Scout Weapons
Knives
Knife - A small blade used for precise strikes. 5-15 damage. 80GP
Dagger - Much larger Knife! Can still fit in armor exploits. 10-20 damage. 200GP
Wrist Blade - Just as effective as the dagger, but much stealthier. 10-20 damage. Can't be disarmed! 420 GP
Throwing Daggers - Their is some foes that you just don't want to touch. 5-10 damage. Can use one anytime during a fight. (Is not effected by any abilities.) 80gp
Short Swords
Short Blade - A strong, durable blade. Small, but trusty. 10-20 damage. 200GP
Gladius - A small but sharp sword. Can cut through some good armor! 15-25 damage. 340 GP
Kris - A swerving sword that is more like a dagger, but just as good as any blade. 15-25 damage. Causes -5 bleed for 1 turn. 500 GP
Serrated Blade - A strong blade that can dig right into an animals flesh. 15-25 damage. Causes -10 bleed for 1 turn. 850GP
Viper's Edge: A mid-sized swerved blade filled with a highly toxic poison causing Poison and Bleeding DoT's. Causes -10 Bleed and -20 Poison. 1,500GP
Knight Weapons
Short Swords
Short Blade - A strong, durable blade. Small, but trusty. 10-20 damage. 200GP
Gladius - A small but sharp sword. Can cut through some good armor! 15-25 damage. 340 GP
Defenders Blade - A nice sturdy blade. Good for protecting yourself from vicious attacks! 15-25 damage. +20 health while being used. 500GP
Blood Blade - A deadly blade that thirsts for blood. It says once it has drank some, it will empower you. However only a rumor! 15-25 damage. If you are bleeding, or have caused bleeding; you get +5 damage for the rest of the battle. 750 GP
Cobra Strike - A short sword that is thin, but durable. Its good for cutting into light armor as well as medium armor. +10 Damage and ignores up to 5 DT 1,500 GP
Long Swords
Long Blade - A nice long blade. In the right hands can be really powerful! 10-30 damage. 260 GP.
b*****d Sword - An exotic blade. Only real masters can wield this blade. 15-30 damage. 440 GP
Defenders Long Blade - A much longer version to the Defender Blade. Just in case you need a longer reach! 10-30 damage. +30 health. 700 GP
Noble mans blade - Didn't you know? All nobleman have chivalry! 15-30 damage. When using Chivalry. It will heal another 20 health. 850 GP
Desert Sidewinder Blade - A Large Thin blade enchanted with fire or poison (buyers gets to choose) If Fire +10 damage and ignores up to 5 DT, if Poison +10 damage and does a -15 Poison DoT. 1,500 GP
Pole arms
Spear - A long spear used to take down beasts from a safe distance! 20-40 damage. 340 GP
Lance - A long lance used for jousting. Even comes with a cover guard so you can't get disarmed! 25-50 damage. Can't get disarmed. 540 GP
Guardian Spear - A long spear with a wide tip. It can be used to block incoming hits. 20-40 damage. +50HP. 830GP
Spear of Teaching - A powerful spear that was used to bash unsuspecting students in the head. Not only did they get the lesson, but they also got concussions. 25-50 damage. Using Sword Butt also drains 10 stamina. 1,000GP
Death Adder Spear - A Long Slim Spear full of a deadly poison to and is sharp enough to peice through light armor and medium armor. Ignores up to 5 DT and -15 Poison DoT. 1,500 GP
Mage Weapons
Staves
Novices Staff - A nice gnarled staff used by most novices. 25 damage. 200 GP
Mages Staff - A nice staff. It is much better for channeling than the novices staff. 35 Damage. 500GP
Energy Battery - At the end of your staff is tiny battery that absorbs bits of energy. Could save your life one day. Can hold 10 charges at once. Upon use, gives you 5 mana per charge. 25 damage. 700 GP
Wyrmling Staff - It my not look much. But that baby dragon skull has some potential. 30 damage. Burn now lasts 3 turns. 785GP.
Spell Books
Novices spell book - Just covers the basic magics. Could be useful one day. 20-30 damage. 150 GP
Mages Spell book - Covers some advanced magics. Though to an untrained eye may not help much. 25-35 damage. 335 GP.
Grimoire - A powerful tool. It alone enhances you. you haven't even opened it! 30-45 damage. 745GP. You take 5 damage if you deal more than 40 damage.
