9, Cha 8
Condition Animalistic Affliction: Benefit You gain a +1 trait bonus on Handle Animal and Wild Empathy checks.
Ordinary: +4 to stealth when hiding in crowds
She is my older sister and she is the one in charge of the family business our mother was in. being peasants and poverty stricken we have lived a rather ordinary life. She tries to keep the family together and be the stay at home ‘mother’. Thinks poorly of dolok the urban barbarian and resents barbarians in general.
female neutral good human commoner, Level 3, Init +1, HP 12/12, Speed 30
AC 11, Touch 11, Flat-footed 10, Fort +1, Ref +2, Will +2, Base Attack Bonus 1
Quarterstaff 2 (1d6+1/1d6+1, X2)
(+1 Dex)
Abilities Str 13, Dex 12, Con 11, Int 12, Wis 9, Cha 8
Condition Animalistic Affliction: Benefit You gain a +1 trait bonus on Handle Animal and Wild Empathy checks.
Ordinary: +4 to stealth when hiding in crowds
Mizra
She is my younger sister after the dragon attack she became an adept in the priesthood of Gozreh. If it wasn’t for the dragon she would have lived a far better life than the rest of us but it wasn’t meant to be. The dragon may have helped people forget our less than respectable heritage but the scars of the dragon itself run deep. She still believes our father is alive.
female neutral human adept, Level 1, Init +1, HP 6/6, Speed 30
AC 12, Touch 12, Flat-footed 10, Fort -1, Ref +2, Will +3, Base Attack Bonus 0
Dagger (1d4, 19-20/X2)
(+2 Dex)
Abilities Str 11, Dex 14, Con 9, Int 10, Wis 9, Cha 8
Condition Animalistic Affliction: Benefit You gain a +1 trait bonus on Handle Animal and Wild Empathy checks.
Grief-Filled: You are no stranger to loss and intense emotions. You gain a +2 trait bonus on all saving throws against emotion spells and effects.[/spoilers] Mizra
how do you DMs make a whole world and stay sane? thank you for all the hard work you do
She is my younger sister after the dragon attack she became an adept in the priesthood of Gozreh. If it wasn’t for the dragon she would have lived a far better life than the rest of us but it wasn’t meant to be. The dragon may have helped people forget our less than respectable heritage but the scars of the dragon itself run deep. She still believes our father is alive.
female neutral human adept, Level 1, Init +1, HP 6/6, Speed 30
AC 12, Touch 12, Flat-footed 10, Fort -1, Ref +2, Will +3, Base Attack Bonus 0
Dagger (1d4, 19-20/X2)
(+2 Dex)
Abilities Str 11, Dex 14, Con 9, Int 10, Wis 9, Cha 8
Condition Animalistic Affliction: Benefit You gain a +1 trait bonus on Handle Animal and Wild Empathy checks.
Grief-Filled: You are no stranger to loss and intense emotions. You gain a +2 trait bonus on all saving throws against emotion spells and effects.[/spoilers] Mizra
how do you DMs make a whole world and stay sane? thank you for all the hard work you do
Whoa, very thorough
You didn't have to and write up stats for em dood, I just wanted a bit of information and personal history on them is all. And no, you won't have to worry about controlling them, I'll take care of that whenever they come into the scene.