Okay here are the Classes you may pick from.
Your Stamina and HP will be determined by the class you pick.
Scout:
-HP Start level is a 85
-Stamina level is a 125
-Weapon Type Usable: Knife, Short Sword
-Base Damage: 30-50
-Abilities:
- Dashing Stab (cost 25 stamina) +15% damage
- Shiv (Cost 50 stamina) +10% damage also get 10% points of HP back
- Exp Shot (cost 100 Stamina) gain 100 exp instantly
- Steal (Cost 75 Stamina) steal 75 Gold from opponent (PVP only)
- Assasinate (cost 125 stamina) gain 100 exp instantly and restores 15% HP
Knight:
-HP Start level is a 100
-Stamina level is a 100
-Weapon Type Usable: Short Sword, Long Sword, and Spear
-Base Damage: 25-75
-Abilities:
- Chivalry (Cost 25 Stamina) restores 10% HP
- Rage (Cost 50 Stamina) +10% damage for 2 turns
- Whirlwind Swing (Cost 50 Stamina) +10% damage & +50 exp
- Sword Butt (Cost 75 Stamina) Stun enemy for 2 turns
- Gash (Cost 100 Stamina) -100 HP from enemy for 2 turns
Mage:
-HP Start level is a 50
-Stamina level is a 150
-Weapon Type Usable: Spell Staff or Spell Book
-Base Damage: 25-50
-Ablilities:
- Discharge (Cost 50 Stamina) +15% damage & 1 turn stun
- Burn (Cost 50 Stamina) +5% damage & -10% HP for 2 turns
- Freeze (Cost 75 Stamina) Stun for 3 turns
- Poison (Cost 100 Stamina) -50 HP for 3 turns
- Spell Bomb Circle (Cost 150 Stamina) +150 damage
Hunter:
-HP Start level is a 75
-Stamina level is 125
-Weapon Type Usable: Crossbow, Long bow, & Sniper Bow
-Base Damage: 25-75
-Abilities:
- Leg Shot (Cost 25 Stamina) Stun for 1 turn
- Arm Shot (Cost 50 Stamina) Stun for 2 turns
- Liver Shot (Cost 75 Stamina) -35 HP for 2 turns
- Arrow Slash (Cost 25 Stamina) +10% damage
- Arrow Hellstom (Cost 125 Stamina) +100% damage and -25 HP for 5 turns
Merc Warrior:
-HP Start level is a 80
-Stamina level is 120
-Weapon Type Usable: Dual Short Swords & Dual Knifes
-Base Damage: 25-100
-Abilities:
- Twin Hurricane Slash (Cost 60 Stamina) +25% damage & -25 HP for 2 turn
- X-cutter (Cost 20 Stamina) +5% damage & +50 exp
- G-cutter (Cost 20 Stamina) +5% damage & +200 gold
- Merc Slash (Cost 100 Stamina) +100 Exp & +50 gold
- Final Ravanger (Cost: 60 Stamina & must Have 25% HP Left) +100% damage & +100 Exp for 5 turns
Paladin:
-HP Start level is a 120
-Stamina level is 80
-Weapon Type Usable: Short Sword & Shield or Long Sword & Shield
-Base Damage: 50-100
-Abilities:
- Shield Slap (Cost 20 Stamina) 1 turn stun & +50 exp & +15% damage
- Sword & Shield Combo (Cost 40 Stamina) 1 turn stun & +10% damage
- Razor Friction Edge (Cost 60 Stamina) +15% damage & -50 HP for 2 turns
- Endure (Cost 80 Stamina & 10% HP) -75% damage taken for 3 turns
- Final Recoil (Cost: Must be at 25% HP left) +100% damage & +100 exp
Templar:
-HP Start level is a 110
-Stamina level is 90
-Weapon Type Usable: Spear, Medium Sized Sword, & Magic Ring
-Base Damage: 25-100
-Abilities:
- Drain Slash (Cost 30 Stamina) Drain 10% HP from enemy and +10% damage
- Mend (Cost 30 Stamina) +10% Hp & +5% for 2 turns
- Rush (Cost 60 Stamina) Get the First attack next turn & +10% damage
