1] Madeline (Madge) Walker - Human
2] Jack - Human
3] Bridgitte Van Kaufman - Human
4] Toby Little - Human
5] Tress Ame - Neko (Comms)
6] Gavin Love - Human
[ Premise/Foreword ]
I am creating this game for two reasons. First of all, for those that have joined the Ending The War game, I have come to the conclusion it would be best just to let the new DM retain his position and continue what it is that he is doing. The second reason is a matter of, in order to maintain a feeling of variance amongst the games, I wish to create a new kind of game. Hence the reason I am choosing a D20 Modern.
[ Setting Information/Background ]
Location: A country known as Megalith. Given this name for the fact that they are leading developers in all weapon systems known to man. This country thrives off of the peace that its neighboring countries have granted it. And with this peace, it keeps both its massive supply of mines for resources running, as well as its numerous weapon factories. No one dared to attack the country, fearing the fact that it WAS the leading weapon manufacturer. Attacking it would require precision skill and that is something most countries didn't think they had.
After living off of peace for a little over two hundred years, a scouting party in Megalith spotted me from a neighboring country within its borders. At the same time, this neighboring country known as Almadar, spotted Megalith men sneaking into a high class research facility. Not even asking for answers, both countries immediately declared war upon each other, breaking through into each others land. Surprisingly enough though, Almadar lasted several years in the battle.
This battle continued for several months before something catastrophic happened. Both armies were struck hard and fast from somewhere they didn't even expect. Missile raids from the country Lieraden had decimated both armies. And their forces just marched right on through, facing little confrontation and nearly annihilating both armies.
[ Game Introduction/Plot ]
During the time that they were both fighting Lieraden, it came to light that Lieraden had impersonated men from both countries and triggered the war between them. This news came hard to the leaders of both armies and that is when the truce between them was renewed and both countries tore straight through Lieraden's lines and created a supply route between each other. The focused as much as they could on defending this route while still protecting their own territories and this supply line quickly was named, Trail of Hope.
Both nations began transferring materials and research data between each other, trying to come up with some kind of weapon that could fight off this opposing threat. After another four months of holding off their combined enemy and countless failures, they had developed what they hoped to be the perfect weapon. A large steel mech. One that could sustain itself longer than any human ever could on the battlefield. As soon as they finished these prototypes, Megalith went on to develop more while Almadar began to recruit possible pilots.
As a player, you are one of these pilots. You must pass through the training course and then fight to protect the country you once lived in. Let nothing stand in your way, and flatten Lieraden to the ground.
[ Character Creation ]
Available Sources: MSRD Charts And Info
Banned Resources: Any other resources
ECL: All characters start out at level 3
Gold: You start out with no money. All money and or equipment will be provided in the early parts of the game.
Races: Humans and Neko are allowed into the game. Humans are from Megalith and Neko are from Almadar. There is no exception to this unless you can provide a good enough back history.
Ability Scores*: Point Buy System using 30 points
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Hit Points: EDIT: Hp rolls are ALWAYS maximum. No roll necessary
Backgrounds: Character backgrounds are not entirely required. Players that do create a background will get a bonus set of experience relevant to how good their background was created. The person that becomes Squad Commander MUST have a bio.
[ House/Optional Rules ]
1] Mech hit points are variant from that of the rules. Each part of the mech has its own hit points and overall hit points are increased.
2] A Mech's parts and their convergent hit points are as follows. Body: 50% of total health. Arms x 2: 10% of total health. Legs: 30% of total health.
3] If a Mech's body is disabled, the mech is crippled and can no longer act. If a Mech's arm is disabled, any attacks that involve that are have -5 to their attack rolls. A double handed weapon being used when both arms are disabled only gets a -8 to its roll instead of the -10. If a Mech's legs are disabled, the mech's overall speeed is reduced by half.
4 The Comm Specialist's job will be to call in the supply drops, target locations, and air strikes on precision targets throughout the campaign. This player will not be on the front lines but still most make a character sheet like normal.
5 Machine gun weaponry is handled differently than normal. A weapon that does 5d6 of damage will instead do 1d6 of damage 5 times, making it very ineffective against armored targets.