Ancient Text - A powerful Tablet that has unleashed some hidden potential! 25-35 damage. It increases your stamina by 50. 745 GP
Hunter Weapons
Crossbow
Hand Bow - A small crossbow that can be used quickly and effectively. Though lacking in firepower. 10-15 damage. 160GP
Light Crossbow - A little bigger. Takes two hands this time around. Though still a little stronger. 15-20 damage. 340GP
Heavy Crossbow - Much bigger, Much heavier. Though packs a big punch! 20-25 damage. 550 GP. Using Arrows Edge deals +10 instead.
Quad Bolter - A powerful Heavy Crossbow. With 4 crossbows crafted perfectly into one trigger. Arrow HellStorm costs 25 less stamina. 780GP
Long bow
Long bow - A strong bow that in the skills hands can be a deadly weapon. 5-30 damage. 200GP
Composite Longbow - An even stronger bow than the last. Multiple materials and a stronger string. 10-30 Damage. 375 GP
Ballista Bow - An incredibly large bow. It would take inhuman strength to pull it. 20-40 damage. 650GP
Elven Composite Bow - An incredibly ornate bow. Made by elves, it emanates with magical powers. Liver shot costs 25 less stamina. 15-30 damage. 780 Damage.
Mercenary Warrior Weapons
Dual Weapons
Dual Short Swords - Two swords, twice the reliability, twice the skill. 15-30 damage. 300GP.
Dual Knives - Two deadly daggers. In the right hands can cause massive damage. Even good at slicing lunch! 7-22 damage. 120GP.
Dual Hatchets - More reliable than a sword. Though simple to use. 20-25 damage. 325 GP.
Gauntlets of the bully - Sometimes the brutish path is the fastest. These gauntlets emphasize that. 20-30 damage. Doubles EXP And Gold bonuses. 875 GP.
Paladin Weapons
Short Sword and Shield
Short Blade and buckler - A small shield and blade that with good execution can be quite effective. 10-20 damage taken from weapons. 300GP
Gladius and Small shield. - Much stronger than Short blades a Bucklers. 15-25 damage and -5 damage taken. 540GP
Searing Light and Iron Defender - A light blade that can vanquish evil effectively. Iron Defender is a strong metal shield. 10-20 damage and - 10 damage taken. Shield Slap gives an extra +5 experience. 760GP
Retribution and Steel Shield - A powerful sword coupled with a heavy shield. Known for returning damage quite well. 15-25 damage and -5 damage taken. When below half health and using Final Recoil. It will deal an extra 100% damage instead of 50%. 800GP
Long Sword and Shield
Long Sword and buckler - 10-30 damage. 340 GP
b*****d sword and Small shield - 15-30 damage. -5 damage taken. 450 GP
Fire Brand and Iron Defender - 20-35 damage. -10 damage taken. 670 GP
Scales of Justice - A two prong magical weapon. The long sword Judgement is a magical sword, 'while Innocent' defends you. When using Endurance while Scales of Justice is equipped. The damage you ignore is instead repelled back onto the caster. This damage can also be stored. To a maximum of 100 for the same combat. You can instead repel the energy onto an ally. Healing them instead. The heal cannot be used on yourself.
