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Rain Yupa generated a random number between 1 and 8 ... 2!

Rain Yupa
Captain

Enduring Member

PostPosted: Sat Aug 17, 2013 5:31 pm
Before we get wacky, let's keep it to the REAL Great Clans. No Spider malarky until later.

In terms of time, I am going to use Jade Legacy rules. Each province you explore will be in a different season (Spring, Summer, Autumn). Winter you go home, get snowed in, and get your annual stipend (your starting koku + any wealthy ranks; so for example, Plainsfox's Kitsune Shugenja will get 3 koku, whereas Joseph's Kitsune Archer will get 10 koku).

What I want from each of you is to email me something you MAY find in the province you explore. There's 8 of us, and I'm going to make 20 zones per province. Everyone (including myself), come up with THREE things you would like to find in the province we will first explore, and SEND IT TO ME VIA PM. Do NOT consult with your other players about what to submit.

Try to keep each suggestion to 10 words or less. I'll figure out the details on my own, thank you, so it'll still be somewhat of a surprise for you smile

All three submissions per PM please, don't flood my inbox with 3 PMs each.

Take nothing for granted what you will find in this province.

The Clan lands we will be visiting first are..... CRANE CLAN  
PostPosted: Sat Aug 17, 2013 5:50 pm
Rain Yupa
But it could come up in play, especially in Phoenix lands! :3 You don't need to take the advantage/disadvantage pair, but now you have a (semi) famous ancestor and that's sort of a big deal :3

If you say so....

Sheet has been re-updated.  

xX_Terei_Xx

Questionable Prophet

Plainsfox rolled 2 10-sided dice: 2, 6 Total: 8 (2-20)

Plainsfox

Romantic Paladin

10,600 Points
  • Battle Hardened 150
  • Team Jacob 100
  • Bunny Hunter 100
PostPosted: Sat Aug 17, 2013 6:03 pm
Suggestions sent in. Character sheet corrected. Making roll on Heritage Table (Watch as I now have to remake poor Hikaru) .....and not quite so bad. Was hoping for better, but ah well.  
BegrudginglyGood rolled 2 10-sided dice: 3, 3 Total: 6 (2-20)
PostPosted: Sat Aug 17, 2013 7:44 pm
Rain Yupa
["BegrudginglyGood"]


Heritage Rolls, although I know I'm going to regret this, I usually always do!

3. Undistinguished...well that's a first. But not unlikely considering her age and the haste from which she went through her gempukku. I can deal.

User Image - Blocked by "Display Image" Settings. Click to show.Player: BegrudginglyGood
Name: Daidoji Kasumi
Clan: Crane
School: Daidoji Iron Warrior [Bushi]
Rank: 1
Insight: 127
Experience: 24+21+5-10 = 40/40
Glory: 1
Honor: 6.5
Status: 1
Taint: None
Heritage: N/A


EARTH: 3
  • Stamina: 3________(+1 [Daidoji Family])
  • Willpower: 3________(12 XP spent)


WATER: 2
  • Strength: 2
  • Perception: 2


FIRE: 2
  • Agility: 3________(+1 Daidoji Iron Warrior)
  • Intelligence: 2


AIR: 2
  • Reflexes: 3________(12 XP spent)
  • Awareness: 2


VOID:
  • Void: 2
  • Current Void Points: 2



SKILLS
Battle (Perception) - 1
Defense (Reflexes) - 2
Iaijutsu (Reflexes) - 2______________(2 XP spent)
Kenjutsu (Agility) - [Katana] - 3________(5 XP spent)
Kyujutsu (Reflxes) - 1
Polearm (Agility) - [Bisento] - 3___________(5+2 XP spent)

Athletics (Strength) - 2________________(3 XP spent)
Meditation (Void) - 1_______________________(1 XP spent)
Etiquette (Awareness) - 2________(3 XP spent)


MASTERY ABILITIES
Kenjutsu (Katana) - 3
Total of all damage rolls made with sword is increased by 1k0
Reroll any dice that results in a 1 when using this weapon.

