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Posted: Sun Nov 27, 2011 5:00 am
Rules: Rookie Only 5 Cards Only No Black Cards
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ultimatemk rolled 10 10-sided dice:
1, 7, 3, 8, 4, 8, 7, 6, 5, 2
Total: 51 (10-100)
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Posted: Sun Nov 27, 2011 5:06 am
Drac the Dracmon HP: 60 MP: 30 Attribute: Virus Deck: Rookie Cards
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Overlord Diaus rolled 10 10-sided dice:
1, 2, 5, 10, 10, 7, 8, 2, 9, 2
Total: 56 (10-100)
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Posted: Sun Nov 27, 2011 5:35 am
Name : Kaguro Hp:60 Mp: 30 Attribute: Virus Deck rookie cards
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Overlord Diaus rolled 3 4-sided dice:
4, 1, 3
Total: 8 (3-12)
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Posted: Sun Nov 27, 2011 5:53 am
ill take you down kaguro attack and ill use this Kaguro HP:60 MP:30 - 23= 9 Dracoman HP:60- 8 = 52 MP:30 a sacrifice well worth taking say goodbye to Dark network and Terriermon
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ultimatemk rolled 3 4-sided dice:
2, 2, 1
Total: 5 (3-12)
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Posted: Sun Nov 27, 2011 6:17 am
Drac: Bad move Ulti: You know actually you are right he did do bad. If you had noticed. Dark Network subtract 20 mp for the card and i have to subtract the mp of a card i would have used from your deck which the only possible candidate would be command break. So you should have removed Weapon Shop instead. Though it was smart to remove Terriermon you should look at all the small details as well. Attack Kaguro HP: 60-20-5=35 MP: 9 Effects: Skip Next Turn Drac HP: 52 MP:30-10=20 Effects: Can't use Terriermon and Dark Network, +20 Attack This Turn (Weapons Shop Used) Field Effects: Weapon Shop Active
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Posted: Sun Nov 27, 2011 6:33 am
" Hmph what ever next turn ill make a comeback Kaguro: heheh.heheh
Kaguro HP: 35 MP: 9 Effects: Skip Turn
Drac HP: 52 MP:20 Effects: Can't use Terriermon and Dark Network
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ultimatemk rolled 3 4-sided dice:
1, 2, 4
Total: 7 (3-12)
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Posted: Sun Nov 27, 2011 6:35 am
I want to see what you will do next so defend
Defend
Kaguro HP: 35 MP: 9 Effects:
Drac HP: 52 MP:20+7=27 Effects: Can't use Terriermon and Dark Network
Field Effects: Weapon Shop Active
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Overlord Diaus rolled 3 4-sided dice:
3, 1, 3
Total: 7 (3-12)
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Posted: Sun Nov 27, 2011 7:21 am
Well i dont like to disappoint defend Kaguro HP: 30 MP: 9+7 = 15 Effects: Half/life and mp hp max 30 mp max 15 Drac HP: 52 MP:27 Effects: Can't use Terriermon and Dark Network skip next turn Field Effects: Weapon Shop Active
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Posted: Sun Nov 27, 2011 7:33 am
*Whistles*
Skip Turn
Kaguro HP: 30 MP: 15 Effects: Halve Max HP And MP. Max HP=30, Max MP = 15
Drac HP: 52 MP:27 Effects: Can't use Terriermon and Dark Network
Field Effects: Weapon Shop Active
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Overlord Diaus rolled 3 4-sided dice:
4, 2, 1
Total: 7 (3-12)
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Posted: Sun Nov 27, 2011 7:41 am
time for a major hit kaguro attack Kaguro HP: 30 MP: 15- 15= 0 Effects: hp max 30 mp max 15 Drac HP: 52-32= 20 MP:27 Effects: Can't use Terriermon and Dark Network Field Effects: Weapon Shop Active
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ultimatemk rolled 3 4-sided dice:
1, 1, 1
Total: 3 (3-12)
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Posted: Sun Nov 27, 2011 7:47 am
Those were actually quite good moves to tell the truth. Halving your Max HP and MP to buy you some time to recover MP was a great tactic though you probably should have used Call Of The Dead so that you wouldn't get killed if you got hit by a major blow which I could deal anytime I want to. Digidote was a good idea though since you dealt a lot of damage to me so its good.
Defend
Kaguro HP: 30 MP: 0 Effects: Halve Max HP And MP. Max HP=30, Max MP = 15
Drac HP: 20 MP:27+3=30 Effects: Can't use Terriermon and Dark Network
Field Effects: Weapon Shop Active
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Overlord Diaus rolled 3 4-sided dice:
4, 2, 3
Total: 9 (3-12)
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Posted: Sun Nov 27, 2011 8:06 am
Well i have to say thanks for the complement Defend
Kaguro HP: 30 MP: 0+9=9 Effects: Halve Max HP And MP. Max HP=30, Max MP = 15
Drac HP: 20 MP:30 Effects: Can't use Terriermon and Dark Network
Field Effects: Weapon Shop Active
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ultimatemk rolled 6 4-sided dice:
2, 2, 3, 2, 4, 4
Total: 17 (6-24)
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Posted: Sun Nov 27, 2011 8:19 am
Lets see what you do after this
Heal HP
Kaguro HP: 30 MP: 9 Effects: Halve Max HP And MP. Max HP=30, Max MP = 15
Drac HP: 20+17=37 MP: 30-30=0 Effects: Can't use Terriermon and Dark Network
Field Effects: Weapon Shop Active
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