Templar Weapons
Spears
Spear - A common spear. 20-40 damage. 340 GP
Lance - A lance meant to be used in Jousting tournaments. Deals 25-50 damage. Can't be disarmed. 540 GP
Piercing light - A mighty spear that has been enchanted by the god of war. It can puncture through special defenses. Effects that weaken you still apply normally. It doesn't go through any effects that effect how much damage the target takes, Like endurance. 20-40 damage. 700GP
Rejuvenating Spear - Your Draining strike Drains 20 health now instead of 10. 20-45 damage. 780 GP
Long swords
Long Sword - Deals 10-30 damage. 300GP
b*****d sword - Deals 15-30 damage. 440GP
The Impaler - Deals 15-30 damage. The impaler is a strange weapon that enhances the ability to move in for a kill. If you have used 'Rush' at any point in the fight. From that point on, your initiative is 2. If someone else rolled a 2. Then you move after them. 845GP
Valor - Deals 20-30 damage. This blade commends your ability. Not only does using Valor weaken your foe. It makes you stronger. Giving you a +10 damage boost. 900GP
Magic Rings
Rusty Ring - It is an old ring that barely glimmers with any power. It can only form a small magic dagger. Deals 10 damage. Gain 15 stamina. 220 GP
Magic Ring - Much better than 'Rusty'. It emanates a magical glow as long as you wear it. When invoked, it summons a divine long sword. Deals 20 damage. Gain 30 stamina. 450 GP
Zeal - A powerful ring said to have been by a martyr. Their faith powers this ring. Allowing you to summon a Great Sword from the aether. Deals 25 damage. Gain 45 stamina. 680GP
Power Ring - It's not the best ring around. It can conjure a magical mace. Deals 15 damage. It can gain 10 charges. Charges are gained whenever abilities are used. Each charge can restore 10 stamina. Gain 60 stamina. 680GP
Bishop Weapons
Staves
Novice Staff - A basic staff for channeling magic. Deals 25 damage. 200GP
Priests Staff - A stronger staff, and easier to channel magic from. Deals 35 damage. 500GP
Bishops Staff - It takes a lot of faith and gold to earn this staff. It can grant you seemingly divine powers... Deals 25 damage. Bishop Combo damage is boosted to +20. 670GP
Blessing - As the staff's name implies. Blessing is given to those dedicated to the art of healing. Deals 25 damage. Not only does it heal 20 health now. It will only cost 10 stamina. Costs 730 GP.
Magic Rings
Rusty Ring - It is an old ring that barely glimmers with any power. It can only form a small magic dagger. Deals 10 damage. Gain 15 stamina. 220 GP
Magic Ring - Much better than 'Rusty'. It emanates a magical glow as long as you wear it. When invoked, it summons a divine long sword. Deals 20 damage. Gain 30 stamina. 450 GP
Alliance - This ring is superb for making sure that you and your team are protected. Does not conjure a weapon at all! No Damage boost. Gain 110 stamina. Your 'Heal' and 'Shell' Effect the whole party! 890 GP
Martyr - The ring is self explanatory. Gain 60 Stamina. Deal 30 extra damage. The weapon can be any of the martyr's choice. Exorcism gives 50% damage instead of 25%. Not only that... Holy Destruction deals +125 damage.
Juggernaut Weapons
War Hammer
Great club - When in doubt. Use this giant stick with nails in it! Satisfaction guaranteed. 25-50 damage. 340 gold.
War Hammer - Nothing worse than being on the receiving end of A massive block of steel. 30-60 damage. 670 gold.
Thunder Hammer - Said to be a hammer than can mimic thunder. Deals 30-60 damage. When using Sky Drop Barrage, the stun will effect another target. 1,200 gold
Enraged Menace - Your an unstoppable beast! This hammer has a series of faces on it... showing your contempt for crushing people with it. 40-80 damage. When you hit someone with it. It fuels your sadistic nature. Healing you for 10 health a hit. Costs 1,500 gold
Battle Axe
Stone Axe - A very hefty and awkward axe. Though very good for crushing skulls! 20-30 damage. 280 GP
Battle Axe - Slightly litter and not awkward! Made of steel and very sharp. Perfect for splitting skulls, or cutting watermelons. 25-40 damage. 490 GP.
Two handed Axe - Big, Heavy, Intimidating, and forged to kill. This big beast is great for cleaving through monsters like butter. 40-60 damage. 910 GP.
Spine Buster - A large axe that can be carried in one hand. The blades held together by a spine... It can show fear to enemies that they should have acted upon. When using Bull Rush. The enemy is influenced by fear. Restricting him from thinking clearly and using his abilities. 30-45 damage. 1,150 GP
Dual Axes
Dual Hatchets - A pair of hatchets that can be used as survival tools. 20-25 damage. 325 GP.
Dual Hand Axes - A pair of axes that are very capable weapons. They are durable and strong. A master of this weapon can do great things. 30-60 damage. 700 GP
Spirit and Harmony - A pair of axes that emphasize spiritual Nature. The axes together allows the user to heal 5% of the damage dealt from heavy combo. Deals 25-50 damage. 1,180 GP
Savage Cleavers - As the name implies. These to hand cleavers are for true mavericks. 30-60 damage. Bulls rush now deals 100% damage. However after such a massive attack. It stuns you for one round.