- Valor (Cost 60 Stamina) +20% damage for 2 turn
- Templar Prayer (Cost 90 Stamina) +75% damage (3 turns),+ 100 HP, and Exp
Bishop:
-HP Start level is a 90
-Stamina level is 110
-Weapon Type Usable: Staff & Magic Ring
-Base Damage: 10-50
-Abilities:
- Heal (Cost 20 Stamina) +5% HP
- Shell (Cost 50 Stamina) +10% damage redection 2 turn
- Exorcise (Cost 50 Stamina) +10% damage 2 turn
- Bishop Combo (Cost 90 Stamina) +20% damage for 3 turns
- Holy Self Destruction (Cost Remaining Health and Stamina) +500% Damage (note if it kills enemy you only get 50% of what the original victory exp gain would have been)
Juggernaut:
-HP Start level is a 150
-Stamina Start level is 50
-Weapon Type Usable: War Hammer, Battle Axe, Dual Axe Weilding
-Base Damage: 50-100
-Abilities:
- Bull Rush (Cost 20 Stamina) +10% Damage for 2 turns
- Dragon Rush (Cost 25 Stamina) +15% Damage for 2 turns, & 2 turn stun
- Sky Drop Barrage (Cost 50 Stamina) +25% Damage for 4 turns & 2 turn stun
- Heavy Combo (Cost 50 Stamina & 75 HP) +75% damage & 2 turn stun
- Juggernaut Rush (Cost 50 Stamina & 25% of current HP) +100% damage & 1 turn stun
Moonlight Warrior:
-HP Start level is a 135
-Stamina Start level is 65
-Weapon Type Usable: Long Sword, Katana, Ninja Blade
-Base Damage: 25-100
-Abilities:
- Charged Dash (Cost 15 Stamina) +10% Damage
- Half Moon Dance (Cost 35 Stamina) +20% Damage
- Crescent Moon Dance (Cost 25 Stamina) +15% Damage & 2 Turn stun
- New Moon Dance ( Cost 50 Stamina) +20% Damage & 3 Turn Stun
- Full Moon Dance (65 Stamina & 25 Hp) +30% Damage & 2 Turn stun
Your Stamina and HP will be determined by the class you pick.
Scout:
-HP Start level is a 85
-Stamina level is a 125
-Weapon Type Usable: Knife, Short Sword
-Base Damage: 30-50
-Abilities:
- Dashing Stab (cost 25 stamina) +15% damage
- Shiv (Cost 50 stamina) +10% damage also get 10% points of HP back
- Exp Shot (cost 100 Stamina) gain 100 exp instantly
- Steal (Cost 75 Stamina) steal 75 Gold from opponent (PVP only)
- Assasinate (cost 125 stamina) gain 100 exp instantly and restores 15% HP
Knight:
-HP Start level is a 100
-Stamina level is a 100
-Weapon Type Usable: Short Sword, Long Sword, and Spear
-Base Damage: 25-75
-Abilities:
- Chivalry (Cost 25 Stamina) restores 10% HP
- Rage (Cost 50 Stamina) +10% damage for 2 turns
- Whirlwind Swing (Cost 50 Stamina) +10% damage & +50 exp
- Sword Butt (Cost 75 Stamina) Stun enemy for 2 turns
- Gash (Cost 100 Stamina) -100 HP from enemy for 2 turns
Mage:
-HP Start level is a 50
-Stamina level is a 150
-Weapon Type Usable: Spell Staff or Spell Book
-Base Damage: 25-50
-Ablilities:
- Discharge (Cost 50 Stamina) +15% damage & 1 turn stun
- Burn (Cost 50 Stamina) +5% damage & -10% HP for 2 turns
- Freeze (Cost 75 Stamina) Stun for 3 turns
- Poison (Cost 100 Stamina) -50 HP for 3 turns
- Spell Bomb Circle (Cost 150 Stamina) +150 damage
Hunter:
-HP Start level is a 75
-Stamina level is 125
-Weapon Type Usable: Crossbow, Long bow, & Sniper Bow
-Base Damage: 25-75
-Abilities:
- Leg Shot (Cost 25 Stamina) Stun for 1 turn
- Arm Shot (Cost 50 Stamina) Stun for 2 turns
