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AINGELPROJECT667

Shy Lunatic

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PostPosted: Thu Mar 01, 2012 11:49 am


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Character Name: Aingel Li'ahari
Age: 120 (18 in Elven years; he's quite young)
Gender: Male
Unusual markings/makeup: His ears are long and pointed, and add a good inch or two to his overall height. However, he often keeps them under his helmet.
Personality: Shy, and reserved. He rarely talks, and when he does, he attempts to stay formal. He has a tendency to become derisive towards humans, due to his unfamiliarity with them. He is very friendly to those he gets to know, but if one angers him, he becomes a ruthless killer. He will often talk about the superiority of the Erudian Elves over Draconian Elves, and sometimes over humans, though he usually doesn't mean to offend. As mentioned, he is new to interacting with other humans.





Weapon(s):
Standard Erudian Pilot's Sidearm:
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Keyblade: "Click-Click-Boom"
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Erudian Combat Sabre:
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Battle Style: Ranged, but can hold his own with melee if needed.
Likes: Ramen, Flying, His Country
Hates: Draconians, Injustice, Draconians, Wasting time, Draconians, Ignorant Humans...oh, and Draconians.
History/bio: Aingel hails from a world where two Elven nations, Erudia and Draconia, are eternally locked in the tides of war. When Aingel was young, his family was killed by a Draconian bombing raid, and he has hated the Draconians,ever since. When he was old enough, he signed on with the Royal Erudian Air Force, and advanced through the ranks to become a renown pilot in only 20 years. (That's about one and a half Elven years) However, while on a routine flight one day, Aingel encountered a new, terrifying enemy: Heartless. Aingel fought valiantly, but the creatures outnumbered his plane ten to one, and he was shot down. Behind enemy lines, being chased by this new enemy, and having no means of support, Aingel thought all was lost, until a mysterious weapon suddenly appeared in his hands. It was a strange weapon, a mix between a sword, a gun and a key, of all things, but it packed a punch, dispatching the assailants and allowing him to return to his own lines. But his encounter raised questions. What were the strange enemies he fought? Why had this gun-key-thing appeared in his hands, and why could he not get rid of it? These questions lingered in Aingel's mind until it was almost unbearable. Then, one day, he received a strange letter in the mail. Upon opening it, he was teleported to the Kingdom Key Academy. Anyone else would be freaked out, but Aingel became curious. The Academy called to him, as if his questions could be answered here....

His main form of transportation from world to world was his Swordfish Biplane which, with the help of a gruff old mechanic from Radiant Gardens, he had been able to modify for use as a Gummy ship. Unfortunately, the Swordfish was destroyed in a battle with the Heartless Dreadnaught Stirmpirsch in Avogon, and as a result, has been replaced with the more powerful Silberstar. He is in the process of converting a larger plane for world-to-world travel, but so far, it's still a work in progress.
Affiliation: Erudian Elf
Mastery Status: N/A

Silberstar:
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PostPosted: Tue Jul 31, 2012 10:10 pm


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Character Name: Blaize-667

Age: 18

Gender: Male

Unusual markings/makeup:Optional Always wears his armor, and his face is rarely seen. In the event that his face is seen, he looks like this, but, as mentioned, he rarely removes his helmet.

Personality: Serious, distant, shy, not one for conversation.

Weapon(s):

Keyblade/Assault Rifle: Spartan's Oath
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-has two forms,Keyblade mode, and Gun Mode, and Blaize can swap between the two forms if the need arises, even during an attack to chain up a devastating melee/ranged combo. In gun mode, he can cast spells that infuse the bullets with the element of the spell, allowing him to deliver multiple rapid hits upon the enemy. He still needs some practice with his spell-casting, though.

M6D Pistol: Blaize's personal sidearm. A reliable weapon in a last-ditch situation, it fires a big bullet and leaves a bigger hole in anything it hits. However, since it is a normal handgun and not infused with the magic of a Keyblade, Blaize cannot combine it with spells, leaving it useful only as a last line of defense.

His partner AI, Zephyr can also utilize the Angel of Fire's armanents to engage larger foes, but only on occasion; using the weapons on a world will cause massive collateral damage, so they are often reserved for space battles. When they are utilized, there is little, be it Heartless, Nobody, or Unversed, that can stand in their way.

Battle Style: Favors Ranged Style, but is not afraid to get his hands dirty in melee combat. Either way, he's not the type of person anyone, be it human, Nobody, or Heartless, wants to meet on the battlefield in hand-to-hand.

Likes: Quiet, Ramen, Classic rock music, sleeping

Hates: Loud noises, being bothered, avacados, talking about his past.