Moonlight Warrior Weapons
Long Swords
Knives
Knife - A small blade used for precise strikes. 5-15 damage. 80GP
Dagger - Much larger Knife! Can still fit in armor exploits. 10-20 damage. 200GP
Wrist Blade - Just as effective as the dagger, but much stealthier. 10-20 damage. Can't be disarmed! 420 GP
Throwing Daggers - Their is some foes that you just don't want to touch. 5-10 damage. Can use one anytime during a fight. (Is not effected by any abilities.) 80gp
Short Swords
Short Blade - A strong, durable blade. Small, but trusty. 10-20 damage. 200GP
Gladius - A small but sharp sword. Can cut through some good armor! 15-25 damage. 340 GP
Kris - A swerving sword that is more like a dagger, but just as good as any blade. 15-25 damage. Causes -5 bleed for 1 turn. 500 GP
Serrated Blade - A strong blade that can dig right into an animals flesh. 15-25 damage. Causes -10 bleed for 1 turn. 850GP
Viper's Edge: A mid-sized swerved blade filled with a highly toxic poison causing Poison and Bleeding DoT's. Causes -10 Bleed and -20 Poison. 1,500GP
Knight Weapons
Short Swords
Short Blade - A strong, durable blade. Small, but trusty. 10-20 damage. 200GP
Gladius - A small but sharp sword. Can cut through some good armor! 15-25 damage. 340 GP
Defenders Blade - A nice sturdy blade. Good for protecting yourself from vicious attacks! 15-25 damage. +20 health while being used. 500GP
Blood Blade - A deadly blade that thirsts for blood. It says once it has drank some, it will empower you. However only a rumor! 15-25 damage. If you are bleeding, or have caused bleeding; you get +5 damage for the rest of the battle. 750 GP
Cobra Strike - A short sword that is thin, but durable. Its good for cutting into light armor as well as medium armor. +10 Damage and ignores up to 5 DT 1,500 GP
Long Swords
Long Blade - A nice long blade. In the right hands can be really powerful! 10-30 damage. 260 GP.
b*****d Sword - An exotic blade. Only real masters can wield this blade. 15-30 damage. 440 GP
Defenders Long Blade - A much longer version to the Defender Blade. Just in case you need a longer reach! 10-30 damage. +30 health. 700 GP
Noble mans blade - Didn't you know? All nobleman have chivalry! 15-30 damage. When using Chivalry. It will heal another 20 health. 850 GP
Desert Sidewinder Blade - A Large Thin blade enchanted with fire or poison (buyers gets to choose) If Fire +10 damage and ignores up to 5 DT, if Poison +10 damage and does a -15 Poison DoT. 1,500 GP
Pole arms
Spear - A long spear used to take down beasts from a safe distance! 20-40 damage. 340 GP
Lance - A long lance used for jousting. Even comes with a cover guard so you can't get disarmed! 25-50 damage. Can't get disarmed. 540 GP
Guardian Spear - A long spear with a wide tip. It can be used to block incoming hits. 20-40 damage. +50HP. 830GP
Spear of Teaching - A powerful spear that was used to bash unsuspecting students in the head. Not only did they get the lesson, but they also got concussions. 25-50 damage. Using Sword Butt also drains 10 stamina. 1,000GP
Death Adder Spear - A Long Slim Spear full of a deadly poison to and is sharp enough to peice through light armor and medium armor. Ignores up to 5 DT and -15 Poison DoT. 1,500 GP
Mage Weapons
Staves
Novices Staff - A nice gnarled staff used by most novices. 25 damage. 200 GP
Mages Staff - A nice staff. It is much better for channeling than the novices staff. 35 Damage. 500GP
Energy Battery - At the end of your staff is tiny battery that absorbs bits of energy. Could save your life one day. Can hold 10 charges at once. Upon use, gives you 5 mana per charge. 25 damage. 700 GP
Wyrmling Staff - It my not look much. But that baby dragon skull has some potential. 30 damage. Burn now lasts 3 turns. 785GP.
Spell Books
Novices spell book - Just covers the basic magics. Could be useful one day. 20-30 damage. 150 GP
Mages Spell book - Covers some advanced magics. Though to an untrained eye may not help much. 25-35 damage. 335 GP.
Grimoire - A powerful tool. It alone enhances you. you haven't even opened it! 30-45 damage. 745GP. You take 5 damage if you deal more than 40 damage.