- Liver Shot (Cost 75 Stamina) -35 HP for 2 turns
- Arrow Slash (Cost 25 Stamina) +10% damage
- Arrow Hellstom (Cost 125 Stamina) +100% damage and -25 HP for 5 turns
Merc Warrior:
-HP Start level is a 80
-Stamina level is 120
-Weapon Type Usable: Dual Short Swords & Dual Knifes
-Base Damage: 25-100
-Abilities:
- Twin Hurricane Slash (Cost 60 Stamina) +25% damage & -25 HP for 2 turn
- X-cutter (Cost 20 Stamina) +5% damage & +50 exp
- G-cutter (Cost 20 Stamina) +5% damage & +200 gold
- Merc Slash (Cost 100 Stamina) +100 Exp & +50 gold
- Final Ravanger (Cost: 60 Stamina & must Have 25% HP Left) +100% damage & +100 Exp for 5 turns
Paladin:
-HP Start level is a 120
-Stamina level is 80
-Weapon Type Usable: Short Sword & Shield or Long Sword & Shield
-Base Damage: 50-100
-Abilities:
- Shield Slap (Cost 20 Stamina) 1 turn stun & +50 exp & +15% damage
- Sword & Shield Combo (Cost 40 Stamina) 1 turn stun & +10% damage
- Razor Friction Edge (Cost 60 Stamina) +15% damage & -50 HP for 2 turns
- Endure (Cost 80 Stamina & 10% HP) -75% damage taken for 3 turns
- Final Recoil (Cost: Must be at 25% HP left) +100% damage & +100 exp
Templar:
-HP Start level is a 110
-Stamina level is 90
-Weapon Type Usable: Spear, Medium Sized Sword, & Magic Ring
-Base Damage: 25-100
-Abilities:
- Drain Slash (Cost 30 Stamina) Drain 10% HP from enemy and +10% damage
- Mend (Cost 30 Stamina) +10% Hp & +5% for 2 turns
- Rush (Cost 60 Stamina) Get the First attack next turn & +10% damage
- Valor (Cost 60 Stamina) +20% damage for 2 turn
- Templar Prayer (Cost 90 Stamina) +75% damage (3 turns),+ 100 HP, and Exp
Bishop:
-HP Start level is a 90
-Stamina level is 110
-Weapon Type Usable: Staff & Magic Ring
-Base Damage: 10-50
-Abilities:
- Heal (Cost 20 Stamina) +5% HP
- Shell (Cost 50 Stamina) +10% damage redection 2 turn
- Exorcise (Cost 50 Stamina) +10% damage 2 turn
- Bishop Combo (Cost 90 Stamina) +20% damage for 3 turns
- Holy Self Destruction (Cost Remaining Health and Stamina) +500% Damage (note if it kills enemy you only get 50% of what the original victory exp gain would have been)
Juggernaut:
-HP Start level is a 150
-Stamina Start level is 50
-Weapon Type Usable: War Hammer, Battle Axe, Dual Axe Weilding
-Base Damage: 50-100
-Abilities:
- Bull Rush (Cost 20 Stamina) +10% Damage for 2 turns
- Dragon Rush (Cost 25 Stamina) +15% Damage for 2 turns, & 2 turn stun
- Sky Drop Barrage (Cost 50 Stamina) +25% Damage for 4 turns & 2 turn stun
- Heavy Combo (Cost 50 Stamina & 75 HP) +75% damage & 2 turn stun
- Juggernaut Rush (Cost 50 Stamina & 25% of current HP) +100% damage & 1 turn stun
Moonlight Warrior:
-HP Start level is a 135
-Stamina Start level is 65
-Weapon Type Usable: Long Sword, Katana, Ninja Blade
-Base Damage: 25-100
-Abilities:
- Charged Dash (Cost 15 Stamina) +10% Damage
- Half Moon Dance (Cost 35 Stamina) +20% Damage
- Crescent Moon Dance (Cost 25 Stamina) +15% Damage & 2 Turn stun
- New Moon Dance ( Cost 50 Stamina) +20% Damage & 3 Turn Stun
- Full Moon Dance (65 Stamina & 25 Hp) +30% Damage & 2 Turn stun