History/bio: Blaize was born on a small planet in the Outer Colonies of UNSC space. When he was young, the Covenant attacked and glassed his planet, killing his parents and leaving him a war orphan. Afterwards, he spent the rest of his youth moving from orphanage to orphanage, until his sharp intellect and dexterity caught the attention of ONI, who kidnapped him and introduced him to the SPARTAN Program. Seeing the oppertunity to avenge his parents and his home, he eagerly cooperated, rising through the pain and torture of the program to become what every SPARTAN yearns to become: a Hyper-Lethal Vector. He struck fear into even the toughest of Elites, the stories of him mercilessly slaughtering his way through their ranks filtering their way up the Covenant's chain of command to the High Prophets themselves, where even they spoke his number, 667, among themselves in hushed, weary whispers. During one of his less....active days, he was sent to guard an excavation team examining an ancient Forerunner structure, filled with mysterious technologies only known as "Gummi." Apparently, these Gummi technologies were ship parts, and, as an experiment, they were jury-rigged onto the UNSC frigate Angel if Fire. The test was going well, the parts making the Angel's slipspace core over 200% more efficient and precise. However, in the midst of the test, the Angel was attacked in slipspace itself by mysterious black and white creatures. Thankfully, the Angel's heavy armament managed to drive them off, but the Gummi parts suddenly went haywire, sending the Angel careening out of control and out of slipspace, the crew mysteriously disappearing one by one. When it finally crash landed on an unknown world, it carried only Blaize, his A.I. Zephyr, and a mysterious key-like weapon that seemed to only respond to Blaize himself. The rest of the ship was deserted. For now, as per the Cole Protocol, Blaize is trying to keep a low profile, while also trying to figure out where exactly he is...

His main form of transportation around the worlds is the UNSC Frigate Angel of Fire, which serves the same purpose as a Gummy Ship ever since its Slipspace Core reconfigured to new parameters. Despite usually needing a crew of at least 10 to operate, Blaize's AI Aingel can pilot the entire ship himself, and often does so enthusiastically, pulling extreme maneuvers that would tear apart a ship half its size. There is also a full compliment of UNSC ground and air vehicles in the Angel of Fire's hangar, just in case.

Affiliation: Human? (If a SPARTAN Super Soldier can be called that...)

Mastery Status:N/A

Symbol: UNSC Emblem

UNSC Frigate Angel of Fire:
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AINGELPROJECT667

Shy Lunatic

5,550 Points
  • Brandisher 100
  • Trader 100
  • Partygoer 500

AINGELPROJECT667

Shy Lunatic

5,550 Points
  • Brandisher 100
  • Trader 100
  • Partygoer 500
PostPosted: Fri Apr 25, 2014 11:05 am


Blaize's Armor Abilities:

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Z-90 Photonic Coalescence Emitter/Aegis Hardlight Shield: Hardlight shield blocks and reflects all incoming attacks, energy, physical, and magic, however, like any shield, it only works against attacks that it is pointed at, meaning a user that doesn't watch his or her flanks will be in trouble if their enemy attacks form the side.The shield can be moved to block attacks, however the wearer's movement speed is reduced while the shield is active. Effective up to 3 turns, however it can be disengaged by the user early, and cooldown period is equal to how many turns it was active. EX: two turns active means two turns cooldown period.
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Z-2500 Automated Protection Drone: Small hovering turret that will lock onto and attack the nearest enemy. While the shots can be deadly to an unprotected and unwary foe, the drone is little more than a distraction for larger enemies. Effective for area denial, since it can force an enemy to take cover or divert their attention. The drone stays active for five turns, unless destroyed. It takes three light attacks, two medium attacks, or one heavy attack to destroy. Upon destruction, it explodes with enough force to do minor to significant damage depending on its destroyer’s distance from the drone upon detonation.
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M805X Forward Acceleration System/Fulcrum Mitigating: A pair of thrusters mounted on the back of the user’s armor. While not powerful enough to lift the user off the ground, it is enough to allow a burst of speed in any direction to avoid attacks. Can only be used once per turn, and requires a one turn cool down period.
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Jet Pack: A set of high power jets that allows the wearer to jump long distances when in a planet, and allows control when in space. When jumping, the pack requires a cool down period anywhere from one to three posts, depending on the distance of the jump. When being used in space movement, jump pack can operate constantly for up to five posts before requiring a three post cooldown period.

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Type-27 Responsive Holographic Form Emulator: Projector on the user’s suit creates a holographic replica, which acts independently and “attacks” the nearest enemy. Does no damage, however, and is only meant as a distraction. While the hologram is enough to distract less intelligent or observant enemies, smarter and more astute foes may be able to pick out the differences. Hologram remains active for up to 5 turns, and then requires a 4 turn cooldown period.
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Type-3 Refraction Dissonance Modifier/Camouflage: Effectively bends light around the user’s body, as well as shields his or her magical aura, making them invisible. However, those with good eyesight may be able to detect the subtle refraction of the suit’s effects, as well as detect the trace magical aura should they be sensitive enough. Active camouflage can remain active for up to five posts, however it deactivates once the user attacks or is attacked. As with the shield, cooldown time is equal to the number of posts in which it was active.
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Additional Abilities:

Guardian Angels
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M1101X "Guardian" Autonomous Emulating Personal Combat Assistant Units (AEPCAU): A pair of "guardians" that Blaize received for defeating Zanza in armed combat. When summoned, they fight alongside Blaize using replicas of the weapons Blaize is currently using. They last for six posts, and have a cooldown time of six posts as well.
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