Polearm (Bisento) - 3
During first round of skirmish, gain a bonus of +5 to initiative score if wielding this weapon. Last for First Round only.
Reroll any dice that results in a 1 when using this weapon.



ADVANTAGES
Quick Healer (Stamina is considered to be two ranks higher)________(3 XP spent)
Wealthy (2 koku extra per 1 point spent, minus 1 point from total due to Crane Clan)________(2 XP spent)


DISADVANTAGES
True Love - Must spend a void point to choose duty over lover, if given the choice.________(Gained 3 XP)
Daikoku's Curse - -1k1 to all Commerce rolls, and starting koku is reduced by 1.________(Gained 3 XP)
Obtuse - Fine things don't interest you, the cost of increasing High Skills (apart from Investigation or Medicine) is doubled.________(Gained 4 XP)


TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS
Rank 1 - The Force of Honor
Honor Rank (6.5 [rounded down] - 4 to wounds at each Wound Rank. Bonus of +1k0 to all attack rolls in Attack Stance.


EQUIPMENT/CURRENCY
Heavy Armor
Sturdy Clothing
Daisho
Bisento
Travelling Pack (Bottle of bleach, makeup kit, Mask, perfume, hand mirror, small tent, week's rations, spare kimono and sandals, bottle of water, tatami mat)
9+6 = 15 koku

COMBAT
Weapons
*+1k0 to all attack rolls if in Attack Stance* Only goes to 8k4 if in Full Attack Stance.

Katana - Att:7K3-5 - Dmg: 6K2 - Medium, Samurai - Can spend one void point to add 1k1 to damage roll (Kenjutsu 3 +1k0 to damage already added)

Bisento - Att: 7k3-5 - Dmg: 5k3 - Large


Armor
TN To Be Hit = 30 [{3 x 5) + 5 + 10}]
Other Modifiers:

Initiative
4k3

Wounds
HEALTHY (+0): 0/17
NICKED (+3): 0/8
GRAZED (+5): 0/8
HURT (+10): 0/8
INJURED (+15): 0/8
CRIPPLED (+20): 0/8
DOWN (+40): 0/8
OUT (+N/A): 0/8

Healing - Stamina considered to be 5
= 2x5+1 = 11 wounds healed per night


DESCRIPTION
During the Destroyer War, her father a well known Iron Crane was injured during the first year at the Kaiu Wall. He returned home to sit out the end of the War, unable to continue fighting after losing an arm to the mandibles of some centerpede shadowlands creature.

The family, living well within the fertile and protected Crane territory was relatively unharmed until towards the end of the war. As time went on, and Kasumi went from playing in the fields as a young child and getting spoilt with new clothing and sweet smelling fragrances, to beginning her training and the teachings she would live by from then on. She saw the devestation on the faces and bodies of refugee's who were seeking shelter, often they would seek out her unscathed youthful face and ask her to help them meditate.

Escaping the death that awaited them in neighbouring lands, the flow of people increased until at one point the large house that Kasumo lived in with her family was over flowing with wounded.

Unlike perhaps the Crane who lived within larger cities, or those immediately involved in the political world, Kasumi was not sheltered from the pain and suffering that littered the land. Very few were, considering the state of the empire at that time. She was however still raised to respect the laws and structure that the Crane Clan helped maintain, and the role they played in assisting the Emperor. The Daidoji Family's teachings also instilled how strength and ruthlessness were often a necessity, when diplomacy broke down. And, as was a custom, she is always impeccably dressed and groomed. Speaking with a graceful tongue and a sharp mind, whilst wielding a bisento or katana with a sure grip and a balanced step.

She has two brothers and a younger sister, with both of her parents still living.

Kasumi was hastily rushed through her graduation ceremony towards the end of the war, however her training up until then to become a Daidoji Iron Warrior went like clockwork. Showing determination and spirit, Kasumi was both humble and steadfast, traits inspired by her mother and father.