Ancient Text - A powerful Tablet that has unleashed some hidden potential! 25-35 damage. It increases your stamina by 50. 745 GP
Hunter Weapons
Crossbow
Hand Bow - A small crossbow that can be used quickly and effectively. Though lacking in firepower. 10-15 damage. 160GP
Light Crossbow - A little bigger. Takes two hands this time around. Though still a little stronger. 15-20 damage. 340GP
Heavy Crossbow - Much bigger, Much heavier. Though packs a big punch! 20-25 damage. 550 GP. Using Arrows Edge deals +10 instead.
Quad Bolter - A powerful Heavy Crossbow. With 4 crossbows crafted perfectly into one trigger. Arrow HellStorm costs 25 less stamina. 780GP
Long bow
Long bow - A strong bow that in the skills hands can be a deadly weapon. 5-30 damage. 200GP
Composite Longbow - An even stronger bow than the last. Multiple materials and a stronger string. 10-30 Damage. 375 GP
Ballista Bow - An incredibly large bow. It would take inhuman strength to pull it. 20-40 damage. 650GP
Elven Composite Bow - An incredibly ornate bow. Made by elves, it emanates with magical powers. Liver shot costs 25 less stamina. 15-30 damage. 780 Damage.
Mercenary Warrior Weapons
Dual Weapons
Dual Short Swords - Two swords, twice the reliability, twice the skill. 15-30 damage. 300GP.
Dual Knives - Two deadly daggers. In the right hands can cause massive damage. Even good at slicing lunch! 7-22 damage. 120GP.
Dual Hatchets - More reliable than a sword. Though simple to use. 20-25 damage. 325 GP.
Gauntlets of the bully - Sometimes the brutish path is the fastest. These gauntlets emphasize that. 20-30 damage. Doubles EXP And Gold bonuses. 875 GP.
Paladin Weapons
Short Sword and Shield
Short Blade and buckler - A small shield and blade that with good execution can be quite effective. 10-20 damage taken from weapons. 300GP
Gladius and Small shield. - Much stronger than Short blades a Bucklers. 15-25 damage and -5 damage taken. 540GP
Searing Light and Iron Defender - A light blade that can vanquish evil effectively. Iron Defender is a strong metal shield. 10-20 damage and - 10 damage taken. Shield Slap gives an extra +5 experience. 760GP
Retribution and Steel Shield - A powerful sword coupled with a heavy shield. Known for returning damage quite well. 15-25 damage and -5 damage taken. When below half health and using Final Recoil. It will deal an extra 100% damage instead of 50%. 800GP
Long Sword and Shield
Long Sword and buckler - 10-30 damage. 340 GP
b*****d sword and Small shield - 15-30 damage. -5 damage taken. 450 GP
Fire Brand and Iron Defender - 20-35 damage. -10 damage taken. 670 GP
Scales of Justice - A two prong magical weapon. The long sword Judgement is a magical sword, 'while Innocent' defends you. When using Endurance while Scales of Justice is equipped. The damage you ignore is instead repelled back onto the caster. This damage can also be stored. To a maximum of 100 for the same combat. You can instead repel the energy onto an ally. Healing them instead. The heal cannot be used on yourself.
