|
|
|
|
|
Southern Cross Nemesis Vice Captain
|
Posted: Thu Oct 28, 2010 10:36 am
|
|
|
|
The The Bells of the Union Temple rang out a crossed the empty streets of Heaven's Fall. Sounds of laughter, cheering and other joyful sounds erupted, as the doors the temple bust open. Lord Alister, the gentle and kind lord of the village, had just gotten married. The Lord was always beloved by his subjects, 'To serve the people, first and never dominate them.' It was the way his father ruled before him and the way he followed. Since he took the title form his father, he had fought tooth and nail for the people of the village. Like last year when three kids was kidnapped, the Lord lead a raid against the kidnappers. Or four years ago, when But, today wasn't a day to fight,it was a day to celebrate. For Lord Alister married Lady Lellia
Wine flowed like water The best food was served. Songs, games and dancing filled the normally calm village....
[ Character Sheets ]
[ Character Creation ]
Available Sources: If it isn't in the ban list I probably have it, so it is open to use with discretion. Don't ask for something stupid, like an anti-matter rifle, just because it is in the DMG. I just ask to list where you got Feat/item/Prestige class from. Banned Resources: 3.0 books, 3rd party sources, homebrewed, Mags, and Campaign setting books.
ECL: 1 Gold: 100 gold Races: Player's handbook and Monster Manual only, though you can add a Bloodline or a few to the race. Two Minors or One Intermediate. If you ask for a major, I will smite you with DM Lightning and DM Fireball. burning_eyes xd Classes: generic classes only, if you choose to create another class then you will not be accepted. Multi-classing penalties have been removed. Ask if you want a class ability not listed, bardic music, animal compaion, or a druid's wild shape ability, we can work out a compromise. Prestige classes prereq. will be reworked to work with these rules, also Duel caster level prestige classes, like mystic theurge, are ban. Ability Scores*: 32 point buy Hit Points: Max Alignments: Any but CE or NE. Pantheon: Open Backgrounds: Optional, though you all come from the same village, so If you want John Doe's character and your character to be old friends. Go ahead, I will just grant you two a +2 bonus for any check involving John Doe's character. Like if you use Aid Another with him(that would become a +4), you roll a heal check to stabilize him after he has fallen, Use a bluff to pass a hidden message, etc. If you want the entire group to be old friends then so be it, but each one of the back stories have to at least state the friendship.
[ House/Optional Rules ]
1] If you wish, you can have up to 2, no more.Flaws. 2] Action points will be used, you will get 5 + 1/2 your level (5.5 in this case). They are reset at level up only, though you can get bonus Action points for completing certain tasks, making the game enjoyable, and when the dm feels like being nice... Unused action points, bonus or normal, will be lost when the other reset. 3]Initiatives will be determined by the AVERAGE score of each party involved. If a n20 is rolled it is still taken into over all average (after added to other modifers such as improved initiative and Dex mod) and that person get to attack twice.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 28, 2010 12:48 pm
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 28, 2010 1:20 pm
|
|
|
|
|
|
|
Posted: Thu Oct 28, 2010 1:30 pm
|
Southern Cross Nemesis Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 28, 2010 3:13 pm
|
|
|
|
|
|
|
|
Southern Cross Nemesis Vice Captain
|
Posted: Thu Oct 28, 2010 7:13 pm
|
|
|
|
|
|
|
Posted: Thu Oct 28, 2010 10:21 pm
|
|
|
|
|
|
|
|
Southern Cross Nemesis Vice Captain
|
Posted: Thu Oct 28, 2010 10:39 pm
|
|
|
|
|
|
|
Posted: Thu Oct 28, 2010 11:05 pm
|
|
|
|
|
|
|
|
|
Posted: Fri Oct 29, 2010 3:29 am
|
|
|
|
|
|
|
Posted: Fri Oct 29, 2010 5:26 am
|
|
|
|
|
|
|
|
Southern Cross Nemesis Vice Captain
|
Posted: Fri Oct 29, 2010 7:09 am
|
|
|
|
Like this Raga? I took parts of the half dragon and intro grated it into the kobold. Also changed a few other things
[strike]-4[/strike]–2 Strength, +2 Dexterity, [strike]–2 Constitution.[/strike]
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
A kobold’s base land speed is 30 feet.
Darkvision out to 60 feet.
Attack: A half-dragon has two claw attacks and a bite attack, and the claws are the primary natural weapon.
Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
Racial Feats: A kobold character gains feats according to its character class.
+1 natural armor bonus.
Special Attack:
Breath weapon A Kobold’s breath weapon deals 1d8 points of damage. A successful Reflex save (DC 10 + Kobold’s Con modifier) reduces damage by half
Dragon Variety Breath Weapon Black 20-foot line of acid Blue 20-foot ine of lightning Green 15-foot cone of corrosive (acid) gas Red 15-foot cone of fire White 15-foot cone of cold Brass 20-foot line of fire Bronze 20-foot line of lightning Copper 20-foot line of acid Gold 15-foot cone of fire Silver 15-foot cone of cold
Special Qualities (see above): [strike]Light sensitivity.[/strike] Immunity to Sleep or Paralyzing effects chosen at creation Resistance 10 to element of breath attack
Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.
Favored Class: Sorcerer.
Level adjustment +0.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Oct 29, 2010 8:00 am
|
|
|
|
Seph:
Quote: -So while any non-generic class is out-right banned, how do you feel about PrCs from within the allowed list?
I will allow prestige classes, though the requirements would have to be changed to match the system. The only prestige classes that I ban was the ones that +1 level of existing spellcasting class/+1 level of existing spellcasting class. Like mystic theurge, Arcane Hirophant(I think that is it's name), Ultimage Magus; to name a few. With their being only one caster class, that has access to the three biggest spell lists, it is kind of unneeded. Now if you want to take some of their class features for feats, check with me and we can work something out.
Quote: -Relevant Alternative Class Features?
Are you asking for things like Berserker Strength, the variant for the Barbarian Rage in Player's handbook 2? If so I see no problem with allowing a few of them. Post the ones you want and I will give them a prerequisite if I think it needs one.
Raganui Minamoto Would also like to ask after non-listed features, like monk stuff... since part of me wants to use the warrior to build a brawler.
what ones would you want?
Furry of Blows(it looks too much like two weapon fighting for me to allow. Though I am not stopping you from taking two weapon fighting and just use your fists.)
Unarmed Strike: Non-chaotic alignment (If you take this you can't take improved unarmed strike, though I don't see why you would want to...)
Ki Strike: (Magic) Base attack bonus of +3 (lawful) Ki Strike magic, lawful alignment, and Base attack bonus of +7 (adamantine) Ki Strike and base attack bonus of +12
AC Bonus: Wisdom 13
Though keep in mind you still have their fail points like the AC bonus will be lost when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
|
|
|
|
|
|
|
|
|
|
Southern Cross Nemesis Vice Captain
|
|
|
|
|
|
|
Southern Cross Nemesis Vice Captain
|
Posted: Fri Oct 29, 2010 8:02 am
|
|
|
|
|
|
|
|
|
|
|