|
|
|
|
|
|
Posted: Fri Apr 13, 2012 6:20 pm
|
|
|
|
RPG Character Personality Test
I was digging through some of my old forum posts (on another forum) and found this little gem again. It's a 129 question personality quiz that's supposed to translate your personality into dnd qualities. It's quite thorough, although I'm not sure about accurate lol.
It gives you Alignment, Race, Class, Level (sometimes multiclass levels), and ability scores. Just for fun, thought considering this is a dnd guild, people here might like it lol.
The first time I took this quiz like, 4 years ago, I got a human bard. Apparently I've changed, because this time I got:
Quote: Neutral Good Elf Ranger (3rd Level) Ability Scores: Strength- 10 Dexterity- 14 Constitution- 12 Intelligence- 15 Wisdom- 15 Charisma- 13
So, have fun, and if you'd like, share your results!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Apr 14, 2012 2:03 pm
|
|
|
|
Man, I wished I knew about this before making Fantastic Realities. >.<
Quote: True Neutral Human Bard (2nd Level) Ability Scores: Strength- 12 Dexterity- 11 Constitution- 12 Intelligence- 12 Wisdom- 14 Charisma- 12 Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24) Chaotic Good ---- XXXXXXXXXXXXXXXX (16) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26) Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18) Lawful Evil ----- XXXXXXXXX (9) Neutral Evil ---- XXXXXXXXXXXX (12) Chaotic Evil ---- XXXX (4)
Law & Chaos: Law ----- XXXXXXXXX (9) Neutral - XXXXXXXXXXXX (12) Chaos --- XXXX (4)
Good & Evil: Good ---- XXXXXXXXXXXX (12) Neutral - XXXXXXXXXXXXXX (14) Evil ---- (0)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXX (4) Elf ------ XXXXXXXXXXXX (12) Gnome ---- XXXXXXXXXXXX (12) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXXXX (11) Half-Orc - (0)
Class: Barbarian - (-2) Bard ------ XXXXXX (6) Cleric ---- (-2) Druid ----- (-2) Fighter --- (-2) Monk ------ (-19) Paladin --- (-25) Ranger ---- (0) Rogue ----- (0) Sorcerer -- (0) Wizard ---- XXXX (4)
So I was only 1 off being Elf/Gnome, and close to being a Wizard and/or N.Good. In Fantastic Realities I said I was a N.Good Elf Bard, so pretty good test. mrgreen Good find! Not happy about those mediocre ability scores though...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Apr 14, 2012 2:20 pm
|
|
|
|
Kytana had me take this last night. My results were:
Quote: You Are A: Lawful Neutral Human Monk/Sorcerer (2nd/1st Level) Ability Scores: Strength- 14 Dexterity- 11 Constitution- 13 Intelligence- 14 Wisdom- 17 Charisma- 12 Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21) Neutral Good ---- XXXXXXXXXXXXXX (14) Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24) True Neutral ---- XXXXXXXXXXXXXXXXX (17) Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22) Lawful Evil ----- XXXXXXXXXXXXXXXX (16) Neutral Evil ---- XXXXXXXXX (9) Chaotic Evil ---- XXXXXXXXXXXXXX (14)
Law & Chaos: Law ----- XXXXXXXXXXXX (12) Neutral - XXXXX (5) Chaos --- XXXXXXXXXX (10)
Good & Evil: Good ---- XXXXXXXXX (9) Neutral - XXXXXXXXXXXX (12) Evil ---- XXXX (4)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXX (8) Elf ------ XXXXXXXXXX (10) Gnome ---- XXXXXX (6) Halfling - XXXX (4) Half-Elf - XXXXXXXXXXXXX (13) Half-Orc - XXXXXXXX (8)
Class: Barbarian - (-25) Bard ------ (-27) Cleric ---- (-4) Druid ----- XXXX (4) Fighter --- (-4) Monk ------ XXXX (4) Paladin --- (-13) Ranger ---- XX (2) Rogue ----- (-8) Sorcerer -- XXXX (4) Wizard ---- XXXX (4)
I think if I had chosen "New Age" instead of all those other religions, I would have ended up Druid. But I'm NOT a faithful person, so it was a tricky set of questions for me to answer.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Apr 14, 2012 2:22 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Apr 14, 2012 3:13 pm
|
|
|
|
Quote: Quote: You Are A: Neutral Good Human Wizard (2nd Level) Ability Scores: Strength- 11 Dexterity- 12 Constitution- 14 Intelligence- 16 Wisdom- 15 Charisma- 9 Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26) Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23) Chaotic Neutral - XXXXXXXXXXXXXXXXX (17) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXX (10) Chaotic Evil ---- XXXX (4) Law & Chaos: Law ----- XXXXXXXXXX (10) Neutral - XXXXXXXXXX (10) Chaos --- XXXX (4) Good & Evil: Good ---- XXXXXXXXXXXXXXXX (16) Neutral - XXXXXXXXXXXXX (13) Evil ---- (0) Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXXXXXXXXXX (12) Elf ------ XXXXXXXXXXXXXX (14) Gnome ---- XXXX (4) Halfling - XXXXXX (6) Half-Elf - XXXXXXXXXX (10) Half-Orc - XXXX (4) Class: Barbarian - (-2) Bard ------ XX (2) Cleric ---- XXXXXX (6) Druid ----- XX (2) Fighter --- (-2) Monk ------ (-21) Paladin --- (-23) Ranger ---- (-2) Rogue ----- (- cool Sorcerer -- (-2) Wizard ---- XXXXXXXX ( cool
funny, I hate wizards...lol
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Apr 14, 2012 4:25 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Apr 14, 2012 5:21 pm
|
|
|
|
You Are A:
Lawful Good Pony Sorcerer (5th Level)
Ability Scores: Strength- 12 Dexterity- 11 Constitution- 11 Intelligence- 12 Wisdom- 12 Charisma- 12