Templar Weapons
Spears
Spear - A common spear. 20-40 damage. 340 GP
Lance - A lance meant to be used in Jousting tournaments. Deals 25-50 damage. Can't be disarmed. 540 GP
Piercing light - A mighty spear that has been enchanted by the god of war. It can puncture through special defenses. Effects that weaken you still apply normally. It doesn't go through any effects that effect how much damage the target takes, Like endurance. 20-40 damage. 700GP
Rejuvenating Spear - Your Draining strike Drains 20 health now instead of 10. 20-45 damage. 780 GP
Long swords
Long Sword - Deals 10-30 damage. 300GP
b*****d sword - Deals 15-30 damage. 440GP
The Impaler - Deals 15-30 damage. The impaler is a strange weapon that enhances the ability to move in for a kill. If you have used 'Rush' at any point in the fight. From that point on, your initiative is 2. If someone else rolled a 2. Then you move after them. 845GP
Valor - Deals 20-30 damage. This blade commends your ability. Not only does using Valor weaken your foe. It makes you stronger. Giving you a +10 damage boost. 900GP
Magic Rings
Rusty Ring - It is an old ring that barely glimmers with any power. It can only form a small magic dagger. Deals 10 damage. Gain 15 stamina. 220 GP
Magic Ring - Much better than 'Rusty'. It emanates a magical glow as long as you wear it. When invoked, it summons a divine long sword. Deals 20 damage. Gain 30 stamina. 450 GP
Zeal - A powerful ring said to have been by a martyr. Their faith powers this ring. Allowing you to summon a Great Sword from the aether. Deals 25 damage. Gain 45 stamina. 680GP
Power Ring - It's not the best ring around. It can conjure a magical mace. Deals 15 damage. It can gain 10 charges. Charges are gained whenever abilities are used. Each charge can restore 10 stamina. Gain 60 stamina. 680GP
Bishop Weapons
Staves
Novice Staff - A basic staff for channeling magic. Deals 25 damage. 200GP
Priests Staff - A stronger staff, and easier to channel magic from. Deals 35 damage. 500GP
Bishops Staff - It takes a lot of faith and gold to earn this staff. It can grant you seemingly divine powers... Deals 25 damage. Bishop Combo damage is boosted to +20. 670GP
Blessing - As the staff's name implies. Blessing is given to those dedicated to the art of healing. Deals 25 damage. Not only does it heal 20 health now. It will only cost 10 stamina. Costs 730 GP.
Magic Rings
Rusty Ring - It is an old ring that barely glimmers with any power. It can only form a small magic dagger. Deals 10 damage. Gain 15 stamina. 220 GP
Magic Ring - Much better than 'Rusty'. It emanates a magical glow as long as you wear it. When invoked, it summons a divine long sword. Deals 20 damage. Gain 30 stamina. 450 GP
Alliance - This ring is superb for making sure that you and your team are protected. Does not conjure a weapon at all! No Damage boost. Gain 110 stamina. Your 'Heal' and 'Shell' Effect the whole party! 890 GP
Martyr - The ring is self explanatory. Gain 60 Stamina. Deal 30 extra damage. The weapon can be any of the martyr's choice. Exorcism gives 50% damage instead of 25%. Not only that... Holy Destruction deals +125 damage.
Juggernaut Weapons
War Hammer
Great club - When in doubt. Use this giant stick with nails in it! Satisfaction guaranteed. 25-50 damage. 340 gold.
War Hammer - Nothing worse than being on the receiving end of A massive block of steel. 30-60 damage. 670 gold.
Thunder Hammer - Said to be a hammer than can mimic thunder. Deals 30-60 damage. When using Sky Drop Barrage, the stun will effect another target. 1,200 gold
Enraged Menace - Your an unstoppable beast! This hammer has a series of faces on it... showing your contempt for crushing people with it. 40-80 damage. When you hit someone with it. It fuels your sadistic nature. Healing you for 10 health a hit. Costs 1,500 gold
Battle Axe
Stone Axe - A very hefty and awkward axe. Though very good for crushing skulls! 20-30 damage. 280 GP
Battle Axe - Slightly litter and not awkward! Made of steel and very sharp. Perfect for splitting skulls, or cutting watermelons. 25-40 damage. 490 GP.
Two handed Axe - Big, Heavy, Intimidating, and forged to kill. This big beast is great for cleaving through monsters like butter. 40-60 damage. 910 GP.
Spine Buster - A large axe that can be carried in one hand. The blades held together by a spine... It can show fear to enemies that they should have acted upon. When using Bull Rush. The enemy is influenced by fear. Restricting him from thinking clearly and using his abilities. 30-45 damage. 1,150 GP
Dual Axes
Dual Hatchets - A pair of hatchets that can be used as survival tools. 20-25 damage. 325 GP.
Dual Hand Axes - A pair of axes that are very capable weapons. They are durable and strong. A master of this weapon can do great things. 30-60 damage. 700 GP
Spirit and Harmony - A pair of axes that emphasize spiritual Nature. The axes together allows the user to heal 5% of the damage dealt from heavy combo. Deals 25-50 damage. 1,180 GP
Savage Cleavers - As the name implies. These to hand cleavers are for true mavericks. 30-60 damage. Bulls rush now deals 100% damage. However after such a massive attack. It stuns you for one round.
Moonlight Warrior Weapons
Long Swords


