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Posted: Wed Jun 22, 2011 9:00 pm
Ok so I'm thinking about starting my own little guild. I'm new at it and I was wondering if I could get some tips, tricks, or a link to a guide if there is one.
Now don't get worried. I would never quit Burn because it is one of the most awesome guilds and I really enjoy it. I will still visit everyday as usual but I also plan on working on mine.
I'm not trying to steal members or anything, but if someone would like to join a side guild and help get one going with my friend and I let me know.
So to make things clear: I am not leaving, but I just plan on making a little side guild is all.
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Posted: Sun Jul 10, 2011 7:51 pm
Depending on what the guild is based on I might join and be able to help you out. I'm a guild owner myself, and I believe that our set up works quite well. It just depends on the type of guild that you wish to start. So what is your guild based on?
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Posted: Sun Jul 10, 2011 8:10 pm
partymonk44 Depending on what the guild is based on I might join and be able to help you out. I'm a guild owner myself, and I believe that our set up works quite well. It just depends on the type of guild that you wish to start. So what is your guild based on? The guild's not really based on anything. It's a guild for people to come and hang out or take part in the subforums. So it's based on anything and everything you could say.
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Posted: Sun Jul 10, 2011 8:18 pm
Well, thats a bit difficult for me. I specialize in guilds based off of Role Playing for a fiction world. I'm not the type to set up an everything guild sweatdrop
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Posted: Sun Jul 10, 2011 8:25 pm
I'm a VC in partymonk44's guild. I'm on almost every day. Several times a day, really. While I know very little in setting up the actual guild, I can help moderate and invite more members.
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Posted: Mon Jul 25, 2011 12:28 pm
cєℓєsтιαℓ ғιʀєғℓιєs:
I know that this was posted a month ago, but if you're still interested (or if anyone else is), I've noticed a few things about what kind of guilds stay active and which tend to die out.
I think guilds work best when they revolve around a topic people are passionate about, and there's always something new you can discuss. Some guild topics will easily invite new discussion even after the guild has been around for awhile, and some guild topics are hard to revive once most discussion has been covered (except for when the stray new member joins and gives their opinions on all the old topics).
I'm in a pets & animals guild which, before I joined this guild, always sat at the top of my guild list because it's very active. Animals are something people tend to be passionate about, so people want to talk about it, and it shows. There's always something new you can post (post about your pets, ask questions, discuss new products, things like that). Roleplaying guilds also work very well for this reason: people tend to become passionate about their characters and the story, and you can always come up with new story.
On the other hand, I'm in a guild that revolves around a specific game, and it's been pretty dead for awhile. One problem I see is that people don't usually become passionate about specific games, or if they do, it's not often a long-term passion. Once it gets old, they don't have much motivation to stick around. The other problem I see is that, as the time goes by, eventually most topics about the game will have been discussed. Really the only new thing you can post is what's going on in your game, and that's not much discussion. Otherwise, it only sees activity when someone new to the guild decides to peruse the slumbering topics and post up a storm. However, one person does not an active guild make, and this will die down.
Having a core group of active members who connect with each other also helps tremendously, because they're the heart of the guild that keeps it beating even when the fringe members wander off to other ventures. Not only do they enjoy what they're talking about, but they enjoy talking to EACH OTHER. They want to talk to each other, and they want to talk about that topic. Having this core group will make the guild appealing to people looking to join, because they'll find a good atmosphere that's always active.
"Everything" guilds are okay from what I've seen, because there is always something to talk about, but I've also noticed that unless they're huge (like this one), they don't always get off the ground. Because it doesn't target specific topics, you get all kinds of people with a lot of different interests. This works for big guilds because there's probably at least one person who will take interest in your discussion, but for smaller guilds, topics may die more easily if other people don't find them interesting. Of course, if you've got a core group of friends, this kind of guild can work out very nicely since there's that heartbeat there and the floor is open to discuss anything they'd like.
But those are just my experiences with guilds. I've never actually tried to make one (I bought one for fun because it's only 20k, so why not) so I can't say what it's like to run one. To you, and to anyone else who decides to make a guild, I wish you good luck. :3
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