At the age of fourteen, not long ago, Kasumi defended her home from bandits. Not by herself of course, but whilst her brothers and father sort to chasing off the ruthless men, she was left to defend her mother and sister alone. Slipping through, several bandits met the blade of her bisento before help arrived. Now, at the age of sixteen she has been sent away from home to aid in the Emperor's orders to chart more land, Kasumi seeks to maintain order and humanity...whilst protecting the Cartographer's life at the cost of her own if necessary.

Wearing her hair unbound and free, dyed white to resemble and show respect to her Crane ancestors, her smooth pale skin and light blue eyes give her a soft and airy look. However she speaks with maturity beyond her years, and holds a weapon as though it has purpose.

On the inside she is a good person, caring and kind, but having been raised within a culture that see's other Clans as less civilized, she often gets into trouble trying to culture others.

Born: 10th day of the Month of Hida, 1158


Character sheet updated, Heritage Rolls done, and PM sent.  

BegrudginglyGood


Gender Ender

Doting Darling

PostPosted: Sat Aug 17, 2013 7:55 pm
Okay, here we go: first, a revised character sheet.

Player: Joseph Severn
Name: Kitsune Oharu
Clan: Mantis
School: Tsuruchi Archer
Rank: 01
Insight: 139
Experience: 40/40
Glory: 01
Honor: 3.5
Status: 01
Taint: 0
Heritage: -


EARTH:
  • Stamina: 02
  • Willpower: 02


WATER:
  • Strength: 03
  • Perception: 03


FIRE:
  • Agility: 02
  • Intelligence: 02


AIR:
  • Reflexes: 03
  • Awareness: 03


VOID:
  • Void: 02
  • Current Void Points: 02



SKILLS
Athletics (Strength) 02
Defense (Reflexes) 03
Hunting (Perception) 01
Investigation (Perception) 02
Kyujutsu (Reflexes) [Yumi] 04
Etiquette (Awareness) [Courtesy] 03
Sadane (Awareness) 01

MASTERY ABILITIES
Defense 03: Retain Defense/Reflexes on subsequent rounds if maintaining full defense.
Etiquette 03: +3 Insight.
Kyujutsu 03: Stringing a bow for use is a simple action rather than a complex action.

ADVANTAGES
Hero of The People: When meeting citizens of Rokugan who are not of the samurai caste, the TN for them to recognize you, as determined by your glory rank, is lowered by 10.

DISADVANTAGES
Bitter Betrothal: Your spouse despises you, and you them. This causes great difficulty in managing your estate. [02]
Compulsion (Seek out Renowned Archers): You must make a Willpower roll at TN 15 to avoid fulfilling your compulsion- to seek out renowned archers and challenge them to a test of skill of some sort. [02]
Doubt (Hunting): Every time you use the Hunting skill, you must declare one raise that gives no benefit. [04]
Lechery: When an opponent makes a Temptation (Seduction) roll, they gain a 1k1 bonus to the total. [02]


TECHNIQUES
Always Be Ready: +1k0 to all attack while using a bow, and +3 to Initiative.


EQUIPMENT/CURRENCY

  • Light Armor
  • Sturdy Clothing
  • Bow (Yumi)
  • Quiver of Arrows x50 (40x Willow Leaf, 5x Armor Piercing, 5x Flesh Cutter)
  • Bowyer's Kit
  • Wakizashi
  • Traveling Pack: Kiseru, Personal Seal, Pillow Book, Bottle of Sake, Sake Cup, Chopsticks, Small Statue of Ebisu, Pouch of Tobacco, Spare Kimono and Sandals.
  • Netsuke (Hair ornament and Bracelet)
  • 3 Koku, 7 Zeni

COMBAT
Weapons
Bow (Yumi)
Attack: 8k3
Damage: 5k2 (Willow Leaf) 4k1 (Armor Piercing) 5k3 (Flesh Cutter)
Other: Large, Increase TN of all attack rolls by +10 if firing from horseback.
Wakizashi
Attack: 2k2
Damage: 2k2
Other: May be thrown up to 20' as a ranged weapon.

