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Posted: Sat Feb 27, 2010 10:34 pm
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Once again I find myself wondering if my exception bar is to high, or I just have really really bad luck, when it comes to D&D. -- anyways here is the argument, and just wondering what peoples thoughts on it. making a rogue for a game, don't know the level yet, but that doesn't matter. long story short her backstory is basicly at a young age she ran away from her home, and found refuge with an old man, who used to be a great rogue/assassin back in his younger days, seeing potentional in my char he started teaching, and imparting his knowledge on to her, thast the short version, so bare with me. -- now here is the argument. the possible DM for the game is saying I'm meta gaming cause I'm having my Rogue already know that lead blocks some forms of divination, and that breaking/removing the lower jaw of dead people, or killing them with out being seen stops spells like speak with dead from working. as apprently that is something only a high level char would know. -- my thing is knowledge has nothing to do with a chars level, merely what she does or does not know, and knowledge checks are more for obscure things like knowing what a certain monster is weak to, or what a strange symbol means. knowing lead blocks some divination spells, in a magic setting, just seems like common knowledge. -- If you want to be a blacksmith, you get a blacksmith to teach you, first you must learn how to do something, then you get to do it. or look at batman <.< he wasn't always batman, he was taught a certain set of skills and used them to turn in to batman. XD -- so my thing is my char. in her backstory was simply giving the knowledge on what to do, and now in the game shes going to be actually putting that knowledge to use for the first time. sense your D&D char was something before they joined the party. -- on a side note my backstory does cover 10years of my chars life, before joining the party. -- to me meta gaming is.... this is my level1 fighter, he has never left the city before and somehow knows that to kill the dragon king you have to shoot him in the left eye with a silver arrow on the forth day of the forth month on a full moon between the hours of 2 and 3 <.< that's meta gaming. -- also setting is prolly gonna be Ebbron. so meta gaming, not meta gaming, and would you allow a char like this in to your game?
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Posted: Sat Feb 27, 2010 11:52 pm
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Posted: Sun Feb 28, 2010 12:10 am
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Posted: Sun Feb 28, 2010 12:40 am
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Posted: Sun Feb 28, 2010 6:39 am
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Personally, the 'knowledge' on how do things seems logical to me. If an old timer rogue taught you how to stay hidden (even from certain magics [Detect evil! XD ]), and how to assassinate people. (ie snapping necks, jaws, whatever.) Also, if confronted with a spellcaster that uses his hands to cast the majority of his spells, wouldn't it make sense to atleast snap some of his fingers? So the same knowledge should be applicable to spells needing verbal components, snap his jaw, cut out the tongue, etc.
Blacksmiths aren't born 'blacksmith-y', kings aren't born 'king-y', so why the heck shouldn't rogues need a mentor if not some years on the streets to teach them things? As well as the fact that you may 'know' what to do, that doesn't mean you 'know' that you can do it. Kind of like swimming, you can be taught how to swim without actually swimming, but it really comes down to the actual practice of the act. Will you be able to use the knowledge while fearing that you'll drown, or get some practice strokes in and finally swim?
I'm currently in the forge making a new character (Forest Gnome Ranger) with a Dire Badger as his animal companion. Course after looking over the Races of Stone book I found an interesting 'Racial Level Substitute' that allows a gnome ranger to speak with their (burrowing) animal companion at will. Personally this opens more RPing potential then anything else to me, but I have to see how the DM sees it before actually finishing my character.
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Posted: Sun Feb 28, 2010 8:17 am
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Posted: Sun Feb 28, 2010 9:29 am
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Posted: Sun Feb 28, 2010 2:29 pm
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Posted: Sun Feb 28, 2010 2:30 pm
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Posted: Sun Feb 28, 2010 3:29 pm
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Posted: Sun Feb 28, 2010 5:41 pm
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Posted: Sun Feb 28, 2010 5:51 pm
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Posted: Sun Feb 28, 2010 8:56 pm
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Posted: Sun Feb 28, 2010 10:00 pm
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Posted: Mon Mar 01, 2010 11:50 am
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Just because magic is KNOWN of, doesn't mean that everyone would necessarily know all the finer details. You can assume pretty much every person over the age of 4 knows what a gun is, but how many of them know 1) how a gun ACTUALLY works other than knowing that pulling the trigger makes the bullet go or 2) know what sort of materials are capable of actually stopping a bullet from killing you.
So, while your average Rogue (lets use level 5 for the sake of argument), may be aware that it's possible to locate someone using divination magic, he wouldn't know the details of it such as how the spell is cast, WHO can cast said spell (whether it's arcane, divine, or psionic), the range of the spell, or how to defend against it.
Of course, just to restate what's been said before, it all really comes down to what the DM allows or doesn't allow. No one really likes it when they come up with what seems like a good idea only to have the DM disallow it, but more often than not, it's not due to any innate "douche factor" on the DM's behalf.
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