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Posted: Mon May 14, 2012 5:00 pm
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Now recruiting for an Eberron campaign, to be set in and about the major cities. Urban exploration and adventures will feature heavily, though if a Ranger or Druid happens to crop up I'm equipped to take it into the wilderness as well.
Any and all sourcebooks for D&D 3.5e are allowed, any supplement you can name I'll probably be able to get my hands on.
Game-breakers are allowed, though please keep in mind that the more you munchkin-out your character the more license I'll assume by way of throwing huge threats at you. Average fighter, average encounter. Wizard with infinite-spellcasting loop, Tarrasque at Party Level 8.
Any alignment and character race is acceptable, but this campaign will begin at ECL1. Characters in this campaign may reincarnate into a race of their choice once, and will lose class levels upon reincarnation sufficient to bring their ECL after monster level-adjustments in line with the rest of the party. For example, reincarnating into a Centaur will reduce your class levels by 2 to compensate for the +2 LA.
You may apply templates to your characters at the beginning of the game, but not if it would take your ECL above 3.
Gestalts are acceptable, at a 5% EXP penalty until reaching ECL5. PM me to negotiate.
To determine abilities, roll 4d6 six times and subtract the lowest roll from each set. You may reroll any single result lower than 7 or higher than 15, or all of your abilities if your total modifier is negative, before racial adjustments. You must reroll any single result lower than 5, before racial modifiers. You must also reroll all of your abilities if your total modifier is less than -3 or higher than +10.
Note that this campaign makes use of the Ghostwalk campaign supplement, and the city of Manifest is located on an island off the coast of Breland.
Starting Level 1
Starting Gold as per Player's Handbook or relevant source
Starting location Gatherhold for Party 1, First Tower for Party 2
Confirmed characters for Party 1 are:
As-yet-unnamed Halfling Druid (Wire_Colossus) Irann, Elf Rogue Kamae, Human Barbarian
Confirmed characters for Party 2 are: Naya, Human Truenamer Artana, Human Rogue Rannok, Armand Monk
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Wire_Colossus rolled 20 6-sided dice:
4, 6, 5, 6, 2, 3, 5, 1, 4, 2, 3, 4, 3, 1, 1, 3, 5, 1, 4, 3
Total: 66 (20-120)
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Posted: Mon May 14, 2012 5:05 pm
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Wire_Colossus rolled 4 6-sided dice:
4, 1, 1, 2
Total: 8 (4-24)
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Posted: Mon May 14, 2012 5:12 pm
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Posted: Mon May 14, 2012 5:20 pm
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Vampfighter1 rolled 20 6-sided dice:
6, 4, 5, 6, 1, 2, 3, 6, 6, 4, 2, 4, 3, 4, 2, 4, 3, 1, 4, 5
Total: 75 (20-120)
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Posted: Mon May 14, 2012 5:21 pm
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Vampfighter1 rolled 4 6-sided dice:
4, 2, 5, 1
Total: 12 (4-24)
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Posted: Mon May 14, 2012 5:23 pm
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joe-dude667 rolled 20 6-sided dice:
1, 4, 2, 1, 5, 1, 4, 4, 4, 6, 6, 4, 5, 3, 1, 5, 4, 1, 4, 3
Total: 68 (20-120)
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Posted: Mon May 14, 2012 5:26 pm
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joe-dude667 rolled 4 6-sided dice:
3, 6, 4, 4
Total: 17 (4-24)
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Posted: Mon May 14, 2012 5:31 pm
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1, 4, 2, 1 = 7 5, 1, 4, 4 = 10 4, 6, 6, 4 = 16 5, 3, 1, 5 = 13 4, 1, 4, 3 = 11 3, 6, 4, 4 = 14
7(-2), 10(-), 11(-), 13(+1), 14(+2), 16(+3)
Not too shabby. Going to be one stupid barb though. >.<
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Posted: Mon May 14, 2012 5:42 pm
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If you could name the sourcebook that the Truenamer class appears in, that'd be grand.
Looks good. Keep in mind this is a mostly urban game, though. Idiocy might be a bit of a drawback. >.<
So...
We have a Truenamer, which I'm assuming is something related to spellcasting. We have a Barb, which is warrior and light trapfinding We have a potential Armand Monk (MM3, with some alterations to reduce LA to +1), by way of iLL iNTENT We have a potential Druid, Sorceror, or Wizard of indeterminate race, courtesy of Wire_Colossus
That's two spellcasters, possibly three, and a warrior.
Unless you guys heavily underoptimize your characters you're going to be getting some really tough challenges thrown your way. smile
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Posted: Mon May 14, 2012 5:57 pm
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Posted: Mon May 14, 2012 6:01 pm
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iLL iNTENT rolled 12 6-sided dice:
6, 3, 6, 2, 4, 4, 1, 3, 5, 1, 5, 6
Total: 46 (12-72)
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Posted: Mon May 14, 2012 6:05 pm
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Posted: Mon May 14, 2012 6:09 pm
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Doctor_Whiteface If you could name the sourcebook that the Truenamer class appears in, that'd be grand. Looks good. Keep in mind this is a mostly urban game, though. Idiocy might be a bit of a drawback. >.< So... We have a Truenamer, which I'm assuming is something related to spellcasting. We have a Barb, which is warrior and light trapfinding We have a potential Armand Monk (MM3, with some alterations to reduce LA to +1), by way of iLL iNTENT We have a potential Druid, Sorceror, or Wizard of indeterminate race, courtesy of Wire_Colossus That's two spellcasters, possibly three, and a warrior. Unless you guys heavily underoptimize your characters you're going to be getting some really tough challenges thrown your way. smile
It's in Tome of Magic
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iLL iNTENT rolled 12 6-sided dice:
2, 2, 1, 1, 3, 2, 3, 5, 6, 2, 5, 4
Total: 36 (12-72)
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Posted: Mon May 14, 2012 6:09 pm
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Posted: Mon May 14, 2012 6:12 pm
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Doctor_Whiteface So then the current list stands at One Human Truenamer One Human Barbarian One Armand Monk One Halfling Druid two spellcasters, three melee (basically, if you count the Druid), one trapfinder (Barbarian class feature), no healers unless Truenamer gets that.
Truenamer gets a little healz, but a druid is better at that
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