Armor
Light Armor
TN To Be Hit = 20 (15 Reflexes + 5 Armor)
Other Modifiers = Reduction 3, Increases TN of Athletics and Stealth by 5.

Initiative
4k3+3

Wounds
HEALTHY (+0): 0/10
NICKED (+3): /04
GRAZED (+5): 0/4
HURT (+10): 0/4
INJURED (+15): 0/4
CRIPPLED (+20): 0/4
DOWN (+40): 0/4
OUT (+N/A): 0/4


DESCRIPTION
Oharu is pretty in a youthful, unsophisticated fashion; her long hair cropped short in front to keep her eyes clear, with a profusion of elaborate braids in back to keep her in fashion. Her figure is slim and gamine, shapely but boyish; her most striking feature is her eyes, which are a red-gold echoing the colors of her family's mon.
She is quick to laugh and slow to take offense; her general manner is coquettish, sometimes to the point of flirtation (and occasionally with quite unsuitable targets). However, she takes tremendous pride in her skill with the bow, and in combat her gregarious nature is entirely submerged in the pure expression thereof.
Oharu shares the Mantis love of ostentation and display, but tempers her flamboyance with a surprisingly graceful tongue and a heartfelt concern for those of lower rank.
The back of her clothing bears a large Mantis mon, and the wasp and fox of the Kitsune and Tsuruchi in front- the wasp on the left, the fox on the right. Her clothing is the teal-green and gold of the Mantis, but with embroidery of black and gold- the colors of the Wasp, and sign of the honor with which she regards her school.

BACKGROUND
Kitsune Oharu is at once a source of great pride and deep despair to her ancestors; of profound skill and great compassion, honorable and forthright, she is in many ways a paragon of the self-made Mantis, if not of the more contemplative Fox.
However, her behavior has often skirted the edge of scandal; she disdains the sport-hunts and wilderness lore many of her school exalt (due to a near-deadly run-in with a boar, some whisper), preferring instead the congenial company of geisha and the inhabitants of drinking-houses and other haunts of the cities.
While she has thus far steered clear of outright infidelity, her contempt for her betrothed- a proud and unbending son of the Tsuruchi - is common gossip.
While a mission to map the lands of Rokugan is likely to include considerably more trundling about in the wilderness than Oharu would prefer, she considers it a valuable chance to travel, and more importantly, to maintain the appearance (and fact, of course) of fulfilling her duties to family and clan while leaving behind inconvenient ties (official and otherwise).


Next, an expanded background.

Family and Beginnings
Kitsune Kanbe and Kitsune Yaeko were names to conjure with among the ranks of the former clan of the Fox. Yaeko in particular was known for her casual rapport with the spirits of the Kitsune Mori, the shapechangers that give the clan its name; indeed, with her silver hair and laughing eyes, it was whispered in her younger days that she was of their bloodline. Kanbe, in contrast, was broad-shouldered and serious in nature- a quiet and contemplative man who seldom had occasion to make use of his sword in anger.
Their early life together was happy, if tumultuous; defending and serving first the Fox Clan, then the Mantis once the two were joined, although this latter service gave them, perhaps, less joy. Their chief sorrow was one particularly keenly felt by members of a small family, part of a small clan- Yaeko had borne no children.
When she learned of her pregnancy, at long last, the mood was jubilant, and myriad customs observed to ensure a blessed birth; their relatives among the fox invoked the blessings of the spirits, and their friends among the Tsuruchi twanged bowstrings to scatter misfortune. Kane and Yaeko awaited the birth of their child with joy. They were not prepared for the daughter they received.
Oharu possessed neither the contemplative serenity of her father, nor the magical aptitude of her mother; she showed disquiet in the presence of spirits, and romped in the woods and streets of the village with no restraint- on occasion even wrestling and playing the sons and daughters of peasants, returning home with her kimono spattered with mud.
This conduct continued more or less unabated for the first ten years of the young Oharu’s life, to the despair and confusion of her doting parents, who strove in vain to focus her attention on some facet of culture or the life of a samurai- some path that would give her direction.
Then an old friend came to visit, bearing a gift.

