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Posted: Sat Mar 13, 2010 4:05 pm
As you know, I will be implementing a ton of crazy changes.
Any suggestions!
ninja
SPRING BREAK! scream
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Posted: Sat Mar 13, 2010 5:34 pm
I now have two 1 man tanks, and one four man tank created. I also have a guass/rail/coil gun tank created (it's tah four man.)
Now I'm going to design a 10 man tank, although this will be completely from scratch. After that it will be submersibles that I'll create- miniature submarines.
I suppose I'll create 5 man+ mini boats for everyone else. Trust me, this will be integral in other units. You can start off with your own ship as a Navy guy pretty much, rather than waiting forever.
The changes are immanent. Although unnecessary in real life, in fake life, it will be immense. We can have lone sharks now, and better group and combat scenarios with other people.
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Posted: Sun Mar 14, 2010 11:48 am
How about a more efficient acceptance system for new people and people vying for certain positions?
For example, I've yet to be formally accepted into the Marines, which means I can't become a Marksman, which means I can't be a Specialist.
It's a hindrance I've noticed a lot of people are having; they go into the recruitment and get accepted into the guild, but go to join a branch and get stuck. :/
Perhaps having certain people in charge of the different branches other than yourself, or a mod in charge of each sub-forum.
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Posted: Sun Mar 14, 2010 2:12 pm
Willowed How about a more efficient acceptance system for new people and people vying for certain positions?
For example, I've yet to be formally accepted into the Marines, which means I can't become a Marksman, which means I can't be a Specialist.
It's a hindrance I've noticed a lot of people are having; they go into the recruitment and get accepted into the guild, but go to join a branch and get stuck. :/
Perhaps having certain people in charge of the different branches other than yourself, or a mod in charge of each sub-forum.
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Posted: Mon Mar 15, 2010 8:02 pm
I like her idea. It's annoying with all the confusion.
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Posted: Wed Mar 17, 2010 8:31 pm
Willowed How about a more efficient acceptance system for new people and people vying for certain positions?
For example, I've yet to be formally accepted into the Marines, which means I can't become a Marksman, which means I can't be a Specialist.
It's a hindrance I've noticed a lot of people are having; they go into the recruitment and get accepted into the guild, but go to join a branch and get stuck. :/
Perhaps having certain people in charge of the different branches other than yourself, or a mod in charge of each sub-forum. lol yes, that will always be a problem with a scenario as complicated as this. Also, I set up the marksmen group for you and a few others in particular, posted a link to it on the front page, and you never went. whee So part of that is user; I suppose I'll continuously pm people until they tell me that they don't want to do it anymore. As far as getting more moderators goes, I'd love to honey. You find me some dependable, smart, capable previously established crew who know what their doing and I'll get them in here. wink
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Posted: Fri Mar 19, 2010 12:17 pm
Well, I just figured that we'd get registered in Basic, then get registered in a faction before going on to go further in the guild. It would make sense that one would be accepted in a faction before doing things required of people in that faction. Right?
I mean, an Army soldier doesn't need marksman training, and no one in the Navy or Air Force needs marksman, only Marines and specialized Army forces need it. So if I'm not accepted, what would be the point of going through marksman training?
Also, you don't necessarily need past moderators, just people who know what they're doing in a guild like this. People who you can trust to hold to your rules, as well as do the job given to them. For example, though I've been a moderator for a roleplaying guild, I don't really know very well how this stuff works, even if it does deal greatly in roleplaying.
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