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Posted: Thu Apr 28, 2011 12:22 am
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Posted: Thu Apr 28, 2011 1:45 am
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Posted: Thu Apr 28, 2011 4:42 am
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Posted: Thu Apr 28, 2011 5:31 am
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Posted: Thu Apr 28, 2011 5:42 am
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Posted: Thu Apr 28, 2011 6:04 am
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SporkMaster5000 I actually like the binder because a few minor tweaks and it can be made to fit the mold of the original pact warlock. If i wanted to play one or had a player run one in my game i'd really rather it follow that mold than the essentials style path. Speaking of, I think that's my biggest issue with essentials, is that they need multiclass-style feats to change between the original builds and the essential builds for the same class. The 4e phb had a nice big table of how to level a character with everything the same regardless of class or race or anything. then psionics came along and proved they could tweak that and still have it work. then for essentials they just decided no, we're going to make every class its own thing so it's really hard to use this fighter's features with the original fighter, and that's okay. The people at wizards keep talking about how modular the essentials stuff is, but it basically boils down to the fact that you can pick powers from wherever. That's a really finite view of modularity, and its not even accurate since they make half the class features into powers that don't synch up in any reasonable way with the original class's features.
As far as how the Binder is made, it's decent, but it's powers are rather horrid, and you can make a better controller from the Warlock class than a fully optimized binder could ever be.
I'd say about half of the class features of each essentials class are unavailable to original classes, while everything with a level be it a level 4 utility, for instance, can be poached by the original classes by using their level 6 utility slot.
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Posted: Thu Apr 28, 2011 8:42 am
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Posted: Thu Apr 28, 2011 3:30 pm
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Posted: Thu Apr 28, 2011 6:19 pm
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Posted: Thu Apr 28, 2011 9:21 pm
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Posted: Fri Apr 29, 2011 2:43 am
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Posted: Fri Apr 29, 2011 2:39 pm
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