Tutelage and Training
Tsuruchi Gesshin was, when he paid a visit to his old companion, old enough to have silvered his once-black hair. His arm, however, still drew back his bow with speed and grace, and his broad shoulders, seamed with scars, still spoke of vigor. His bow and sword were left behind at the door; token of a trust gained in battle.
Deep in his cups, Kanbe spoke of his troubles; nearly wept for them, his stolid dignity cracking under the assault of a promised failure in raising his long-awaited and sole offspring. Gesshin, a more moderate drinker, spoke slowly and consolingly, as follows:
“There are those whose path is too narrow even for the edge of a sword; they must walk on the point of an arrow.”
The next day, Oharu was brought forth (scrubbed and chastened) to witness a demonstration of Kyujutsu from a friend of her father; her resentment outweighed by her curiosity, she watched uncomplaining. Arrows flew one after another- striking a single leaf from a maple, splitting the shaft of a previous shot, three in the space of one breath. Their howl and whistle grew in her ears until it seemed to fill the whole world, a buzzing like that of a wasp.
Gesshin left behind a gift: a toy-like bow, suitable for the strength of a child. Yaeko and Kanbe watched, fingers intertwined, as their daughter struggled to send arrows flying, one after another, until, at last, the trunk of a single tree sprouted a forest of feathered shafts…
In her years among the Tsuruchi, Oharu grew from a child with no direction to a young woman of singular focus and drive; beautiful and boyish in equal measure, quick to take up the cause of the innocent or the downtrodden. The Code of the Wasp, guide to Gesshin, her adored teacher, resonated just as strongly as the teachings of Bushido.
In the years of her tutelage, she focused on developing her skill, taking the greatest pleasure in the praise of her teacher and the hum and zip of her arrows. With her newfound brothers and sisters, however, she discovered other pleasures; hunting in the tropical forests of the islands, and hunting of another sort in the dockside taverns- on at least two occasions, she was subject to reprimand for nearly crossing the lines of propriety with Geisha (or their poorer cousins, bawdy entertainers). Only a quick tongue prevented her from enduring greater punishment.
Nonetheless, her skills developed rapidly enough, until the day of the Gempukku ceremony; her arrows were unerring, her ears and eyes sharp. The final test of the Tsuruchi, however, is the hunt, for bounties swell the school’s coffers; and Oharu was its target, a hare for the hounds to chase.
She ran, swift as a fox, fierce as a wasp; a blunted arrow, streaking from the trees, threw more than one fellow student onto their back. At last, however, she fell to the ground, knees buckling, back stinging, mere feet from the goal. Her eyes stung, and she could not see what Gesshin held out to her until she wiped her hand across them…
The symbol of the Wasp, embroidered in black and gold.