Alignment: Lawful Good- A lawful good character acts as a good pony is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race: Ponies are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Ponies are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Lawful Good Pony Sorcerer (5th Level) Ability Scores Strength-12 Dexterity-11 Constitution-11 Intelligence-12 Wisdom-12 Charisma-12 Alignment:Lawful Good A lawful good character acts as a good pony is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race: Ponies are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Ponies are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23) Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19) Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19) True Neutral ---- XXXXXXXXXXXXXXXXXX (1 cool Chaotic Neutral - XXXXXXXXXXXXXX (14) Lawful Evil ----- XXXXXXXXXXXXXX (14) Neutral Evil ---- XXXXXXXXXXXXX (13) Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos: Law ----- XXXXXXXXXXX (11) Neutral - XXXXXXXXXX (10) Chaos --- XXXXXX (6)
Good & Evil: Good ---- XXXXXXXXXXXXX (13) Neutral - XXXXXXXX ( cool Evil ---- XXX (3)
Race: Pony ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXXXX (6) Elf ------ XXXXXX (6) Gnome ---- XXXXXXXX ( cool Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXXXXX (12) Half-Orc - XXXX (4)
Class: Barbarian - (-23) Bard ------ (-21) Cleric ---- (-2) Druid ----- (-21) Fighter --- (0) Monk ------ (-2) Paladin --- (0) Ranger ---- (0) Rogue ----- (-4) Sorcerer -- XXXXXXXX ( cool Wizard ---- XX (2)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Apr 14, 2012 5:39 pm
|
|
|
|
I guess subscribing to a Hobbesian State of Nature philosophy makes me Evil. Chaotic, certainly. But at least I'm prepared for the apocalypse!
You Are A: Chaotic Evil Human Bard/Sorcerer (2nd/2nd Level) Ability Scores: Strength- 13 Dexterity- 18 Constitution- 16 Intelligence- 14 Wisdom- 13 Charisma- 16
Alignment: Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Web page and journal code: Copy and paste the following:
I Am A: Chaotic Evil Human Bard/Sorcerer (2nd/2nd Level)
Ability Scores:
Strength-13
Dexterity-18
Constitution-16
Intelligence-14
Wisdom-13
Charisma-16
Alignment: Chaotic Evil A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class: Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXX (9) Neutral Good ---- XXXXXXXXXXXXXXXXX (17) Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19) Lawful Neutral -- XXXXXXXXX (9) True Neutral ---- XXXXXXXXXXXXXXXXX (17) Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXXXXXXXXXX (1 cool Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Law & Chaos: Law ----- XX (2) Neutral - XXXXXXXXXX (10) Chaos --- XXXXXXXXXXXX (12)
Good & Evil: Good ---- XXXXXXX (7) Neutral - XXXXXXX (7) Evil ---- XXXXXXXX ( cool
Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXXXX (10) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXXXX (11) Half-Orc - XX (2)
Class: Barbarian - (-4) Bard ------ XXXXXX (6) Cleric ---- (-4) Druid ----- (-21) Fighter --- (0) Monk ------ (-19) Paladin --- (-25) Ranger ---- XX (2) Rogue ----- (0) Sorcerer -- XXXXXX (6) Wizard ---- (-4)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Apr 14, 2012 10:04 pm
|
|
|
|
|
|
|
Posted: Sat Apr 14, 2012 10:10 pm
|
|
|
|
|
|
|
|
|
Posted: Sun Apr 15, 2012 2:30 am
|
|
|
|
|
|
|
Posted: Sun Apr 15, 2012 3:07 am
|
|
|
|
|
|
|
|
|
Posted: Sun Apr 15, 2012 6:03 pm
|
|
|
|
You Are A:
Lawful Good Human Wizard (3rd Level)
Ability Scores: Strength- 14 Dexterity- 12 Constitution- 15 Intelligence- 15 Wisdom- 16 Charisma- 11
...Wow, knowing who I am as a person l that's actually a pretty good representation of what I would be.
Quote: Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Chaotic Good ---- XXXXXXXXXXXXXXXXX (17) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24) Chaotic Neutral - XXXXXXXXXXXXXXXX (16) Lawful Evil ----- XXXXXXXXXXXXXXX (15) Neutral Evil ---- XXXXXXXXXX (10) Chaotic Evil ---- XX (2) Law & Chaos: Law ----- XXXXXXXXXXXXXXX (15) Neutral - XXXXXXXXXX (10) Chaos --- XX (2) Good & Evil: Good ---- XXXXXXXXXXXXXXX (15) Neutral - XXXXXXXXXXXXXX (14) Evil ---- (0) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXXXX (10) Elf ------ XXXXXX (6) Gnome ---- XXXXXXXX (8 ) Halfling - XXXXXX (6) Half-Elf - XXXXXXXX (8 ) Half-Orc - XXXXXX (6) Class: Barbarian - (-25) Bard ------ (-19) Cleric ---- (-2) Druid ----- (-17) Fighter --- (-2) Monk ------ XX (2) Paladin --- XX (2) Ranger ---- (0) Rogue ----- (-6) Sorcerer -- (0) Wizard ---- XXXX (4)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Apr 15, 2012 7:26 pm
|
Captain Ragnar Devonin Crew
|
|
|
|
|
|
|
|
Posted: Mon Apr 16, 2012 6:39 pm
|
|
|
|
I don't know how, but I'm basically the most cunning hero ever.
I Am A: Chaotic Neutral Human Cleric (3rd Level) Ability Scores:Strength-14 Dexterity-14 Constitution-14 Intelligence-16 Wisdom-19 Charisma-14 Alignment:Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society. Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class:Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast. Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|