[ Character Sheets ]
1] Sindri Brazenorbs - Arc Vembris
2] Jacior|Mirk www.myth-weavers.com/sheetview.php?sheetid=376085
3] Miles Tempus - MT the Clown
4] Izaea and her rider Kyras Pelian - Vampfighter1
5] Tan-kus Bloodmate - joe-dude667
6]
I will accept 6, but will launch at 4.
[ Premise/Foreword ]
The Temple of Elemental Evil was cleansed years ago. But once more evil stirs within its hallowed walls. Once more heroes have been summoned to quell the dangers within.
[ Setting Information/Background ]
The town of Hommet has become a known town among the tongues of adventurers and would-be heroes. But just as infamous as it is, few have the courage to come to the town. Be it out of fear or otherwise, the only commerce the place has had is the eventual traders that bring wares to and from Hommet. The town itself has been quiet for too long, almost as if the whole place has been removed from the world all together.
[ Game Introduction/Plot ]
You're returning the to the infamous Temple of Elemental Evil!
[ Character Creation ]
Available Sources: All Paizo and WotC sources that are not campaign world specific. Homebrew will be allowed on a case-by-case basis. Anything printed by Paizo takes presedence over previous editions, however.
Banned Resources:
Anything that doesn't fall under the above, or rightout breaks a character
ECL: 4
Gold: 6,000 gold. You allowed to spend no more than half on one item
Races: As long as your race of choice does not exceede the ECL.
Ability Scores*: 4d6 taking best of 3 for all 6 stats, OR 25 point buy. Rerolls are available if the total modifier is less than +3, or your highest stat is 15
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Hit Points: First level you shall have HP equal to three times your hit die. Thus if you have a d10 HD, you start with 30+Con Mod for HP. Then with leveling, 2HD for every level, taking the better of the roll, or average, rounding down at every even level, and up at every odd.
Alignments: As long as you all can work together, I care not.
Pantheon: Generic
Backgrounds: I like backgrounds like I like my skirts. Long enough to cover what's necessary, but short enough to keep my interest.
[ House/Optional Rules ]
1]We'll be using a variant for Massive Damage which shall consist of the following:
- Massive Damage Threshold is equal to your constitution score plus 2 per hit dice you have.
Upon taking massive damage you must make a fortitude save of DC 15 plus 1 per 5 points of damage beyond your threshold.
If you suffer from the effects of massive damage by failing your fortitude save, you roll 1d10 and the result becomes your current hit point total in the negatives.
2] I shall allow 2 Pathfinder traits.