Career and Marriage
Of her early career, little need be said; it was a time of relative peace and free travel, of duties fulfilled and honor satisfied. Two incidents must be mentioned, however.
While accompanying a group of envoys to the holdings of a minor noble of the Phoenix, she received a grave injury- a boar’s tusk tore open her belly during a hunt, and only the healing of their host’s shugenja saved her life. Chagrined at her overconfidence, she has forever after doubted her skill at the hunt; fingering her scar and wondering if this time, the quarry will be a little luckier.
Sometime after this- again, while accompanying an envoy -for her politeness had, at this time, garnered some notice- she was moved to intervene in the beating of a mortician on the side of the road; his assailant, a wave-man of ill repute, evidently thought his caste sufficient cause to destroy him. Oharu’s disagreement was sufficient to cause her to fire an arrow through his leg, and another through his wrist, toppling his sword into the mud. When he roared with anger, she brought an arrow to her bow once more and spoke:
“To strike one who cannot strike back is simple; I am far from you, and your blade is fallen. Take care.”
At which time her victim fled, and the eta he had beaten crawled away.
While her name is not always linked with it, the story has become a popular tavern tale, with numerous embellishments and variations- usually the victim is a member of whatever profession the speaker is, and sometimes the Ronin enters a monastery in fear of the archer’s retribution. Needless to say, this story would garner her no good reputation if brought to the attention of her fellow samurai, but she has (perhaps defensively) considered it nothing they need be made aware of.
As her twentieth birthday neared, Oharu became aware –not for the first time, but with a new poignancy and urgency- that she had a duty she had not yet fulfilled; she had not chosen a husband, nor even entertained a candidate. For the first time in years, she sought out the man who had placed her on the true path so long ago; she visited the house of Tsuruchi Gesshin.
Gesshin was troubled in his soul, on that day- for, like Oharu, he had been considering the question of marriage. He had but one son, Bokkai, who dwelled far from home, training with the Kitsuki- for his mind was sharp as a blade, and his passion was for justice. He knew this son to be unbending, proud and strong-willed, and he despaired of his finding a wife. Into this worry stepped Oharu, and Gesshin beheld her anew- her beauty, and her strength, and her laughter, all that his son lacked. He made the natural suggestion, and she, full of respect, accepted it without demur.
Bokkai returned home for the negotiations, and Oharu found him pleasing to the eye; behind the matchmaker’s back, she gave him a wink, which he returned only with a raised eyebrow. The ceremony was humble but joyous, and their month apart was a time of anticipation for Oharu. When they came back together, however…
Bokkai made it known that he had wished to marry only to satisfy propriety; that his true calling was his duty as a magistrate. He resented his return from the lands of the Dragon, resented the interruption in his avocation. Cool-headed, far less subject than Oharu to the pleasures and lures of the flesh, he would perform his duties as a spouse as society required- but no more.
After the anticipation of their match, her dreams of a happy life with the son of the man she trusted most, her reaction was predictable- bitter disappointment, disgust, and ultimately, hatred. She turned to the vices of her youth to escape it- drink and its companions, low company and bawdy entertainment. Her husband’s handsome face, and her sneaking admiration for his dedication, only exacerbated the sting of his rejection. In the arms of geisha, in the hiss of the arrow; there would she find her way again.

The Present
Finding herself at a loose end, Oharu has jumped at the chance to accompany the cartographer’s mission across the countryside, escaping her troubles and finding scope for her abilities alike.


Your math on insight was correct; moneywise I ended up with 5 Koku, 7 Zeni. for the previous equipment.
I'm kind of confused as to why one arrow costs 2% of my annual income....but yeah, I bought ten more, leaving me at 3 Koku, 7 Zeni.  
PostPosted: Sat Aug 17, 2013 8:14 pm
Rain Yupa

Changes made to sheet:

Name: Hida Victor

Skills
Heavy Weapons/Agility (Tetsubo, Ono) - 2 (Down 1 point, so +3XP)
Craft: Explosives - 1 (Granted by Advantage)

Advantages
Forbidden Knowledge: Gaijin Pepper – I gain a rank of Craft: Explosives and a small pouch of gaijin pepper (-4XP)

Disadvantages
Gaijin Name – My individual dice may only explode once on a Social Skill Roll (+1XP)  

WhimsicalXellos
Crew

Compassionate Husband

9,300 Points
  • Flatterer 200
  • Object of Affection 150
  • Perfect Attendance 400

Paidi tou Selini
Crew

Adorable Abductee

PostPosted: Sat Aug 17, 2013 8:39 pm
Joseph Severn
I'm kind of confused as to why one arrow costs 2% of my annual income.

Right? And he wonders why I only have 3 arrows. Also note that a pair of sandals is the second most expensive piece of clothing you could buy, worth 5x more than a kimono. Pricing in this game can be kind of nonsensical at times.

Rain Yupa

All fixed. Except for background, but I'll get to that eventually... just... giving me trouble right now. I want to write it in a way that doesn't give away any secrets, 'cause it's way more fun for people to find out in game.  
PostPosted: Sat Aug 17, 2013 8:44 pm
Paidi tou Selini

Right? And he wonders why I only have 3 arrows. Also note that a pair of sandals is the second most expensive piece of clothing you could buy, worth 5x more than a kimono. Pricing in this game can be kind of nonsensical at times.

Maybe they're just really blinged-out arrows? That sounds like something the Yoritomo would do, at least; known for ostentation and all that.

I think the intention is actually that under ordinary circumstances you don't actually buy practical things like arrows; they're provided by your lord. Not sure how often it works out that way in practice, though.  

Gender Ender

Doting Darling


Rain Yupa
Captain

Enduring Member

PostPosted: Sun Aug 18, 2013 12:42 am
BegrudginglyGood
Heritage Rolls, although I know I'm going to regret this, I usually always do!

3. Undistinguished...well that's a first. But not unlikely considering her age and the haste from which she went through her gempukku. I can deal.


Actually, 3 is Shameful Past, then 3 is "Your ancestor was mildly obsessed with her looks, and people say you act just like her. You gain a 2-point Compulsion: Always Look Your Best".  
PostPosted: Sun Aug 18, 2013 12:44 am
Joseph Severn
Paidi tou Selini

Right? And he wonders why I only have 3 arrows. Also note that a pair of sandals is the second most expensive piece of clothing you could buy, worth 5x more than a kimono. Pricing in this game can be kind of nonsensical at times.

Maybe they're just really blinged-out arrows? That sounds like something the Yoritomo would do, at least; known for ostentation and all that.

I think the intention is actually that under ordinary circumstances you don't actually buy practical things like arrows; they're provided by your lord. Not sure how often it works out that way in practice, though.


You need arrows to perform your duty? Sure, here you go, that's no problem at...

WAIT A MINUTE? You mean you can perform your duty with only the use of your katana, and no expenditure of our resources which we are stockpiling in case of a war with another clan? I have faith in you, my servant, that you'll make due and the Fortunes will provide. Yessss....  

Rain Yupa
Captain

Enduring Member


Rain Yupa
Captain

Enduring Member

PostPosted: Sun Aug 18, 2013 12:50 am
Suggestions I'm waiting on...

Mongooseh!
Paidi tou Selini!
WhimsicalXello with an S!  
Mongooseh rolled 1 10-sided dice: 1 Total: 1 (1-10)
PostPosted: Sun Aug 18, 2013 5:11 am
Rolling heritage numero uno.  

Mongooseh

Distinct Raider

8,825 Points
  • Demonic Associate 100
  • Guildmember 100
  • Hellraiser 500
Mongooseh rolled 1 10-sided dice: 7 Total: 7 (1-10)

Mongooseh

Distinct Raider

8,825 Points
  • Demonic Associate 100
  • Guildmember 100
  • Hellraiser 500
PostPosted: Sun Aug 18, 2013 5:12 am
Rolling on shamefru dispray table.  
PostPosted: Sun Aug 18, 2013 9:57 am
Rain Yupa
BegrudginglyGood
Heritage Rolls, although I know I'm going to regret this, I usually always do!

3. Undistinguished...well that's a first. But not unlikely considering her age and the haste from which she went through her gempukku. I can deal.


Actually, 3 is Shameful Past, then 3 is "Your ancestor was mildly obsessed with her looks, and people say you act just like her. You gain a 2-point Compulsion: Always Look Your Best".


Totally was looking at the wrong table then, but that one works well too...I am a Crane after all, and already have a pack full of makeup and crap..  

BegrudginglyGood


Rain Yupa
Captain

Enduring Member

PostPosted: Sun Aug 18, 2013 10:20 am
Just like how I immediately looked in the Crab Heritage when Mongooseh rolled, out of habit? sweatdrop

Also: MWAHAHAHAHAHA!!! You FOOLS! When will you learn to stop rolling on the heritage table? ALL IT DOES IS PUNISH!  
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